Added source.
This commit is contained in:
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7801dbc6f2
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c4aafd1d9b
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#define LC_PERIOD 60000
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#define LC_FREQ 1.0 / LC_PERIOD
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struct Color {
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float r, g, b;
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};
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#define COLOR_RED {1, 0, 0}
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#define COLOR_GREEN {0, 1, 0}
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#define COLOR_BLUE {0, 0, 1}
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#define COLOR_ORANGE {1, 0.3, 0}
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#define COLOR_YELLOW {1, 1, 0}
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#define COLOR_PURPLE {0.4, 0, 1}
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Color lc_multiplyColor(Color c, float x) {
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return {c.r * x, c.g * x, c.b * x};
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}
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Color lc_interpolateColor(Color c1, Color c2, float x) {
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Color c;
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c.r = (1 - x) * c1.r + x * c2.r;
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c.g = (1 - x) * c1.g + x * c2.g;
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c.b = (1 - x) * c1.b + x * c2.b;
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return c;
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}
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typedef Color (*lc_timeFunction)(unsigned int);
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// Simple sin function with the same period as the standard LC_PERIOD.
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Color lc_tf_greenLight(unsigned int elapsed_ms) {
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double x = pow(sin(PI * LC_FREQ * 10 * elapsed_ms), 2);
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return {0, x, 0};
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}
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// Fast sin function.
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Color lc_tf_SinFast(unsigned int elapsed_ms) {
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double x = (sin(2 * PI * LC_FREQ * 100 * elapsed_ms) + 1) / 2;
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return {0, x, 0};
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}
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// Helper function for color-pulsing time functions.
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Color lc_colorPulsar(unsigned int elapsed_ms, Color* colors, unsigned int count) {
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const unsigned int colorPeriod = LC_PERIOD / count;
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double x = (sin(2 * PI * LC_FREQ * count * elapsed_ms - PI / 2) + 1) / 2;
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for (unsigned int i = 1; i <= count; i++) {
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if (elapsed_ms < colorPeriod * i) {
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return lc_multiplyColor(colors[i - 1], x);
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}
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}
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return lc_multiplyColor({1, 1, 1}, x);
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}
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// Red, Green, then Blue pulse.
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Color lc_tf_rgbPulse(unsigned int elapsed_ms) {
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const Color colors[3];
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colors[0] = COLOR_RED;
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colors[1] = COLOR_GREEN;
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colors[2] = COLOR_BLUE;
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return lc_colorPulsar(elapsed_ms, colors, 3);
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}
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// Rainbow color function.
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Color lc_tf_rainbowPulse(unsigned int elapsed_ms) {
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const Color colors[6];
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colors[0] = COLOR_RED;
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colors[1] = COLOR_ORANGE;
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colors[2] = COLOR_YELLOW;
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colors[3] = COLOR_GREEN;
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colors[4] = COLOR_BLUE;
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colors[5] = COLOR_PURPLE;
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return lc_colorPulsar(elapsed_ms, colors, 6);
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}
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Color lc_tf_yellowGreen(unsigned int elapsed_ms) {
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const Color colors[2];
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colors[0] = COLOR_YELLOW;
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colors[1] = COLOR_GREEN;
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return lc_colorPulsar(elapsed_ms, colors, 2);
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}
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// Flame
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Color lc_tf_flame(unsigned int elapsed_ms) {
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float colorValue = (sin(2 * PI * LC_FREQ * 10 * elapsed_ms) + 1) / 2;
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float flameCoefficients[] = {
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0.1, 0.35, 0.04, 0.75, 0.92, 0.55, 0.4, 0.22, 0.64, 0.85
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};
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const unsigned int fc_count = 10;
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float flameIntensity = 0;
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for (int i = 0; i < fc_count; i++) {
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flameIntensity += (sin(2 * flameCoefficients[i] * elapsed_ms) + 1) / 2;
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}
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flameIntensity /= fc_count;
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Color flame = lc_interpolateColor({1.0, 0.025, 0}, {1.0, 0.1, 0}, colorValue);
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return lc_multiplyColor(flame, flameIntensity);
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}
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lc_timeFunction LC_TIME_FUNCTIONS[] = {
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&lc_tf_flame,
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&lc_tf_greenLight,
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&lc_tf_yellowGreen,
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&lc_tf_SinFast,
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&lc_tf_rgbPulse,
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&lc_tf_rainbowPulse
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};
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#define LC_TIME_FUNCTION_COUNT 6
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#ifndef __MUSIC_H__
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#define __MUSIC_H__
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#include <math.h>
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#include <stdlib.h>
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#include "pitches.h"
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struct Note {
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unsigned short frequency;
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float duration;
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};
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struct Song {
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unsigned short tempo; // Notes per minute to play.
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unsigned int size; // The number of notes.
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struct Note* notes; // The notes data.
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unsigned short maxFreq;
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unsigned short minFreq;
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};
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struct PlayingSong {
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bool playing;
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unsigned int elapsed_ms;
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unsigned int next_note_at;
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size_t current_note;
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struct Song song;
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};
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struct Note makeNote(unsigned short f, float t) {
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struct Note n;
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n.frequency = f;
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n.duration = t;
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return n;
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}
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struct Song makeSong(unsigned short tempo, unsigned int size, struct Note* notes) {
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struct Song s;
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s.tempo = tempo;
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s.size = size;
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s.notes = notes;
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s.maxFreq = notes[0].frequency;
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s.minFreq = notes[0].frequency;
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for (unsigned int i = 1; i < size; i++) {
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unsigned short f = notes[i].frequency;
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if (f != NOTE_REST && f > s.maxFreq) s.maxFreq = f;
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if (f != NOTE_REST && f < s.minFreq) s.minFreq = f;
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}
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return s;
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}
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void playSong(struct PlayingSong* ps, struct Song s) {
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ps->playing = true;
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ps->elapsed_ms = 0;
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ps->current_note = 0;
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ps->next_note_at = 0;
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ps->song = s;
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}
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unsigned int getMillisecondsPerNote(struct Song s) {
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return 240000 / s.tempo;
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}
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unsigned int getNoteDuration(struct Song s, size_t note) {
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return getMillisecondsPerNote(s) / s.notes[note].duration;
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}
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unsigned int getSongDuration(struct Song s) {
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return getMillisecondsPerNote(s) * s.size;
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}
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float getCurrentNoteProgress(struct PlayingSong ps) {
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unsigned int timeLeft = ps.next_note_at - ps.elapsed_ms;
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return getNoteDuration(ps.song, ps.current_note) - timeLeft;
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}
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float getRelativeNoteIntensity(struct Note n, struct Song s) {
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float min2 = sqrt(s.minFreq);
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float max2 = sqrt(s.maxFreq);
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float f2 = sqrt(n.frequency);
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//float f = ((float) n.frequency - s.minFreq) / (s.maxFreq - s.minFreq);
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float f = (f2 - min2) / (max2 - min2);
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if (f < 0) return 0;
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if (f > 1) return 1;
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return f;
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}
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// Updates the given playing song, and returns a reference to a note to play, if any. Otherwise, nullptr is returned.
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struct Note* updateSong(struct PlayingSong* ps, unsigned int elapsed_ms) {
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if (!ps->playing) return NULL;
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ps->elapsed_ms += elapsed_ms;
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struct Note* note_to_play = NULL;
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if (ps->elapsed_ms > ps->next_note_at) {
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ps->current_note++;
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if (ps->current_note < ps->song.size) {
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note_to_play = &ps->song.notes[ps->current_note];
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ps->next_note_at = ps->elapsed_ms + (getMillisecondsPerNote(ps->song) / note_to_play->duration);
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} else {
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ps->playing = false;
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}
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}
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return note_to_play;
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}
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float getInterpolatedRelativeIntensity(struct PlayingSong* ps) {
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//return getRelativeNoteIntensity(ps->song.notes[ps->current_note], ps->song);
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// TODO: Figure out cubic bezier interpolation.
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struct Note note_a;
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struct Note note_b;
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float dur_a;
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float dur_b;
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unsigned int elapsed_time; // Elapsed ms between note a and b.
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unsigned int time_until_next_note = ps->next_note_at - ps->elapsed_ms;
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unsigned int current_note_dur = getNoteDuration(ps->song, ps->current_note);
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unsigned int current_note_elapsed_time = (current_note_dur - time_until_next_note);
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if (current_note_elapsed_time < current_note_dur / 2) {
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// We are on the lower-half of the current note.
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if (ps->current_note == 0) {
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note_a = makeNote(ps->song.minFreq, 4);
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} else {
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note_a = ps->song.notes[ps->current_note - 1];
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}
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note_b = ps->song.notes[ps->current_note];
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unsigned int dur_a = getMillisecondsPerNote(ps->song) / note_a.duration;
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elapsed_time = dur_a / 2 + current_note_elapsed_time;
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} else {
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// We are on the upper half of the current note.
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if (ps->current_note == ps->song.size - 1) {
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note_b = makeNote(ps->song.minFreq, 4);
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} else {
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note_b = ps->song.notes[ps->current_note + 1];
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}
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note_a = ps->song.notes[ps->current_note];
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elapsed_time = current_note_elapsed_time - (current_note_dur / 2);
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}
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dur_a = getMillisecondsPerNote(ps->song) / note_a.duration;
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dur_b = getMillisecondsPerNote(ps->song) / note_b.duration;
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float t = ((float) elapsed_time) / (dur_a / 2 + dur_b / 2);
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float intensity_a = getRelativeNoteIntensity(note_a, ps->song);
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float intensity_b = getRelativeNoteIntensity(note_b, ps->song);
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// linear
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//return (1 - t) * intensity_a + t * intensity_b;
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// cubic
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float y0 = intensity_a;
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float y1 = y0;
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float y2 = intensity_b;
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float y3 = y2;
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float n = 1 - t;
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return n*n*n*y0 + 3*t*n*n*y1 + 3*t*t*n*y2 + t*t*t*y3;
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}
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#endif
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@ -0,0 +1,121 @@
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#include "music.h"
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#include "songs.h"
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#include "light.h"
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#define BUZZER 11
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#define LED_RED 6
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#define LED_GREEN 9
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#define LED_BLUE 10
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#define BUTTON_IN 12
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// Standard delay of 30 milliseconds for slightly above 30fps.
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#define STD_DELAY 30
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// MUSIC CONTROL
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struct PlayingSong mc_playing_song;
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// Begins playing a new song.
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void mc_play_song() {
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long choice = random(0, SONG_COUNT);
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playSong(&mc_playing_song, SONGS[choice]);
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}
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// Updates the music controller, playing a note if needed.
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void mc_update(unsigned int elapsed_ms) {
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struct Note* note_to_play = updateSong(&mc_playing_song, elapsed_ms);
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if (note_to_play != NULL) {
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tone(BUZZER, note_to_play->frequency, getMillisecondsPerNote(mc_playing_song.song) / note_to_play->duration);
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}
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}
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// LIGHT CONTROL
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unsigned int lc_elapsed_ms;
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unsigned char lc_chosen_time_function = 0;
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void lc_cycle_function() {
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lc_chosen_time_function++;
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if (lc_chosen_time_function >= LC_TIME_FUNCTION_COUNT) {
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lc_chosen_time_function = 0;
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}
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}
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void lc_set_led(float r, float g, float b) {
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analogWrite(LED_RED, r * 255);
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analogWrite(LED_GREEN, g * 255);
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analogWrite(LED_BLUE, b * 255);
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}
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void lc_set_color(Color c) {
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lc_set_led(c.r, c.g, c.b);
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}
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void lc_update(unsigned int elapsed_ms) {
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lc_elapsed_ms += elapsed_ms;
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if (lc_elapsed_ms > LC_PERIOD) lc_elapsed_ms -= LC_PERIOD;
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if (mc_playing_song.playing) {
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float i = getInterpolatedRelativeIntensity(&mc_playing_song);
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//Serial.println(i);
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lc_set_color({i, i, i});
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} else {
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lc_set_color(LC_TIME_FUNCTIONS[lc_chosen_time_function](lc_elapsed_ms));
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}
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}
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// INPUT MANAGEMENT
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#define IM_CLICK_DELAY 500
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bool im_button_pressed = false;
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unsigned long im_ms_since_press = 10000;
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unsigned char im_press_count = 0;
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void im_update(unsigned int elapsed_ms) {
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im_ms_since_press += elapsed_ms;
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if (im_ms_since_press > 1000000000) im_ms_since_press = 10000; // Reset counter to avoid overflow.
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int state = digitalRead(BUTTON_IN);
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if (!im_button_pressed && state == HIGH) {
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im_button_pressed = true;
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}
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if (im_button_pressed && state == LOW) {
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im_button_pressed = false;
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im_press_count++;
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im_ms_since_press = 0;
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}
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if (im_ms_since_press > IM_CLICK_DELAY) {
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if (im_press_count == 1) {
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mc_play_song();
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} else if (im_press_count == 2) {
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lc_cycle_function();
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} else if (im_press_count == 3) {
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mc_play_song();
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lc_cycle_function();
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}
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im_press_count = 0;
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}
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}
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void setup() {
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randomSeed(analogRead(0)); // Read analog noise to inialize random numbers.
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pinMode(BUZZER, OUTPUT);
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pinMode(LED_RED, OUTPUT);
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pinMode(LED_GREEN, OUTPUT);
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pinMode(LED_BLUE, OUTPUT);
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pinMode(BUTTON_IN, INPUT);
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//playSong(&mc_playing_song, SONG_TEST);
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pinMode(13, OUTPUT);
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digitalWrite(12, LOW);
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//Serial.begin(9600);
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}
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void loop() {
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delay(STD_DELAY);
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mc_update(STD_DELAY);
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lc_update(STD_DELAY);
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im_update(STD_DELAY);
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}
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@ -0,0 +1,90 @@
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#define NOTE_B0 31
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#define NOTE_C1 33
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#define NOTE_CS1 35
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#define NOTE_D1 37
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#define NOTE_DS1 39
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#define NOTE_E1 41
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#define NOTE_F1 44
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#define NOTE_FS1 46
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#define NOTE_G1 49
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#define NOTE_GS1 52
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#define NOTE_A1 55
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#define NOTE_AS1 58
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#define NOTE_B1 62
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#define NOTE_C2 65
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#define NOTE_CS2 69
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#define NOTE_D2 73
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#define NOTE_DS2 78
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#define NOTE_E2 82
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#define NOTE_F2 87
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#define NOTE_FS2 93
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#define NOTE_G2 98
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#define NOTE_GS2 104
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#define NOTE_A2 110
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#define NOTE_AS2 117
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#define NOTE_B2 123
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#define NOTE_C3 131
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#define NOTE_CS3 139
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#define NOTE_D3 147
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#define NOTE_DS3 156
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#define NOTE_E3 165
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#define NOTE_F3 175
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#define NOTE_FS3 185
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#define NOTE_G3 196
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#define NOTE_GS3 208
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#define NOTE_A3 220
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#define NOTE_AS3 233
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#define NOTE_B3 247
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#define NOTE_C4 262
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#define NOTE_CS4 277
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#define NOTE_D4 294
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#define NOTE_DS4 311
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#define NOTE_E4 330
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#define NOTE_F4 349
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#define NOTE_FS4 370
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#define NOTE_G4 392
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#define NOTE_GS4 415
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#define NOTE_A4 440
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#define NOTE_AS4 466
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#define NOTE_B4 494
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#define NOTE_C5 523
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#define NOTE_CS5 554
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#define NOTE_D5 587
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#define NOTE_DS5 622
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#define NOTE_E5 659
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#define NOTE_F5 698
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#define NOTE_FS5 740
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#define NOTE_G5 784
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#define NOTE_GS5 831
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#define NOTE_A5 880
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#define NOTE_AS5 932
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#define NOTE_B5 988
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#define NOTE_C6 1047
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#define NOTE_CS6 1109
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#define NOTE_D6 1175
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#define NOTE_DS6 1245
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#define NOTE_E6 1319
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#define NOTE_F6 1397
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#define NOTE_FS6 1480
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#define NOTE_G6 1568
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#define NOTE_GS6 1661
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#define NOTE_A6 1760
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#define NOTE_AS6 1865
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#define NOTE_B6 1976
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#define NOTE_C7 2093
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#define NOTE_CS7 2217
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#define NOTE_D7 2349
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#define NOTE_DS7 2489
|
||||
#define NOTE_E7 2637
|
||||
#define NOTE_F7 2794
|
||||
#define NOTE_FS7 2960
|
||||
#define NOTE_G7 3136
|
||||
#define NOTE_GS7 3322
|
||||
#define NOTE_A7 3520
|
||||
#define NOTE_AS7 3729
|
||||
#define NOTE_B7 3951
|
||||
#define NOTE_C8 4186
|
||||
#define NOTE_CS8 4435
|
||||
#define NOTE_D8 4699
|
||||
#define NOTE_DS8 4978
|
||||
#define NOTE_REST 0
|
|
@ -0,0 +1,195 @@
|
|||
#include "music.h"
|
||||
|
||||
const struct Note SONG_SKYRIM_NOTES[] = {
|
||||
makeNote(NOTE_D5, 8),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_F5, 8 / 3),
|
||||
makeNote(NOTE_F5, 8),
|
||||
makeNote(NOTE_F5, 8),
|
||||
makeNote(NOTE_G5, 8),
|
||||
makeNote(NOTE_A5, 8 / 3),
|
||||
makeNote(NOTE_A5, 8),
|
||||
makeNote(NOTE_A5, 8),
|
||||
makeNote(NOTE_C5, 8),//10
|
||||
makeNote(NOTE_G5, 8 / 3),
|
||||
makeNote(NOTE_G5, 8),
|
||||
makeNote(NOTE_F5, 8),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_D5, 8 / 3),
|
||||
makeNote(NOTE_D5, 8),
|
||||
makeNote(NOTE_D5, 8),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_F5, 8 / 3),
|
||||
makeNote(NOTE_F5, 8),//20
|
||||
makeNote(NOTE_F5, 8),
|
||||
makeNote(NOTE_G5, 8),
|
||||
makeNote(NOTE_A5, 8 / 3),
|
||||
makeNote(NOTE_A5, 8),
|
||||
makeNote(NOTE_A5, 8),
|
||||
makeNote(NOTE_C5, 8),
|
||||
makeNote(NOTE_D5, 8 / 3),
|
||||
makeNote(NOTE_D5, 8),
|
||||
makeNote(NOTE_C5, 8),
|
||||
makeNote(NOTE_E5, 8),//30
|
||||
makeNote(NOTE_D5, 8 / 3),
|
||||
makeNote(NOTE_D5, 8),
|
||||
makeNote(NOTE_D5, 8),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_F5, 4),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_D5, 4),
|
||||
makeNote(NOTE_C5, 4),
|
||||
makeNote(NOTE_B5, 8),//40
|
||||
makeNote(NOTE_B5, 8),
|
||||
makeNote(NOTE_A5, 4),
|
||||
makeNote(NOTE_G5, 8 / 3),
|
||||
makeNote(NOTE_G5, 8),
|
||||
makeNote(NOTE_F5, 8),
|
||||
makeNote(NOTE_A5, 8),
|
||||
makeNote(NOTE_G5, 8 / 3),
|
||||
makeNote(NOTE_G5, 4),
|
||||
makeNote(NOTE_F5, 16),
|
||||
makeNote(NOTE_E5, 16),//50
|
||||
makeNote(NOTE_F5, 4),
|
||||
makeNote(NOTE_F5, 16),
|
||||
makeNote(NOTE_E5, 16),
|
||||
makeNote(NOTE_F5, 4),
|
||||
makeNote(NOTE_F5, 16),
|
||||
makeNote(NOTE_E5, 16),
|
||||
makeNote(NOTE_G5, 8),
|
||||
makeNote(NOTE_F5, 8),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_D5, 4),//60
|
||||
makeNote(NOTE_D5, 16),
|
||||
makeNote(NOTE_C5, 16),
|
||||
makeNote(NOTE_D5, 4),
|
||||
makeNote(NOTE_D5, 16),
|
||||
makeNote(NOTE_C5, 16),
|
||||
makeNote(NOTE_D5, 4),
|
||||
makeNote(NOTE_C5, 16),
|
||||
makeNote(NOTE_D5, 16),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_F5, 8),//70
|
||||
makeNote(NOTE_C5, 8),
|
||||
makeNote(NOTE_D5, 4),
|
||||
makeNote(NOTE_D5, 16),
|
||||
makeNote(NOTE_E5, 16),
|
||||
makeNote(NOTE_F5, 4),
|
||||
makeNote(NOTE_F5, 16),
|
||||
makeNote(NOTE_G5, 16),
|
||||
makeNote(NOTE_A5, 4),
|
||||
makeNote(NOTE_E5, 16),
|
||||
makeNote(NOTE_F5, 16),//80
|
||||
makeNote(NOTE_G5, 8),
|
||||
makeNote(NOTE_F5, 8),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_D5, 4),
|
||||
makeNote(NOTE_D5, 16),
|
||||
makeNote(NOTE_C5, 16),
|
||||
makeNote(NOTE_D5, 4),
|
||||
makeNote(NOTE_D5, 16),
|
||||
makeNote(NOTE_C5, 16),
|
||||
makeNote(NOTE_D5, 4),//90
|
||||
makeNote(NOTE_C5, 16),
|
||||
makeNote(NOTE_D5, 16),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_F5, 8),
|
||||
makeNote(NOTE_C5, 8),
|
||||
makeNote(NOTE_D5, 8 / 3),
|
||||
makeNote(NOTE_D5, 4),
|
||||
makeNote(NOTE_REST, 8),
|
||||
makeNote(NOTE_D5, 4),
|
||||
makeNote(NOTE_REST, 8),//100
|
||||
makeNote(NOTE_D5, 4),
|
||||
makeNote(NOTE_REST, 8),
|
||||
makeNote(NOTE_D5, 4),
|
||||
makeNote(NOTE_REST, 8)
|
||||
};
|
||||
|
||||
const struct Song SONG_SKYRIM = makeSong(120, 104, SONG_SKYRIM_NOTES);
|
||||
|
||||
const struct Note SONG_HOBBIT_NOTES2[] = {
|
||||
makeNote(NOTE_D2, 4),
|
||||
makeNote(NOTE_A2, 4),
|
||||
makeNote(NOTE_D3, 4),
|
||||
makeNote(NOTE_A2, 4),
|
||||
makeNote(NOTE_D2, 4),
|
||||
makeNote(NOTE_A2, 4),
|
||||
makeNote(NOTE_D3, 4),
|
||||
makeNote(NOTE_REST, 4),
|
||||
makeNote(NOTE_D5, 16),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_FS5, 4),
|
||||
makeNote(NOTE_A5, 4),
|
||||
makeNote(NOTE_FS5, 8),
|
||||
makeNote(NOTE_E5, 16),
|
||||
makeNote(NOTE_FS5, 16),
|
||||
makeNote(NOTE_E5, 16),
|
||||
makeNote(NOTE_D5, 1.5),
|
||||
makeNote(NOTE_REST, 8),
|
||||
makeNote(NOTE_FS5, 4),
|
||||
makeNote(NOTE_A5, 8),
|
||||
makeNote(NOTE_B5, 4.0/3),
|
||||
makeNote(NOTE_D6, 8),
|
||||
makeNote(NOTE_CS6, 4.0/3),
|
||||
makeNote(NOTE_A5, 8),
|
||||
makeNote(NOTE_FS5, 4.0/3),
|
||||
makeNote(NOTE_G5, 16),
|
||||
makeNote(NOTE_FS5, 16),
|
||||
makeNote(NOTE_E5, 4.0/3),
|
||||
makeNote(NOTE_D5, 16),
|
||||
makeNote(NOTE_E5, 16),
|
||||
makeNote(NOTE_FS5, 4),
|
||||
makeNote(NOTE_A5, 4),
|
||||
makeNote(NOTE_FS5, 16),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_D5, 8),
|
||||
makeNote(NOTE_E5, 16),
|
||||
makeNote(NOTE_D5, 1.5),
|
||||
makeNote(NOTE_REST, 8),
|
||||
makeNote(NOTE_FS5, 4),
|
||||
makeNote(NOTE_A5, 8),
|
||||
makeNote(NOTE_B5, 1.5),
|
||||
makeNote(NOTE_A5, 4),
|
||||
makeNote(NOTE_FS5, 4),
|
||||
makeNote(NOTE_FS5, 1.5),
|
||||
makeNote(NOTE_E5, 1.5),
|
||||
makeNote(NOTE_D5, 16),
|
||||
makeNote(NOTE_E5, 8),
|
||||
makeNote(NOTE_D5, 4.0/3),
|
||||
makeNote(NOTE_D3, 4),
|
||||
makeNote(NOTE_A2, 4),
|
||||
makeNote(NOTE_D2, 4),
|
||||
makeNote(NOTE_A2, 4),
|
||||
makeNote(NOTE_D3, 4),
|
||||
makeNote(NOTE_A2, 4)
|
||||
};
|
||||
|
||||
const struct Song SONG_HOBBIT = makeSong(104, 54, SONG_HOBBIT_NOTES2);
|
||||
|
||||
const struct Note SONG_TEST_NOTES[] = {
|
||||
makeNote(NOTE_A1, 4),
|
||||
makeNote(NOTE_A2, 4),
|
||||
makeNote(NOTE_A3, 4),
|
||||
makeNote(NOTE_A4, 4),
|
||||
makeNote(NOTE_A5, 4),
|
||||
makeNote(NOTE_A6, 4),
|
||||
makeNote(NOTE_A3, 4),
|
||||
makeNote(NOTE_A6, 4),
|
||||
makeNote(NOTE_A3, 4),
|
||||
makeNote(NOTE_A6, 4),
|
||||
makeNote(NOTE_A3, 4),
|
||||
makeNote(NOTE_A6, 4),
|
||||
makeNote(NOTE_A3, 4),
|
||||
makeNote(NOTE_A6, 4),
|
||||
makeNote(NOTE_A3, 4),
|
||||
makeNote(NOTE_A6, 4),
|
||||
makeNote(NOTE_A3, 4),
|
||||
makeNote(NOTE_A6, 4)
|
||||
};
|
||||
|
||||
const struct Song SONG_TEST = makeSong(60, 18, SONG_TEST_NOTES);
|
||||
|
||||
const struct Song SONGS[] = {SONG_SKYRIM, SONG_HOBBIT};
|
||||
#define SONG_COUNT 2
|
Loading…
Reference in New Issue