197 lines
6.3 KiB
Lua
197 lines
6.3 KiB
Lua
--[[
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Movescript - A simplified robot script for ComputerCraft.
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Author: Andrew Lalis <andrewlalisofficial@gmail.com>
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Movescript provides a simpler, conciser way to program "turtles" (robots), so
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that you don't need to get tired of typing "turtle.forward()" over and over.
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]]--
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VERSION = "0.0.1"
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local t = turtle
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-- The movescript module. Functions defined within this table are exported.
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local movescript = {}
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local function debug(msg, settings)
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if settings and settings.debug then
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print("[MS] " .. msg)
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end
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end
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-- Helper function for turtle to dig backwards.
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function t.digBack(side)
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t.turnRight()
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t.turnRight()
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t.dig(side)
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t.turnRight()
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t.turnRight()
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end
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-- Helper function for turtle to detect backwards.
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function t.detectBack()
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t.turnRight()
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t.turnRight()
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local result = t.detect()
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t.turnRight()
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t.turnRight()
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return result
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end
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-- The default settings to apply to any robot movement, if none are specified.
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local defaultMovementSettings = {
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safe = true,
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destructive = false,
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fuels = {"minecraft:coal", "minecraft:charcoal"}
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}
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local function goDirection(dirFunction, digFunction, detectFunction, settings)
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settings = settings or defaultMovementSettings
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safe = settings.safe or defaultMovementSettings.safe
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destructive = settings.destructive or defaultMovementSettings.destructive
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local success = dirFunction()
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if not safe then return end
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while not success do
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debug("Unable to move.", settings)
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if destructive and detectFunction() then
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debug("Detected a block in the way; attempting to remove it.", settings)
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digFunction()
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end
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success = dirFunction()
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end
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end
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local function goUp(settings)
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debug("Moving up.", settings)
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goDirection(t.up, t.digUp, t.detectUp, settings)
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end
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local function goDown(settings)
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debug("Moving down.", settings)
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goDirection(t.down, t.digDown, t.detectDown, settings)
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end
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local function goForward(settings)
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debug("Moving forward.", settings)
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goDirection(t.forward, t.dig, t.detect, settings)
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end
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local function goBack(settings)
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debug("Moving back.", settings)
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goDirection(t.back, t.digBack, t.detectBack, settings)
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end
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local function goRight(settings)
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debug("Turning right.", settings)
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t.turnRight()
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end
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local function goLeft(settings)
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debug("Turning left.", settings)
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t.turnLeft()
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end
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local actionMap = {
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["U"] = {f = goUp, needsFuel = true},
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["D"] = {f = goDown, needsFuel = true},
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["L"] = {f = goLeft, needsFuel = false},
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["R"] = {f = goRight, needsFuel = false},
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["F"] = {f = goForward, needsFuel = true},
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["B"] = {f = goBack, needsFuel = true},
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["P"] = {f = t.place, needsFuel = false},
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["Pu"] = {f = t.placeUp, needsFuel = false},
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["Pd"] = {f = t.placeDown, needsFuel = false},
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["A"] = {f = t.attack, needsFuel = false},
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["Au"] = {f = t.attackUp, needsFuel = false},
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["Ad"] = {f = t.attackDown, needsFuel = false}
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}
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-- Tries to refuel the turtle from all slots that contain a valid fuel.
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-- Returns a boolean indicating if at least one piece of fuel was consumed.
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local function refuelAll(settings)
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debug("Refueling...", settings)
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local fuels = settings.fuels or defaultMovementSettings.fuels
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local refueled = false
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for slot = 1, 16 do
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local item = t.getItemDetail(slot)
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for _, fuelName in pairs(fuels) do
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if item.name == fuelName then
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t.select(i)
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if t.refuel(item.count) then refueled = true end
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break
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end
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end
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end
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return refueled
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end
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-- Blocks until the turtle's fuel level is at least at the required level.
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local function refuelToAtLeast(requiredLevel, settings)
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refuelAll(settings)
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while t.getFuelLevel < requiredLevel do
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print(
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"[MS] Fuel level is too low. Level: " .. t.getFuelLevel() .. ". Required: " .. requiredLevel ..
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". Please add some of the following fuels:"
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)
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local fuels = settings.fuels or defaultMovementSettings.fuels
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for _, fuelName in pairs(fuels) do
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print(" - " .. fuelName)
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end
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local fuelUpdated = false
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while not fuelUpdated do
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os.pullEvent("turtle_inventory")
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fuelUpdated = refuelAll()
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end
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end
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end
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-- Executes a single instruction. An instruction is a table with an "action"
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-- and some attributes, such as if it needs fuel or not.
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local function executeInstruction(instruction, settings)
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local action = actionMap[instruction.action]
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if action then
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debug("Executing action \"" .. instruction.action .. "\" " .. instruction.count .. " times.", settings)
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if action.needsFuel and instruction.count > t.getFuelLevel() then
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local fuelRequired = instruction.count
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refuelToAtLeast(fuelRequired, settings)
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end
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for i = 1, instruction.count do action.f() end
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end
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end
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-- Parses a movescript script into a series of instruction tables.
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local function parseScript(script, settings)
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local instructions = {}
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for instruction in string.gfind(script, "%W*(%d*%u%l*)%W*") do
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local countIdx, countIdxEnd = string.find(instruction, "%d+")
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local actionIdx, actionIdxEnd = string.find(instruction, "%u%l*")
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local count = 1
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if countIdx ~= nil then
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count = tonumber(string.sub(instruction, countIdx, countIdxEnd))
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end
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local action = string.sub(instruction, actionIdx, actionIdxEnd)
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if count < 1 or count > t.getFuelLimit() then
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error("Instruction at index " .. actionIdx .. " has an invalid count of " .. count .. ". It should be >= 1 and <= " .. t.getFuelLimit())
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end
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if actionMap[action] == nil then
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error("Instruction at index " .. actionIdx .. ", \"" .. action .. "\", does not refer to a valid action.")
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end
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table.insert(instructions, {action = action, count = count})
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debug("Parsed instruction: " .. instruction, settings)
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end
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return instructions
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end
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function movescript.run(script, settings)
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settings = settings or defaultMovementSettings
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script = script or ""
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debug("Executing script: " .. script, settings)
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local instructions = parseScript(script, settings)
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for idx, instruction in pairs(instructions) do
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executeInstruction(instruction, settings)
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end
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end
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return movescript
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