Andrew Lalis
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b1d3abc8c8
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Added bullets!
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2022-07-21 12:52:45 +02:00 |
Andrew Lalis
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3d695e0312
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Added gunshot raytracing for environmental damage.
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2022-07-20 18:51:24 +02:00 |
Andrew Lalis
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219ccd94db
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Added GUI components for gun ammo, and rifle sound.
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2022-07-20 18:33:58 +02:00 |
Andrew Lalis
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b88150fd3e
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Added improved init network flow, team colors, and teams.
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2022-07-20 16:36:44 +02:00 |
Andrew Lalis
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3d1b076c58
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Updated client config.
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2022-07-20 07:32:06 +02:00 |
Andrew Lalis
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dc092e3b8f
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Added held block, and cleaned up object rendering.
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2022-07-18 15:35:19 +02:00 |
Andrew Lalis
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8bd88b849c
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Added better client state information, more message reorganization.
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2022-07-18 12:36:53 +02:00 |
Andrew Lalis
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6950d40bfd
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Added client config.
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2022-07-17 20:02:18 +02:00 |
Andrew Lalis
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de6e50264b
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Added more team/item classes to core, and some refactoring of package structure.
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2022-07-17 18:49:41 +02:00 |
Andrew Lalis
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33bacf0632
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Added rifle to player rendering schema.
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2022-07-17 17:08:02 +02:00 |
Andrew Lalis
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833ca720f1
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Added ability to render mutiple players.
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2022-07-17 16:24:41 +02:00 |
Andrew Lalis
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e9a0874991
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Changed to start in fullscreen mode.
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2022-07-16 13:27:24 +02:00 |
Andrew Lalis
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3c49b42b23
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Improved crosshair slightly and added more debug statements.
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2022-07-16 13:06:24 +02:00 |
Andrew Lalis
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91ef650457
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Organized client code a bit more, and added GUI crosshair thing.
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2022-07-16 12:39:27 +02:00 |
Andrew Lalis
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2ebf5ad1bf
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Added block breaking stuff.
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2022-07-15 19:46:49 +02:00 |
Andrew Lalis
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c9b325da3a
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Added raycasting method! I think...
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2022-07-15 17:10:23 +02:00 |
Andrew Lalis
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45834af62d
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Added testing world and WorldInfoMessage
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2022-07-09 20:09:57 +02:00 |
Andrew Lalis
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4ef8e88e81
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Added more preparations for true multiplayer functionality.
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2022-07-09 16:10:19 +02:00 |
Andrew Lalis
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c81da242ef
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Upgraded setversion.d to also run mvn clean test.
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2022-07-09 11:31:20 +02:00 |
Andrew Lalis
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9e8574ce21
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Refactored client game rendering logic.
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2022-07-08 16:19:19 +02:00 |
Andrew Lalis
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aed69f6dfb
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Improved light direction and added WorldIO
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2022-07-07 21:28:37 +02:00 |
Andrew Lalis
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f3c9a4ad92
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Added improved physics, and optimized chunk mesh generation.
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2022-07-07 21:12:34 +02:00 |
Andrew Lalis
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f2b0e09979
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Added server-controlled physics base.
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2022-07-07 16:51:29 +02:00 |
Andrew Lalis
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e66c94680d
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Increased far plane.
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2022-07-07 01:27:50 +02:00 |
Andrew Lalis
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d5bed83e86
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Added remote worlds!!!
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2022-07-07 01:22:31 +02:00 |
Andrew Lalis
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565d18c89b
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Added chunk data message and improved player connection flow a bit.
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2022-07-07 00:55:26 +02:00 |
Andrew Lalis
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682f9f9bc2
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Added successful client connection flow.
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2022-07-06 20:20:15 +02:00 |
Andrew Lalis
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00c22525cb
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Added version script, and beginnings of network code.
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2022-07-05 21:49:04 +02:00 |
Andrew Lalis
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141e89951a
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Improved window stuff with fullscreen.
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2022-07-05 17:15:43 +02:00 |
Andrew Lalis
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be6832c6a4
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Fixed chunk rendering flow.
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2022-07-05 16:42:45 +02:00 |
Andrew Lalis
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d34a4aa017
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Added erroneous but somewhat working example.
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2022-07-05 15:51:57 +02:00 |
Andrew Lalis
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969576b34d
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Added ability to render multiple chunks. There are bugs in mesh rendering though.
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2022-07-04 22:53:02 +02:00 |
Andrew Lalis
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297fcb5a1e
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Added ShaderProgram and ChunkRenderer
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2022-07-04 22:15:27 +02:00 |
Andrew Lalis
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dfbcf44725
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Fixed camera movement.
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2022-07-04 15:57:21 +02:00 |
Andrew Lalis
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c541e4e054
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Added camera and introduced lighting.
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2022-07-04 10:18:21 +02:00 |
Andrew Lalis
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26881c1520
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Added the very basics of my own 3d graphics engine!
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2022-07-03 22:12:40 +02:00 |