Added successful client connection flow.
This commit is contained in:
parent
1bf7074b76
commit
682f9f9bc2
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@ -2,106 +2,101 @@ package nl.andrewl.aos2_client;
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import nl.andrewl.aos2_client.render.ChunkMesh;
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import nl.andrewl.aos2_client.render.ChunkRenderer;
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import nl.andrewl.aos2_client.render.WindowInfo;
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import nl.andrewl.aos2_client.render.WindowUtils;
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import nl.andrewl.aos_core.model.Chunk;
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import org.joml.Vector3i;
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import org.lwjgl.glfw.Callbacks;
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import org.lwjgl.glfw.GLFWErrorCallback;
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import org.lwjgl.opengl.GL;
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import java.io.IOException;
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import java.net.InetAddress;
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import java.net.UnknownHostException;
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import java.util.Random;
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.opengl.GL46.*;
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public class Client {
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public static void main(String[] args) {
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var windowInfo = initUI();
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long windowHandle = windowInfo.windowHandle();
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public class Client implements Runnable {
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public static void main(String[] args) throws IOException {
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InetAddress serverAddress = InetAddress.getByName(args[0]);
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int serverPort = Integer.parseInt(args[1]);
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String username = args[2].trim();
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Camera cam = new Camera();
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cam.setOrientationDegrees(90, 90);
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cam.setPosition(-3, 3, 0);
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glfwSetCursorPosCallback(windowHandle, cam);
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Client client = new Client(serverAddress, serverPort, username);
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client.run();
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Chunk chunk = Chunk.random(new Vector3i(0, 0, 0), new Random(1));
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Chunk chunk2 = Chunk.random(new Vector3i(1, 0, 0), new Random(1));
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Chunk chunk3 = Chunk.random(new Vector3i(1, 0, 1), new Random(1));
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Chunk chunk4 = Chunk.random(new Vector3i(0, 0, 1), new Random(1));
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chunk.setBlockAt(0, 0, 0, (byte) 0);
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for (int x = 0; x < Chunk.SIZE; x++) {
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for (int z = 0; z < Chunk.SIZE; z++) {
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chunk.setBlockAt(x, Chunk.SIZE - 1, z, (byte) 0);
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}
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}
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ChunkRenderer chunkRenderer = new ChunkRenderer(windowInfo.width(), windowInfo.height());
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chunkRenderer.addChunkMesh(new ChunkMesh(chunk));
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chunkRenderer.addChunkMesh(new ChunkMesh(chunk2));
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chunkRenderer.addChunkMesh(new ChunkMesh(chunk3));
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chunkRenderer.addChunkMesh(new ChunkMesh(chunk4));
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while (!glfwWindowShouldClose(windowHandle)) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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chunkRenderer.draw(cam);
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glfwSwapBuffers(windowHandle);
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glfwPollEvents();
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if (glfwGetKey(windowHandle, GLFW_KEY_W) == GLFW_PRESS) cam.move(Camera.FORWARD);
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if (glfwGetKey(windowHandle, GLFW_KEY_S) == GLFW_PRESS) cam.move(Camera.BACKWARD);
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if (glfwGetKey(windowHandle, GLFW_KEY_A) == GLFW_PRESS) cam.move(Camera.LEFT);
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if (glfwGetKey(windowHandle, GLFW_KEY_D) == GLFW_PRESS) cam.move(Camera.RIGHT);
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if (glfwGetKey(windowHandle, GLFW_KEY_SPACE) == GLFW_PRESS) cam.move(Camera.UP);
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if (glfwGetKey(windowHandle, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) cam.move(Camera.DOWN);
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}
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chunkRenderer.free();
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Callbacks.glfwFreeCallbacks(windowHandle);
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glfwDestroyWindow(windowHandle);
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glfwTerminate();
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glfwSetErrorCallback(null).free();
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// var windowInfo = WindowUtils.initUI();
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// long windowHandle = windowInfo.windowHandle();
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//
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// Camera cam = new Camera();
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// cam.setOrientationDegrees(90, 90);
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// cam.setPosition(-3, 3, 0);
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// glfwSetCursorPosCallback(windowHandle, cam);
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//
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// Chunk chunk = Chunk.random(new Vector3i(0, 0, 0), new Random(1));
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// Chunk chunk2 = Chunk.random(new Vector3i(1, 0, 0), new Random(1));
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// Chunk chunk3 = Chunk.random(new Vector3i(1, 0, 1), new Random(1));
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// Chunk chunk4 = Chunk.random(new Vector3i(0, 0, 1), new Random(1));
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//
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// chunk.setBlockAt(0, 0, 0, (byte) 0);
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//
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// for (int x = 0; x < Chunk.SIZE; x++) {
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// for (int z = 0; z < Chunk.SIZE; z++) {
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// chunk.setBlockAt(x, Chunk.SIZE - 1, z, (byte) 0);
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// }
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// }
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//
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// ChunkRenderer chunkRenderer = new ChunkRenderer(windowInfo.width(), windowInfo.height());
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// chunkRenderer.addChunkMesh(new ChunkMesh(chunk));
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// chunkRenderer.addChunkMesh(new ChunkMesh(chunk2));
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// chunkRenderer.addChunkMesh(new ChunkMesh(chunk3));
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// chunkRenderer.addChunkMesh(new ChunkMesh(chunk4));
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//
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// while (!glfwWindowShouldClose(windowHandle)) {
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//
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// chunkRenderer.draw(cam);
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//
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// glfwSwapBuffers(windowHandle);
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// glfwPollEvents();
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//
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// if (glfwGetKey(windowHandle, GLFW_KEY_W) == GLFW_PRESS) cam.move(Camera.FORWARD);
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// if (glfwGetKey(windowHandle, GLFW_KEY_S) == GLFW_PRESS) cam.move(Camera.BACKWARD);
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// if (glfwGetKey(windowHandle, GLFW_KEY_A) == GLFW_PRESS) cam.move(Camera.LEFT);
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// if (glfwGetKey(windowHandle, GLFW_KEY_D) == GLFW_PRESS) cam.move(Camera.RIGHT);
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// if (glfwGetKey(windowHandle, GLFW_KEY_SPACE) == GLFW_PRESS) cam.move(Camera.UP);
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// if (glfwGetKey(windowHandle, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) cam.move(Camera.DOWN);
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// }
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//
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// chunkRenderer.free();
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// WindowUtils.clearUI(windowHandle);
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}
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private static WindowInfo initUI() {
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GLFWErrorCallback.createPrint(System.err).set();
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if (!glfwInit()) throw new IllegalStateException("Could not initialize GLFW.");
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glfwDefaultWindowHints();
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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private InetAddress serverAddress;
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private int serverPort;
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private String username;
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private CommunicationHandler communicationHandler;
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private volatile boolean running;
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var vidMode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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if (vidMode == null) throw new IllegalStateException("Could not get information about the primary monitory.");
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long windowHandle = glfwCreateWindow(vidMode.width(), vidMode.height(), "Ace of Shades 2", glfwGetPrimaryMonitor(), 0);
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if (windowHandle == 0) throw new RuntimeException("Failed to create GLFW window.");
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public Client(InetAddress serverAddress, int serverPort, String username) {
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this.serverAddress = serverAddress;
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this.serverPort = serverPort;
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this.username = username;
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this.communicationHandler = new CommunicationHandler();
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}
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glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
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if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
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glfwSetWindowShouldClose(windowHandle, true);
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}
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});
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glfwSetInputMode(windowHandle, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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glfwSetInputMode(windowHandle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
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glfwSetWindowPos(windowHandle, 0, 0);
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glfwSetCursorPos(windowHandle, 0, 0);
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glfwMakeContextCurrent(windowHandle);
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glfwSwapInterval(1);
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glfwShowWindow(windowHandle);
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GL.createCapabilities();
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// GLUtil.setupDebugMessageCallback(System.out);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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glCullFace(GL_BACK);
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return new WindowInfo(windowHandle, vidMode.width(), vidMode.height());
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@Override
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public void run() {
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running = false;
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try {
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communicationHandler.establishConnection(serverAddress, serverPort, username);
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System.out.println("Established connection to the server.");
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} catch (IOException e) {
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e.printStackTrace();
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running = false;
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}
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while (running) {
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// Do game stuff
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System.out.println("Running!");
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}
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}
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}
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@ -0,0 +1,96 @@
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package nl.andrewl.aos2_client;
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import nl.andrewl.aos_core.Net;
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import nl.andrewl.aos_core.net.*;
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import nl.andrewl.aos_core.net.udp.DatagramInit;
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import nl.andrewl.record_net.Message;
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import nl.andrewl.record_net.util.ExtendedDataInputStream;
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import nl.andrewl.record_net.util.ExtendedDataOutputStream;
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import java.io.IOException;
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import java.net.DatagramPacket;
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import java.net.DatagramSocket;
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import java.net.InetAddress;
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import java.net.Socket;
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public class CommunicationHandler {
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private Socket socket;
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private DatagramSocket datagramSocket;
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private ExtendedDataInputStream in;
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private ExtendedDataOutputStream out;
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private int clientId;
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public int establishConnection(InetAddress address, int port, String username) throws IOException {
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System.out.printf("Connecting to server at %s, port %d, with username \"%s\"...%n", address, port, username);
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if (socket != null && !socket.isClosed()) {
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socket.close();
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}
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socket = new Socket(address, port);
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socket.setSoTimeout(1000);
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in = Net.getInputStream(socket.getInputStream());
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out = Net.getOutputStream(socket.getOutputStream());
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Net.write(new ConnectRequestMessage(username), out);
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Message response = Net.read(in);
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socket.setSoTimeout(0);
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if (response instanceof ConnectRejectMessage rejectMessage) {
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throw new IOException("Attempt to connect rejected: " + rejectMessage.reason());
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}
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if (response instanceof ConnectAcceptMessage acceptMessage) {
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this.clientId = acceptMessage.clientId();
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new Thread(new TcpReceiver(in, this::handleMessage)).start();
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establishDatagramConnection();
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new Thread(new UdpReceiver(datagramSocket, this::handleUdpMessage)).start();
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return acceptMessage.clientId();
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} else {
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throw new IOException("Server returned an unexpected message: " + response);
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}
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}
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public void sendMessage(Message msg) {
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try {
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Net.write(msg, out);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void sendDatagramPacket(Message msg) {
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try {
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byte[] data = Net.write(msg);
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DatagramPacket packet = new DatagramPacket(data, data.length, socket.getRemoteSocketAddress());
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datagramSocket.send(packet);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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private void establishDatagramConnection() throws IOException {
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datagramSocket = new DatagramSocket();
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boolean connectionEstablished = false;
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int attempts = 0;
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while (!connectionEstablished && attempts < 100) {
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sendDatagramPacket(new DatagramInit(clientId));
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byte[] buffer = new byte[UdpReceiver.MAX_PACKET_SIZE];
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DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
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datagramSocket.receive(packet);
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Message msg = Net.read(buffer);
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if (msg instanceof DatagramInit echo && echo.clientId() == clientId) {
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connectionEstablished = true;
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} else {
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attempts++;
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}
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}
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if (!connectionEstablished) {
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throw new IOException("Could not establish a datagram connection to the server after " + attempts + " attempts.");
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}
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System.out.println("Established datagram communication with the server.");
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}
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private void handleMessage(Message msg) {
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System.out.println("Received message: " + msg);
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}
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private void handleUdpMessage(Message msg, DatagramPacket packet) {
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System.out.println("Received udp message: " + msg);
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}
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}
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@ -12,7 +12,7 @@ public class ChunkMesh {
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private final int vaoId;
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private final int eboId;
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private int indiciesCount;
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private int indexCount;
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private final int[] positionData;
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private final Chunk chunk;
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@ -41,14 +41,14 @@ public class ChunkMesh {
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long start = System.nanoTime();
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var meshData = ChunkMeshGenerator.generateMesh(chunk);
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double dur = (System.nanoTime() - start) / 1_000_000.0;
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this.indiciesCount = meshData.indexBuffer().limit();
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this.indexCount = meshData.indexBuffer().limit();
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// Print some debug information.
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System.out.printf(
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"Generated mesh for chunk (%d, %d, %d) in %.3f ms. %d vertices, %d indices.%n",
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chunk.getPosition().x, chunk.getPosition().y, chunk.getPosition().z,
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dur,
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meshData.vertexBuffer().limit() / 9,
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indiciesCount
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indexCount
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);
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glBindBuffer(GL_ARRAY_BUFFER, vboId);
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public void draw() {
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glBindVertexArray(vaoId);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, eboId);
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glDrawElements(GL_TRIANGLES, indiciesCount, GL_UNSIGNED_INT, 0);
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glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0);
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}
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public void free() {
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@ -0,0 +1,55 @@
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package nl.andrewl.aos2_client.render;
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import org.lwjgl.glfw.Callbacks;
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import org.lwjgl.glfw.GLFWErrorCallback;
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import org.lwjgl.opengl.GL;
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.opengl.GL11.*;
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public class WindowUtils {
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public static WindowInfo initUI() {
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GLFWErrorCallback.createPrint(System.err).set();
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if (!glfwInit()) throw new IllegalStateException("Could not initialize GLFW.");
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glfwDefaultWindowHints();
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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var vidMode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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if (vidMode == null) throw new IllegalStateException("Could not get information about the primary monitory.");
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long windowHandle = glfwCreateWindow(vidMode.width(), vidMode.height(), "Ace of Shades 2", glfwGetPrimaryMonitor(), 0);
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if (windowHandle == 0) throw new RuntimeException("Failed to create GLFW window.");
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glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
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if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
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glfwSetWindowShouldClose(windowHandle, true);
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}
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});
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glfwSetInputMode(windowHandle, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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glfwSetInputMode(windowHandle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
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glfwSetWindowPos(windowHandle, 0, 0);
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glfwSetCursorPos(windowHandle, 0, 0);
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glfwMakeContextCurrent(windowHandle);
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glfwSwapInterval(1);
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glfwShowWindow(windowHandle);
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GL.createCapabilities();
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// GLUtil.setupDebugMessageCallback(System.out);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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glCullFace(GL_BACK);
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return new WindowInfo(windowHandle, vidMode.width(), vidMode.height());
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}
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public static void clearUI(long windowHandle) {
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Callbacks.glfwFreeCallbacks(windowHandle);
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glfwDestroyWindow(windowHandle);
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glfwTerminate();
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glfwSetErrorCallback(null).free();
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}
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}
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@ -35,6 +35,12 @@
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<artifactId>record-net</artifactId>
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<version>v1.2.1</version>
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</dependency>
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<!-- https://github.com/OpenHFT/Zero-Allocation-Hashing -->
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<dependency>
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<groupId>net.openhft</groupId>
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<artifactId>zero-allocation-hashing</artifactId>
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<version>0.15</version>
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</dependency>
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<!-- https://mvnrepository.com/artifact/org.junit.jupiter/junit-jupiter-api -->
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<dependency>
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@ -1,6 +1,10 @@
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package nl.andrewl.aos_core;
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import nl.andrewl.aos_core.net.ChunkHashMessage;
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import nl.andrewl.aos_core.net.ConnectAcceptMessage;
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import nl.andrewl.aos_core.net.ConnectRejectMessage;
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import nl.andrewl.aos_core.net.ConnectRequestMessage;
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import nl.andrewl.aos_core.net.udp.DatagramInit;
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import nl.andrewl.record_net.Message;
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import nl.andrewl.record_net.Serializer;
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import nl.andrewl.record_net.util.ExtendedDataInputStream;
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@ -20,6 +24,10 @@ public final class Net {
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private static final Serializer serializer = new Serializer();
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static {
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serializer.registerType(1, ConnectRequestMessage.class);
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serializer.registerType(2, ConnectAcceptMessage.class);
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serializer.registerType(3, ConnectRejectMessage.class);
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serializer.registerType(4, DatagramInit.class);
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serializer.registerType(5, ChunkHashMessage.class);
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}
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public static ExtendedDataInputStream getInputStream(InputStream in) {
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@ -1,5 +1,6 @@
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package nl.andrewl.aos_core.model;
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import net.openhft.hashing.LongHashFunction;
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import org.joml.Vector3f;
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import org.joml.Vector3i;
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@ -104,6 +105,10 @@ public class Chunk {
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return sb.toString();
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}
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public long blockHash() {
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return LongHashFunction.xx3(0).hashBytes(blocks);
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}
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|
||||
public static Chunk random(Vector3i position, Random rand) {
|
||||
Chunk c = new Chunk(position);
|
||||
for (int i = 0; i < TOTAL_SIZE; i++) {
|
||||
|
|
|
@ -8,11 +8,33 @@ public class Player {
|
|||
private final Vector3f velocity;
|
||||
private final Vector2f orientation;
|
||||
private final String username;
|
||||
private final int id;
|
||||
|
||||
public Player(String username) {
|
||||
public Player(int id, String username) {
|
||||
this.position = new Vector3f();
|
||||
this.velocity = new Vector3f();
|
||||
this.orientation = new Vector2f();
|
||||
this.id = id;
|
||||
this.username = username;
|
||||
}
|
||||
|
||||
public Vector3f getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
public Vector3f getVelocity() {
|
||||
return velocity;
|
||||
}
|
||||
|
||||
public Vector2f getOrientation() {
|
||||
return orientation;
|
||||
}
|
||||
|
||||
public String getUsername() {
|
||||
return username;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
return id;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
package nl.andrewl.aos_core.net;
|
||||
|
||||
import nl.andrewl.record_net.Message;
|
||||
|
||||
/**
|
||||
* A message sent by the client, which contains a hash of a chunk, so that the
|
||||
* server can determine if it's up-to-date, or if the server needs to send the
|
||||
* latest chunk data to the user.
|
||||
* @param cx The chunk x coordinate.
|
||||
* @param cy The chunk y coordinate.
|
||||
* @param cz The chunk z coordinate.
|
||||
* @param hash The hash value of the chunk.
|
||||
*/
|
||||
public record ChunkHashMessage(
|
||||
int cx, int cy, int cz,
|
||||
long hash
|
||||
) implements Message {}
|
|
@ -2,4 +2,11 @@ package nl.andrewl.aos_core.net;
|
|||
|
||||
import nl.andrewl.record_net.Message;
|
||||
|
||||
public record ConnectAcceptMessage () implements Message {}
|
||||
/**
|
||||
* The message that's sent by the server to indicate that a connecting client
|
||||
* has been accepted and can join the server.
|
||||
* @param clientId The client's id.
|
||||
*/
|
||||
public record ConnectAcceptMessage (
|
||||
int clientId
|
||||
) implements Message {}
|
||||
|
|
|
@ -2,4 +2,10 @@ package nl.andrewl.aos_core.net;
|
|||
|
||||
import nl.andrewl.record_net.Message;
|
||||
|
||||
public record ConnectRejectMessage(String reason) implements Message {}
|
||||
/**
|
||||
* A message that's sent by the server when a connecting client is rejected.
|
||||
* @param reason The reason for the rejection.
|
||||
*/
|
||||
public record ConnectRejectMessage(
|
||||
String reason
|
||||
) implements Message {}
|
||||
|
|
|
@ -2,4 +2,4 @@ package nl.andrewl.aos_core.net;
|
|||
|
||||
import nl.andrewl.record_net.Message;
|
||||
|
||||
public record ConnectRequestMessage(String username, int udpPort) implements Message {}
|
||||
public record ConnectRequestMessage(String username) implements Message {}
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
package nl.andrewl.aos_core.net;
|
||||
|
||||
import nl.andrewl.aos_core.Net;
|
||||
import nl.andrewl.record_net.Message;
|
||||
import nl.andrewl.record_net.util.ExtendedDataInputStream;
|
||||
|
||||
import java.io.EOFException;
|
||||
import java.io.IOException;
|
||||
import java.net.SocketException;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class TcpReceiver implements Runnable {
|
||||
private final ExtendedDataInputStream in;
|
||||
private final Consumer<Message> messageConsumer;
|
||||
|
||||
public TcpReceiver(ExtendedDataInputStream in, Consumer<Message> messageConsumer) {
|
||||
this.in = in;
|
||||
this.messageConsumer = messageConsumer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
while (true) {
|
||||
try {
|
||||
Message msg = Net.read(in);
|
||||
messageConsumer.accept(msg);
|
||||
} catch (SocketException e) {
|
||||
if (e.getMessage().equals("Socket closed")) {
|
||||
return;
|
||||
}
|
||||
e.printStackTrace();
|
||||
} catch (EOFException e) {
|
||||
return;
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
package nl.andrewl.aos_core.net;
|
||||
|
||||
import nl.andrewl.record_net.Message;
|
||||
|
||||
import java.net.DatagramPacket;
|
||||
|
||||
@FunctionalInterface
|
||||
public interface UdpMessageHandler {
|
||||
void handle(Message msg, DatagramPacket packet);
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
package nl.andrewl.aos_core.net;
|
||||
|
||||
import nl.andrewl.aos_core.Net;
|
||||
import nl.andrewl.record_net.Message;
|
||||
|
||||
import java.io.EOFException;
|
||||
import java.io.IOException;
|
||||
import java.net.DatagramPacket;
|
||||
import java.net.DatagramSocket;
|
||||
import java.net.SocketException;
|
||||
|
||||
public class UdpReceiver implements Runnable {
|
||||
public static final short MAX_PACKET_SIZE = 1400;
|
||||
|
||||
private final DatagramSocket socket;
|
||||
private final UdpMessageHandler handler;
|
||||
|
||||
public UdpReceiver(DatagramSocket socket, UdpMessageHandler handler) {
|
||||
this.socket = socket;
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
byte[] buffer = new byte[MAX_PACKET_SIZE];
|
||||
DatagramPacket packet = new DatagramPacket(buffer, MAX_PACKET_SIZE);
|
||||
while (true) {
|
||||
try {
|
||||
socket.receive(packet);
|
||||
Message msg = Net.read(buffer);
|
||||
handler.handle(msg, packet);
|
||||
} catch (SocketException e) {
|
||||
if (e.getMessage().equals("Socket closed")) {
|
||||
return;
|
||||
}
|
||||
e.printStackTrace();
|
||||
} catch (EOFException e) {
|
||||
return;
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
package nl.andrewl.aos_core.net.udp;
|
||||
|
||||
import nl.andrewl.record_net.Message;
|
||||
|
||||
/**
|
||||
* A message that's sent to clients when a block in a chunk is updated.
|
||||
* @param cx The chunk x coordinate.
|
||||
* @param cy The chunk y coordinate.
|
||||
* @param cz The chunk z coordinate.
|
||||
* @param lx The local x coordinate in the chunk.
|
||||
* @param ly The local y coordinate in the chunk.
|
||||
* @param lz The local z coordinate in the chunk.
|
||||
* @param newBlock The new block data in the specified position.
|
||||
*/
|
||||
public record ChunkUpdateMessage(
|
||||
int cx, int cy, int cz,
|
||||
int lx, int ly, int lz,
|
||||
byte newBlock
|
||||
) implements Message {}
|
|
@ -2,4 +2,11 @@ package nl.andrewl.aos_core.net.udp;
|
|||
|
||||
import nl.andrewl.record_net.Message;
|
||||
|
||||
public record DatagramInit() implements Message {}
|
||||
/**
|
||||
* The message that's sent initially by the client, and responded to by the
|
||||
* server, when a client is establishing a UDP "connection" to the server.
|
||||
* @param clientId The client's id.
|
||||
*/
|
||||
public record DatagramInit(
|
||||
int clientId
|
||||
) implements Message {}
|
||||
|
|
|
@ -8,9 +8,9 @@ When referring to the names of packets, we will assume a common package name of
|
|||
### Player Connection
|
||||
This workflow is involved in the establishment of a connection between the client and server.
|
||||
|
||||
1. Player sends a `ConnectRequestMessage` via TCP, immediately upon opening a socket connection. It contains the player's desired `username`, and their `udpPort` that they will use to connect.
|
||||
2. The server will respond with either a `ConnectRejectMessage` with a `reason` for the rejection, or a `ConnectAcceptMessage`.
|
||||
3. If the player received an acceptance message, they will then send a `DatagramInit` to the server's UDP socket (on the same address/port). The player should keep sending such an init message until they receive a `DatagramInit` message echoed back as a response. The player should then stop sending init messages, and expect to begin receiving normal communication data through the datagram socket.
|
||||
1. Player sends a `ConnectRequestMessage` via TCP, immediately upon opening a socket connection. It contains the player's desired `username`.
|
||||
2. The server will respond with either a `ConnectRejectMessage` with a `reason` for the rejection, or a `ConnectAcceptMessage` containing the client's `clientId`.
|
||||
3. If the player received an acceptance message, they will then send a `DatagramInit` to the server's UDP socket (on the same address/port) containing the `clientId` received in the `ConnectAcceptMessage`. The player should keep sending such an init message until they receive a `DatagramInit` message echoed back as a response. The player should then stop sending init messages, and expect to begin receiving normal communication data through the datagram socket.
|
||||
|
||||
### World Data
|
||||
A combination of TCP and UDP communication is used to ensure that all connected clients have the latest information about the state of the world.
|
||||
|
|
|
@ -1,85 +1,73 @@
|
|||
package nl.andrewl.aos2_server;
|
||||
|
||||
import nl.andrewl.aos_core.Net;
|
||||
import nl.andrewl.aos_core.model.Player;
|
||||
import nl.andrewl.aos_core.net.ConnectAcceptMessage;
|
||||
import nl.andrewl.aos_core.net.ConnectRejectMessage;
|
||||
import nl.andrewl.aos_core.net.ConnectRequestMessage;
|
||||
import nl.andrewl.aos_core.net.TcpReceiver;
|
||||
import nl.andrewl.record_net.Message;
|
||||
import nl.andrewl.record_net.util.ExtendedDataInputStream;
|
||||
import nl.andrewl.record_net.util.ExtendedDataOutputStream;
|
||||
|
||||
import java.io.EOFException;
|
||||
import java.io.IOException;
|
||||
import java.net.*;
|
||||
|
||||
public class ClientHandler extends Thread {
|
||||
private static int nextThreadId = 1;
|
||||
import java.net.DatagramPacket;
|
||||
import java.net.DatagramSocket;
|
||||
import java.net.InetAddress;
|
||||
import java.net.Socket;
|
||||
|
||||
public class ClientCommunicationHandler {
|
||||
private final Server server;
|
||||
private final Socket socket;
|
||||
private final DatagramSocket datagramSocket;
|
||||
private final ExtendedDataInputStream in;
|
||||
private final ExtendedDataOutputStream out;
|
||||
|
||||
private volatile boolean running;
|
||||
private InetAddress clientAddress;
|
||||
private int clientUdpPort;
|
||||
private Player player;
|
||||
|
||||
public ClientHandler(Server server, Socket socket, DatagramSocket datagramSocket) throws IOException {
|
||||
super("aos-client-handler-" + nextThreadId++);
|
||||
public ClientCommunicationHandler(Server server, Socket socket, DatagramSocket datagramSocket) throws IOException {
|
||||
this.server = server;
|
||||
this.socket = socket;
|
||||
this.datagramSocket = datagramSocket;
|
||||
this.in = Net.getInputStream(socket.getInputStream());
|
||||
this.out = Net.getOutputStream(socket.getOutputStream());
|
||||
establishConnection();
|
||||
new Thread(new TcpReceiver(in, this::handleTcpMessage)).start();
|
||||
}
|
||||
|
||||
public void shutdown() {
|
||||
running = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
running = true;
|
||||
establishConnection();
|
||||
while (running) {
|
||||
try {
|
||||
Message msg = Net.read(in);
|
||||
} catch (SocketException e) {
|
||||
if (e.getMessage().equals("Socket closed") | e.getMessage().equals("Connection reset")) {
|
||||
shutdown();
|
||||
} else {
|
||||
e.printStackTrace();
|
||||
}
|
||||
} catch (EOFException e) {
|
||||
shutdown();
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
shutdown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void establishConnection() {
|
||||
try {
|
||||
socket.setSoTimeout(1000);
|
||||
} catch (SocketException e) {
|
||||
throw new RuntimeException(e);
|
||||
socket.close();
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public void setClientUdpPort(int port) {
|
||||
this.clientUdpPort = port;
|
||||
}
|
||||
|
||||
private void handleTcpMessage(Message msg) {
|
||||
System.out.println("Message received from client " + player.getUsername() + ": " + msg);
|
||||
}
|
||||
|
||||
private void establishConnection() throws IOException {
|
||||
socket.setSoTimeout(1000);
|
||||
boolean connectionEstablished = false;
|
||||
int attempts = 0;
|
||||
while (!connectionEstablished && attempts < 100) {
|
||||
try {
|
||||
Message msg = Net.read(in);
|
||||
if (msg instanceof ConnectRequestMessage connectMsg) {
|
||||
// Try to set the TCP timeout back to 0 now that we've got the correct request.
|
||||
socket.setSoTimeout(0);
|
||||
this.clientAddress = socket.getInetAddress();
|
||||
this.clientUdpPort = connectMsg.udpPort();
|
||||
System.out.println("Player connected: " + connectMsg.username());
|
||||
connectionEstablished = true;
|
||||
try {
|
||||
socket.setSoTimeout(0);
|
||||
} catch (SocketException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
this.player = server.registerPlayer(this, connectMsg.username());
|
||||
Net.write(new ConnectAcceptMessage(player.getId()), out);
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
|
@ -93,11 +81,11 @@ public class ClientHandler extends Thread {
|
|||
e.printStackTrace();
|
||||
}
|
||||
System.out.println("Player couldn't connect after " + attempts + " attempts. Aborting.");
|
||||
shutdown();
|
||||
socket.close();
|
||||
}
|
||||
}
|
||||
|
||||
private void sendDatagramPacket(Message msg) {
|
||||
public void sendDatagramPacket(Message msg) {
|
||||
try {
|
||||
sendDatagramPacket(Net.write(msg));
|
||||
} catch (IOException e) {
|
||||
|
@ -105,12 +93,12 @@ public class ClientHandler extends Thread {
|
|||
}
|
||||
}
|
||||
|
||||
private void sendDatagramPacket(byte[] data) {
|
||||
public void sendDatagramPacket(byte[] data) {
|
||||
DatagramPacket packet = new DatagramPacket(data, data.length, clientAddress, clientUdpPort);
|
||||
sendDatagramPacket(packet);
|
||||
}
|
||||
|
||||
private void sendDatagramPacket(DatagramPacket packet) {
|
||||
public void sendDatagramPacket(DatagramPacket packet) {
|
||||
try {
|
||||
packet.setAddress(clientAddress);
|
||||
packet.setPort(clientUdpPort);
|
|
@ -1,22 +1,26 @@
|
|||
package nl.andrewl.aos2_server;
|
||||
|
||||
import nl.andrewl.aos_core.model.Player;
|
||||
import nl.andrewl.aos_core.net.UdpReceiver;
|
||||
import nl.andrewl.aos_core.net.udp.DatagramInit;
|
||||
import nl.andrewl.record_net.Message;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.net.DatagramSocket;
|
||||
import java.net.ServerSocket;
|
||||
import java.net.Socket;
|
||||
import java.net.SocketException;
|
||||
import java.net.*;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
public class Server implements Runnable {
|
||||
private final ServerSocket serverSocket;
|
||||
private final DatagramSocket datagramSocket;
|
||||
private volatile boolean running;
|
||||
private Set<ClientHandler> clientHandlers;
|
||||
|
||||
public static void main(String[] args) throws IOException {
|
||||
new Server().run();
|
||||
}
|
||||
private int nextClientId = 1;
|
||||
private final Set<ClientCommunicationHandler> clientHandlers;
|
||||
private final Map<Integer, Player> players;
|
||||
private final Map<Integer, ClientCommunicationHandler> playerClientHandlers;
|
||||
|
||||
public Server() throws IOException {
|
||||
this.serverSocket = new ServerSocket(24464, 5);
|
||||
|
@ -24,22 +28,49 @@ public class Server implements Runnable {
|
|||
this.datagramSocket = new DatagramSocket(24464);
|
||||
this.datagramSocket.setReuseAddress(true);
|
||||
this.clientHandlers = new HashSet<>();
|
||||
this.players = new HashMap<>();
|
||||
this.playerClientHandlers = new HashMap<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
running = true;
|
||||
new Thread(new UdpReceiver(datagramSocket, this::handleUdpMessage)).start();
|
||||
System.out.println("Started AOS2-Server on TCP/UDP port " + serverSocket.getLocalPort() + "; now accepting connections.");
|
||||
while (running) {
|
||||
acceptClientConnection();
|
||||
}
|
||||
datagramSocket.close();
|
||||
for (var handler : clientHandlers) handler.shutdown();
|
||||
}
|
||||
|
||||
public void handleUdpMessage(Message msg, DatagramPacket packet) {
|
||||
// Echo any init message from known clients.
|
||||
if (msg instanceof DatagramInit init) {
|
||||
var handler = getHandler(init.clientId());
|
||||
if (handler != null) {
|
||||
handler.setClientUdpPort(packet.getPort());
|
||||
handler.sendDatagramPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized Player registerPlayer(ClientCommunicationHandler handler, String username) {
|
||||
Player player = new Player(nextClientId++, username);
|
||||
players.put(player.getId(), player);
|
||||
playerClientHandlers.put(player.getId(), handler);
|
||||
System.out.println("Registered player " + username + " with id " + player.getId());
|
||||
return player;
|
||||
}
|
||||
|
||||
public ClientCommunicationHandler getHandler(int id) {
|
||||
return playerClientHandlers.get(id);
|
||||
}
|
||||
|
||||
private void acceptClientConnection() {
|
||||
try {
|
||||
Socket clientSocket = serverSocket.accept();
|
||||
ClientHandler handler = new ClientHandler(this, clientSocket, datagramSocket);
|
||||
handler.start();
|
||||
ClientCommunicationHandler handler = new ClientCommunicationHandler(this, clientSocket, datagramSocket);
|
||||
clientHandlers.add(handler);
|
||||
} catch (IOException e) {
|
||||
if (e instanceof SocketException && !this.running && e.getMessage().equalsIgnoreCase("Socket closed")) {
|
||||
|
@ -48,4 +79,8 @@ public class Server implements Runnable {
|
|||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public static void main(String[] args) throws IOException {
|
||||
new Server().run();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue