Compare commits
2 Commits
Author | SHA1 | Date |
---|---|---|
Andrew Lalis | c5c05cf60d | |
Andrew Lalis | 27ee1336a7 |
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@ -5,7 +5,7 @@
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<parent>
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<artifactId>ace-of-shades</artifactId>
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<groupId>nl.andrewlalis</groupId>
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<version>0.5.0</version>
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<version>0.6.0</version>
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</parent>
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<modelVersion>4.0.0</modelVersion>
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@ -9,10 +9,15 @@ import nl.andrewlalis.aos_client.view.GameRenderer;
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import nl.andrewlalis.aos_core.model.Player;
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import nl.andrewlalis.aos_core.model.Team;
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import nl.andrewlalis.aos_core.model.World;
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import nl.andrewlalis.aos_core.model.tools.Grenade;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import nl.andrewlalis.aos_core.model.tools.Knife;
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import nl.andrewlalis.aos_core.net.data.DataTypes;
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import nl.andrewlalis.aos_core.net.data.PlayerDetailUpdate;
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import nl.andrewlalis.aos_core.net.data.WorldUpdate;
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import nl.andrewlalis.aos_core.net.data.tool.GrenadeData;
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import nl.andrewlalis.aos_core.net.data.tool.GunData;
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import nl.andrewlalis.aos_core.net.data.tool.KnifeData;
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import java.io.IOException;
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@ -23,7 +28,7 @@ public class Client {
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private final MessageTransceiver messageTransceiver;
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private World world;
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private Player myPlayer;
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private Player player;
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private final GameRenderer renderer;
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private final SoundManager soundManager;
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@ -46,7 +51,7 @@ public class Client {
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this.messageTransceiver.start();
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this.chatManager.bindTransceiver(this.messageTransceiver);
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while (this.myPlayer == null || this.world == null) {
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while (this.player == null || this.world == null) {
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try {
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System.out.println("Waiting for server response and player registration...");
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Thread.sleep(100);
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@ -88,10 +93,12 @@ public class Client {
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player.setPosition(p.getPosition());
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player.setOrientation(p.getOrientation());
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player.setVelocity(p.getVelocity());
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player.setGun(new Gun(this.world.getGunTypes().get(p.getGunTypeName())));
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if (player.getVelocity().mag() > 0) {
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this.soundManager.playWalking(player, myPlayer);
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this.soundManager.playWalking(player, null);
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}
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player.getTools().clear();
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player.getTools().add(p.getSelectedTool().toTool(this.world));
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player.setSelectedToolIndex(0);
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}
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}
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for (var t : update.getTeamUpdates()) {
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@ -100,7 +107,7 @@ public class Client {
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team.setScore(t.getScore());
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}
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}
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this.soundManager.play(update.getSoundsToPlay(), myPlayer);
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this.soundManager.play(update.getSoundsToPlay(), null);
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}
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public void setWorld(World world) {
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@ -108,11 +115,11 @@ public class Client {
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}
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public void setPlayer(Player player) {
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this.myPlayer = player;
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this.player = player;
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}
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public Player getPlayer() {
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return myPlayer;
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return this.player;
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}
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/**
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@ -121,19 +128,34 @@ public class Client {
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* @param update The updated player information from the server.
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*/
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public void updatePlayer(PlayerDetailUpdate update) {
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if (this.myPlayer == null) return;
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this.myPlayer.setHealth(update.getHealth());
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this.myPlayer.setReloading(update.isReloading());
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this.myPlayer.setGun(new Gun(this.myPlayer.getGun().getType(), update.getGunCurrentClipBulletCount(), update.getGunClipCount()));
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if (this.player != null) {
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this.player.setHealth(update.getHealth());
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this.player.getTools().clear();
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for (var td : update.getTools()) {
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if (td instanceof KnifeData knifeData) {
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this.player.getTools().add(new Knife());
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} else if (td instanceof GunData gunData) {
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this.player.getTools().add(new Gun(
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this.world.getGunTypeById(gunData.getTypeId()),
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gunData.getCurrentClipBulletCount(),
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gunData.getClipCount(),
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gunData.isReloading()
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));
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} else if (td instanceof GrenadeData grenadeData) {
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this.player.getTools().add(new Grenade(grenadeData.getGrenades(), grenadeData.getMaxGrenades()));
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}
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}
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this.player.setSelectedToolIndex(update.getSelectedToolIndex());
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}
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}
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/**
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* Sends a player control state message to the server, which indicates that
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* the player's controls have been updated, due to a key or mouse event.
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*/
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public void sendPlayerState() {
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public void sendControlState() {
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try {
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this.messageTransceiver.sendData(DataTypes.PLAYER_CONTROL_STATE, myPlayer.getId(), myPlayer.getState().toBytes());
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this.messageTransceiver.sendData(DataTypes.PLAYER_CONTROL_STATE, this.player.getId(), this.player.getState().toBytes());
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} catch (IOException e) {
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e.printStackTrace();
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}
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@ -28,7 +28,7 @@ public class PlayerKeyListener extends KeyAdapter {
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s.setReloading(false);
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s.setSneaking(false);
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s.setSprinting(false);
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this.client.sendPlayerState();
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this.client.sendControlState();
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if (e.getKeyChar() == '/') this.chatManager.appendToChat('/');
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}
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} else if (this.chatManager.isChatting()) {
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@ -63,8 +63,12 @@ public class PlayerKeyListener extends KeyAdapter {
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state.setSprinting(true);
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} else if (e.getKeyCode() == KeyEvent.VK_CONTROL) {
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state.setSneaking(true);
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} else if (e.getKeyCode() == KeyEvent.VK_Q) {
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state.setSelectingPreviousTool(true);
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} else if (e.getKeyCode() == KeyEvent.VK_E) {
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state.setSelectingNextTool(true);
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}
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this.client.sendPlayerState();
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this.client.sendControlState();
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}
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@Override
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@ -85,7 +89,11 @@ public class PlayerKeyListener extends KeyAdapter {
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state.setSprinting(false);
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} else if (e.getKeyCode() == KeyEvent.VK_CONTROL) {
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state.setSneaking(false);
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} else if (e.getKeyCode() == KeyEvent.VK_Q) {
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state.setSelectingPreviousTool(false);
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} else if (e.getKeyCode() == KeyEvent.VK_E) {
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state.setSelectingNextTool(false);
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}
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this.client.sendPlayerState();
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this.client.sendControlState();
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}
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}
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@ -8,6 +8,15 @@ import javax.swing.event.MouseInputAdapter;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseWheelEvent;
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/**
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* Listens for changes to the player's mouse state. This handles the following
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* possible control events:
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* <ul>
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* <li>Pressing the mouse to use the player's weapon.</li>
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* <li>Scrolling the mouse wheel to zoom in or out.</li>
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* <li>Moving the mouse to change the player's orientation.</li>
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* </ul>
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*/
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public class PlayerMouseListener extends MouseInputAdapter {
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private static final float MOUSE_UPDATES_PER_SECOND = 60.0f;
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private static final long MS_PER_MOUSE_UPDATE = (long) (1000.0f / MOUSE_UPDATES_PER_SECOND);
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@ -25,16 +34,16 @@ public class PlayerMouseListener extends MouseInputAdapter {
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@Override
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public void mousePressed(MouseEvent e) {
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if (e.getButton() == MouseEvent.BUTTON1) {
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client.getPlayer().getState().setShooting(true);
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client.sendPlayerState();
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client.getPlayer().getState().setUsingTool(true);
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client.sendControlState();
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}
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}
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@Override
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public void mouseReleased(MouseEvent e) {
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if (e.getButton() == MouseEvent.BUTTON1) {
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client.getPlayer().getState().setShooting(false);
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client.sendPlayerState();
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client.getPlayer().getState().setUsingTool(false);
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client.sendControlState();
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}
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}
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@ -54,7 +63,7 @@ public class PlayerMouseListener extends MouseInputAdapter {
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client.getPlayer().getState().setMouseLocation(centeredMouseLocation);
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long now = System.currentTimeMillis();
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if (now - this.lastMouseMove > MS_PER_MOUSE_UPDATE) {
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client.sendPlayerState();
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client.sendControlState();
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this.lastMouseMove = now;
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}
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}
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@ -64,10 +73,10 @@ public class PlayerMouseListener extends MouseInputAdapter {
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Vec2 c = new Vec2(this.gamePanel.getWidth() / 2.0f, this.gamePanel.getHeight() / 2.0f);
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Vec2 centeredMouseLocation = new Vec2(e.getX(), e.getY()).sub(c);
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client.getPlayer().getState().setMouseLocation(centeredMouseLocation);
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client.getPlayer().getState().setShooting(true);
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client.getPlayer().getState().setUsingTool(true);
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long now = System.currentTimeMillis();
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if (now - this.lastMouseMove > MS_PER_MOUSE_UPDATE) {
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client.sendPlayerState();
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client.sendControlState();
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this.lastMouseMove = now;
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}
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}
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@ -1,8 +1,9 @@
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package nl.andrewlalis.aos_client.view;
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import nl.andrewlalis.aos_client.net.ChatManager;
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import nl.andrewlalis.aos_client.Client;
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import nl.andrewlalis.aos_client.net.ChatManager;
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import nl.andrewlalis.aos_core.model.*;
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import nl.andrewlalis.aos_core.model.tools.Grenade;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import nl.andrewlalis.aos_core.net.chat.ChatMessage;
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import nl.andrewlalis.aos_core.net.chat.ChatType;
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@ -84,7 +85,7 @@ public class GamePanel extends JPanel {
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* @param world The world to render.
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*/
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private void drawWorld(Graphics2D g2, World world) {
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Player myPlayer = client.getPlayer();
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Player myPlayer = this.client.getPlayer();
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if (myPlayer == null) return;
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double scale = this.scales[this.scaleIndex];
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AffineTransform pre = g2.getTransform();
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@ -193,7 +194,9 @@ public class GamePanel extends JPanel {
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Color playerColor = p.getTeam() != null ? p.getTeam().getColor() : Color.BLACK;
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g2.setColor(playerColor);
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g2.fill(dot);
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this.drawGun(g2, p.getGun());
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if (p.getSelectedTool() instanceof Gun gun) {
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this.drawGun(g2, gun);
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}
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g2.setTransform(pre);
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}
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}
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@ -204,7 +207,7 @@ public class GamePanel extends JPanel {
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* @param gun The gun to draw.
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*/
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private void drawGun(Graphics2D g2, Gun gun) {
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g2.setColor(Color.decode(gun.getType().getColor()));
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g2.setColor(Color.decode(gun.getType().color()));
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Rectangle2D.Double gunBarrel = new Rectangle2D.Double(
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0,
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0.5,
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@ -302,21 +305,35 @@ public class GamePanel extends JPanel {
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Player myPlayer = this.client.getPlayer();
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if (myPlayer == null) return;
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int lineHeight = this.getHeight() - 10;
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g2.setColor(Color.WHITE);
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if (myPlayer.isReloading()) {
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g2.drawString("Reloading...", 5, this.getHeight() - 10);
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if (myPlayer.getSelectedTool() != null) {
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g2.drawString(myPlayer.getSelectedTool().getName(), 5, lineHeight);
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lineHeight -= 10;
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}
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Gun gun = myPlayer.getGun();
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g2.drawString("Clips: " + gun.getClipCount() + " / " + gun.getType().getMaxClipCount(), 5, this.getHeight() - 20);
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g2.drawString("Bullets: " + gun.getCurrentClipBulletCount() + " / " + gun.getType().getClipSize(), 5, this.getHeight() - 30);
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g2.setColor(Color.GREEN);
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g2.drawString(String.format("Health: %.1f", myPlayer.getHealth()), 5, this.getHeight() - 40);
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int y = this.getHeight() - 60;
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if (myPlayer.getSelectedTool() instanceof Gun gun) {
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if (gun.isReloading()) {
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g2.drawString("Reloading...", 5, lineHeight);
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lineHeight -= 10;
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}
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g2.drawString("Clips: " + gun.getClipCount() + " / " + gun.getType().maxClipCount(), 5, lineHeight);
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lineHeight -= 10;
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g2.drawString("Bullets: " + gun.getCurrentClipBulletCount() + " / " + gun.getType().clipSize(), 5, lineHeight);
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lineHeight -= 10;
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} else if (myPlayer.getSelectedTool() instanceof Grenade grenade) {
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g2.drawString(grenade.getGrenadesRemaining() + " / " + grenade.getMaxGrenades() + " grenades", 5, lineHeight);
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lineHeight -= 10;
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}
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g2.setColor(Color.GREEN);
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g2.drawString(String.format("Health: %.1f", myPlayer.getHealth()), 5, lineHeight);
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lineHeight -= 10;
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for (Team t : world.getTeams().values()) {
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g2.setColor(t.getColor());
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g2.drawString("Team " + t.getName() + ": " + t.getScore(), 5, y);
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y -= 15;
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g2.drawString("Team " + t.getName() + ": " + t.getScore(), 5, lineHeight);
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lineHeight -= 15;
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}
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}
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}
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@ -5,7 +5,7 @@
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<parent>
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<artifactId>ace-of-shades</artifactId>
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<groupId>nl.andrewlalis</groupId>
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<version>0.5.0</version>
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<version>0.6.0</version>
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</parent>
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<modelVersion>4.0.0</modelVersion>
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@ -4,9 +4,10 @@ module aos_core {
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exports nl.andrewlalis.aos_core.net to aos_server, aos_client;
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exports nl.andrewlalis.aos_core.net.chat to aos_client, aos_server;
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exports nl.andrewlalis.aos_core.net.data to aos_server, aos_client;
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exports nl.andrewlalis.aos_core.net.data.tool to aos_server, aos_client;
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exports nl.andrewlalis.aos_core.model to aos_server, aos_client;
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exports nl.andrewlalis.aos_core.model.tools to aos_client, aos_server;
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exports nl.andrewlalis.aos_core.model.tools to aos_server, aos_client;
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exports nl.andrewlalis.aos_core.geom to aos_server, aos_client;
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exports nl.andrewlalis.aos_core.util to aos_server, aos_client;
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@ -7,17 +7,17 @@ import nl.andrewlalis.aos_core.model.tools.Gun;
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* Represents a single projectile bullet fired from a player's gun. When shot by
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* a player, a newly-spawned bullet will be initialized with a velocity in the
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* general direction of the gun, with some perturbation according to the gun's
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* accuracy and player's sprinting/sneaking status.
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* inaccuracy and player's sprinting/sneaking status.
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*/
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public class Bullet extends PhysicsObject {
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private final int playerId;
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private final Player player;
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private final Gun gun;
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public Bullet(Player player, float sneakAccuracyModifier, float sprintAccuracyModifier) {
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public Bullet(Player player, Gun gun, float sneakAccuracyModifier, float sprintAccuracyModifier) {
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this.playerId = player.getId();
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this.player = player;
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this.gun = player.getGun();
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this.gun = gun;
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this.setPhysicsProperties(sneakAccuracyModifier, sprintAccuracyModifier);
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}
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@ -34,14 +34,14 @@ public class Bullet extends PhysicsObject {
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.add(player.getOrientation().perp().mul(Player.RADIUS))
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);
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this.setOrientation(player.getOrientation());
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float accuracy = player.getGun().getType().getAccuracy();
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float inaccuracy = this.gun.getType().inaccuracy();
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if (player.isSneaking()) {
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accuracy *= sneakAccuracyModifier;
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inaccuracy *= sneakAccuracyModifier;
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} else if (player.isSprinting()) {
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accuracy *= sprintAccuracyModifier;
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inaccuracy *= sprintAccuracyModifier;
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}
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Vec2 perturbation = Vec2.random(-1, 1).mul(accuracy);
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Vec2 localVelocity = this.getOrientation().add(perturbation).mul(player.getGun().getType().getBulletSpeed());
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Vec2 perturbation = Vec2.random(-1, 1).mul(inaccuracy);
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Vec2 localVelocity = this.getOrientation().add(perturbation).mul(this.gun.getType().bulletSpeed());
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this.setVelocity(player.getVelocity().add(localVelocity));
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}
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@ -2,42 +2,38 @@ package nl.andrewlalis.aos_core.model;
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import nl.andrewlalis.aos_core.geom.Vec2;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import nl.andrewlalis.aos_core.model.tools.GunType;
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import nl.andrewlalis.aos_core.model.tools.Knife;
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import nl.andrewlalis.aos_core.model.tools.Tool;
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import java.util.List;
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import java.util.Objects;
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import java.util.concurrent.CopyOnWriteArrayList;
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public class Player extends PhysicsObject implements Comparable<Player> {
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public static final float MOVEMENT_THRESHOLD = 0.001f; // Threshold for stopping movement. Speeds slower than this are reduced to 0.
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public static final float RADIUS = 0.5f; // Collision radius, in meters.
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public static final float TOOL_CHANGE_TIME = 0.5f; // Cooldown when swapping weapons, in seconds.
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private final int id;
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private final String name;
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private Team team;
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private PlayerControlState state;
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private Gun gun;
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private final List<Tool> tools;
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private int selectedToolIndex;
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private float health;
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private transient long lastShot;
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private transient long reloadingStartedAt;
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private boolean reloading;
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private transient long lastResupply;
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private transient long lastToolChange;
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// Stats
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private transient int killCount;
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private transient int deathCount;
|
||||
private transient int shotCount;
|
||||
private transient int resupplyCount;
|
||||
private transient int killStreak;
|
||||
|
||||
public Player(int id, String name, Team team, GunType gunType, float maxHealth) {
|
||||
public Player(int id, String name, Team team, float maxHealth) {
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.team = team;
|
||||
this.state = new PlayerControlState();
|
||||
this.gun = new Gun(gunType);
|
||||
this.health = maxHealth;
|
||||
this.useWeapon();
|
||||
this.lastShot = System.currentTimeMillis();
|
||||
this.tools = new CopyOnWriteArrayList<>();
|
||||
this.tools.add(new Knife());
|
||||
this.selectedToolIndex = 0;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
|
@ -64,56 +60,47 @@ public class Player extends PhysicsObject implements Comparable<Player> {
|
|||
this.team = team;
|
||||
}
|
||||
|
||||
public Gun getGun() {
|
||||
return gun;
|
||||
public List<Tool> getTools() {
|
||||
return this.tools;
|
||||
}
|
||||
|
||||
public void setGun(Gun gun) {
|
||||
this.gun = gun;
|
||||
public Tool getSelectedTool() {
|
||||
if (this.tools.isEmpty()) return null;
|
||||
return this.tools.get(this.selectedToolIndex);
|
||||
}
|
||||
|
||||
public boolean canChangeSelectedTool() {
|
||||
return System.currentTimeMillis() - this.lastToolChange > TOOL_CHANGE_TIME * 1000;
|
||||
}
|
||||
|
||||
public void setSelectedToolIndex(int index) {
|
||||
if (index > this.tools.size() - 1) {
|
||||
index = 0;
|
||||
} else if (index < 0) {
|
||||
index = this.tools.size() - 1;
|
||||
}
|
||||
this.selectedToolIndex = index;
|
||||
this.lastToolChange = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
public void selectNextTool() {
|
||||
this.setSelectedToolIndex(this.selectedToolIndex + 1);
|
||||
}
|
||||
|
||||
public void selectPreviousTool() {
|
||||
this.setSelectedToolIndex(this.selectedToolIndex - 1);
|
||||
}
|
||||
|
||||
public void setHealth(float health) {
|
||||
this.health = health;
|
||||
}
|
||||
|
||||
public void setReloading(boolean reloading) {
|
||||
this.reloading = reloading;
|
||||
}
|
||||
|
||||
public boolean canUseWeapon() {
|
||||
return this.state.isShooting() &&
|
||||
!this.state.isReloading() &&
|
||||
!this.reloading &&
|
||||
this.gun.getCurrentClipBulletCount() > 0 &&
|
||||
this.lastShot + ((long) (this.gun.getType().getShotCooldownTime() * 1000)) < System.currentTimeMillis() &&
|
||||
public boolean canUseGun() {
|
||||
return this.state.isUsingTool() &&
|
||||
this.getSelectedTool() instanceof Gun gun && gun.isUsable() &&
|
||||
(this.getTeam() == null || this.getTeam().getSpawnPoint().dist(this.getPosition()) > Team.SPAWN_RADIUS);
|
||||
}
|
||||
|
||||
public void useWeapon() {
|
||||
this.lastShot = System.currentTimeMillis();
|
||||
this.gun.decrementBulletCount();
|
||||
this.shotCount++;
|
||||
}
|
||||
|
||||
public void startReloading() {
|
||||
this.reloading = true;
|
||||
this.reloadingStartedAt = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
public void finishReloading() {
|
||||
this.gun.reload();
|
||||
this.reloading = false;
|
||||
}
|
||||
|
||||
public boolean isReloadingComplete() {
|
||||
long msSinceStart = System.currentTimeMillis() - this.reloadingStartedAt;
|
||||
return msSinceStart > this.gun.getType().getReloadTime() * 1000;
|
||||
}
|
||||
|
||||
public boolean isReloading() {
|
||||
return reloading;
|
||||
}
|
||||
|
||||
public boolean canResupply(float resupplyCooldown) {
|
||||
return this.team != null &&
|
||||
this.team.getSupplyPoint().dist(this.getPosition()) < Team.SUPPLY_POINT_RADIUS &&
|
||||
|
@ -121,10 +108,11 @@ public class Player extends PhysicsObject implements Comparable<Player> {
|
|||
}
|
||||
|
||||
public void resupply(float maxHealth) {
|
||||
this.lastResupply = System.currentTimeMillis();
|
||||
this.gun.refillClips();
|
||||
for (Tool t : this.tools) {
|
||||
t.resupply();
|
||||
}
|
||||
this.health = maxHealth;
|
||||
this.resupplyCount++;
|
||||
this.lastResupply = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
public float getHealth() {
|
||||
|
@ -137,7 +125,9 @@ public class Player extends PhysicsObject implements Comparable<Player> {
|
|||
|
||||
public void respawn(float maxHealth) {
|
||||
this.resupply(maxHealth);
|
||||
this.gun.emptyCurrentClip();
|
||||
for (Tool t : this.tools) {
|
||||
t.reset();
|
||||
}
|
||||
if (this.team != null) {
|
||||
this.setPosition(this.team.getSpawnPoint().add(Vec2.random(-Team.SPAWN_RADIUS / 2, Team.SPAWN_RADIUS / 2)));
|
||||
}
|
||||
|
@ -153,43 +143,6 @@ public class Player extends PhysicsObject implements Comparable<Player> {
|
|||
!this.state.isSneaking();
|
||||
}
|
||||
|
||||
public int getKillCount() {
|
||||
return killCount;
|
||||
}
|
||||
|
||||
public int getDeathCount() {
|
||||
return deathCount;
|
||||
}
|
||||
|
||||
public int getShotCount() {
|
||||
return shotCount;
|
||||
}
|
||||
|
||||
public int getResupplyCount() {
|
||||
return resupplyCount;
|
||||
}
|
||||
|
||||
public int getKillStreak() {
|
||||
return killStreak;
|
||||
}
|
||||
|
||||
public void incrementDeathCount() {
|
||||
this.deathCount++;
|
||||
this.killStreak = 0;
|
||||
}
|
||||
|
||||
public void incrementKillCount() {
|
||||
this.killCount++;
|
||||
this.killStreak++;
|
||||
}
|
||||
|
||||
public void resetStats() {
|
||||
this.killCount = 0;
|
||||
this.deathCount = 0;
|
||||
this.shotCount = 0;
|
||||
this.resupplyCount = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
|
|
|
@ -1,11 +1,15 @@
|
|||
package nl.andrewlalis.aos_core.model;
|
||||
|
||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||
import nl.andrewlalis.aos_core.net.data.DataTypes;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
/**
|
||||
* This object represents the player's controls at a given point in time. This
|
||||
* object is sent by the client to the server each time the client's inputs
|
||||
* change somehow.
|
||||
*/
|
||||
public class PlayerControlState implements Serializable {
|
||||
boolean movingLeft;
|
||||
boolean movingRight;
|
||||
|
@ -14,9 +18,12 @@ public class PlayerControlState implements Serializable {
|
|||
boolean sprinting;
|
||||
boolean sneaking;
|
||||
|
||||
boolean shooting;
|
||||
boolean usingTool;
|
||||
boolean reloading;
|
||||
|
||||
boolean selectingPreviousTool;
|
||||
boolean selectingNextTool;
|
||||
|
||||
Vec2 mouseLocation;
|
||||
|
||||
public boolean isMovingLeft() {
|
||||
|
@ -67,12 +74,12 @@ public class PlayerControlState implements Serializable {
|
|||
this.sneaking = sneaking;
|
||||
}
|
||||
|
||||
public boolean isShooting() {
|
||||
return shooting;
|
||||
public boolean isUsingTool() {
|
||||
return usingTool;
|
||||
}
|
||||
|
||||
public void setShooting(boolean shooting) {
|
||||
this.shooting = shooting;
|
||||
public void setUsingTool(boolean usingTool) {
|
||||
this.usingTool = usingTool;
|
||||
}
|
||||
|
||||
public boolean isReloading() {
|
||||
|
@ -83,6 +90,22 @@ public class PlayerControlState implements Serializable {
|
|||
this.reloading = reloading;
|
||||
}
|
||||
|
||||
public boolean isSelectingPreviousTool() {
|
||||
return selectingPreviousTool;
|
||||
}
|
||||
|
||||
public void setSelectingPreviousTool(boolean selectingPreviousTool) {
|
||||
this.selectingPreviousTool = selectingPreviousTool;
|
||||
}
|
||||
|
||||
public boolean isSelectingNextTool() {
|
||||
return selectingNextTool;
|
||||
}
|
||||
|
||||
public void setSelectingNextTool(boolean selectingNextTool) {
|
||||
this.selectingNextTool = selectingNextTool;
|
||||
}
|
||||
|
||||
public Vec2 getMouseLocation() {
|
||||
return mouseLocation;
|
||||
}
|
||||
|
@ -98,10 +121,12 @@ public class PlayerControlState implements Serializable {
|
|||
if (this.movingRight) flags |= 2;
|
||||
if (this.movingForward) flags |= 4;
|
||||
if (this.movingBackward) flags |= 8;
|
||||
if (this.shooting) flags |= 16;
|
||||
if (this.usingTool) flags |= 16;
|
||||
if (this.reloading) flags |= 32;
|
||||
if (this.sprinting) flags |= 64;
|
||||
if (this.sneaking) flags |= 128;
|
||||
if (this.selectingPreviousTool) flags |= 256;
|
||||
if (this.selectingNextTool) flags |= 512;
|
||||
buffer.putInt(flags);
|
||||
buffer.putFloat(this.mouseLocation.x());
|
||||
buffer.putFloat(this.mouseLocation.y());
|
||||
|
@ -116,10 +141,12 @@ public class PlayerControlState implements Serializable {
|
|||
s.movingRight = (flags & 2) > 0;
|
||||
s.movingForward = (flags & 4) > 0;
|
||||
s.movingBackward = (flags & 8) > 0;
|
||||
s.shooting = (flags & 16) > 0;
|
||||
s.usingTool = (flags & 16) > 0;
|
||||
s.reloading = (flags & 32) > 0;
|
||||
s.sprinting = (flags & 64) > 0;
|
||||
s.sneaking = (flags & 128) > 0;
|
||||
s.selectingPreviousTool = (flags & 256) > 0;
|
||||
s.selectingNextTool = (flags & 512) > 0;
|
||||
s.mouseLocation = new Vec2(buffer.getFloat(), buffer.getFloat());
|
||||
return s;
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ public class Team implements Serializable {
|
|||
|
||||
private final byte id;
|
||||
private final String name;
|
||||
private final java.awt.Color color;
|
||||
private final Color color;
|
||||
private final Vec2 spawnPoint;
|
||||
private final Vec2 supplyPoint;
|
||||
private final Vec2 orientation;
|
||||
|
|
|
@ -43,6 +43,13 @@ public class World implements Serializable {
|
|||
return gunTypes;
|
||||
}
|
||||
|
||||
public GunType getGunTypeById(byte id) {
|
||||
for (var t : this.gunTypes.values()) {
|
||||
if (t.id() == id) return t;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public Map<Integer, Player> getPlayers() {
|
||||
return this.players;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,56 @@
|
|||
package nl.andrewlalis.aos_core.model.tools;
|
||||
|
||||
/**
|
||||
* The grenade tool, when equipped, allows the player to throw grenades into the
|
||||
* world, if there are some grenades available.
|
||||
*/
|
||||
public class Grenade implements Tool {
|
||||
private final int maxGrenades;
|
||||
|
||||
private int grenades;
|
||||
|
||||
public Grenade(int grenades, int maxGrenades) {
|
||||
this.grenades = grenades;
|
||||
this.maxGrenades = maxGrenades;
|
||||
}
|
||||
|
||||
public Grenade() {
|
||||
this(3, 3);
|
||||
}
|
||||
|
||||
public int getGrenadesRemaining() {
|
||||
return grenades;
|
||||
}
|
||||
|
||||
public int getMaxGrenades() {
|
||||
return maxGrenades;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The name of the tool, as it should be shown to the players.
|
||||
*/
|
||||
@Override
|
||||
public String getName() {
|
||||
return "Grenade";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void use() {
|
||||
this.grenades--;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resupply() {
|
||||
this.grenades = this.maxGrenades;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
this.resupply();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isUsable() {
|
||||
return this.grenades > 0;
|
||||
}
|
||||
}
|
|
@ -1,8 +1,9 @@
|
|||
package nl.andrewlalis.aos_core.model.tools;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
public class Gun implements Serializable {
|
||||
/**
|
||||
* A type of tool that, when equipped, allows the player to shoot bullets.
|
||||
*/
|
||||
public class Gun implements Tool {
|
||||
GunType type;
|
||||
|
||||
/**
|
||||
|
@ -14,14 +15,21 @@ public class Gun implements Serializable {
|
|||
*/
|
||||
private int clipCount;
|
||||
|
||||
public Gun(GunType type, int currentClipBulletCount, int clipCount) {
|
||||
private transient long lastShot;
|
||||
private transient long reloadingStartedAt;
|
||||
private boolean reloading;
|
||||
|
||||
public Gun(GunType type, int currentClipBulletCount, int clipCount, boolean reloading) {
|
||||
this.type = type;
|
||||
this.currentClipBulletCount = currentClipBulletCount;
|
||||
this.clipCount = clipCount;
|
||||
this.reloading = reloading;
|
||||
|
||||
this.lastShot = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
public Gun(GunType type) {
|
||||
this(type, 0, type.getMaxClipCount());
|
||||
this(type, 0, type.maxClipCount(), false);
|
||||
}
|
||||
|
||||
public GunType getType() {
|
||||
|
@ -36,10 +44,6 @@ public class Gun implements Serializable {
|
|||
return clipCount;
|
||||
}
|
||||
|
||||
public void refillClips() {
|
||||
this.clipCount = this.type.getMaxClipCount();
|
||||
}
|
||||
|
||||
public void decrementBulletCount() {
|
||||
this.currentClipBulletCount = Math.max(this.currentClipBulletCount - 1, 0);
|
||||
}
|
||||
|
@ -52,10 +56,59 @@ public class Gun implements Serializable {
|
|||
return this.clipCount > 0;
|
||||
}
|
||||
|
||||
public boolean isReloading() {
|
||||
return reloading;
|
||||
}
|
||||
|
||||
public void startReloading() {
|
||||
this.reloading = true;
|
||||
this.reloadingStartedAt = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
public boolean isReloadingComplete() {
|
||||
return this.reloading && (System.currentTimeMillis() - this.reloadingStartedAt) > this.type.reloadTime() * 1000;
|
||||
}
|
||||
|
||||
public void reload() {
|
||||
if (this.clipCount > 0) {
|
||||
this.clipCount--;
|
||||
this.currentClipBulletCount = this.type.getClipSize();
|
||||
this.currentClipBulletCount = this.type.clipSize();
|
||||
}
|
||||
this.reloading = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The name of the tool, as it should be shown to the players.
|
||||
*/
|
||||
@Override
|
||||
public String getName() {
|
||||
return this.getType().name();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void use() {
|
||||
this.lastShot = System.currentTimeMillis();
|
||||
this.currentClipBulletCount--;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resupply() {
|
||||
this.clipCount = this.type.maxClipCount();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isUsable() {
|
||||
return !this.reloading &&
|
||||
this.currentClipBulletCount > 0 &&
|
||||
(this.lastShot + (long) (this.type.shotCooldownTime() * 1000)) < System.currentTimeMillis();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
this.reloading = false;
|
||||
this.currentClipBulletCount = this.type.clipSize();
|
||||
this.clipCount = this.type.maxClipCount();
|
||||
this.lastShot = 0;
|
||||
this.reloadingStartedAt = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,120 +3,20 @@ package nl.andrewlalis.aos_core.model.tools;
|
|||
import java.io.Serializable;
|
||||
|
||||
/**
|
||||
* Relatively constant configuration information about a particular type of gun,
|
||||
* while not including state data for any single gun.
|
||||
* Information about a particular type of gun.
|
||||
*/
|
||||
public class GunType implements Serializable {
|
||||
/**
|
||||
* The name of this type of gun. Should be unique among all guns in a world.
|
||||
*/
|
||||
private final String name;
|
||||
/**
|
||||
* The category of gun.
|
||||
*/
|
||||
private final GunCategory category;
|
||||
/**
|
||||
* The color of this type of gun, in hex.
|
||||
*/
|
||||
private final String color;
|
||||
/**
|
||||
* Maximum number of clips a player can carry when using this gun.
|
||||
*/
|
||||
private final int maxClipCount;
|
||||
/**
|
||||
* Number of bullets in each clip.
|
||||
*/
|
||||
private final int clipSize;
|
||||
/**
|
||||
* Number of bullets that are fired simultaneously per round. Usually only
|
||||
* shotguns fire multiple.
|
||||
*/
|
||||
private final int bulletsPerRound;
|
||||
/**
|
||||
* How accurate shots from this gun are. 0 = never miss, 1 = complete random.
|
||||
*/
|
||||
private final float accuracy;
|
||||
/**
|
||||
* How long (in seconds) to wait after each shot, before another is shot.
|
||||
*/
|
||||
private final float shotCooldownTime;
|
||||
/**
|
||||
* How long (in seconds) for reloading a new clip.
|
||||
*/
|
||||
private final float reloadTime;
|
||||
/**
|
||||
* How fast the bullet travels (in m/s).
|
||||
*/
|
||||
private final float bulletSpeed;
|
||||
/**
|
||||
* How much damage the bullet does for a direct hit.
|
||||
*/
|
||||
private final float baseDamage;
|
||||
/**
|
||||
* How fast the gun pushes the player backwards when shot (in m/s).
|
||||
*/
|
||||
private final float recoil;
|
||||
|
||||
public GunType(String name, GunCategory category, String color, int maxClipCount, int clipSize, int bulletsPerRound, float accuracy, float shotCooldownTime, float reloadTime, float bulletSpeed, float baseDamage, float recoil) {
|
||||
this.name = name;
|
||||
this.category = category;
|
||||
this.color = color;
|
||||
this.maxClipCount = maxClipCount;
|
||||
this.clipSize = clipSize;
|
||||
this.bulletsPerRound = bulletsPerRound;
|
||||
this.accuracy = accuracy;
|
||||
this.shotCooldownTime = shotCooldownTime;
|
||||
this.reloadTime = reloadTime;
|
||||
this.bulletSpeed = bulletSpeed;
|
||||
this.baseDamage = baseDamage;
|
||||
this.recoil = recoil;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public GunCategory getCategory() {
|
||||
return category;
|
||||
}
|
||||
|
||||
public String getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
public int getMaxClipCount() {
|
||||
return maxClipCount;
|
||||
}
|
||||
|
||||
public int getClipSize() {
|
||||
return clipSize;
|
||||
}
|
||||
|
||||
public int getBulletsPerRound() {
|
||||
return bulletsPerRound;
|
||||
}
|
||||
|
||||
public float getAccuracy() {
|
||||
return accuracy;
|
||||
}
|
||||
|
||||
public float getShotCooldownTime() {
|
||||
return shotCooldownTime;
|
||||
}
|
||||
|
||||
public float getReloadTime() {
|
||||
return reloadTime;
|
||||
}
|
||||
|
||||
public float getBulletSpeed() {
|
||||
return bulletSpeed;
|
||||
}
|
||||
|
||||
public float getBaseDamage() {
|
||||
return baseDamage;
|
||||
}
|
||||
|
||||
public float getRecoil() {
|
||||
return recoil;
|
||||
}
|
||||
}
|
||||
public record GunType (
|
||||
byte id,
|
||||
String name,
|
||||
GunCategory category,
|
||||
String color,
|
||||
int maxClipCount,
|
||||
int clipSize,
|
||||
int bulletsPerRound,
|
||||
float inaccuracy,
|
||||
float shotCooldownTime,
|
||||
float reloadTime,
|
||||
float bulletSpeed,
|
||||
float baseDamage,
|
||||
float recoil
|
||||
) implements Serializable {}
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
package nl.andrewlalis.aos_core.model.tools;
|
||||
|
||||
public class Knife implements Tool {
|
||||
/**
|
||||
* @return The name of the tool, as it should be shown to the players.
|
||||
*/
|
||||
@Override
|
||||
public String getName() {
|
||||
return "Knife";
|
||||
}
|
||||
|
||||
/**
|
||||
* Uses the tool.
|
||||
*/
|
||||
@Override
|
||||
public void use() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Resupplies the tool, when a player is resupplied at their team's area.
|
||||
*/
|
||||
@Override
|
||||
public void resupply() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the tool to its preferred initial state. This is useful for things
|
||||
* like respawning.
|
||||
*/
|
||||
@Override
|
||||
public void reset() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @return True if the player may use the tool to perform an action, or
|
||||
* false if it's not possible to do so.
|
||||
*/
|
||||
@Override
|
||||
public boolean isUsable() {
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
package nl.andrewlalis.aos_core.model.tools;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
/**
|
||||
* Represents some sort of usable tool item that players can equip and use.
|
||||
*/
|
||||
public interface Tool extends Serializable {
|
||||
/**
|
||||
* @return The name of the tool, as it should be shown to the players.
|
||||
*/
|
||||
String getName();
|
||||
|
||||
/**
|
||||
* Uses the tool.
|
||||
*/
|
||||
void use();
|
||||
|
||||
/**
|
||||
* Resupplies the tool, when a player is resupplied at their team's area.
|
||||
*/
|
||||
void resupply();
|
||||
|
||||
/**
|
||||
* Resets the tool to its preferred initial state. This is useful for things
|
||||
* like respawning.
|
||||
*/
|
||||
void reset();
|
||||
|
||||
/**
|
||||
* @return True if the player may use the tool to perform an action, or
|
||||
* false if it's not possible to do so.
|
||||
*/
|
||||
boolean isUsable();
|
||||
}
|
|
@ -1,105 +1,86 @@
|
|||
package nl.andrewlalis.aos_core.net.data;
|
||||
|
||||
import nl.andrewlalis.aos_core.model.Player;
|
||||
import nl.andrewlalis.aos_core.model.tools.Grenade;
|
||||
import nl.andrewlalis.aos_core.model.tools.Gun;
|
||||
import nl.andrewlalis.aos_core.model.tools.Knife;
|
||||
import nl.andrewlalis.aos_core.model.tools.Tool;
|
||||
import nl.andrewlalis.aos_core.net.data.tool.GrenadeData;
|
||||
import nl.andrewlalis.aos_core.net.data.tool.GunData;
|
||||
import nl.andrewlalis.aos_core.net.data.tool.KnifeData;
|
||||
import nl.andrewlalis.aos_core.net.data.tool.ToolData;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class PlayerDetailUpdate {
|
||||
public static final int BYTES = Float.BYTES + 1 + 5 * Integer.BYTES;
|
||||
|
||||
private final float health;
|
||||
private final boolean reloading;
|
||||
|
||||
private final int gunMaxClipCount;
|
||||
private final int gunClipSize;
|
||||
private final int gunBulletsPerRound;
|
||||
private final int gunCurrentClipBulletCount;
|
||||
private final int gunClipCount;
|
||||
private final List<ToolData> tools;
|
||||
private final int selectedToolIndex;
|
||||
|
||||
public PlayerDetailUpdate(Player player) {
|
||||
this.health = player.getHealth();
|
||||
this.reloading = player.isReloading();
|
||||
|
||||
this.gunMaxClipCount = player.getGun().getType().getMaxClipCount();
|
||||
this.gunClipSize = player.getGun().getType().getClipSize();
|
||||
this.gunBulletsPerRound = player.getGun().getType().getBulletsPerRound();
|
||||
this.gunCurrentClipBulletCount = player.getGun().getCurrentClipBulletCount();
|
||||
this.gunClipCount = player.getGun().getClipCount();
|
||||
this.tools = new ArrayList<>(player.getTools().size());
|
||||
int toolIndex = 0;
|
||||
for (int i = 0; i < player.getTools().size(); i++) {
|
||||
var t = player.getTools().get(i);
|
||||
if (t instanceof Knife k) {
|
||||
this.tools.add(new KnifeData(k));
|
||||
} else if (t instanceof Gun g) {
|
||||
this.tools.add(new GunData(g));
|
||||
} else if (t instanceof Grenade g) {
|
||||
this.tools.add(new GrenadeData(g));
|
||||
}
|
||||
if (t.equals(player.getSelectedTool())) {
|
||||
toolIndex = i;
|
||||
}
|
||||
}
|
||||
this.selectedToolIndex = toolIndex;
|
||||
}
|
||||
|
||||
private PlayerDetailUpdate(float health, boolean reloading, int gunMaxClipCount, int gunClipSize, int gunBulletsPerRound, int gunCurrentClipBulletCount, int gunClipCount) {
|
||||
private PlayerDetailUpdate(float health, List<ToolData> tools, int selectedToolIndex) {
|
||||
this.health = health;
|
||||
this.reloading = reloading;
|
||||
this.gunMaxClipCount = gunMaxClipCount;
|
||||
this.gunClipSize = gunClipSize;
|
||||
this.gunBulletsPerRound = gunBulletsPerRound;
|
||||
this.gunCurrentClipBulletCount = gunCurrentClipBulletCount;
|
||||
this.gunClipCount = gunClipCount;
|
||||
this.tools = tools;
|
||||
this.selectedToolIndex = selectedToolIndex;
|
||||
}
|
||||
|
||||
public float getHealth() {
|
||||
return health;
|
||||
}
|
||||
|
||||
public boolean isReloading() {
|
||||
return reloading;
|
||||
public List<ToolData> getTools() {
|
||||
return tools;
|
||||
}
|
||||
|
||||
public int getGunMaxClipCount() {
|
||||
return gunMaxClipCount;
|
||||
}
|
||||
|
||||
public int getGunClipSize() {
|
||||
return gunClipSize;
|
||||
}
|
||||
|
||||
public int getGunBulletsPerRound() {
|
||||
return gunBulletsPerRound;
|
||||
}
|
||||
|
||||
public int getGunCurrentClipBulletCount() {
|
||||
return gunCurrentClipBulletCount;
|
||||
}
|
||||
|
||||
public int getGunClipCount() {
|
||||
return gunClipCount;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "PlayerDetailUpdate{" +
|
||||
"health=" + health +
|
||||
", reloading=" + reloading +
|
||||
", gunMaxClipCount=" + gunMaxClipCount +
|
||||
", gunClipSize=" + gunClipSize +
|
||||
", gunBulletsPerRound=" + gunBulletsPerRound +
|
||||
", gunCurrentClipBulletCount=" + gunCurrentClipBulletCount +
|
||||
", gunClipCount=" + gunClipCount +
|
||||
'}';
|
||||
public int getSelectedToolIndex() {
|
||||
return this.selectedToolIndex;
|
||||
}
|
||||
|
||||
public byte[] toBytes() {
|
||||
ByteBuffer buffer = ByteBuffer.allocate(BYTES);
|
||||
buffer.putFloat(health);
|
||||
buffer.put((byte) (this.reloading ? 1 : 0));
|
||||
buffer.putInt(this.gunMaxClipCount);
|
||||
buffer.putInt(this.gunClipSize);
|
||||
buffer.putInt(this.gunBulletsPerRound);
|
||||
buffer.putInt(this.gunCurrentClipBulletCount);
|
||||
buffer.putInt(this.gunClipCount);
|
||||
int size = Float.BYTES + 2 * Integer.BYTES;
|
||||
for (var td : this.tools) {
|
||||
size += 1 + td.getByteSize();
|
||||
}
|
||||
ByteBuffer buffer = ByteBuffer.allocate(size);
|
||||
buffer.putFloat(this.health);
|
||||
buffer.putInt(this.selectedToolIndex);
|
||||
buffer.putInt(this.tools.size());
|
||||
for (var td : this.tools) {
|
||||
td.write(buffer);
|
||||
}
|
||||
return buffer.array();
|
||||
}
|
||||
|
||||
public static PlayerDetailUpdate fromBytes(byte[] bytes) {
|
||||
ByteBuffer buffer = ByteBuffer.wrap(bytes);
|
||||
return new PlayerDetailUpdate(
|
||||
buffer.getFloat(),
|
||||
buffer.get() == 1,
|
||||
buffer.getInt(),
|
||||
buffer.getInt(),
|
||||
buffer.getInt(),
|
||||
buffer.getInt(),
|
||||
buffer.getInt()
|
||||
);
|
||||
float health = buffer.getFloat();
|
||||
int selectedToolIndex = buffer.getInt();
|
||||
int toolCount = buffer.getInt();
|
||||
List<ToolData> tools = new ArrayList<>(toolCount);
|
||||
for (int i = 0; i < toolCount; i++) {
|
||||
tools.add(ToolData.read(buffer));
|
||||
}
|
||||
return new PlayerDetailUpdate(health, tools, selectedToolIndex);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,38 +2,52 @@ package nl.andrewlalis.aos_core.net.data;
|
|||
|
||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||
import nl.andrewlalis.aos_core.model.Player;
|
||||
import nl.andrewlalis.aos_core.model.tools.Grenade;
|
||||
import nl.andrewlalis.aos_core.model.tools.Gun;
|
||||
import nl.andrewlalis.aos_core.model.tools.Knife;
|
||||
import nl.andrewlalis.aos_core.net.data.tool.GrenadeData;
|
||||
import nl.andrewlalis.aos_core.net.data.tool.GunData;
|
||||
import nl.andrewlalis.aos_core.net.data.tool.KnifeData;
|
||||
import nl.andrewlalis.aos_core.net.data.tool.ToolData;
|
||||
|
||||
import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
/**
|
||||
* The data that's sent to all clients about a player, and contains only the
|
||||
* information needed to render the player on the screen.
|
||||
*/
|
||||
public class PlayerUpdate {
|
||||
public static final int BYTES = Integer.BYTES + 6 * Float.BYTES + 1;
|
||||
|
||||
private final int id;
|
||||
private final Vec2 position;
|
||||
private final Vec2 orientation;
|
||||
private final Vec2 velocity;
|
||||
private final String gunTypeName;
|
||||
private final ToolData selectedTool;
|
||||
|
||||
public PlayerUpdate(Player player) {
|
||||
this.id = player.getId();
|
||||
this.position = player.getPosition();
|
||||
this.orientation = player.getOrientation();
|
||||
this.velocity = player.getVelocity();
|
||||
this.gunTypeName = player.getGun().getType().getName();
|
||||
if (player.getSelectedTool() instanceof Knife knife) {
|
||||
this.selectedTool = new KnifeData(knife);
|
||||
} else if (player.getSelectedTool() instanceof Gun gun) {
|
||||
this.selectedTool = new GunData(gun);
|
||||
} else if (player.getSelectedTool() instanceof Grenade grenade) {
|
||||
this.selectedTool = new GrenadeData(grenade);
|
||||
} else {
|
||||
throw new IllegalArgumentException("Invalid selected tool.");
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerUpdate(int id, Vec2 position, Vec2 orientation, Vec2 velocity, String gunTypeName) {
|
||||
public PlayerUpdate(int id, Vec2 position, Vec2 orientation, Vec2 velocity, ToolData selectedTool) {
|
||||
this.id = id;
|
||||
this.position = position;
|
||||
this.orientation = orientation;
|
||||
this.velocity = velocity;
|
||||
this.gunTypeName = gunTypeName;
|
||||
this.selectedTool = selectedTool;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
|
@ -52,8 +66,8 @@ public class PlayerUpdate {
|
|||
return velocity;
|
||||
}
|
||||
|
||||
public String getGunTypeName() {
|
||||
return gunTypeName;
|
||||
public ToolData getSelectedTool() {
|
||||
return selectedTool;
|
||||
}
|
||||
|
||||
public void write(DataOutputStream out) throws IOException {
|
||||
|
@ -64,8 +78,10 @@ public class PlayerUpdate {
|
|||
out.writeFloat(this.orientation.y());
|
||||
out.writeFloat(this.velocity.x());
|
||||
out.writeFloat(this.velocity.y());
|
||||
out.writeInt(this.gunTypeName.length());
|
||||
out.writeBytes(this.gunTypeName);
|
||||
out.writeInt(1 + this.selectedTool.getByteSize());
|
||||
ByteBuffer buffer = ByteBuffer.allocate(1 + this.selectedTool.getByteSize());
|
||||
this.selectedTool.write(buffer);
|
||||
out.write(buffer.array());
|
||||
}
|
||||
|
||||
public static PlayerUpdate read(DataInputStream in) throws IOException {
|
||||
|
@ -73,8 +89,9 @@ public class PlayerUpdate {
|
|||
Vec2 position = Vec2.read(in);
|
||||
Vec2 orientation = Vec2.read(in);
|
||||
Vec2 velocity = Vec2.read(in);
|
||||
int gunTypeNameLength = in.readInt();
|
||||
String gunTypeName = new String(in.readNBytes(gunTypeNameLength));
|
||||
return new PlayerUpdate(id, position, orientation, velocity, gunTypeName);
|
||||
int toolByteSize = in.readInt();
|
||||
ByteBuffer buffer = ByteBuffer.wrap(in.readNBytes(toolByteSize));
|
||||
ToolData tool = ToolData.read(buffer);
|
||||
return new PlayerUpdate(id, position, orientation, velocity, tool);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -75,12 +75,7 @@ public class WorldUpdate {
|
|||
}
|
||||
|
||||
public byte[] toBytes() throws IOException {
|
||||
int size = 3 * Integer.BYTES + // List size integers.
|
||||
this.playerUpdates.size() * PlayerUpdate.BYTES +
|
||||
this.bulletUpdates.size() * BulletUpdate.BYTES +
|
||||
this.teamUpdates.size() * TeamUpdate.BYTES +
|
||||
this.soundsToPlay.size() * SoundData.BYTES;
|
||||
ByteArrayOutputStream out = new ByteArrayOutputStream(size);
|
||||
ByteArrayOutputStream out = new ByteArrayOutputStream(1024);
|
||||
DataOutputStream dataOut = new DataOutputStream(out);
|
||||
dataOut.writeInt(this.playerUpdates.size());
|
||||
for (var u : this.playerUpdates) {
|
||||
|
|
|
@ -0,0 +1,52 @@
|
|||
package nl.andrewlalis.aos_core.net.data.tool;
|
||||
|
||||
import nl.andrewlalis.aos_core.model.World;
|
||||
import nl.andrewlalis.aos_core.model.tools.Grenade;
|
||||
import nl.andrewlalis.aos_core.model.tools.Tool;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class GrenadeData extends ToolData {
|
||||
private int grenades;
|
||||
private int maxGrenades;
|
||||
|
||||
public GrenadeData() {
|
||||
super((byte) 1);
|
||||
}
|
||||
|
||||
public GrenadeData(Grenade grenade) {
|
||||
this();
|
||||
this.grenades = grenade.getGrenadesRemaining();
|
||||
this.maxGrenades = grenade.getMaxGrenades();
|
||||
}
|
||||
|
||||
public int getGrenades() {
|
||||
return grenades;
|
||||
}
|
||||
|
||||
public int getMaxGrenades() {
|
||||
return maxGrenades;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getByteSize() {
|
||||
return 2 * Integer.BYTES;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void putData(ByteBuffer buffer) {
|
||||
buffer.putInt(this.grenades);
|
||||
buffer.putInt(this.maxGrenades);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void getData(ByteBuffer buffer) {
|
||||
this.grenades = buffer.getInt();
|
||||
this.maxGrenades = buffer.getInt();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Tool toTool(World world) {
|
||||
return new Grenade(this.grenades, this.maxGrenades);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,92 @@
|
|||
package nl.andrewlalis.aos_core.net.data.tool;
|
||||
|
||||
import nl.andrewlalis.aos_core.model.World;
|
||||
import nl.andrewlalis.aos_core.model.tools.Gun;
|
||||
import nl.andrewlalis.aos_core.model.tools.Tool;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class GunData extends ToolData {
|
||||
private byte typeId;
|
||||
private boolean reloading;
|
||||
private int clipCount;
|
||||
private int currentClipBulletCount;
|
||||
private int bulletsPerRound;
|
||||
private int clipSize;
|
||||
private int maxClipCount;
|
||||
|
||||
public GunData() {
|
||||
super((byte) 0);
|
||||
}
|
||||
|
||||
public GunData(Gun gun) {
|
||||
this();
|
||||
this.typeId = gun.getType().id();
|
||||
this.reloading = gun.isReloading();
|
||||
this.clipCount = gun.getClipCount();
|
||||
this.currentClipBulletCount = gun.getCurrentClipBulletCount();
|
||||
this.bulletsPerRound = gun.getType().bulletsPerRound();
|
||||
this.clipSize = gun.getType().clipSize();
|
||||
this.maxClipCount = gun.getType().maxClipCount();
|
||||
}
|
||||
|
||||
public byte getTypeId() {
|
||||
return typeId;
|
||||
}
|
||||
|
||||
public boolean isReloading() {
|
||||
return reloading;
|
||||
}
|
||||
|
||||
public int getClipCount() {
|
||||
return clipCount;
|
||||
}
|
||||
|
||||
public int getCurrentClipBulletCount() {
|
||||
return currentClipBulletCount;
|
||||
}
|
||||
|
||||
public int getBulletsPerRound() {
|
||||
return bulletsPerRound;
|
||||
}
|
||||
|
||||
public int getClipSize() {
|
||||
return clipSize;
|
||||
}
|
||||
|
||||
public int getMaxClipCount() {
|
||||
return maxClipCount;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getByteSize() {
|
||||
return 2 * Byte.BYTES + 5 * Integer.BYTES;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void putData(ByteBuffer buffer) {
|
||||
buffer.put(this.getTypeId());
|
||||
buffer.put((byte) (this.reloading ? 1 : 0));
|
||||
buffer.putInt(this.clipCount);
|
||||
buffer.putInt(this.currentClipBulletCount);
|
||||
buffer.putInt(this.bulletsPerRound);
|
||||
buffer.putInt(this.clipSize);
|
||||
buffer.putInt(this.maxClipCount);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void getData(ByteBuffer buffer) {
|
||||
this.typeId = buffer.get();
|
||||
this.reloading = buffer.get() == 1;
|
||||
this.clipCount = buffer.getInt();
|
||||
this.currentClipBulletCount = buffer.getInt();
|
||||
this.bulletsPerRound = buffer.getInt();
|
||||
this.clipSize = buffer.getInt();
|
||||
this.maxClipCount = buffer.getInt();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Tool toTool(World world) {
|
||||
return new Gun(world.getGunTypeById(this.getTypeId()), this.currentClipBulletCount, this.clipCount, this.reloading);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
package nl.andrewlalis.aos_core.net.data.tool;
|
||||
|
||||
import nl.andrewlalis.aos_core.model.World;
|
||||
import nl.andrewlalis.aos_core.model.tools.Knife;
|
||||
import nl.andrewlalis.aos_core.model.tools.Tool;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class KnifeData extends ToolData {
|
||||
public KnifeData() {
|
||||
super((byte) 2);
|
||||
}
|
||||
|
||||
public KnifeData(Knife knife) {
|
||||
super((byte) 2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getByteSize() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void putData(ByteBuffer buffer) {
|
||||
buffer.put((byte) 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void getData(ByteBuffer buffer) {
|
||||
buffer.get();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Tool toTool(World world) {
|
||||
return new Knife();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
package nl.andrewlalis.aos_core.net.data.tool;
|
||||
|
||||
import nl.andrewlalis.aos_core.model.World;
|
||||
import nl.andrewlalis.aos_core.model.tools.Tool;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public abstract class ToolData {
|
||||
private static final Map<Byte, Class<? extends ToolData>> dataMapping = new HashMap<>();
|
||||
static {
|
||||
dataMapping.put((byte) 0, GunData.class);
|
||||
dataMapping.put((byte) 1, GrenadeData.class);
|
||||
dataMapping.put((byte) 2, KnifeData.class);
|
||||
}
|
||||
|
||||
private final byte toolType;
|
||||
|
||||
public ToolData(byte toolType) {
|
||||
this.toolType = toolType;
|
||||
}
|
||||
|
||||
public void write(ByteBuffer buffer) {
|
||||
buffer.put(this.toolType);
|
||||
this.putData(buffer);
|
||||
}
|
||||
|
||||
public static ToolData read(ByteBuffer buffer) {
|
||||
byte type = buffer.get();
|
||||
var dataClass = dataMapping.get(type);
|
||||
if (dataClass == null) {
|
||||
System.err.println("Invalid tool data type byte.");
|
||||
return null;
|
||||
}
|
||||
try {
|
||||
var data = dataClass.getConstructor().newInstance();
|
||||
data.getData(buffer);
|
||||
return data;
|
||||
} catch (ReflectiveOperationException e) {
|
||||
e.printStackTrace();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract int getByteSize();
|
||||
|
||||
/**
|
||||
* Writes data for this tool data object into the given buffer.
|
||||
* @param buffer The byte buffer to write data into.
|
||||
*/
|
||||
protected abstract void putData(ByteBuffer buffer);
|
||||
|
||||
/**
|
||||
* Reads data for this tool data object from the given buffer.
|
||||
* @param buffer The byte buffer to read data from.
|
||||
*/
|
||||
protected abstract void getData(ByteBuffer buffer);
|
||||
|
||||
/**
|
||||
* Converts this data back into a Tool instance.
|
||||
* @param world The world in which the tool is being used.
|
||||
* @return The tool that this data represents.
|
||||
*/
|
||||
public abstract Tool toTool(World world);
|
||||
}
|
|
@ -0,0 +1,8 @@
|
|||
# Networking Protocol
|
||||
In order to make Ace of Shades as performant as possible, the application makes use of a custom, rather low-level system of communication between the server and client. This document explains how this protocol works.
|
||||
|
||||
## Tick Updates
|
||||
Every time the server computes one game tick, it sends a packet to each client. This packet includes the following information:
|
||||
|
||||
- Updated position, velocity, and orientation data for all physics objects.
|
||||
-
|
2
pom.xml
2
pom.xml
|
@ -7,7 +7,7 @@
|
|||
<groupId>nl.andrewlalis</groupId>
|
||||
<artifactId>ace-of-shades</artifactId>
|
||||
<packaging>pom</packaging>
|
||||
<version>0.5.0</version>
|
||||
<version>0.6.0</version>
|
||||
<modules>
|
||||
<module>server</module>
|
||||
<module>client</module>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<parent>
|
||||
<artifactId>ace-of-shades</artifactId>
|
||||
<groupId>nl.andrewlalis</groupId>
|
||||
<version>0.5.0</version>
|
||||
<version>0.6.0</version>
|
||||
</parent>
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<parent>
|
||||
<artifactId>ace-of-shades</artifactId>
|
||||
<groupId>nl.andrewlalis</groupId>
|
||||
<version>0.5.0</version>
|
||||
<version>0.6.0</version>
|
||||
</parent>
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
|
||||
|
|
|
@ -1,7 +1,12 @@
|
|||
package nl.andrewlalis.aos_server;
|
||||
|
||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||
import nl.andrewlalis.aos_core.model.*;
|
||||
import nl.andrewlalis.aos_core.model.Barricade;
|
||||
import nl.andrewlalis.aos_core.model.Player;
|
||||
import nl.andrewlalis.aos_core.model.Team;
|
||||
import nl.andrewlalis.aos_core.model.World;
|
||||
import nl.andrewlalis.aos_core.model.tools.Grenade;
|
||||
import nl.andrewlalis.aos_core.model.tools.Gun;
|
||||
import nl.andrewlalis.aos_core.model.tools.GunCategory;
|
||||
import nl.andrewlalis.aos_core.model.tools.GunType;
|
||||
import nl.andrewlalis.aos_core.net.Message;
|
||||
|
@ -9,6 +14,7 @@ import nl.andrewlalis.aos_core.net.PlayerUpdateMessage;
|
|||
import nl.andrewlalis.aos_core.net.Type;
|
||||
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
||||
import nl.andrewlalis.aos_core.net.data.DataTypes;
|
||||
import nl.andrewlalis.aos_core.model.PlayerControlState;
|
||||
import nl.andrewlalis.aos_core.net.data.PlayerDetailUpdate;
|
||||
import nl.andrewlalis.aos_core.net.data.WorldUpdate;
|
||||
import nl.andrewlalis.aos_core.util.ByteUtils;
|
||||
|
@ -59,8 +65,10 @@ public class Server {
|
|||
}
|
||||
|
||||
private void initWorld() {
|
||||
byte gunTypeId = 0;
|
||||
for (var gs : this.settings.getGunSettings()) {
|
||||
this.world.getGunTypes().put(gs.getName(), new GunType(
|
||||
gunTypeId++,
|
||||
gs.getName(),
|
||||
GunCategory.valueOf(gs.getCategory().toUpperCase()),
|
||||
gs.getColor(),
|
||||
|
@ -136,7 +144,9 @@ public class Server {
|
|||
team = t;
|
||||
}
|
||||
}
|
||||
Player p = new Player(id, name, team, this.world.getGunTypes().get(this.settings.getPlayerSettings().getDefaultGun()), settings.getPlayerSettings().getMaxHealth());
|
||||
Player p = new Player(id, name, team, settings.getPlayerSettings().getMaxHealth());
|
||||
p.getTools().add(new Gun(this.world.getGunTypes().get(this.settings.getPlayerSettings().getDefaultGun())));
|
||||
p.getTools().add(new Grenade(3, 3));
|
||||
this.world.getPlayers().put(p.getId(), p);
|
||||
String message = p.getName() + " connected.";
|
||||
this.broadcastMessage(new SystemChatMessage(SystemChatMessage.Level.INFO, message));
|
||||
|
@ -204,7 +214,6 @@ public class Server {
|
|||
for (Team t : this.world.getTeams().values()) {
|
||||
t.resetScore();
|
||||
for (Player p : t.getPlayers()) {
|
||||
p.resetStats();
|
||||
p.respawn(settings.getPlayerSettings().getMaxHealth());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ package nl.andrewlalis.aos_server;
|
|||
|
||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||
import nl.andrewlalis.aos_core.model.*;
|
||||
import nl.andrewlalis.aos_core.model.tools.Gun;
|
||||
import nl.andrewlalis.aos_core.model.tools.GunCategory;
|
||||
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
||||
import nl.andrewlalis.aos_core.net.data.SoundData;
|
||||
|
@ -71,7 +72,7 @@ public class WorldUpdater extends Thread {
|
|||
private void updatePlayers(float t) {
|
||||
for (Player p : this.world.getPlayers().values()) {
|
||||
this.updatePlayerMovement(p, t);
|
||||
this.updatePlayerShooting(p);
|
||||
this.updatePlayerInteraction(p);
|
||||
p.setHealth(Math.min(p.getHealth() + server.getSettings().getPlayerSettings().getHealthRegenRate() * t, server.getSettings().getPlayerSettings().getMaxHealth()));
|
||||
this.worldUpdate.addPlayer(p);
|
||||
}
|
||||
|
@ -183,31 +184,38 @@ public class WorldUpdater extends Thread {
|
|||
}
|
||||
}
|
||||
|
||||
private void updatePlayerShooting(Player p) {
|
||||
if (p.canUseWeapon()) {
|
||||
for (int i = 0; i < p.getGun().getType().getBulletsPerRound(); i++) {
|
||||
Bullet b = new Bullet(p, server.getSettings().getPlayerSettings().getSneakAccuracyModifier(), server.getSettings().getPlayerSettings().getSprintAccuracyModifier());
|
||||
this.world.getBullets().add(b);
|
||||
this.worldUpdate.addBullet(b);
|
||||
}
|
||||
SoundType soundType = SoundType.SHOT_SMG;
|
||||
if (p.getGun().getType().getCategory() == GunCategory.RIFLE) {
|
||||
soundType = SoundType.SHOT_RIFLE;
|
||||
} else if (p.getGun().getType().getCategory() == GunCategory.SHOTGUN) {
|
||||
soundType = SoundType.SHOT_SHOTGUN;
|
||||
} else if (p.getGun().getType().getCategory() == GunCategory.MACHINE) {
|
||||
soundType = ThreadLocalRandom.current().nextFloat() < 0.8f ? SoundType.SHOT_MACHINE_GUN_1 : SoundType.SHOT_MACHINE_GUN_2;
|
||||
}
|
||||
this.worldUpdate.addSound(new SoundData(p.getPosition(), 1.0f, soundType));
|
||||
p.useWeapon();
|
||||
p.setVelocity(p.getVelocity().add(p.getOrientation().mul(-1 * p.getGun().getType().getRecoil())));
|
||||
private void updatePlayerInteraction(Player p) {
|
||||
if ((p.getState().isSelectingNextTool() ^ p.getState().isSelectingPreviousTool()) && p.canChangeSelectedTool()) {
|
||||
if (p.getState().isSelectingNextTool()) p.selectNextTool();
|
||||
if (p.getState().isSelectingPreviousTool()) p.selectPreviousTool();
|
||||
return; // Don't immediately do any action with the newly-selected tool.
|
||||
}
|
||||
if (p.getState().isReloading() && !p.isReloading() && p.getGun().canReload()) {
|
||||
p.startReloading();
|
||||
}
|
||||
if (p.isReloading() && p.isReloadingComplete()) {
|
||||
p.finishReloading();
|
||||
this.worldUpdate.addSound(new SoundData(p.getPosition(), 1.0f, SoundType.RELOAD));
|
||||
if (p.getSelectedTool() instanceof Gun gun) {
|
||||
if (p.canUseGun()) {
|
||||
for (int i = 0; i < gun.getType().bulletsPerRound(); i++) {
|
||||
Bullet b = new Bullet(p, gun, server.getSettings().getPlayerSettings().getSneakAccuracyModifier(), server.getSettings().getPlayerSettings().getSprintAccuracyModifier());
|
||||
this.world.getBullets().add(b);
|
||||
this.worldUpdate.addBullet(b);
|
||||
}
|
||||
SoundType soundType = SoundType.SHOT_SMG;
|
||||
if (gun.getType().category() == GunCategory.RIFLE) {
|
||||
soundType = SoundType.SHOT_RIFLE;
|
||||
} else if (gun.getType().category() == GunCategory.SHOTGUN) {
|
||||
soundType = SoundType.SHOT_SHOTGUN;
|
||||
} else if (gun.getType().category() == GunCategory.MACHINE) {
|
||||
soundType = ThreadLocalRandom.current().nextFloat() < 0.8f ? SoundType.SHOT_MACHINE_GUN_1 : SoundType.SHOT_MACHINE_GUN_2;
|
||||
}
|
||||
this.worldUpdate.addSound(new SoundData(p.getPosition(), 1.0f, soundType));
|
||||
gun.use();
|
||||
p.setVelocity(p.getVelocity().add(p.getOrientation().mul(-1 * gun.getType().recoil())));
|
||||
}
|
||||
if (p.getState().isReloading() && !gun.isReloading() && gun.canReload()) {
|
||||
gun.startReloading();
|
||||
}
|
||||
if (gun.isReloading() && gun.isReloadingComplete()) {
|
||||
gun.reload();
|
||||
this.worldUpdate.addSound(new SoundData(p.getPosition(), 1.0f, SoundType.RELOAD));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -255,18 +263,16 @@ public class WorldUpdater extends Thread {
|
|||
if (dist < Player.RADIUS && (p.getTeam() == null || p.getTeam().getSpawnPoint().dist(p.getPosition()) > Team.SPAWN_RADIUS)) {
|
||||
|
||||
// Player was shot!
|
||||
float damage = (float) (((Player.RADIUS - dist) / Player.RADIUS) * b.getGun().getType().getBaseDamage());
|
||||
float damage = (float) (((Player.RADIUS - dist) / Player.RADIUS) * b.getGun().getType().baseDamage());
|
||||
p.takeDamage(damage);
|
||||
if (p.getHealth() == 0.0f) {
|
||||
Player shooter = this.world.getPlayers().get(b.getPlayerId());
|
||||
this.server.broadcastMessage(new SystemChatMessage(SystemChatMessage.Level.SEVERE, p.getName() + " was shot by " + shooter.getName() + "."));
|
||||
this.worldUpdate.addSound(new SoundData(p.getPosition(), 1.0f, SoundType.DEATH));
|
||||
shooter.incrementKillCount();
|
||||
if (shooter.getTeam() != null) {
|
||||
shooter.getTeam().incrementScore();
|
||||
this.worldUpdate.addTeam(shooter.getTeam());
|
||||
}
|
||||
p.incrementDeathCount();
|
||||
p.respawn(server.getSettings().getPlayerSettings().getMaxHealth());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,13 +19,13 @@ public class GunsCommand implements Command, ChatCommand {
|
|||
@Override
|
||||
public void execute(String[] args) {
|
||||
for (var gunType : this.server.getWorld().getGunTypes().values()) {
|
||||
System.out.println(gunType.getName());
|
||||
System.out.println(gunType.name());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(ClientHandler handler, Player player, String[] args) {
|
||||
String msg = handler.getServer().getWorld().getGunTypes().values().stream().map(GunType::getName).collect(Collectors.joining(", "));
|
||||
String msg = handler.getServer().getWorld().getGunTypes().values().stream().map(GunType::name).collect(Collectors.joining(", "));
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, msg));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
package nl.andrewlalis.aos_server.command;
|
||||
|
||||
import nl.andrewlalis.aos_core.model.Player;
|
||||
import nl.andrewlalis.aos_server.Server;
|
||||
|
||||
import java.util.stream.Collectors;
|
||||
|
@ -21,13 +20,12 @@ public class ListPlayersCommand implements Command {
|
|||
String message = this.server.getWorld().getPlayers().values().stream()
|
||||
.sorted()
|
||||
.map(player -> String.format(
|
||||
"%d | %s Team: %s, Health: %.1f / %.1f, Gun: %s",
|
||||
"%d | %s Team: %s, Health: %.1f / %.1f",
|
||||
player.getId(),
|
||||
player.getName(),
|
||||
player.getTeam() == null ? "none" : player.getTeam().getName(),
|
||||
player.getHealth(),
|
||||
this.server.getSettings().getPlayerSettings().getMaxHealth(),
|
||||
player.getGun().getType().getName()
|
||||
this.server.getSettings().getPlayerSettings().getMaxHealth()
|
||||
))
|
||||
.collect(Collectors.joining("\n"));
|
||||
System.out.println(message);
|
||||
|
|
|
@ -6,8 +6,6 @@ import nl.andrewlalis.aos_core.model.tools.GunType;
|
|||
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
||||
import nl.andrewlalis.aos_server.ClientHandler;
|
||||
|
||||
import java.util.Locale;
|
||||
|
||||
public class GunCommand implements ChatCommand {
|
||||
@Override
|
||||
public void execute(ClientHandler handler, Player player, String[] args) {
|
||||
|
@ -18,7 +16,7 @@ public class GunCommand implements ChatCommand {
|
|||
String gunName = String.join(" ", args);
|
||||
GunType gunType = null;
|
||||
for (GunType type : handler.getServer().getWorld().getGunTypes().values()) {
|
||||
if (type.getName().equalsIgnoreCase(gunName)) {
|
||||
if (type.name().equalsIgnoreCase(gunName)) {
|
||||
gunType = type;
|
||||
break;
|
||||
}
|
||||
|
@ -27,7 +25,16 @@ public class GunCommand implements ChatCommand {
|
|||
handler.send(new SystemChatMessage(SystemChatMessage.Level.WARNING, "Unknown gun name. Use /guns to see available guns."));
|
||||
return;
|
||||
}
|
||||
player.setGun(new Gun(gunType));
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, "Changed gun to " + player.getGun().getType().getName() + "."));
|
||||
boolean gunSet = false;
|
||||
for (int i = 0; i < player.getTools().size(); i++) {
|
||||
if (player.getTools().get(i) instanceof Gun) {
|
||||
player.getTools().set(i, new Gun(gunType));
|
||||
gunSet = true;
|
||||
}
|
||||
}
|
||||
if (!gunSet) {
|
||||
player.getTools().add(new Gun(gunType));
|
||||
}
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, "Changed gun to " + gunType.name() + "."));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,8 @@ import nl.andrewlalis.aos_server.ClientHandler;
|
|||
public class KillDeathRatioCommand implements ChatCommand {
|
||||
@Override
|
||||
public void execute(ClientHandler handler, Player player, String[] args) {
|
||||
float ratio = player.getKillCount() / ((float) player.getDeathCount());
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, String.format("Your Kill/Death ratio is %.2f.", ratio)));
|
||||
// float ratio = player.getKillCount() / ((float) player.getDeathCount());
|
||||
// handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, String.format("Your Kill/Death ratio is %.2f.", ratio)));
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.WARNING, "K/D command not yet implemented."));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
package nl.andrewlalis.aos_server.model;
|
||||
|
||||
public class PlayerStatistics {
|
||||
private transient int killCount;
|
||||
private transient int deathCount;
|
||||
private transient int shotCount;
|
||||
private transient int resupplyCount;
|
||||
private transient int killStreak;
|
||||
}
|
|
@ -52,9 +52,9 @@ player-settings:
|
|||
max-health: 100
|
||||
# How quickly players regenerate health, in points per second. Set to 0 to disable regeneration.
|
||||
health-regen-rate: 1.0
|
||||
# How much sneaking affects gun accuracy. Values less than 0 increase accuracy, and greater than 0 decrease accuracy.
|
||||
# How much sneaking affects gun inaccuracy. Values less than 0 increase inaccuracy, and greater than 0 decrease inaccuracy.
|
||||
sneak-accuracy-modifier: 0.5
|
||||
# How much sprinting affects gun accuracy. Values less than 0 increase accuracy, and greater than 0 decrease accuracy.
|
||||
# How much sprinting affects gun inaccuracy. Values less than 0 increase inaccuracy, and greater than 0 decrease inaccuracy.
|
||||
sprint-accuracy-modifier: 1.5
|
||||
# Should be the name of one of the guns defined in "gun-settings".
|
||||
default-gun: M1 Garand
|
||||
|
@ -78,7 +78,7 @@ gun-settings:
|
|||
max-clip-count: 4 # The maximum number of clips which a player can hold for this gun.
|
||||
clip-size: 30 # The number of rounds in each clip.
|
||||
bullets-per-round: 1 # The number of bullets spawned for each round fired.
|
||||
accuracy: 0.10 # The accuracy of the gun, or rather deviation. Increase this to decrease accuracy.
|
||||
inaccuracy: 0.10 # The inaccuracy of the gun, or rather deviation. Increase this to decrease inaccuracy.
|
||||
shot-cooldown-time: 0.05 # How many seconds to wait after shooting before you can shoot again.
|
||||
reload-time: 1.2 # How many seconds to wait while reloading.
|
||||
bullet-speed: 90 # How fast the bullets from this gun fly, in meters per second.
|
||||
|
@ -91,7 +91,7 @@ gun-settings:
|
|||
max-clip-count: 5
|
||||
clip-size: 16
|
||||
bullets-per-round: 1
|
||||
accuracy: 0.20
|
||||
inaccuracy: 0.20
|
||||
shot-cooldown-time: 0.25
|
||||
reload-time: 1.0
|
||||
bullet-speed: 40
|
||||
|
@ -104,7 +104,7 @@ gun-settings:
|
|||
max-clip-count: 3
|
||||
clip-size: 500
|
||||
bullets-per-round: 1
|
||||
accuracy: 0.10
|
||||
inaccuracy: 0.10
|
||||
shot-cooldown-time: 0.04
|
||||
reload-time: 3
|
||||
bullet-speed: 60
|
||||
|
@ -117,7 +117,7 @@ gun-settings:
|
|||
max-clip-count: 3
|
||||
clip-size: 100
|
||||
bullets-per-round: 1
|
||||
accuracy: 0.08
|
||||
inaccuracy: 0.08
|
||||
shot-cooldown-time: 0.03
|
||||
reload-time: 3.5
|
||||
bullet-speed: 80
|
||||
|
@ -130,7 +130,7 @@ gun-settings:
|
|||
max-clip-count: 10
|
||||
clip-size: 8
|
||||
bullets-per-round: 1
|
||||
accuracy: 0.02
|
||||
inaccuracy: 0.02
|
||||
shot-cooldown-time: 0.75
|
||||
reload-time: 0.75
|
||||
bullet-speed: 150
|
||||
|
@ -143,7 +143,7 @@ gun-settings:
|
|||
max-clip-count: 8
|
||||
clip-size: 6
|
||||
bullets-per-round: 5
|
||||
accuracy: 0.15
|
||||
inaccuracy: 0.15
|
||||
shot-cooldown-time: 0.5
|
||||
reload-time: 2.0
|
||||
bullet-speed: 75
|
||||
|
|
Loading…
Reference in New Issue