121 lines
3.7 KiB
YAML
121 lines
3.7 KiB
YAML
# Ace of Shades Server Settings
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# Changes to these settings take effect only after restarting the server.
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# The port that this server uses for TCP and UDP communication.
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port: 8035
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# The maximum number of players that can be connected at once.
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max-players: 32
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# How many times per second should physics updates be calculated.
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# WARNING: Changing this has a major impact on server performance.
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ticks-per-second: 120
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# Information for the public server registry. Ignore this unless you want your server to be displayed publicly.
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registry-settings:
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# Set this to true to allow other players to see this server and join it.
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discoverable: false
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# The URI which points to the registry server. This is only used if discoverable is true.
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registry-uri: "http://localhost:8567"
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# How often to send status updates to the registry server, in seconds.
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update-interval: 30
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# The name of this server.
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name: "Testing Server"
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# The address that clients can use to connect to this server.
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address: "localhost:8035"
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# A short description of this server.
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description: "A simple testing server for development."
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# Location of this server, to help players choose servers near to them.
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location: "Earth"
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# Note: To set an icon for this server, add an "icon.png" image to the server's directory (where the settings are).
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# The icon MUST be 64x64 pixels in size.
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# Settings that control player behavior.
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player-settings:
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# Walking speed, in meters per second.
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speed: 10
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# Sprinting speed, in meters per second.
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sprint-speed: 18
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# Sneaking speed, in meters per second.
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sneak-speed: 5
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# Acceleration when player starts moving or changes direction, in m/s^2.
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acceleration: 60
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# Deceleration when player stops moving, in m/s^2.
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deceleration: 30
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# The radius of the player.
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radius: 0.5
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# How many seconds a player must wait before resupplying again.
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resupply-cooldown: 30
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# The maximum health of players.
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max-health: 100
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# How quickly players regenerate health, in points per second. Set to 0 to disable regeneration.
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health-regen-rate: 1.0
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# How much sneaking affects gun accuracy. Values less than 0 increase accuracy, and greater than 0 decrease accuracy.
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sneak-accuracy-modifier: 0.5
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# How much sprinting affects gun accuracy. Values less than 0 increase accuracy, and greater than 0 decrease accuracy.
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sprint-accuracy-modifier: 1.5
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# Should be the name of one of the guns defined in "gun-settings".
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default-gun: M1 Garand
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# Settings for team mechanics.
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team-settings:
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# The radius of team spawn points, in meters.
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spawn-point-radius: 3
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# The radius of team resupply points, in meters.
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supply-point-radius: 2
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# Whether friendly fire is enabled. If enabled, players can kill teammates.
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friendly-fire: false
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# The list of available guns are defined in this list.
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gun-settings:
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- name: AK-47
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category: SMG
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color: "#2e2b26"
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max-clip-count: 4
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clip-size: 30
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bullets-per-round: 1
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accuracy: 0.10
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shot-cooldown-time: 0.05
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reload-time: 1.2
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bullet-speed: 90
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base-damage: 40
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- name: M-249
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category: SMG
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color: "#001942"
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max-clip-count: 3
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clip-size: 100
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bullets-per-round: 1
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accuracy: 0.08
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shot-cooldown-time: 0.03
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reload-time: 3.5
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bullet-speed: 80
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base-damage: 35
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- name: M1 Garand
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category: RIFLE
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color: "#452d06"
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max-clip-count: 10
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clip-size: 8
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bullets-per-round: 1
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accuracy: 0.02
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shot-cooldown-time: 0.75
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reload-time: 0.75
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bullet-speed: 150
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base-damage: 100
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- name: Winchester
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category: SHOTGUN
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color: "#1a1205"
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max-clip-count: 8
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clip-size: 6
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bullets-per-round: 3
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accuracy: 0.15
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shot-cooldown-time: 0.5
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reload-time: 2.0
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bullet-speed: 75
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base-damage: 80 |