kp-bank/atm.lua

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--[[
atm.lua is a client program that runs on a computer connected to a backing
currency supply, to facilitate deposits and withdrawals as well as other
banking actions.
Each ATM keeps a secret security key that it uses to authorize secure actions
like recording transactions.
]]--
local g = require("simple-graphics")
local bankClient = require("bank-client")
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-- The name of the peripheral where this ATM can draw money from.
local CURRENCY_SOURCE = "minecraft:barrel_0"
-- The name of the peripheral where this ATM can deposit money to.
local CURRENCY_SINK = "minecraft:barrel_1"
-- The name of the peripheral where this ATM interacts with the user.
local CURRENCY_BIN = "minecraft:barrel_2"
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local BANK_HOST = "central-bank"
local SECURITY_KEY = "4514-1691-1660-7358-1884-0506-0878-7098-1511-3359-3602-3581-6910-0791-1843-5936"
local modem = peripheral.find("modem") or error("No modem attached.")
bankClient.init(peripheral.getName(modem), BANK_HOST, SECURITY_KEY)
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if not peripheral.isPresent(CURRENCY_SOURCE) then error("No CURRENCY_SOURCE peripheral named \""..CURRENCY_SOURCE.."\" was found.") end
if not peripheral.isPresent(CURRENCY_SINK) then error("No CURRENCY_SINK peripheral named \""..CURRENCY_SINK.."\" was found.") end
if not peripheral.isPresent(CURRENCY_BIN) then error("No CURRENCY_BIN peripheral named \""..CURRENCY_BIN.."\" was found.") end
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local W, H = term.getSize()
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local function isCurrency(itemStack)
return itemStack ~= nil and itemStack.name == "minecraft:sunflower" and itemStack.nbt == "1b95aea642a1b0e9624787ed7227cf35"
end
local function countCurrency(peripheralName)
local inv = peripheral.wrap(peripheralName)
if not inv then return 0 end
local total = 0
for slot, itemStack in pairs(inv.list()) do
if isCurrency(itemStack) then total = total + itemStack.count end
end
return total
end
local function getFreeSpace(peripheralName)
local inv = peripheral.wrap(peripheralName)
if not inv then return 0 end
local space = 0
for i = 1, inv.size() do
local itemStack = inv.getItemDetail(i)
if itemStack == nil then
space = space + 64
elseif isCurrency(itemStack) then
space = space + (64 - itemStack.count)
end
end
return space
end
local function transferCurrency(fromName, toName, amount)
local sourceInv = peripheral.wrap(fromName)
local transferred = 0
local attempts = 0
while transferred < amount do
local items = sourceInv.list()
for slot, itemStack in pairs(items) do
if isCurrency(itemStack) then
local amountToTransfer = math.min(amount - transferred, itemStack.count)
local actualTransferred = sourceInv.pushItems(toName, slot, amountToTransfer)
transferred = transferred + actualTransferred
end
end
attempts = attempts + 1
if attempts > 10 and transferred < amount then
return false, transferred
end
end
return true, amount
end
local function shortId(account)
return "*" .. string.sub(account.id, -5, -1)
end
local function isDigit(char)
if #char ~= 1 then return false end
local intValue = string.byte(char) - string.byte("0")
return intValue >= 0 and intValue <= 9
end
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local function drawFrame()
g.clear(term, colors.white)
g.drawXLine(term, 1, W, 1, colors.black)
g.drawText(term, 2, 1, "ATM", colors.white, colors.black)
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if bankClient.loggedIn() then
local txt = "Logged in as " .. bankClient.state.auth.username
local len = #txt
g.drawText(term, W-len, 1, "Logged in as", colors.lightGray, colors.black)
g.drawText(term, W-len+13, 1, bankClient.state.auth.username, colors.yellow, colors.black)
end
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end
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local function tryReadDiskCredentials(name)
if disk.hasData(name) then
local dataFile = fs.combine(disk.getMountPath(name), "bank-credentials.json")
if fs.exists(dataFile) then
local f = io.open(dataFile, "r")
local content = textutils.unserializeJSON(f:read("*a"))
f:close()
if (
content ~= nil and
content.username and
type(content.username) == "string" and
content.password and
type(content.password) == "string"
) then
return content
end
end
end
return nil
end
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local function tryLoginViaInput()
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drawFrame()
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g.drawTextCenter(term, W/2, 3, "Enter your username and password below.", colors.black, colors.white)
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g.drawText(term, 16, 5, "Username", colors.black, colors.white)
g.drawXLine(term, 16, 34, 6, colors.lightGray)
g.drawText(term, 16, 8, "Password", colors.black, colors.white)
g.drawXLine(term, 16, 34, 9, colors.lightGray)
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g.fillRect(term, 22, 11, 9, 3, colors.green)
g.drawTextCenter(term, W/2, 12, "Login", colors.white, colors.green)
g.fillRect(term, 22, 15, 9, 3, colors.red)
g.drawTextCenter(term, W/2, 16, "Cancel", colors.white, colors.red)
local username = ""
local password = ""
local selectedInput = "username"
while true do
local usernameColor = colors.lightGray
if selectedInput == "username" then usernameColor = colors.gray end
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g.drawXLine(term, 16, 34, 6, usernameColor)
g.drawText(term, 16, 6, string.rep("*", #username), colors.white, usernameColor)
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local passwordColor = colors.lightGray
if selectedInput == "password" then passwordColor = colors.gray end
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g.drawXLine(term, 16, 34, 9, passwordColor)
g.drawText(term, 16, 9, string.rep("*", #password), colors.white, passwordColor)
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local event, p1, p2, p3 = os.pullEvent()
if event == "char" then
local char = p1
if selectedInput == "username" and #username < 12 then
username = username .. char
elseif selectedInput == "password" and #password < 18 then
password = password .. char
end
elseif event == "key" then
local keyCode = p1
local held = p2
if keyCode == keys.backspace then
if selectedInput == "username" and #username > 0 then
username = string.sub(username, 1, #username - 1)
elseif selectedInput == "password" and #password > 0 then
password = string.sub(password, 1, #password - 1)
end
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elseif keyCode == keys.tab and selectedInput == "username" then
selectedInput = "password"
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elseif keyCode == keys.enter and selectedInput == "password" then
return {username = username, password = password} -- Do login right away.
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end
elseif event == "mouse_click" then
local button = p1
local x = p2
local y = p3
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if y == 6 and x >= 16 and x <= 34 then
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selectedInput = "username"
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elseif y == 9 and x >= 16 and x <= 34 then
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selectedInput = "password"
elseif y >= 11 and y <= 13 and x >= 22 and x <= 30 then
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return {username = username, password = password} -- Do login
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elseif y >= 15 and y <= 17 and x >= 22 and x <= 30 then
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return nil -- Cancel
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end
end
end
end
local function showLoginUI()
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while true do
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drawFrame()
g.drawTextCenter(term, W/2, 3, "Welcome to HandieBank ATM!", colors.green, colors.white)
g.drawTextCenter(term, W/2, 5, "Insert your card below, or click to login.", colors.black, colors.white)
g.fillRect(term, 22, 7, 9, 3, colors.green)
g.drawTextCenter(term, W/2, 8, "Login", colors.white, colors.green)
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local event, p1, p2, p3 = os.pullEvent()
if event == "disk" then
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local credentials = tryReadDiskCredentials(p1)
if credentials then
return credentials
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else
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disk.eject(p1)
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end
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elseif event == "mouse_click" then
local button = p1
local x = p2
local y = p3
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if button == 1 and x >= 22 and x <= 30 and y >= 7 and y <= 9 then
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local credentials = tryLoginViaInput()
if credentials then return credentials end
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end
end
end
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end
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local function checkCredentialsUI(credentials)
drawFrame()
g.drawTextCenter(term, W/2, 3, "Checking your credentials...", colors.black, colors.white)
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os.sleep(1)
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bankClient.logIn(credentials.username, credentials.password)
local accounts, errorMsg = bankClient.getAccounts()
if not accounts then
bankClient.logOut()
g.drawTextCenter(term, W/2, 5, errorMsg, colors.red, colors.white)
os.sleep(2)
return false
end
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g.drawTextCenter(term, W/2, 5, "Authentication successful.", colors.green, colors.white)
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os.sleep(1)
return true
end
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local function currencyBinPreviewUpdater(x, y, fg, bg, delay)
delay = delay or 1
return function()
while true do
local amount = countCurrency(CURRENCY_BIN)
g.drawXLine(term, x, x + 10, y, bg)
g.drawText(term, x, y, tostring(amount), fg, bg)
os.sleep(delay)
end
end
end
local function showDepositUI(account)
drawFrame()
g.drawTextCenter(term, W/2, 3, "Deposit HandieMarks to your account "..shortId(account)..".", colors.black, colors.white)
g.drawTextCenter(term, W/2, 5, "Add currency to the bin, then click to continue.", colors.black, colors.white)
g.drawText(term, 20, 8, "Amount to Deposit", colors.black, colors.white)
local continueButtonCoords = g.drawButton(term, 20, 12, 11, 3, "Continue", colors.white, colors.green)
local cancelButtonCoords = g.drawButton(term, 20, 16, 11, 3, "Cancel", colors.white, colors.red)
local state = {cancel = false, doDeposit = false}
parallel.waitForAny(
currencyBinPreviewUpdater(20, 9, colors.orange, colors.gray, 0.5),
function ()
while true do
local event, button, x, y = os.pullEvent("mouse_click")
if button == 1 then
if g.isButtonPressed(x, y, continueButtonCoords) and countCurrency(CURRENCY_BIN) > 0 then
state.doDeposit = true
return
elseif g.isButtonPressed(x, y, cancelButtonCoords) then
state.cancel = true
return
end
end
end
end
)
if state.cancel then return false end
if state.doDeposit then
local function tryReturnFundsInError(amount)
local returnSuccess, returnAmount = transferCurrency(CURRENCY_SOURCE, CURRENCY_BIN, amount)
if not returnSuccess then
local missingAmount = amount - returnAmount
g.appendAndDrawConsole(term, console, "Couldn't return all funds. You are still owed "..tostring(missingAmount).." $HMK. Please contact an administrator for assistance.", cx, cy)
os.sleep(3)
else
g.appendAndDrawConsole(term, console, "Your funds have been returned to the bin. Please collect them.", cx, cy)
os.sleep(3)
end
end
-- Clear the buttons and show some status.
g.fillRect(term, 1, W, 12, H-11, colors.white)
local console = g.createConsole(W/2, H-11, colors.white, colors.black, "UP")
local cx = W/2 - W/4
local cy = 11
local amount = countCurrency(CURRENCY_BIN)
g.appendAndDrawConsole(term, console, "Making deposit with value of "..tostring(amount).." $HMK...", cx, cy)
os.sleep(1)
local success, actualAmount = transferCurrency(CURRENCY_BIN, CURRENCY_SINK, amount)
if not success then
g.appendAndDrawConsole(term, console, "Transfer failed! Actual transfer: "..tostring(actualAmount).." $HMK. Please contact an administrator to report the issue.", cx, cy)
os.sleep(1)
tryReturnFundsInError(actualAmount)
return false
end
g.appendAndDrawConsole(term, console, "Transfer complete.", cx, cy)
os.sleep(1)
local tx, errorMsg = bankClient.recordTransaction(account.id, amount, "ATM deposit")
if not tx then
g.appendAndDrawConsole(term, console, "Failed to post transaction: " .. errorMsg, cx, cy)
tryReturnFundsInError(amount)
os.sleep(3)
return false
end
g.appendAndDrawConsole(term, console, "Transaction posted to account.", cx, cy)
os.sleep(2)
return true
end
end
local function showWithdrawUI(account)
drawFrame()
g.drawTextCenter(term, W/2, 3, "Withdraw HandieMarks from your account "..shortId(account)..".", colors.black, colors.white)
g.drawTextCenter(term, W/2, 5, "Enter an amount to withdraw:", colors.black, colors.white)
g.drawXLine(term, 20, 30, 6, colors.gray)
g.drawTextCenter(term, W/2, 7, "(Current balance: "..tostring(account.balance).." $HMK)", colors.gray, colors.white)
local continueButtonCoords = g.drawButton(term, 20, 12, 11, 3, "Continue", colors.white, colors.green)
local cancelButtonCoords = g.drawButton(term, 20, 16, 11, 3, "Cancel", colors.white, colors.red)
local inputValue = ""
local function drawInputValue(val)
g.drawXLine(term, 20, 30, 6, colors.gray)
local amountColor = colors.orange
local intValue = tonumber(val)
if intValue ~= nil and intValue > account.balance then
amountColor = colors.red
end
g.drawText(term, 20, 6, val, colors.orange, colors.gray)
end
while true do
local event, p1, p2, p3 = os.pullEvent()
if event == "char" and isDigit(p1) and #inputValue < 10 then
inputValue = inputValue .. p1
drawInputValue(inputValue)
elseif event == "key" and p1 == keys.backspace and #inputValue > 0 then
inputValue = string.sub(inputValue, 1, #inputValue - 1)
drawInputValue(inputValue)
elseif event == "mouse_click" and p1 == 1 then
local x = p2
local y = p3
local amount = tonumber(inputValue)
if g.isButtonPressed(x, y, continueButtonCoords) and amount ~= nil and amount > 0 and amount <= account.balance then
local function tryReclaimFundsInError(amount)
local returnSuccess, returnAmount = transferCurrency(CURRENCY_BIN, CURRENCY_SINK, amount)
if not returnSuccess then
g.appendAndDrawConsole(term, console, "Failed to reclaim funds. Please contact an administrator.", cx, cy)
end
end
-- Do withdrawal
g.fillRect(term, 1, W, 12, H-11, colors.white)
local console = g.createConsole(W/2, H-11, colors.white, colors.black, "UP")
local cx = W/2 - W/4
local cy = 11
g.appendAndDrawConsole(term, console, "Making withdrawal of " .. tostring(amount) .. " $HMK from account " .. shortId(account) .. ".", cx, cy)
os.sleep(1)
local withdrawn = 0
while withdrawn < amount do
local freeSpace = getFreeSpace(CURRENCY_BIN)
if freeSpace < 1 then
g.appendAndDrawConsole(term, console, "No space available in the bin. Please take some currency out to continue.", cx, cy)
while getFreeSpace(CURRENCY_BIN) < 1 do
g.appendAndDrawConsole(term, console, "Waiting for free space...", cx, cy)
os.sleep(3)
end
end
local amountToTransfer = math.min(freeSpace, amount - withdrawn)
local success, actualTransfer = transferCurrency(CURRENCY_SOURCE, CURRENCY_BIN, amountToTransfer)
withdrawn = withdrawn + actualTransfer
if not success then
-- Failure! Send the money back, if we can.
g.appendAndDrawConsole(term, console, "Transfer failed! Please contact an administrator to report the issue.", cx, cy)
os.sleep(3)
tryReclaimFundsInError(withdrawn)
return false
else
g.appendAndDrawConsole(term, console, "Transferred " .. tostring(actualTransfer) .. " $HMK.", cx, cy)
os.sleep(1)
end
end
local tx, errorMsg = bankClient.recordTransaction(account.id, amount * -1, "ATM withdrawal")
if not tx then
g.appendAndDrawConsole(term, console, "Failed to post transaction: " .. errorMsg, cx, cy)
tryReclaimFundsInError(amount)
os.sleep(3)
return false
end
g.appendAndDrawConsole(term, console, "Transaction posted to account.", cx, cy)
os.sleep(2)
return true
elseif g.isButtonPressed(x, y, cancelButtonCoords) then
return false
end
end
end
end
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local function showAccountUI(account)
while true do
drawFrame()
g.drawXLine(term, 1, W, 2, colors.gray)
g.drawText(term, 2, 2, "Account: " .. account.name, colors.white, colors.gray)
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g.drawText(term, W-3, 2, "Back", colors.white, colors.blue)
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g.drawText(term, 2, 4, "ID", colors.gray, colors.white)
g.drawText(term, 2, 5, account.id, colors.black, colors.white)
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g.drawText(term, 2, 7, "Name", colors.gray, colors.white)
g.drawText(term, 2, 8, account.name, colors.black, colors.white)
g.drawText(term, 2, 10, "Balance ($HMK)", colors.gray, colors.white)
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g.drawText(term, 2, 11, tostring(account.balance), colors.orange, colors.white)
local buttons = {}
buttons.deposit = g.drawButton(term, 35, 4, 17, 3, "Deposit", colors.white, colors.green)
if account.balance > 0 then
buttons.withdraw = g.drawButton(term, 35, 8, 17, 3, "Withdraw", colors.white, colors.purple)
buttons.transfer = g.drawButton(term, 35, 12, 17, 3, "Transfer", colors.white, colors.orange)
else
buttons.close = g.drawButton(term, 35, 16, 17, 3, "Close Account", colors.white, colors.red)
end
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local event, button, x, y = os.pullEvent("mouse_click")
if button == 1 then
if y == 2 and x >= W-3 then
return -- exit back to the accounts UI
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elseif g.isButtonPressed(x, y, buttons.deposit) then
local success = showDepositUI(account)
if success then return end -- If successful, go back to the accounts page.
elseif buttons.withdraw and g.isButtonPressed(x, y, buttons.withdraw) then
local success = showWithdrawUI(account)
if success then return end
elseif buttons.transfer and g.isButtonPressed(x, y, buttons.transfer) then
-- Do Transfer
return
elseif buttons.close and g.isButtonPressed(x, y, buttons.close) then
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end
end
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end
end
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local function showAccountsUI()
while true do
drawFrame()
g.drawXLine(term, 1, 19, 2, colors.gray)
g.drawText(term, 2, 2, "Account", colors.white, colors.gray)
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g.drawXLine(term, 10, 35, 2, colors.lightGray)
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g.drawText(term, 11, 2, "Name", colors.white, colors.lightGray)
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g.drawXLine(term, 36, W, 2, colors.gray)
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g.drawText(term, 37, 2, "Balance", colors.white, colors.gray)
g.drawText(term, W-6, 2, "Log Out", colors.white, colors.red)
local accounts, errorMsg = bankClient.getAccounts()
if accounts then
for i, account in pairs(accounts) do
local bg = colors.blue
if i % 2 == 0 then bg = colors.lightBlue end
local fg = colors.white
local y = i + 2
g.drawXLine(term, 1, W, y, bg)
g.drawText(term, 2, y, shortId(account), fg, bg)
g.drawText(term, 11, y, account.name, fg, bg)
g.drawText(term, 37, y, tostring(account.balance), fg, bg)
end
else
g.drawTextCenter(term, W/2, 4, "Error: " .. errorMsg, colors.red, colors.white)
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end
local event, button, x, y = os.pullEvent("mouse_click")
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if button == 1 then
if accounts and y > 2 and (y - 2) <= #accounts then
showAccountUI(accounts[y-2])
elseif y == 2 and x >= W-6 then
bankClient.logOut()
return
end
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end
end
end
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local function logoutAfterInactivity()
local function now() return os.epoch("utc") end
local DELAY = 30000
local lastActivity = now()
while now() < lastActivity + DELAY do
parallel.waitForAny(
function () os.sleep(1) end,
function ()
local event = os.pullEvent()
if event == "mouse_click" or event == "key" or event == "key_up" or event == "char" then
lastActivity = now()
end
end
)
end
bankClient.logOut()
drawFrame()
g.drawText(term, 2, 3, "Logged out due to inactivity.", colors.gray, colors.white)
os.sleep(2)
end
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while true do
local credentials = showLoginUI()
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local loginSuccess = checkCredentialsUI(credentials)
if loginSuccess then
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parallel.waitForAny(showAccountsUI, logoutAfterInactivity)
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end
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end