2022-07-05 19:49:04 +00:00
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package nl.andrewl.aos2_server;
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import nl.andrewl.aos_core.Net;
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2022-07-06 18:20:15 +00:00
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import nl.andrewl.aos_core.model.Player;
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2022-07-06 22:55:26 +00:00
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import nl.andrewl.aos_core.net.*;
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import nl.andrewl.record_net.Message;
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import nl.andrewl.record_net.util.ExtendedDataInputStream;
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import nl.andrewl.record_net.util.ExtendedDataOutputStream;
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import java.io.IOException;
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import java.net.DatagramPacket;
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import java.net.DatagramSocket;
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import java.net.InetAddress;
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import java.net.Socket;
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2022-07-05 19:49:04 +00:00
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2022-07-06 22:55:26 +00:00
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/**
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* Component which manages the establishing and maintenance of a connection
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* to a single client. This involves waiting for the client to send their
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* first {@link ConnectRequestMessage}, so that we can respond with either a
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* {@link ConnectRejectMessage} or {@link ConnectAcceptMessage}. If the player
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* is accepted, we proceed to register the player and begin receiving messages
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* from them.
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*/
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public class ClientCommunicationHandler {
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private final Server server;
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private final Socket socket;
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private final DatagramSocket datagramSocket;
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private final ExtendedDataInputStream in;
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private final ExtendedDataOutputStream out;
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private InetAddress clientAddress;
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private int clientUdpPort;
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private Player player;
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public ClientCommunicationHandler(Server server, Socket socket, DatagramSocket datagramSocket) throws IOException {
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this.server = server;
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this.socket = socket;
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this.datagramSocket = datagramSocket;
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this.in = Net.getInputStream(socket.getInputStream());
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this.out = Net.getOutputStream(socket.getOutputStream());
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}
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public void shutdown() {
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try {
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if (!socket.isClosed()) socket.close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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2022-07-06 22:55:26 +00:00
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/**
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* Used to set UDP port once we know it, since the client first sends their
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* connection request, then we accept, and <em>then</em> the client begins
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* the UDP communication.
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* @param port The client's port.
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*/
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public void setClientUdpPort(int port) {
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this.clientUdpPort = port;
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}
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private void handleTcpMessage(Message msg) {
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System.out.println("Message received from client " + player.getUsername() + ": " + msg);
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}
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public void establishConnection() throws IOException {
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socket.setSoTimeout(1000);
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boolean connectionEstablished = false;
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int attempts = 0;
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while (!connectionEstablished && attempts < 100) {
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try {
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Message msg = Net.read(in);
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if (msg instanceof ConnectRequestMessage connectMsg) {
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// Try to set the TCP timeout back to 0 now that we've got the correct request.
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socket.setSoTimeout(0);
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this.clientAddress = socket.getInetAddress();
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connectionEstablished = true;
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this.player = server.registerPlayer(this, connectMsg.username());
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Net.write(new ConnectAcceptMessage(player.getId()), out);
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System.out.println("Sent connect accept message.");
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System.out.println("Sending world data...");
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for (var chunk : server.getWorld().getChunkMap().values()) {
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sendTcpMessage(new ChunkDataMessage(chunk));
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}
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System.out.println("Sent all world data.");
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// Initiate a TCP receiver thread to accept incoming messages from the client.
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TcpReceiver tcpReceiver = new TcpReceiver(in, this::handleTcpMessage)
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.withShutdownHook(() -> server.deregisterPlayer(this.player));
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new Thread(tcpReceiver).start();
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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attempts++;
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}
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if (!connectionEstablished) {
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try {
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Net.write(new ConnectRejectMessage("Too many connect attempts failed."), out);
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} catch (IOException e) {
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e.printStackTrace();
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}
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System.out.println("Player couldn't connect after " + attempts + " attempts. Aborting.");
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socket.close();
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}
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}
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public void sendTcpMessage(Message msg) {
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try {
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Net.write(msg, out);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void sendDatagramPacket(Message msg) {
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try {
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sendDatagramPacket(Net.write(msg));
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void sendDatagramPacket(byte[] data) {
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DatagramPacket packet = new DatagramPacket(data, data.length, clientAddress, clientUdpPort);
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sendDatagramPacket(packet);
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}
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public void sendDatagramPacket(DatagramPacket packet) {
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try {
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packet.setAddress(clientAddress);
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packet.setPort(clientUdpPort);
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datagramSocket.send(packet);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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