Added GUI components for gun ammo, and rifle sound.
This commit is contained in:
parent
b88150fd3e
commit
219ccd94db
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@ -8,6 +8,8 @@ import nl.andrewl.aos2_client.control.PlayerViewCursorCallback;
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import nl.andrewl.aos2_client.model.ClientPlayer;
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import nl.andrewl.aos2_client.model.OtherPlayer;
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import nl.andrewl.aos2_client.render.GameRenderer;
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import nl.andrewl.aos2_client.sound.SoundManager;
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import nl.andrewl.aos2_client.sound.SoundSource;
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import nl.andrewl.aos_core.config.Config;
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import nl.andrewl.aos_core.model.Player;
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import nl.andrewl.aos_core.model.Team;
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@ -34,6 +36,8 @@ public class Client implements Runnable {
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private final CommunicationHandler communicationHandler;
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private final InputHandler inputHandler;
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private GameRenderer gameRenderer;
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private SoundManager soundManager;
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private SoundSource playerSource;
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private long lastPlayerUpdate = 0;
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private ClientWorld world;
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@ -81,6 +85,9 @@ public class Client implements Runnable {
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new PlayerInputKeyCallback(inputHandler),
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new PlayerInputMouseClickCallback(inputHandler)
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);
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soundManager = new SoundManager();
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soundManager.load("rifle", "sound/m1garand-shot1.wav");
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playerSource = new SoundSource();
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long lastFrameAt = System.currentTimeMillis();
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while (!gameRenderer.windowShouldClose()) {
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@ -113,6 +120,7 @@ public class Client implements Runnable {
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if (gameRenderer != null) {
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gameRenderer.getCamera().setToPlayer(myPlayer);
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}
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soundManager.updateListener(myPlayer.getPosition(), myPlayer.getVelocity());
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lastPlayerUpdate = playerUpdate.timestamp();
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} else {
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OtherPlayer p = players.get(playerUpdate.clientId());
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@ -141,6 +149,8 @@ public class Client implements Runnable {
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players.put(op.getId(), op);
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} else if (msg instanceof PlayerLeaveMessage leaveMessage) {
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players.remove(leaveMessage.id());
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} else if (msg instanceof SoundMessage soundMessage) {
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playerSource.play(soundManager.getSoundBuffer(soundMessage.name()));
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}
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}
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@ -39,6 +39,7 @@ public class InputHandler {
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glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS,
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glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_1) == GLFW_PRESS,
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glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_2) == GLFW_PRESS,
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glfwGetKey(window, GLFW_KEY_R) == GLFW_PRESS,
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selectedInventoryIndex
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);
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if (!currentInputState.equals(lastInputState)) {
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@ -8,6 +8,8 @@ import nl.andrewl.aos2_client.render.gui.GUIRenderer;
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import nl.andrewl.aos2_client.render.gui.GUITexture;
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import nl.andrewl.aos2_client.render.model.Model;
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import nl.andrewl.aos_core.model.item.BlockItemStack;
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import nl.andrewl.aos_core.model.item.Gun;
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import nl.andrewl.aos_core.model.item.GunItemStack;
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import nl.andrewl.aos_core.model.item.ItemTypes;
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import org.joml.Matrix4f;
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import org.joml.Vector3f;
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@ -44,6 +46,11 @@ public class GameRenderer {
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private Model rifleModel;
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private Model blockModel;
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// Standard GUI textures.
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private GUITexture crosshairTexture;
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private GUITexture clipTexture;
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private GUITexture bulletTexture;
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private long windowHandle;
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private int screenWidth = 800;
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private int screenHeight = 600;
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@ -110,17 +117,16 @@ public class GameRenderer {
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this.chunkRenderer = new ChunkRenderer();
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log.debug("Initialized chunk renderer.");
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this.guiRenderer = new GUIRenderer();
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// TODO: More organized way to load textures for GUI.
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try {
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var crosshairTexture = new GUITexture("gui/crosshair.png");
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float size = 32;
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crosshairTexture.getScale().set(size / screenWidth, size / screenHeight);
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guiRenderer.addTexture(crosshairTexture);
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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crosshairTexture = new GUITexture("gui/crosshair.png");
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clipTexture = new GUITexture("gui/clip.png");
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bulletTexture = new GUITexture("gui/bullet.png");
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guiRenderer.addTexture("crosshair", crosshairTexture);
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guiRenderer.addTexture("clip", clipTexture);
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guiRenderer.addTexture("bullet", bulletTexture);
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log.debug("Initialized GUI renderer.");
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this.modelRenderer = new ModelRenderer();
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try {
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playerModel = new Model("model/player_simple.obj", "model/simple_player.png");
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@ -212,7 +218,32 @@ public class GameRenderer {
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modelRenderer.end();
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guiRenderer.draw();
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// GUI rendering
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guiRenderer.start();
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guiRenderer.draw(crosshairTexture, crosshairTexture.getIdealScaleX(32, screenWidth), crosshairTexture.getIdealScaleY(32, screenHeight), 0, 0);
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// If we're holding a gun, draw clip and bullet graphics.
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if (client.getMyPlayer().getInventory().getSelectedItemStack().getType() instanceof Gun) {
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GunItemStack stack = (GunItemStack) client.getMyPlayer().getInventory().getSelectedItemStack();
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for (int i = 0; i < stack.getClipCount(); i++) {
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guiRenderer.draw(
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clipTexture,
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clipTexture.getIdealScaleX(64, screenWidth),
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clipTexture.getIdealScaleY(clipTexture.getIdealHeight(64), screenHeight),
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0.90f,
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-0.90f + (i * 0.15f)
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);
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}
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for (int i = 0; i < stack.getBulletCount(); i++) {
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guiRenderer.draw(
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bulletTexture,
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bulletTexture.getIdealScaleX(16, screenWidth),
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bulletTexture.getIdealScaleY(bulletTexture.getIdealHeight(16), screenHeight),
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0.80f - (i * 0.05f),
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-0.90f
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);
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}
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}
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guiRenderer.end();
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glfwSwapBuffers(windowHandle);
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glfwPollEvents();
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@ -5,8 +5,8 @@ import org.joml.Matrix4f;
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import org.lwjgl.BufferUtils;
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import java.nio.FloatBuffer;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.HashMap;
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import java.util.Map;
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import static org.lwjgl.opengl.GL46.*;
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@ -19,9 +19,10 @@ public class GUIRenderer {
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private final int vertexCount;
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private final ShaderProgram shaderProgram;
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private final int transformUniformLocation;
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private final Matrix4f transformMatrix;
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private final float[] transformMatrixData;
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private final List<GUITexture> guiTextures = new ArrayList<>();
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private final Map<String, GUITexture> textures = new HashMap<>();
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public GUIRenderer() {
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vaoId = glGenVertexArrays();
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@ -47,38 +48,52 @@ public class GUIRenderer {
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.build();
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transformUniformLocation = shaderProgram.getUniform("transform");
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shaderProgram.bindAttribute(0, "position");
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this.transformMatrix = new Matrix4f();
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this.transformMatrixData = new float[16];
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}
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public void addTexture(GUITexture texture) {
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guiTextures.add(texture);
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public void loadTexture(String name, String resource) {
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textures.put(name, new GUITexture(resource));
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}
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public void draw() {
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public void addTexture(String name, GUITexture texture) {
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textures.put(name, texture);
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}
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public void start() {
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shaderProgram.use();
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glBindVertexArray(vaoId);
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glEnableVertexAttribArray(0);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_DEPTH_TEST);
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for (var texture : guiTextures) {
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glActiveTexture(GL_TEXTURE0);
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Matrix4f transform = new Matrix4f()
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.translate(texture.getPosition().x, texture.getPosition().y, 0)
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.scale(texture.getScale().x, texture.getScale().y, 1);
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float[] transformData = new float[16];
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transform.get(transformData);
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glUniformMatrix4fv(transformUniformLocation, false, transformData);
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glBindTexture(GL_TEXTURE_2D, texture.getTextureId());
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glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexCount);
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}
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}
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public void draw(String name, float scaleX, float scaleY, float x, float y) {
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draw(textures.get(name), scaleX, scaleY, x, y);
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}
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public void draw(GUITexture texture, float scaleX, float scaleY, float x, float y) {
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glActiveTexture(0);
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transformMatrix.identity()
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.translate(x, y, 0)
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.scale(scaleX, scaleY, 1)
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.get(transformMatrixData);
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glUniformMatrix4fv(transformUniformLocation, false, transformMatrixData);
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glBindTexture(GL_TEXTURE_2D, texture.getTextureId());
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glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexCount);
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}
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public void end() {
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glDisable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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glDisableVertexAttribArray(0);
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glBindVertexArray(0);
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shaderProgram.stopUsing();
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}
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public void free() {
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for (var tex : guiTextures) tex.free();
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for (var tex : textures.values()) tex.free();
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glDeleteBuffers(vboId);
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glDeleteVertexArrays(vaoId);
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shaderProgram.free();
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@ -2,7 +2,6 @@ package nl.andrewl.aos2_client.render.gui;
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import nl.andrewl.aos_core.ImageUtils;
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import org.joml.Vector2f;
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import org.joml.Vector3f;
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import javax.imageio.ImageIO;
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import java.awt.image.BufferedImage;
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@ -10,14 +9,21 @@ import java.io.IOException;
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import static org.lwjgl.opengl.GL46.*;
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/**
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* Represents a texture loaded onto the GPU.
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*/
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public class GUITexture {
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private final int textureId;
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/**
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* The original image's width.
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*/
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private final int width;
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/**
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* The original image's height.
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*/
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private final int height;
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private final Vector2f position = new Vector2f(0, 0);
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private final Vector2f scale = new Vector2f(1, 1);
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public GUITexture(String location) throws IOException {
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public GUITexture(String location) {
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try (var in = GUITexture.class.getClassLoader().getResourceAsStream(location)) {
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if (in == null) throw new IOException("Couldn't load texture image from " + location);
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BufferedImage img = ImageIO.read(in);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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var buf = ImageUtils.decodePng(img);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
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} catch (IOException e) {
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throw new RuntimeException("Failed to load GUI texture.", e);
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}
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}
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public int getWidth() {
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return width;
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}
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public int getHeight() {
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return height;
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}
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public float getAspectRatio() {
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return (float) width / height;
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}
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public float getIdealHeight(float width) {
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return width / getAspectRatio();
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}
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public float getIdealWidth(float height) {
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return height * getAspectRatio();
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}
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public float getIdealScaleX(float desiredWidth, float screenWidth) {
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return desiredWidth / screenWidth;
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}
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public float getIdealScaleY(float desiredHeight, float screenHeight) {
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return desiredHeight / screenHeight;
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}
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public int getTextureId() {
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return textureId;
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}
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public Vector2f getPosition() {
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return position;
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}
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public Vector2f getScale() {
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return scale;
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}
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public void free() {
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glDeleteTextures(textureId);
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}
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@ -0,0 +1,53 @@
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package nl.andrewl.aos2_client.sound;
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import nl.andrewl.aos2_client.model.ClientPlayer;
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import org.joml.Vector3f;
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import org.lwjgl.openal.AL;
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import org.lwjgl.openal.ALC;
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import org.lwjgl.openal.ALCCapabilities;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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import java.util.HashMap;
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import java.util.Map;
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import static org.lwjgl.openal.ALC10.*;
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import static org.lwjgl.openal.AL10.*;
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public class SoundManager {
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private final long alContext;
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private final Map<String, Integer> audioBuffers = new HashMap<>();
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public SoundManager() {
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long device = alcOpenDevice((ByteBuffer) null);
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ALCCapabilities capabilities = ALC.createCapabilities(device);
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alContext = alcCreateContext(device, (IntBuffer) null);
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alcMakeContextCurrent(alContext);
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AL.createCapabilities(capabilities);
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}
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public void load(String name, String resource) {
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int bufferId = alGenBuffers();
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audioBuffers.put(name, bufferId);
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WaveData waveData = WaveData.create(resource);
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alBufferData(bufferId, waveData.format, waveData.data, waveData.samplerate);
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waveData.dispose();
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}
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public void updateListener(Vector3f position, Vector3f velocity) {
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alListener3f(AL_POSITION, position.x(), position.y(), position.z());
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alListener3f(AL_VELOCITY, velocity.x(), velocity.y(), velocity.z());
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}
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public int getSoundBuffer(String name) {
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return audioBuffers.get(name);
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}
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public void free() {
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for (var bufferId : audioBuffers.values()) {
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alDeleteBuffers(bufferId);
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}
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alcDestroyContext(alContext);
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}
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}
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@ -0,0 +1,23 @@
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package nl.andrewl.aos2_client.sound;
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import static org.lwjgl.openal.AL10.*;
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public class SoundSource {
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private final int sourceId;
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public SoundSource() {
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sourceId = alGenSources();
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alSourcef(sourceId, AL_GAIN, 1);
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alSourcef(sourceId, AL_PITCH, 1);
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alSource3f(sourceId, AL_POSITION, 0, 0, 0);
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}
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public void play(int bufferId) {
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alSourcei(sourceId, AL_BUFFER, bufferId);
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alSourcePlay(sourceId);
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}
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public void free() {
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alDeleteSources(sourceId);
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}
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}
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@ -0,0 +1,86 @@
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package nl.andrewl.aos2_client.sound;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.openal.AL10;
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import javax.sound.sampled.AudioFormat;
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import javax.sound.sampled.AudioInputStream;
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import javax.sound.sampled.AudioSystem;
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import javax.sound.sampled.UnsupportedAudioFileException;
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import java.io.BufferedInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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public class WaveData {
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final int format;
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final int samplerate;
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final int totalBytes;
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final int bytesPerFrame;
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final ByteBuffer data;
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private final AudioInputStream audioStream;
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private final byte[] dataArray;
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private WaveData(AudioInputStream stream) {
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this.audioStream = stream;
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AudioFormat audioFormat = stream.getFormat();
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format = getOpenAlFormat(audioFormat.getChannels(), audioFormat.getSampleSizeInBits());
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this.samplerate = (int) audioFormat.getSampleRate();
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this.bytesPerFrame = audioFormat.getFrameSize();
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this.totalBytes = (int) (stream.getFrameLength() * bytesPerFrame);
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this.data = BufferUtils.createByteBuffer(totalBytes);
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this.dataArray = new byte[totalBytes];
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loadData();
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}
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protected void dispose() {
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try {
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audioStream.close();
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data.clear();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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private ByteBuffer loadData() {
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try {
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int bytesRead = audioStream.read(dataArray, 0, totalBytes);
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data.clear();
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data.put(dataArray, 0, bytesRead);
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data.flip();
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} catch (IOException e) {
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e.printStackTrace();
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System.err.println("Couldn't read bytes from audio stream!");
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}
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return data;
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}
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public static WaveData create(String file){
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InputStream stream = WaveData.class.getClassLoader().getResourceAsStream(file);
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if (stream == null) {
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System.err.println("Couldn't find file: " + file);
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return null;
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}
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InputStream bufferedInput = new BufferedInputStream(stream);
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AudioInputStream audioStream;
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try {
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audioStream = AudioSystem.getAudioInputStream(bufferedInput);
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} catch (UnsupportedAudioFileException | IOException e) {
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throw new RuntimeException(e);
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}
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return new WaveData(audioStream);
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}
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private static int getOpenAlFormat(int channels, int bitsPerSample) {
|
||||
if (channels == 1) {
|
||||
return bitsPerSample == 8 ? AL10.AL_FORMAT_MONO8 : AL10.AL_FORMAT_MONO16;
|
||||
} else {
|
||||
return bitsPerSample == 8 ? AL10.AL_FORMAT_STEREO8 : AL10.AL_FORMAT_STEREO16;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
Binary file not shown.
|
@ -42,6 +42,7 @@ public final class Net {
|
|||
serializer.registerTypeSerializer(13, new InventorySerializer());
|
||||
serializer.registerTypeSerializer(14, new ItemStackSerializer());
|
||||
serializer.registerType(15, InventorySelectedStackMessage.class);
|
||||
serializer.registerType(16, SoundMessage.class);
|
||||
}
|
||||
|
||||
public static ExtendedDataInputStream getInputStream(InputStream in) {
|
||||
|
|
|
@ -14,6 +14,7 @@ public class Gun extends Item {
|
|||
private final float reloadTime;
|
||||
private final float baseDamage;
|
||||
private final float recoil;
|
||||
private boolean automatic;
|
||||
|
||||
public Gun(
|
||||
int id,
|
||||
|
@ -25,7 +26,8 @@ public class Gun extends Item {
|
|||
float shotCooldownTime,
|
||||
float reloadTime,
|
||||
float baseDamage,
|
||||
float recoil
|
||||
float recoil,
|
||||
boolean automatic
|
||||
) {
|
||||
super(id, name, 1);
|
||||
this.maxClipCount = maxClipCount;
|
||||
|
@ -36,6 +38,7 @@ public class Gun extends Item {
|
|||
this.reloadTime = reloadTime;
|
||||
this.baseDamage = baseDamage;
|
||||
this.recoil = recoil;
|
||||
this.automatic = automatic;
|
||||
}
|
||||
|
||||
public int getMaxClipCount() {
|
||||
|
@ -69,4 +72,8 @@ public class Gun extends Item {
|
|||
public float getRecoil() {
|
||||
return recoil;
|
||||
}
|
||||
|
||||
public boolean isAutomatic() {
|
||||
return automatic;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,8 @@ public class Rifle extends Gun {
|
|||
0.8f,
|
||||
2.5f,
|
||||
80f,
|
||||
50f
|
||||
50f,
|
||||
false
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,5 +20,6 @@ public record ClientInputState(
|
|||
// Interaction
|
||||
boolean hitting, // Usually a "left-click" action.
|
||||
boolean interacting, // Usually a "right-click" action.
|
||||
boolean reloading, // Usually the "R" key.
|
||||
int selectedInventoryIndex // The selected index in the player's inventory.
|
||||
) implements Message {}
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
package nl.andrewl.aos_core.net.client;
|
||||
|
||||
import nl.andrewl.record_net.Message;
|
||||
|
||||
/**
|
||||
* A message that indicates that a sound has been emitted somewhere in the
|
||||
* world, and that clients may need to play the sound.
|
||||
*/
|
||||
public record SoundMessage(
|
||||
String name,
|
||||
float px, float py, float pz
|
||||
) implements Message {}
|
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After Width: | Height: | Size: 4.9 KiB |
|
@ -3,12 +3,12 @@ package nl.andrewl.aos2_server.logic;
|
|||
import nl.andrewl.aos2_server.Server;
|
||||
import nl.andrewl.aos2_server.ServerPlayer;
|
||||
import nl.andrewl.aos2_server.config.ServerConfig;
|
||||
import nl.andrewl.aos_core.model.item.BlockItemStack;
|
||||
import nl.andrewl.aos_core.model.item.ItemTypes;
|
||||
import nl.andrewl.aos_core.model.item.*;
|
||||
import nl.andrewl.aos_core.model.world.World;
|
||||
import nl.andrewl.aos_core.net.client.ClientInputState;
|
||||
import nl.andrewl.aos_core.net.client.InventorySelectedStackMessage;
|
||||
import nl.andrewl.aos_core.net.client.ItemStackMessage;
|
||||
import nl.andrewl.aos_core.net.client.SoundMessage;
|
||||
import nl.andrewl.aos_core.net.world.ChunkUpdateMessage;
|
||||
import org.joml.Math;
|
||||
import org.joml.Vector2i;
|
||||
|
@ -30,6 +30,11 @@ public class PlayerActionManager {
|
|||
private long lastBlockRemovedAt = 0;
|
||||
private long lastBlockPlacedAt = 0;
|
||||
|
||||
private long gunLastShotAt = 0;
|
||||
private boolean gunNeedsReCock = false;
|
||||
private boolean gunReloading = false;
|
||||
private long gunReloadingStartedAt = 0;
|
||||
|
||||
private boolean updated = false;
|
||||
|
||||
public PlayerActionManager(ServerPlayer player) {
|
||||
|
@ -38,7 +43,7 @@ public class PlayerActionManager {
|
|||
player.getId(),
|
||||
false, false, false, false,
|
||||
false, false, false,
|
||||
false, false,
|
||||
false, false, false,
|
||||
player.getInventory().getSelectedIndex()
|
||||
);
|
||||
}
|
||||
|
@ -67,8 +72,15 @@ public class PlayerActionManager {
|
|||
updated = true; // Tell everyone else that this player's selected item has changed.
|
||||
}
|
||||
|
||||
if (player.getInventory().getSelectedItemStack().getType().equals(ItemTypes.BLOCK)) {
|
||||
tickBlockAction(now, server, world);
|
||||
ItemStack selectedStack = player.getInventory().getSelectedItemStack();
|
||||
if (selectedStack instanceof BlockItemStack b) {
|
||||
tickBlockAction(now, server, world, b);
|
||||
} else if (selectedStack instanceof GunItemStack g) {
|
||||
try {
|
||||
tickGunAction(now, server, world, g);
|
||||
} catch (Exception e) {
|
||||
System.out.println("bleh");
|
||||
}
|
||||
}
|
||||
|
||||
if (player.isCrouching() != lastInputState.crouching()) {
|
||||
|
@ -79,8 +91,52 @@ public class PlayerActionManager {
|
|||
tickMovement(dt, world, server.getConfig().physics);
|
||||
}
|
||||
|
||||
private void tickBlockAction(long now, Server server, World world) {
|
||||
BlockItemStack stack = (BlockItemStack) player.getInventory().getSelectedItemStack();
|
||||
private void tickGunAction(long now, Server server, World world, GunItemStack g) {
|
||||
Gun gun = (Gun) g.getType();
|
||||
if (// Check to see if the player is shooting.
|
||||
lastInputState.hitting() &&
|
||||
g.getBulletCount() > 0 &&
|
||||
!gunReloading &&
|
||||
now - gunLastShotAt > gun.getShotCooldownTime() * 1000 &&
|
||||
(gun.isAutomatic() || !gunNeedsReCock)
|
||||
) {
|
||||
// TODO: trace a ray from gun to see if players intersect with it.
|
||||
g.setBulletCount(g.getBulletCount() - 1);
|
||||
gunLastShotAt = now;
|
||||
if (!gun.isAutomatic()) {
|
||||
gunNeedsReCock = true;
|
||||
}
|
||||
server.getPlayerManager().getHandler(player.getId()).sendDatagramPacket(new ItemStackMessage(player.getInventory()));
|
||||
server.getPlayerManager().broadcastUdpMessage(new SoundMessage("rifle", player.getPosition().x(), player.getPosition().y(), player.getPosition().z()));
|
||||
}
|
||||
|
||||
if (// Check to see if the player is reloading.
|
||||
lastInputState.reloading() &&
|
||||
!gunReloading &&
|
||||
g.getClipCount() > 0
|
||||
) {
|
||||
g.setClipCount(g.getClipCount() - 1);
|
||||
gunReloadingStartedAt = now;
|
||||
gunReloading = true;
|
||||
server.getPlayerManager().getHandler(player.getId()).sendDatagramPacket(new ItemStackMessage(player.getInventory()));
|
||||
}
|
||||
|
||||
if (// Check to see if reloading is done.
|
||||
gunReloading &&
|
||||
now - gunReloadingStartedAt > gun.getReloadTime() * 1000
|
||||
) {
|
||||
g.setBulletCount(gun.getMaxBulletCount());
|
||||
gunReloading = false;
|
||||
server.getPlayerManager().getHandler(player.getId()).sendDatagramPacket(new ItemStackMessage(player.getInventory()));
|
||||
}
|
||||
|
||||
// Check to see if the player released the trigger, for non-automatic weapons.
|
||||
if (!gun.isAutomatic() && gunNeedsReCock && !lastInputState.hitting()) {
|
||||
gunNeedsReCock = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void tickBlockAction(long now, Server server, World world, BlockItemStack stack) {
|
||||
// Check for breaking blocks.
|
||||
if (
|
||||
lastInputState.hitting() &&
|
||||
|
|
Loading…
Reference in New Issue