Added chunk data message and improved player connection flow a bit.
This commit is contained in:
parent
682f9f9bc2
commit
565d18c89b
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@ -13,6 +13,11 @@ import java.net.DatagramSocket;
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import java.net.InetAddress;
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import java.net.Socket;
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/**
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* Class which handles the client's communication with the server. This
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* involves establishing a TCP and UDP connection, and providing generic
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* methods for sending messages and processing those we receive.
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*/
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public class CommunicationHandler {
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private Socket socket;
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private DatagramSocket datagramSocket;
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@ -46,6 +51,15 @@ public class CommunicationHandler {
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}
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}
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public void shutdown() {
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try {
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socket.close();
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datagramSocket.close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void sendMessage(Message msg) {
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try {
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Net.write(msg, out);
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@ -64,6 +78,13 @@ public class CommunicationHandler {
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}
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}
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/**
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* Establishes a UDP "connection" to the server, after we've already
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* obtained our {@link CommunicationHandler#clientId} from our TCP
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* connection. This continuously sends {@link DatagramInit} packets until
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* the server responds with an echo of that packet.
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* @throws IOException If an error occurs.
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*/
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private void establishDatagramConnection() throws IOException {
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datagramSocket = new DatagramSocket();
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boolean connectionEstablished = false;
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@ -1,9 +1,6 @@
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package nl.andrewl.aos_core;
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import nl.andrewl.aos_core.net.ChunkHashMessage;
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import nl.andrewl.aos_core.net.ConnectAcceptMessage;
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import nl.andrewl.aos_core.net.ConnectRejectMessage;
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import nl.andrewl.aos_core.net.ConnectRequestMessage;
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import nl.andrewl.aos_core.net.*;
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import nl.andrewl.aos_core.net.udp.DatagramInit;
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import nl.andrewl.record_net.Message;
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import nl.andrewl.record_net.Serializer;
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@ -28,6 +25,7 @@ public final class Net {
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serializer.registerType(3, ConnectRejectMessage.class);
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serializer.registerType(4, DatagramInit.class);
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serializer.registerType(5, ChunkHashMessage.class);
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serializer.registerType(6, ChunkDataMessage.class);
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}
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public static ExtendedDataInputStream getInputStream(InputStream in) {
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@ -1,15 +1,21 @@
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package nl.andrewl.aos_core.model;
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import org.joml.Vector3i;
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import org.joml.Vector3ic;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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public class World {
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private final Map<Vector3i, Chunk> chunkMap = new HashMap<>();
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private final Set<Player> players = new HashSet<>();
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private final Map<Vector3ic, Chunk> chunkMap = new HashMap<>();
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public void addChunk(Chunk chunk) {
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chunkMap.put(chunk.getPosition(), chunk);
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}
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public Map<Vector3ic, Chunk> getChunkMap() {
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return chunkMap;
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}
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public byte getBlockAt(int x, int y, int z) {
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int chunkX = x / Chunk.SIZE;
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@ -0,0 +1,16 @@
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package nl.andrewl.aos_core.net;
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import nl.andrewl.aos_core.model.Chunk;
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import nl.andrewl.record_net.Message;
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/**
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* A message containing all the information about a chunk, to send to a client.
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*/
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public record ChunkDataMessage(
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int cx, int cy, int cz,
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byte[] blocks
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) implements Message {
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public ChunkDataMessage(Chunk chunk) {
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this(chunk.getPosition().x, chunk.getPosition().y, chunk.getPosition().z, chunk.getBlocks());
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}
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}
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@ -1,5 +1,6 @@
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package nl.andrewl.aos_core.net;
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import nl.andrewl.aos_core.model.Chunk;
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import nl.andrewl.record_net.Message;
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/**
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@ -14,4 +15,8 @@ import nl.andrewl.record_net.Message;
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public record ChunkHashMessage(
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int cx, int cy, int cz,
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long hash
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) implements Message {}
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) implements Message {
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public ChunkHashMessage(Chunk chunk) {
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this(chunk.getPosition().x, chunk.getPosition().y, chunk.getPosition().z, chunk.blockHash());
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}
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}
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@ -12,28 +12,37 @@ import java.util.function.Consumer;
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public class TcpReceiver implements Runnable {
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private final ExtendedDataInputStream in;
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private final Consumer<Message> messageConsumer;
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private Runnable shutdownHook;
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public TcpReceiver(ExtendedDataInputStream in, Consumer<Message> messageConsumer) {
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this.in = in;
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this.messageConsumer = messageConsumer;
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}
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public TcpReceiver withShutdownHook(Runnable shutdownHook) {
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this.shutdownHook = shutdownHook;
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return this;
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}
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@Override
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public void run() {
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while (true) {
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boolean running = true;
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while (running) {
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try {
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Message msg = Net.read(in);
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messageConsumer.accept(msg);
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} catch (SocketException e) {
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if (e.getMessage().equals("Socket closed")) {
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return;
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running = false;
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} else {
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e.printStackTrace();
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}
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e.printStackTrace();
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} catch (EOFException e) {
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return;
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running = false;
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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if (shutdownHook != null) shutdownHook.run();
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}
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}
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@ -9,6 +9,10 @@ import java.net.DatagramPacket;
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import java.net.DatagramSocket;
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import java.net.SocketException;
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/**
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* A runnable that receives UDP packets from a datagram socket and relays the
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* messages to a {@link UdpMessageHandler}.
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*/
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public class UdpReceiver implements Runnable {
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public static final short MAX_PACKET_SIZE = 1400;
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@ -31,14 +35,17 @@ public class UdpReceiver implements Runnable {
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handler.handle(msg, packet);
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} catch (SocketException e) {
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if (e.getMessage().equals("Socket closed")) {
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return;
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System.out.println("Socket closed!");
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break;
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}
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e.printStackTrace();
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} catch (EOFException e) {
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return;
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System.out.println("EOF!");
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break;
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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System.out.println("UDP receiver shut down.");
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}
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}
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@ -2,10 +2,7 @@ package nl.andrewl.aos2_server;
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import nl.andrewl.aos_core.Net;
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import nl.andrewl.aos_core.model.Player;
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import nl.andrewl.aos_core.net.ConnectAcceptMessage;
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import nl.andrewl.aos_core.net.ConnectRejectMessage;
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import nl.andrewl.aos_core.net.ConnectRequestMessage;
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import nl.andrewl.aos_core.net.TcpReceiver;
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import nl.andrewl.aos_core.net.*;
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import nl.andrewl.record_net.Message;
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import nl.andrewl.record_net.util.ExtendedDataInputStream;
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import nl.andrewl.record_net.util.ExtendedDataOutputStream;
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@ -16,6 +13,14 @@ import java.net.DatagramSocket;
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import java.net.InetAddress;
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import java.net.Socket;
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/**
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* Component which manages the establishing and maintenance of a connection
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* to a single client. This involves waiting for the client to send their
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* first {@link ConnectRequestMessage}, so that we can respond with either a
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* {@link ConnectRejectMessage} or {@link ConnectAcceptMessage}. If the player
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* is accepted, we proceed to register the player and begin receiving messages
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* from them.
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*/
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public class ClientCommunicationHandler {
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private final Server server;
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private final Socket socket;
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@ -33,18 +38,22 @@ public class ClientCommunicationHandler {
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this.datagramSocket = datagramSocket;
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this.in = Net.getInputStream(socket.getInputStream());
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this.out = Net.getOutputStream(socket.getOutputStream());
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establishConnection();
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new Thread(new TcpReceiver(in, this::handleTcpMessage)).start();
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}
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public void shutdown() {
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try {
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socket.close();
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if (!socket.isClosed()) socket.close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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/**
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* Used to set UDP port once we know it, since the client first sends their
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* connection request, then we accept, and <em>then</em> the client begins
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* the UDP communication.
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* @param port The client's port.
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*/
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public void setClientUdpPort(int port) {
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this.clientUdpPort = port;
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}
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@ -53,7 +62,7 @@ public class ClientCommunicationHandler {
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System.out.println("Message received from client " + player.getUsername() + ": " + msg);
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}
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private void establishConnection() throws IOException {
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public void establishConnection() throws IOException {
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socket.setSoTimeout(1000);
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boolean connectionEstablished = false;
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int attempts = 0;
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// Try to set the TCP timeout back to 0 now that we've got the correct request.
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socket.setSoTimeout(0);
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this.clientAddress = socket.getInetAddress();
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System.out.println("Player connected: " + connectMsg.username());
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connectionEstablished = true;
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this.player = server.registerPlayer(this, connectMsg.username());
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Net.write(new ConnectAcceptMessage(player.getId()), out);
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System.out.println("Sent connect accept message.");
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System.out.println("Sending world data...");
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for (var chunk : server.getWorld().getChunkMap().values()) {
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sendTcpMessage(new ChunkDataMessage(chunk));
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}
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System.out.println("Sent all world data.");
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// Initiate a TCP receiver thread to accept incoming messages from the client.
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TcpReceiver tcpReceiver = new TcpReceiver(in, this::handleTcpMessage)
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.withShutdownHook(() -> server.deregisterPlayer(this.player));
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new Thread(tcpReceiver).start();
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}
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} catch (IOException e) {
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e.printStackTrace();
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@ -85,6 +105,14 @@ public class ClientCommunicationHandler {
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}
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}
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public void sendTcpMessage(Message msg) {
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try {
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Net.write(msg, out);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void sendDatagramPacket(Message msg) {
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try {
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sendDatagramPacket(Net.write(msg));
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@ -1,16 +1,18 @@
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package nl.andrewl.aos2_server;
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import nl.andrewl.aos_core.model.Chunk;
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import nl.andrewl.aos_core.model.Player;
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import nl.andrewl.aos_core.model.World;
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import nl.andrewl.aos_core.net.UdpReceiver;
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import nl.andrewl.aos_core.net.udp.DatagramInit;
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import nl.andrewl.record_net.Message;
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import java.io.IOException;
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import java.net.*;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.concurrent.ForkJoinPool;
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public class Server implements Runnable {
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private final ServerSocket serverSocket;
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@ -18,18 +20,29 @@ public class Server implements Runnable {
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private volatile boolean running;
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private int nextClientId = 1;
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private final Set<ClientCommunicationHandler> clientHandlers;
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private final Map<Integer, Player> players;
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private final Map<Integer, ClientCommunicationHandler> playerClientHandlers;
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private final World world;
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public Server() throws IOException {
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this.serverSocket = new ServerSocket(24464, 5);
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this.serverSocket.setReuseAddress(true);
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this.datagramSocket = new DatagramSocket(24464);
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this.datagramSocket.setReuseAddress(true);
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this.clientHandlers = new HashSet<>();
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this.players = new HashMap<>();
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this.playerClientHandlers = new HashMap<>();
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// Generate world. TODO: do this elsewhere.
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this.world = new World();
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for (int x = -5; x <= 5; x++) {
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for (int y = 0; y <= 3; y++) {
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for (int z = -3; z <= 3; z++) {
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Chunk chunk = new Chunk(x, y, z);
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Arrays.fill(chunk.getBlocks(), (byte) 40);
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world.addChunk(chunk);
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}
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}
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}
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}
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@Override
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while (running) {
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acceptClientConnection();
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}
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for (var player : players.values()) {
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deregisterPlayer(player);
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}
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datagramSocket.close();
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for (var handler : clientHandlers) handler.shutdown();
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try {
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serverSocket.close();
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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}
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public void handleUdpMessage(Message msg, DatagramPacket packet) {
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return player;
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}
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public synchronized void deregisterPlayer(Player player) {
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ClientCommunicationHandler handler = playerClientHandlers.get(player.getId());
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handler.shutdown();
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players.remove(player.getId());
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playerClientHandlers.remove(player.getId());
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System.out.println("Deregistered player " + player.getUsername() + " with id " + player.getId());
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}
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public ClientCommunicationHandler getHandler(int id) {
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return playerClientHandlers.get(id);
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}
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public World getWorld() {
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return world;
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}
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private void acceptClientConnection() {
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try {
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Socket clientSocket = serverSocket.accept();
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ClientCommunicationHandler handler = new ClientCommunicationHandler(this, clientSocket, datagramSocket);
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clientHandlers.add(handler);
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var handler = new ClientCommunicationHandler(this, clientSocket, datagramSocket);
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ForkJoinPool.commonPool().submit(() -> {
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try {
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handler.establishConnection();
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} catch (IOException e) {
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e.printStackTrace();
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}
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});
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} catch (IOException e) {
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if (e instanceof SocketException && !this.running && e.getMessage().equalsIgnoreCase("Socket closed")) {
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return; // Ignore this exception, since it is expected on shutdown.
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