AceOfShades/network.md

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Networking Protocol

In order to make Ace of Shades as performant as possible, the application makes use of a custom, rather low-level system of communication between the server and client. This document explains how this protocol works.

Tick Updates

Every time the server computes one game tick, it sends a packet to each client. This packet includes the following information:

  • Updated position, velocity, and orientation data for all physics objects.