1.9 KiB
Algorithms
A handy collection of C algorithms compiled into one header file for use anywhere. Feel free to include this file with any C project, as long as you keep the comment at the top with a little copyright notice.
Table of Contents
Stack
Functions
void new();
void free(Stack *s);
void push(item, Stack *s);
item pop(Stack *s);
void print(Stack s);
Description
The stack is probably the most basic storage structure, using the 'first-in, first-out' approach. To define a stack, the user must first know what type the stack is, either a primitive type, or a struct. To define a stack, you must first define the STACK_TYPE to int, float, char, or whatever type you wish. Then, include the handystack header file.
#define STACK_TYPE int
#include "handystack.h"
To define more than one stack, STACK_TYPE must first be undefined.
#undef STACK_TYPE
Then you simply define the type, and include the header again. Do not try to define two of the same type, however, as that will give all sorts of nasty errors.
Example
The following example creates a stack of doubles, pushes 45.000 onto it, and prints the stack's characteristics.
#define STACK_TYPE double
#include "handystack.h"
double_stack myStack = new_double_stack();
push_double_stack(45.000, &myStack);
print_double_stack(myStack);
Notice that the function names are characteristic of the STACK_TYPE you've defined earlier? The functions have the following basic format:
FUNCTION_ + STACK_TYPE + _stack
Where FUNCTION
is the name of the function.