--[[ Simple Graphics: An unopinionated graphics API to make hand-made GUIs easy. Author: Andrew Lalis ]]-- local lib = {} -- Clears a screen or terminal. If c is not nil then the background color will -- be set prior to clearing. function lib.clear(m, c) if c ~= nil then m.setBackgroundColor(c) end m.clear() end -- Fills a rectangle from the given X and Y coordinates, with a width and -- height given by w and h respectively. If c is not nil, then the background -- color is set to c. function lib.fillRect(m, x, y, w, h, c) if c ~= nil then m.setBackgroundColor(c) end for i = 1, w do for j = 1, h do m.setCursorPos(x+i-1, y+j-1) m.write(" ") end end end -- Draws the outline of a rectangle from the given x and y coordinates with a -- width and height given by w and h respectively. If c is not nil, then the -- color of the border is set to c. function lib.drawRect(m, x, y, w, h, c) if c ~= nil then m.setBackgroundColor(c) end lib.drawXLine(x, x+w-1, y, c) lib.drawXLine(x, x+w-1, y+h-1, c) lib.drawYLine(y+1, y+h-2, x, c) lib.drawYLine(y+1, y+h-2, x+w-1, c) end -- Draws a horizontal line from x1 to x2 on the given y level. function lib.drawXLine(m, x1, x2, y, bg, fg, char) char = char or " " if bg ~= nil then m.setBackgroundColor(bg) end if fg ~= nil then m.setTextColor(fg) end for x = x1, x2 do m.setCursorPos(x, y) m.write(char) end end -- Draws a vertical line from y1 to y2, on the given x level. function lib.drawYLine(m, y1, y2, x, bg, fg, char) char = char or " " if bg ~= nil then m.setBackgroundColor(bg) end if fg ~= nil then m.setTextColor(fg) end for y = y1, y2 do m.setCursorPos(x, y) m.write(char) end end -- Draws text starting at the given x y position. function lib.drawText(m, x, y, text, fg, bg) if fg ~= nil then m.setTextColor(fg) end if bg ~= nil then m.setBackgroundColor(bg) end m.setCursorPos(x, y) m.write(text) end -- Draws text such that the center of the text is aligned with the given -- x and y coordinates. function lib.drawTextCenter(m, x, y, text, fg, bg) lib.drawText(m, x-(#text/2)+1, y, text, fg, bg) end -- Draws a button as a plain rectangle with the given background color, and -- centered text drawn with the foreground color. Returns a table containing -- x1, y1, x2, y2 coordinates for handling the button's event later. function lib.drawButton(m, x, y, w, h, text, fg, bg) local x1 = x local y1 = y local x2 = x+w-1 local y2 = y+h-1 local midX = x+math.floor(w/2)-1 local midY = y+math.floor(h/2)-1 lib.fillRect(m, x, y, w, h, bg) lib.drawTextCenter(m, midX, midY, text, fg) return {x1=x1,y1=y1,x2=x2,y2=y2} end return lib