2022-07-05 19:49:04 +00:00
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package nl.andrewl.aos2_server;
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2022-07-06 22:55:26 +00:00
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import nl.andrewl.aos_core.model.World;
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2022-07-10 10:49:51 +00:00
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import nl.andrewl.aos_core.model.WorldIO;
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2022-07-09 18:09:57 +00:00
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import nl.andrewl.aos_core.model.Worlds;
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2022-07-06 18:20:15 +00:00
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import nl.andrewl.aos_core.net.UdpReceiver;
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2022-07-07 14:51:29 +00:00
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import nl.andrewl.aos_core.net.udp.ClientInputState;
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import nl.andrewl.aos_core.net.udp.ClientOrientationState;
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import nl.andrewl.aos_core.net.udp.DatagramInit;
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import nl.andrewl.aos_core.net.udp.PlayerUpdateMessage;
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import nl.andrewl.record_net.Message;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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2022-07-06 18:20:15 +00:00
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2022-07-05 19:49:04 +00:00
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import java.io.IOException;
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import java.net.*;
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import java.nio.file.Path;
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import java.util.concurrent.ForkJoinPool;
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public class Server implements Runnable {
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private static final Logger log = LoggerFactory.getLogger(Server.class);
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private final ServerSocket serverSocket;
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private final DatagramSocket datagramSocket;
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private volatile boolean running;
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private final PlayerManager playerManager;
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private final World world;
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private final WorldUpdater worldUpdater;
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public Server() throws IOException {
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this.serverSocket = new ServerSocket(25565, 5);
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this.serverSocket.setReuseAddress(true);
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this.datagramSocket = new DatagramSocket(25565);
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this.datagramSocket.setReuseAddress(true);
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this.playerManager = new PlayerManager();
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this.worldUpdater = new WorldUpdater(this, 20);
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this.world = Worlds.testingWorld();
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WorldIO.write(world, Path.of("worlds", "testingWorld"));
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// this.world = WorldIO.read(Path.of("worlds", "testingWorld"));
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}
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@Override
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public void run() {
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running = true;
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new Thread(new UdpReceiver(datagramSocket, this::handleUdpMessage)).start();
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new Thread(worldUpdater).start();
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log.info("Started AoS2 Server on TCP/UDP port {}; now accepting connections.", serverSocket.getLocalPort());
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while (running) {
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acceptClientConnection();
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}
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playerManager.deregisterAll();
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worldUpdater.shutdown();
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datagramSocket.close(); // Shuts down the UdpReceiver.
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try {
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serverSocket.close();
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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}
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public void handleUdpMessage(Message msg, DatagramPacket packet) {
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if (msg instanceof DatagramInit init) {
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playerManager.handleUdpInit(init, packet);
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} else if (msg instanceof ClientInputState inputState) {
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ServerPlayer player = playerManager.getPlayer(inputState.clientId());
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if (player != null) {
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player.setLastInputState(inputState);
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playerManager.broadcastUdpMessage(new PlayerUpdateMessage(
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player.getId(),
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player.getPosition().x, player.getPosition().y, player.getPosition().z,
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player.getVelocity().x, player.getVelocity().y, player.getVelocity().z,
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player.getOrientation().x, player.getOrientation().y,
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player.getLastInputState().crouching()
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));
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}
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} else if (msg instanceof ClientOrientationState orientationState) {
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ServerPlayer player = playerManager.getPlayer(orientationState.clientId());
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if (player != null) {
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player.setOrientation(orientationState.x(), orientationState.y());
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playerManager.broadcastUdpMessageToAllBut(new PlayerUpdateMessage(
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player.getId(),
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player.getPosition().x, player.getPosition().y, player.getPosition().z,
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player.getVelocity().x, player.getVelocity().y, player.getVelocity().z,
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player.getOrientation().x, player.getOrientation().y,
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player.getLastInputState().crouching()
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), player);
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}
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}
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}
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private void acceptClientConnection() {
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try {
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Socket clientSocket = serverSocket.accept();
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var handler = new ClientCommunicationHandler(this, clientSocket, datagramSocket);
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// Establish the connection in a separate thread so that we can continue accepting clients.
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ForkJoinPool.commonPool().submit(() -> {
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try {
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handler.establishConnection();
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} catch (IOException e) {
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e.printStackTrace();
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}
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});
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} catch (IOException e) {
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if (e instanceof SocketException && !this.running && e.getMessage().equalsIgnoreCase("Socket closed")) {
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return; // Ignore this exception, since it is expected on shutdown.
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}
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e.printStackTrace();
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}
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}
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public World getWorld() {
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return world;
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}
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public PlayerManager getPlayerManager() {
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return playerManager;
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}
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public static void main(String[] args) throws IOException {
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new Server().run();
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}
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}
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