package nl.andrewl.aos2_server; import nl.andrewl.aos_core.model.World; import nl.andrewl.aos_core.model.Worlds; import nl.andrewl.aos_core.net.UdpReceiver; import nl.andrewl.aos_core.net.udp.ClientInputState; import nl.andrewl.aos_core.net.udp.ClientOrientationState; import nl.andrewl.aos_core.net.udp.DatagramInit; import nl.andrewl.aos_core.net.udp.PlayerUpdateMessage; import nl.andrewl.record_net.Message; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.io.IOException; import java.net.*; import java.util.concurrent.ForkJoinPool; public class Server implements Runnable { private static final Logger log = LoggerFactory.getLogger(Server.class); private final ServerSocket serverSocket; private final DatagramSocket datagramSocket; private volatile boolean running; private final PlayerManager playerManager; private final World world; private final WorldUpdater worldUpdater; public Server() throws IOException { this.serverSocket = new ServerSocket(25565, 5); this.serverSocket.setReuseAddress(true); this.datagramSocket = new DatagramSocket(25565); this.datagramSocket.setReuseAddress(true); this.playerManager = new PlayerManager(); this.worldUpdater = new WorldUpdater(this, 20); this.world = Worlds.testingWorld(); } @Override public void run() { running = true; new Thread(new UdpReceiver(datagramSocket, this::handleUdpMessage)).start(); new Thread(worldUpdater).start(); log.info("Started AoS2 Server on TCP/UDP port {}; now accepting connections.", serverSocket.getLocalPort()); while (running) { acceptClientConnection(); } playerManager.deregisterAll(); worldUpdater.shutdown(); datagramSocket.close(); // Shuts down the UdpReceiver. try { serverSocket.close(); } catch (IOException e) { throw new RuntimeException(e); } } public void handleUdpMessage(Message msg, DatagramPacket packet) { if (msg instanceof DatagramInit init) { playerManager.handleUdpInit(init, packet); } else if (msg instanceof ClientInputState inputState) { ServerPlayer player = playerManager.getPlayer(inputState.clientId()); if (player != null) { player.setLastInputState(inputState); playerManager.broadcastUdpMessage(new PlayerUpdateMessage( player.getId(), player.getPosition().x, player.getPosition().y, player.getPosition().z, player.getVelocity().x, player.getVelocity().y, player.getVelocity().z, player.getOrientation().x, player.getOrientation().y, player.getLastInputState().crouching() )); } } else if (msg instanceof ClientOrientationState orientationState) { ServerPlayer player = playerManager.getPlayer(orientationState.clientId()); if (player != null) { player.setOrientation(orientationState.x(), orientationState.y()); playerManager.broadcastUdpMessageToAllBut(new PlayerUpdateMessage( player.getId(), player.getPosition().x, player.getPosition().y, player.getPosition().z, player.getVelocity().x, player.getVelocity().y, player.getVelocity().z, player.getOrientation().x, player.getOrientation().y, player.getLastInputState().crouching() ), player); } } } private void acceptClientConnection() { try { Socket clientSocket = serverSocket.accept(); var handler = new ClientCommunicationHandler(this, clientSocket, datagramSocket); // Establish the connection in a separate thread so that we can continue accepting clients. ForkJoinPool.commonPool().submit(() -> { try { handler.establishConnection(); } catch (IOException e) { e.printStackTrace(); } }); } catch (IOException e) { if (e instanceof SocketException && !this.running && e.getMessage().equalsIgnoreCase("Socket closed")) { return; // Ignore this exception, since it is expected on shutdown. } e.printStackTrace(); } } public World getWorld() { return world; } public PlayerManager getPlayerManager() { return playerManager; } public static void main(String[] args) throws IOException { new Server().run(); } }