Merge pull request #27 from sollecitom/patch-1
Allow UlidFactory.java to accept a LongSupplier as a time source
This commit is contained in:
commit
9f84f74257
|
@ -49,356 +49,401 @@ import java.util.function.LongSupplier;
|
||||||
*/
|
*/
|
||||||
public final class UlidFactory {
|
public final class UlidFactory {
|
||||||
|
|
||||||
private final Clock clock; // for tests
|
private final LongSupplier timeMillisNow; // for tests
|
||||||
private final LongFunction<Ulid> ulidFunction;
|
private final LongFunction<Ulid> ulidFunction;
|
||||||
|
|
||||||
// ******************************
|
// ******************************
|
||||||
// Constructors
|
// Constructors
|
||||||
// ******************************
|
// ******************************
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default constructor.
|
* Default constructor.
|
||||||
*/
|
*/
|
||||||
public UlidFactory() {
|
public UlidFactory() {
|
||||||
this(new UlidFunction(IRandom.newInstance()));
|
this(new UlidFunction(IRandom.newInstance()));
|
||||||
}
|
}
|
||||||
|
|
||||||
private UlidFactory(LongFunction<Ulid> ulidFunction) {
|
private UlidFactory(LongFunction<Ulid> ulidFunction) {
|
||||||
this(ulidFunction, null);
|
this(ulidFunction, (LongSupplier) null);
|
||||||
}
|
}
|
||||||
|
|
||||||
private UlidFactory(LongFunction<Ulid> ulidFunction, Clock clock) {
|
private UlidFactory(LongFunction<Ulid> ulidFunction, Clock clock) {
|
||||||
this.ulidFunction = ulidFunction;
|
this(ulidFunction, clock != null ? clock::millis : null);
|
||||||
this.clock = clock != null ? clock : Clock.systemUTC();
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
private UlidFactory(LongFunction<Ulid> ulidFunction, LongSupplier timeMillisNow) {
|
||||||
* Returns a new factory.
|
this.ulidFunction = ulidFunction;
|
||||||
* <p>
|
this.timeMillisNow = timeMillisNow != null ? timeMillisNow : Clock.systemUTC()::millis;
|
||||||
* It is equivalent to {@code new UlidFactory()}.
|
}
|
||||||
*
|
|
||||||
* @return {@link UlidFactory}
|
|
||||||
*/
|
|
||||||
public static UlidFactory newInstance() {
|
|
||||||
return new UlidFactory(new UlidFunction(IRandom.newInstance()));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a new factory.
|
* Returns a new factory.
|
||||||
*
|
* <p>
|
||||||
* @param random a {@link Random} generator
|
* It is equivalent to {@code new UlidFactory()}.
|
||||||
* @return {@link UlidFactory}
|
*
|
||||||
*/
|
* @return {@link UlidFactory}
|
||||||
public static UlidFactory newInstance(Random random) {
|
*/
|
||||||
return new UlidFactory(new UlidFunction(IRandom.newInstance(random)));
|
public static UlidFactory newInstance() {
|
||||||
}
|
return new UlidFactory(new UlidFunction(IRandom.newInstance()));
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a new factory.
|
* Returns a new factory.
|
||||||
* <p>
|
*
|
||||||
* The given random function must return a long value.
|
* @param random a {@link Random} generator
|
||||||
*
|
* @return {@link UlidFactory}
|
||||||
* @param randomFunction a random function that returns a long value
|
*/
|
||||||
* @return {@link UlidFactory}
|
public static UlidFactory newInstance(Random random) {
|
||||||
*/
|
return new UlidFactory(new UlidFunction(IRandom.newInstance(random)));
|
||||||
public static UlidFactory newInstance(LongSupplier randomFunction) {
|
}
|
||||||
return new UlidFactory(new UlidFunction(IRandom.newInstance(randomFunction)));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a new factory.
|
* Returns a new factory.
|
||||||
* <p>
|
* <p>
|
||||||
* The given random function must return a byte array.
|
* The given random function must return a long value.
|
||||||
*
|
*
|
||||||
* @param randomFunction a random function that returns a byte array
|
* @param randomFunction a random function that returns a long value
|
||||||
* @return {@link UlidFactory}
|
* @return {@link UlidFactory}
|
||||||
*/
|
*/
|
||||||
public static UlidFactory newInstance(IntFunction<byte[]> randomFunction) {
|
public static UlidFactory newInstance(LongSupplier randomFunction) {
|
||||||
return new UlidFactory(new UlidFunction(IRandom.newInstance(randomFunction)));
|
return new UlidFactory(new UlidFunction(IRandom.newInstance(randomFunction)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a new monotonic factory.
|
* Returns a new factory.
|
||||||
*
|
* <p>
|
||||||
* @return {@link UlidFactory}
|
* The given random function must return a byte array.
|
||||||
*/
|
*
|
||||||
public static UlidFactory newMonotonicInstance() {
|
* @param randomFunction a random function that returns a byte array
|
||||||
return new UlidFactory(new MonotonicFunction(IRandom.newInstance()));
|
* @return {@link UlidFactory}
|
||||||
}
|
*/
|
||||||
|
public static UlidFactory newInstance(IntFunction<byte[]> randomFunction) {
|
||||||
|
return new UlidFactory(new UlidFunction(IRandom.newInstance(randomFunction)));
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a new monotonic factory.
|
* Returns a new monotonic factory.
|
||||||
*
|
*
|
||||||
* @param random a {@link Random} generator
|
* @return {@link UlidFactory}
|
||||||
* @return {@link UlidFactory}
|
*/
|
||||||
*/
|
public static UlidFactory newMonotonicInstance() {
|
||||||
public static UlidFactory newMonotonicInstance(Random random) {
|
return new UlidFactory(new MonotonicFunction(IRandom.newInstance()));
|
||||||
return new UlidFactory(new MonotonicFunction(IRandom.newInstance(random)));
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a new monotonic factory.
|
* Returns a new monotonic factory.
|
||||||
* <p>
|
*
|
||||||
* The given random function must return a long value.
|
* @param random a {@link Random} generator
|
||||||
*
|
* @return {@link UlidFactory}
|
||||||
* @param randomFunction a random function that returns a long value
|
*/
|
||||||
* @return {@link UlidFactory}
|
public static UlidFactory newMonotonicInstance(Random random) {
|
||||||
*/
|
return new UlidFactory(new MonotonicFunction(IRandom.newInstance(random)));
|
||||||
public static UlidFactory newMonotonicInstance(LongSupplier randomFunction) {
|
}
|
||||||
return new UlidFactory(new MonotonicFunction(IRandom.newInstance(randomFunction)));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a new monotonic factory.
|
* Returns a new monotonic factory.
|
||||||
* <p>
|
*
|
||||||
* The given random function must return a byte array.
|
* @param random a {@link Random} generator
|
||||||
*
|
* @param timeMillisNow a function that returns the current time as milliseconds from epoch
|
||||||
* @param randomFunction a random function that returns a byte array
|
* @return {@link UlidFactory}
|
||||||
* @return {@link UlidFactory}
|
*/
|
||||||
*/
|
public static UlidFactory newMonotonicInstance(Random random, LongSupplier timeMillisNow) {
|
||||||
public static UlidFactory newMonotonicInstance(IntFunction<byte[]> randomFunction) {
|
return new UlidFactory(new MonotonicFunction(IRandom.newInstance(random), timeMillisNow), timeMillisNow);
|
||||||
return new UlidFactory(new MonotonicFunction(IRandom.newInstance(randomFunction)));
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a new monotonic factory.
|
* Returns a new monotonic factory.
|
||||||
* <p>
|
* <p>
|
||||||
* The given random function must return a long value.
|
* The given random function must return a long value.
|
||||||
*
|
*
|
||||||
* @param randomFunction a random function that returns a long value
|
* @param randomFunction a random function that returns a long value
|
||||||
* @param clock a custom clock instance for tests
|
* @return {@link UlidFactory}
|
||||||
* @return {@link UlidFactory}
|
*/
|
||||||
*/
|
public static UlidFactory newMonotonicInstance(LongSupplier randomFunction) {
|
||||||
static UlidFactory newMonotonicInstance(LongSupplier randomFunction, Clock clock) {
|
return new UlidFactory(new MonotonicFunction(IRandom.newInstance(randomFunction)));
|
||||||
return new UlidFactory(new MonotonicFunction(IRandom.newInstance(randomFunction), clock), clock);
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a new monotonic factory.
|
* Returns a new monotonic factory.
|
||||||
* <p>
|
* <p>
|
||||||
* The given random function must return a byte array.
|
* The given random function must return a byte array.
|
||||||
*
|
*
|
||||||
* @param randomFunction a random function that returns a byte array
|
* @param randomFunction a random function that returns a byte array
|
||||||
* @param clock a custom clock instance for tests
|
* @return {@link UlidFactory}
|
||||||
* @return {@link UlidFactory}
|
*/
|
||||||
*/
|
public static UlidFactory newMonotonicInstance(IntFunction<byte[]> randomFunction) {
|
||||||
static UlidFactory newMonotonicInstance(IntFunction<byte[]> randomFunction, Clock clock) {
|
return new UlidFactory(new MonotonicFunction(IRandom.newInstance(randomFunction)));
|
||||||
return new UlidFactory(new MonotonicFunction(IRandom.newInstance(randomFunction), clock), clock);
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// ******************************
|
/**
|
||||||
// Public methods
|
* Returns a new monotonic factory.
|
||||||
// ******************************
|
* <p>
|
||||||
|
* The given random function must return a long value.
|
||||||
|
*
|
||||||
|
* @param randomFunction a random function that returns a long value
|
||||||
|
* @param timeMillisNow a function that returns the current time as milliseconds from epoch
|
||||||
|
* @return {@link UlidFactory}
|
||||||
|
*/
|
||||||
|
public static UlidFactory newMonotonicInstance(LongSupplier randomFunction, LongSupplier timeMillisNow) {
|
||||||
|
return new UlidFactory(new MonotonicFunction(IRandom.newInstance(randomFunction), timeMillisNow), timeMillisNow);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a UUID.
|
* Returns a new monotonic factory.
|
||||||
*
|
* <p>
|
||||||
* @return a ULID
|
* The given random function must return a long value.
|
||||||
*/
|
*
|
||||||
public synchronized Ulid create() {
|
* @param randomFunction a random function that returns a long value
|
||||||
return this.ulidFunction.apply(clock.millis());
|
* @param clock a custom clock instance for tests
|
||||||
}
|
* @return {@link UlidFactory}
|
||||||
|
*/
|
||||||
|
static UlidFactory newMonotonicInstance(LongSupplier randomFunction, Clock clock) {
|
||||||
|
return UlidFactory.newMonotonicInstance(randomFunction, clock::millis);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a UUID with a specific time.
|
* Returns a new monotonic factory.
|
||||||
*
|
* <p>
|
||||||
* @param time a number of milliseconds since 1970-01-01 (Unix epoch).
|
* The given random function must return a byte array.
|
||||||
* @return a ULID
|
*
|
||||||
*/
|
* @param randomFunction a random function that returns a byte array
|
||||||
public synchronized Ulid create(final long time) {
|
* @param timeMillisNow a function that returns the current time as milliseconds from epoch
|
||||||
return this.ulidFunction.apply(time);
|
* @return {@link UlidFactory}
|
||||||
}
|
*/
|
||||||
|
public static UlidFactory newMonotonicInstance(IntFunction<byte[]> randomFunction, LongSupplier timeMillisNow) {
|
||||||
|
return new UlidFactory(new MonotonicFunction(IRandom.newInstance(randomFunction), timeMillisNow), timeMillisNow);
|
||||||
|
}
|
||||||
|
|
||||||
// ******************************
|
/**
|
||||||
// Package-private inner classes
|
* Returns a new monotonic factory.
|
||||||
// ******************************
|
* <p>
|
||||||
|
* The given random function must return a byte array.
|
||||||
|
*
|
||||||
|
* @param randomFunction a random function that returns a byte array
|
||||||
|
* @param clock a custom clock instance for tests
|
||||||
|
* @return {@link UlidFactory}
|
||||||
|
*/
|
||||||
|
static UlidFactory newMonotonicInstance(IntFunction<byte[]> randomFunction, Clock clock) {
|
||||||
|
return UlidFactory.newMonotonicInstance(randomFunction, clock::millis);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
// ******************************
|
||||||
* Function that creates ULIDs.
|
// Public methods
|
||||||
*/
|
// ******************************
|
||||||
static final class UlidFunction implements LongFunction<Ulid> {
|
|
||||||
|
|
||||||
private final IRandom random;
|
/**
|
||||||
|
* Returns a UUID.
|
||||||
|
*
|
||||||
|
* @return a ULID
|
||||||
|
*/
|
||||||
|
public synchronized Ulid create() {
|
||||||
|
return this.ulidFunction.apply(timeMillisNow.getAsLong());
|
||||||
|
}
|
||||||
|
|
||||||
public UlidFunction(IRandom random) {
|
/**
|
||||||
this.random = random;
|
* Returns a UUID with a specific time.
|
||||||
}
|
*
|
||||||
|
* @param time a number of milliseconds since 1970-01-01 (Unix epoch).
|
||||||
|
* @return a ULID
|
||||||
|
*/
|
||||||
|
public synchronized Ulid create(final long time) {
|
||||||
|
return this.ulidFunction.apply(time);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
// ******************************
|
||||||
public Ulid apply(final long time) {
|
// Package-private inner classes
|
||||||
if (this.random instanceof ByteRandom) {
|
// ******************************
|
||||||
return new Ulid(time, this.random.nextBytes(Ulid.RANDOM_BYTES));
|
|
||||||
} else {
|
|
||||||
final long msb = (time << 16) | (this.random.nextLong() & 0xffffL);
|
|
||||||
final long lsb = this.random.nextLong();
|
|
||||||
return new Ulid(msb, lsb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function that creates Monotonic ULIDs.
|
* Function that creates ULIDs.
|
||||||
*/
|
*/
|
||||||
static final class MonotonicFunction implements LongFunction<Ulid> {
|
static final class UlidFunction implements LongFunction<Ulid> {
|
||||||
|
|
||||||
private Ulid lastUlid;
|
private final IRandom random;
|
||||||
|
|
||||||
private final IRandom random;
|
public UlidFunction(IRandom random) {
|
||||||
|
this.random = random;
|
||||||
|
}
|
||||||
|
|
||||||
// Used to preserve monotonicity when the system clock is
|
@Override
|
||||||
// adjusted by NTP after a small clock drift or when the
|
public Ulid apply(final long time) {
|
||||||
// system clock jumps back by 1 second due to leap second.
|
if (this.random instanceof ByteRandom) {
|
||||||
protected static final int CLOCK_DRIFT_TOLERANCE = 10_000;
|
return new Ulid(time, this.random.nextBytes(Ulid.RANDOM_BYTES));
|
||||||
|
} else {
|
||||||
|
final long msb = (time << 16) | (this.random.nextLong() & 0xffffL);
|
||||||
|
final long lsb = this.random.nextLong();
|
||||||
|
return new Ulid(msb, lsb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public MonotonicFunction(IRandom random) {
|
/**
|
||||||
this(random, Clock.systemUTC());
|
* Function that creates Monotonic ULIDs.
|
||||||
}
|
*/
|
||||||
|
static final class MonotonicFunction implements LongFunction<Ulid> {
|
||||||
|
|
||||||
public MonotonicFunction(IRandom random, Clock clock) {
|
private Ulid lastUlid;
|
||||||
this.random = random;
|
|
||||||
// initialize internal state
|
|
||||||
this.lastUlid = new Ulid(clock.millis(), this.random.nextBytes(Ulid.RANDOM_BYTES));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
private final IRandom random;
|
||||||
public synchronized Ulid apply(final long time) {
|
|
||||||
|
|
||||||
final long lastTime = lastUlid.getTime();
|
// Used to preserve monotonicity when the system clock is
|
||||||
|
// adjusted by NTP after a small clock drift or when the
|
||||||
|
// system clock jumps back by 1 second due to leap second.
|
||||||
|
protected static final int CLOCK_DRIFT_TOLERANCE = 10_000;
|
||||||
|
|
||||||
// Check if the current time is the same as the previous time or has moved
|
public MonotonicFunction(IRandom random) {
|
||||||
// backwards after a small system clock adjustment or after a leap second.
|
this(random, Clock.systemUTC());
|
||||||
// Drift tolerance = (previous_time - 10s) < current_time <= previous_time
|
}
|
||||||
if ((time > lastTime - CLOCK_DRIFT_TOLERANCE) && (time <= lastTime)) {
|
|
||||||
this.lastUlid = this.lastUlid.increment();
|
|
||||||
} else {
|
|
||||||
if (this.random instanceof ByteRandom) {
|
|
||||||
this.lastUlid = new Ulid(time, this.random.nextBytes(Ulid.RANDOM_BYTES));
|
|
||||||
} else {
|
|
||||||
final long msb = (time << 16) | (this.random.nextLong() & 0xffffL);
|
|
||||||
final long lsb = this.random.nextLong();
|
|
||||||
this.lastUlid = new Ulid(msb, lsb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Ulid(this.lastUlid);
|
public MonotonicFunction(IRandom random, Clock clock) {
|
||||||
}
|
this(random, clock::millis);
|
||||||
}
|
}
|
||||||
|
|
||||||
static interface IRandom {
|
public MonotonicFunction(IRandom random, LongSupplier timeMillisNow) {
|
||||||
|
this.random = random;
|
||||||
|
// initialize internal state
|
||||||
|
this.lastUlid = new Ulid(timeMillisNow.getAsLong(), this.random.nextBytes(Ulid.RANDOM_BYTES));
|
||||||
|
}
|
||||||
|
|
||||||
public long nextLong();
|
@Override
|
||||||
|
public synchronized Ulid apply(final long time) {
|
||||||
|
|
||||||
public byte[] nextBytes(int length);
|
final long lastTime = lastUlid.getTime();
|
||||||
|
|
||||||
static IRandom newInstance() {
|
// Check if the current time is the same as the previous time or has moved
|
||||||
return new ByteRandom();
|
// backwards after a small system clock adjustment or after a leap second.
|
||||||
}
|
// Drift tolerance = (previous_time - 10s) < current_time <= previous_time
|
||||||
|
if ((time > lastTime - CLOCK_DRIFT_TOLERANCE) && (time <= lastTime)) {
|
||||||
|
this.lastUlid = this.lastUlid.increment();
|
||||||
|
} else {
|
||||||
|
if (this.random instanceof ByteRandom) {
|
||||||
|
this.lastUlid = new Ulid(time, this.random.nextBytes(Ulid.RANDOM_BYTES));
|
||||||
|
} else {
|
||||||
|
final long msb = (time << 16) | (this.random.nextLong() & 0xffffL);
|
||||||
|
final long lsb = this.random.nextLong();
|
||||||
|
this.lastUlid = new Ulid(msb, lsb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static IRandom newInstance(Random random) {
|
return new Ulid(this.lastUlid);
|
||||||
if (random == null) {
|
}
|
||||||
return new ByteRandom();
|
}
|
||||||
} else {
|
|
||||||
if (random instanceof SecureRandom) {
|
|
||||||
return new ByteRandom(random);
|
|
||||||
} else {
|
|
||||||
return new LongRandom(random);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static IRandom newInstance(LongSupplier randomFunction) {
|
static interface IRandom {
|
||||||
return new LongRandom(randomFunction);
|
|
||||||
}
|
|
||||||
|
|
||||||
static IRandom newInstance(IntFunction<byte[]> randomFunction) {
|
public long nextLong();
|
||||||
return new ByteRandom(randomFunction);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static class LongRandom implements IRandom {
|
public byte[] nextBytes(int length);
|
||||||
|
|
||||||
private final LongSupplier randomFunction;
|
static IRandom newInstance() {
|
||||||
|
return new ByteRandom();
|
||||||
|
}
|
||||||
|
|
||||||
public LongRandom() {
|
static IRandom newInstance(Random random) {
|
||||||
this(newRandomFunction(null));
|
if (random == null) {
|
||||||
}
|
return new ByteRandom();
|
||||||
|
} else {
|
||||||
|
if (random instanceof SecureRandom) {
|
||||||
|
return new ByteRandom(random);
|
||||||
|
} else {
|
||||||
|
return new LongRandom(random);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public LongRandom(Random random) {
|
static IRandom newInstance(LongSupplier randomFunction) {
|
||||||
this(newRandomFunction(random));
|
return new LongRandom(randomFunction);
|
||||||
}
|
}
|
||||||
|
|
||||||
public LongRandom(LongSupplier randomFunction) {
|
static IRandom newInstance(IntFunction<byte[]> randomFunction) {
|
||||||
this.randomFunction = randomFunction != null ? randomFunction : newRandomFunction(null);
|
return new ByteRandom(randomFunction);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
static class LongRandom implements IRandom {
|
||||||
public long nextLong() {
|
|
||||||
return randomFunction.getAsLong();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
private final LongSupplier randomFunction;
|
||||||
public byte[] nextBytes(int length) {
|
|
||||||
|
|
||||||
int shift = 0;
|
public LongRandom() {
|
||||||
long random = 0;
|
this(newRandomFunction(null));
|
||||||
final byte[] bytes = new byte[length];
|
}
|
||||||
|
|
||||||
for (int i = 0; i < length; i++) {
|
public LongRandom(Random random) {
|
||||||
if (shift < Byte.SIZE) {
|
this(newRandomFunction(random));
|
||||||
shift = Long.SIZE;
|
}
|
||||||
random = randomFunction.getAsLong();
|
|
||||||
}
|
|
||||||
shift -= Byte.SIZE; // 56, 48, 40...
|
|
||||||
bytes[i] = (byte) (random >>> shift);
|
|
||||||
}
|
|
||||||
|
|
||||||
return bytes;
|
public LongRandom(LongSupplier randomFunction) {
|
||||||
}
|
this.randomFunction = randomFunction != null ? randomFunction : newRandomFunction(null);
|
||||||
|
}
|
||||||
|
|
||||||
static LongSupplier newRandomFunction(Random random) {
|
@Override
|
||||||
final Random entropy = random != null ? random : new SecureRandom();
|
public long nextLong() {
|
||||||
return entropy::nextLong;
|
return randomFunction.getAsLong();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
static class ByteRandom implements IRandom {
|
@Override
|
||||||
|
public byte[] nextBytes(int length) {
|
||||||
|
|
||||||
private final IntFunction<byte[]> randomFunction;
|
int shift = 0;
|
||||||
|
long random = 0;
|
||||||
|
final byte[] bytes = new byte[length];
|
||||||
|
|
||||||
public ByteRandom() {
|
for (int i = 0; i < length; i++) {
|
||||||
this(newRandomFunction(null));
|
if (shift < Byte.SIZE) {
|
||||||
}
|
shift = Long.SIZE;
|
||||||
|
random = randomFunction.getAsLong();
|
||||||
|
}
|
||||||
|
shift -= Byte.SIZE; // 56, 48, 40...
|
||||||
|
bytes[i] = (byte) (random >>> shift);
|
||||||
|
}
|
||||||
|
|
||||||
public ByteRandom(Random random) {
|
return bytes;
|
||||||
this(newRandomFunction(random));
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public ByteRandom(IntFunction<byte[]> randomFunction) {
|
static LongSupplier newRandomFunction(Random random) {
|
||||||
this.randomFunction = randomFunction != null ? randomFunction : newRandomFunction(null);
|
final Random entropy = random != null ? random : new SecureRandom();
|
||||||
}
|
return entropy::nextLong;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
static class ByteRandom implements IRandom {
|
||||||
public long nextLong() {
|
|
||||||
long number = 0;
|
|
||||||
byte[] bytes = this.randomFunction.apply(Long.BYTES);
|
|
||||||
for (int i = 0; i < Long.BYTES; i++) {
|
|
||||||
number = (number << 8) | (bytes[i] & 0xff);
|
|
||||||
}
|
|
||||||
return number;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
private final IntFunction<byte[]> randomFunction;
|
||||||
public byte[] nextBytes(int length) {
|
|
||||||
return this.randomFunction.apply(length);
|
|
||||||
}
|
|
||||||
|
|
||||||
static IntFunction<byte[]> newRandomFunction(Random random) {
|
public ByteRandom() {
|
||||||
final Random entropy = random != null ? random : new SecureRandom();
|
this(newRandomFunction(null));
|
||||||
return (final int length) -> {
|
}
|
||||||
final byte[] bytes = new byte[length];
|
|
||||||
entropy.nextBytes(bytes);
|
public ByteRandom(Random random) {
|
||||||
return bytes;
|
this(newRandomFunction(random));
|
||||||
};
|
}
|
||||||
}
|
|
||||||
}
|
public ByteRandom(IntFunction<byte[]> randomFunction) {
|
||||||
|
this.randomFunction = randomFunction != null ? randomFunction : newRandomFunction(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long nextLong() {
|
||||||
|
long number = 0;
|
||||||
|
byte[] bytes = this.randomFunction.apply(Long.BYTES);
|
||||||
|
for (int i = 0; i < Long.BYTES; i++) {
|
||||||
|
number = (number << 8) | (bytes[i] & 0xff);
|
||||||
|
}
|
||||||
|
return number;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public byte[] nextBytes(int length) {
|
||||||
|
return this.randomFunction.apply(length);
|
||||||
|
}
|
||||||
|
|
||||||
|
static IntFunction<byte[]> newRandomFunction(Random random) {
|
||||||
|
final Random entropy = random != null ? random : new SecureRandom();
|
||||||
|
return (final int length) -> {
|
||||||
|
final byte[] bytes = new byte[length];
|
||||||
|
entropy.nextBytes(bytes);
|
||||||
|
return bytes;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue