Added smoother client control!
This commit is contained in:
parent
7cbfa258f4
commit
fbd893915b
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@ -20,15 +20,17 @@ import org.joml.Vector3f;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.awt.image.RenderedImage;
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import java.io.IOException;
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import java.nio.file.Path;
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import java.util.List;
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import java.util.Map;
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import java.util.Queue;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentLinkedQueue;
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public class Client implements Runnable {
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private static final Logger log = LoggerFactory.getLogger(Client.class);
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public static final double FPS = 60;
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private final ClientConfig config;
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private final CommunicationHandler communicationHandler;
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@ -43,6 +45,7 @@ public class Client implements Runnable {
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private final Map<Integer, Projectile> projectiles;
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private final Map<Integer, Team> teams;
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private final Chat chat;
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private final Queue<Runnable> mainThreadActions;
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public Client(ClientConfig config) {
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this.config = config;
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@ -52,6 +55,7 @@ public class Client implements Runnable {
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this.communicationHandler = new CommunicationHandler(this);
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this.inputHandler = new InputHandler(this, communicationHandler);
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this.chat = new Chat();
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this.mainThreadActions = new ConcurrentLinkedQueue<>();
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}
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public ClientConfig getConfig() {
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@ -80,8 +84,9 @@ public class Client implements Runnable {
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return;
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}
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gameRenderer = new GameRenderer(config.display, this);
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gameRenderer = new GameRenderer(this);
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gameRenderer.setupWindow(
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inputHandler,
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new PlayerViewCursorCallback(config.input, this, gameRenderer.getCamera(), communicationHandler),
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new PlayerInputKeyCallback(inputHandler),
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new PlayerInputMouseClickCallback(inputHandler),
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@ -94,12 +99,17 @@ public class Client implements Runnable {
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while (!gameRenderer.windowShouldClose() && !communicationHandler.isDone()) {
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long now = System.currentTimeMillis();
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float dt = (now - lastFrameAt) / 1000f;
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world.processQueuedChunkUpdates();
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while (!mainThreadActions.isEmpty()) {
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mainThreadActions.remove().run();
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}
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soundManager.updateListener(myPlayer.getPosition(), myPlayer.getVelocity());
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gameRenderer.getCamera().interpolatePosition(dt);
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interpolatePlayers(now, dt);
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interpolateProjectiles(dt);
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soundManager.playWalkingSounds(myPlayer, now);
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gameRenderer.draw();
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lastFrameAt = now;
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}
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@ -118,25 +128,27 @@ public class Client implements Runnable {
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communicationHandler.sendMessage(new ChunkHashMessage(u.cx(), u.cy(), u.cz(), -1));
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}
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} else if (msg instanceof PlayerUpdateMessage playerUpdate) {
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if (playerUpdate.clientId() == myPlayer.getId() && playerUpdate.timestamp() > lastPlayerUpdate) {
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myPlayer.getPosition().set(playerUpdate.px(), playerUpdate.py(), playerUpdate.pz());
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myPlayer.getVelocity().set(playerUpdate.vx(), playerUpdate.vy(), playerUpdate.vz());
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myPlayer.setCrouching(playerUpdate.crouching());
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if (gameRenderer != null) {
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gameRenderer.getCamera().setToPlayer(myPlayer);
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runLater(() -> {
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if (playerUpdate.clientId() == myPlayer.getId() && playerUpdate.timestamp() > lastPlayerUpdate) {
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myPlayer.getPosition().set(playerUpdate.px(), playerUpdate.py(), playerUpdate.pz());
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myPlayer.getVelocity().set(playerUpdate.vx(), playerUpdate.vy(), playerUpdate.vz());
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myPlayer.setCrouching(playerUpdate.crouching());
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if (gameRenderer != null) {
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gameRenderer.getCamera().setToPlayer(myPlayer);
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}
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if (soundManager != null) {
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soundManager.updateListener(myPlayer.getPosition(), myPlayer.getVelocity());
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}
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lastPlayerUpdate = playerUpdate.timestamp();
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} else {
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OtherPlayer p = players.get(playerUpdate.clientId());
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if (p != null) {
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playerUpdate.apply(p);
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p.setHeldItemId(playerUpdate.selectedItemId());
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p.updateModelTransform();
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}
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}
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if (soundManager != null) {
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soundManager.updateListener(myPlayer.getPosition(), myPlayer.getVelocity());
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}
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lastPlayerUpdate = playerUpdate.timestamp();
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} else {
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OtherPlayer p = players.get(playerUpdate.clientId());
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if (p != null) {
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playerUpdate.apply(p);
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p.setHeldItemId(playerUpdate.selectedItemId());
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p.updateModelTransform();
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}
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}
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});
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} else if (msg instanceof ClientInventoryMessage inventoryMessage) {
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myPlayer.setInventory(inventoryMessage.inv());
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} else if (msg instanceof InventorySelectedStackMessage selectedStackMessage) {
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@ -149,19 +161,23 @@ public class Client implements Runnable {
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player.setSelectedBlockValue(blockColorMessage.block());
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}
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} else if (msg instanceof PlayerJoinMessage joinMessage) {
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Player p = joinMessage.toPlayer();
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OtherPlayer op = new OtherPlayer(p.getId(), p.getUsername());
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if (joinMessage.teamId() != -1) {
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op.setTeam(teams.get(joinMessage.teamId()));
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}
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op.getPosition().set(p.getPosition());
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op.getVelocity().set(p.getVelocity());
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op.getOrientation().set(p.getOrientation());
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op.setHeldItemId(joinMessage.selectedItemId());
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op.setSelectedBlockValue(joinMessage.selectedBlockValue());
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players.put(op.getId(), op);
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runLater(() -> {
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Player p = joinMessage.toPlayer();
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OtherPlayer op = new OtherPlayer(p.getId(), p.getUsername());
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if (joinMessage.teamId() != -1) {
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op.setTeam(teams.get(joinMessage.teamId()));
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}
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op.getPosition().set(p.getPosition());
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op.getVelocity().set(p.getVelocity());
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op.getOrientation().set(p.getOrientation());
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op.setHeldItemId(joinMessage.selectedItemId());
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op.setSelectedBlockValue(joinMessage.selectedBlockValue());
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players.put(op.getId(), op);
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});
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} else if (msg instanceof PlayerLeaveMessage leaveMessage) {
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players.remove(leaveMessage.id());
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runLater(() -> {
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players.remove(leaveMessage.id());
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});
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} else if (msg instanceof SoundMessage soundMessage) {
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if (soundManager != null) {
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soundManager.play(
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@ -172,17 +188,19 @@ public class Client implements Runnable {
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);
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}
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} else if (msg instanceof ProjectileMessage pm) {
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Projectile p = projectiles.get(pm.id());
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if (p == null && !pm.destroyed()) {
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p = new Projectile(pm.id(), new Vector3f(pm.px(), pm.py(), pm.pz()), new Vector3f(pm.vx(), pm.vy(), pm.vz()), pm.type());
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projectiles.put(p.getId(), p);
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} else if (p != null) {
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p.getPosition().set(pm.px(), pm.py(), pm.pz()); // Don't update position, it's too short of a timeframe to matter.
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p.getVelocity().set(pm.vx(), pm.vy(), pm.vz());
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if (pm.destroyed()) {
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projectiles.remove(p.getId());
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runLater(() -> {
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Projectile p = projectiles.get(pm.id());
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if (p == null && !pm.destroyed()) {
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p = new Projectile(pm.id(), new Vector3f(pm.px(), pm.py(), pm.pz()), new Vector3f(pm.vx(), pm.vy(), pm.vz()), pm.type());
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projectiles.put(p.getId(), p);
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} else if (p != null) {
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p.getPosition().set(pm.px(), pm.py(), pm.pz()); // Don't update position, it's too short of a timeframe to matter.
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p.getVelocity().set(pm.vx(), pm.vy(), pm.vz());
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if (pm.destroyed()) {
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projectiles.remove(p.getId());
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}
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}
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}
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});
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} else if (msg instanceof ClientHealthMessage healthMessage) {
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myPlayer.setHealth(healthMessage.health());
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} else if (msg instanceof ChatMessage chatMessage) {
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@ -201,6 +219,10 @@ public class Client implements Runnable {
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return world;
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}
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public InputHandler getInputHandler() {
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return inputHandler;
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}
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public Map<Integer, Team> getTeams() {
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return teams;
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}
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@ -217,6 +239,10 @@ public class Client implements Runnable {
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return chat;
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}
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public SoundManager getSoundManager() {
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return soundManager;
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}
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public void interpolatePlayers(long now, float dt) {
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Vector3f movement = new Vector3f();
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for (var player : players.values()) {
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@ -236,6 +262,10 @@ public class Client implements Runnable {
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}
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}
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public void runLater(Runnable runnable) {
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mainThreadActions.add(runnable);
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}
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public static void main(String[] args) throws IOException {
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List<Path> configPaths = Config.getCommonConfigPaths();
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if (args.length > 0) {
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@ -17,6 +17,8 @@ public class InputHandler {
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private final Client client;
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private final CommunicationHandler comm;
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private long windowId;
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private ClientInputState lastInputState = null;
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private boolean forward;
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@ -29,6 +31,9 @@ public class InputHandler {
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private boolean hitting;
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private boolean interacting;
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private boolean reloading;
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private int selectedInventoryIndex;
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private boolean debugEnabled;
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public InputHandler(Client client, CommunicationHandler comm) {
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@ -36,27 +41,16 @@ public class InputHandler {
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this.comm = comm;
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}
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public void updateInputState(long window) {
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// TODO: Allow customized keybindings.
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int selectedInventoryIndex;
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selectedInventoryIndex = client.getMyPlayer().getInventory().getSelectedIndex();
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if (glfwGetKey(window, GLFW_KEY_1) == GLFW_PRESS) selectedInventoryIndex = 0;
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if (glfwGetKey(window, GLFW_KEY_2) == GLFW_PRESS) selectedInventoryIndex = 1;
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if (glfwGetKey(window, GLFW_KEY_3) == GLFW_PRESS) selectedInventoryIndex = 2;
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if (glfwGetKey(window, GLFW_KEY_4) == GLFW_PRESS) selectedInventoryIndex = 3;
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public void setWindowId(long windowId) {
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this.windowId = windowId;
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}
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public void updateInputState() {
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ClientInputState currentInputState = new ClientInputState(
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comm.getClientId(),
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glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS,
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glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS,
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glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS,
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glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS,
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glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS,
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glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS,
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glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS,
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glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_1) == GLFW_PRESS,
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glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_2) == GLFW_PRESS,
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glfwGetKey(window, GLFW_KEY_R) == GLFW_PRESS,
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forward, backward, left, right,
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jumping, crouching, sprinting,
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hitting, interacting, reloading,
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selectedInventoryIndex
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);
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if (!currentInputState.equals(lastInputState)) {
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@ -67,7 +61,7 @@ public class InputHandler {
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ClientPlayer player = client.getMyPlayer();
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// Check for "pick block" functionality.
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if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_3) == GLFW_PRESS && player.getInventory().getSelectedItemStack() instanceof BlockItemStack stack) {
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if (glfwGetMouseButton(windowId, GLFW_MOUSE_BUTTON_3) == GLFW_PRESS && player.getInventory().getSelectedItemStack() instanceof BlockItemStack stack) {
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Hit hit = client.getWorld().getLookingAtPos(player.getEyePosition(), player.getViewVector(), 50);
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if (hit != null) {
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byte selectedBlock = client.getWorld().getBlockAt(hit.pos().x, hit.pos().y, hit.pos().z);
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@ -78,4 +72,111 @@ public class InputHandler {
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}
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}
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}
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public boolean isForward() {
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return forward;
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}
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public void setForward(boolean forward) {
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this.forward = forward;
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updateInputState();
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}
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public boolean isBackward() {
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return backward;
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}
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public void setBackward(boolean backward) {
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this.backward = backward;
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updateInputState();
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}
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public boolean isLeft() {
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return left;
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}
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public void setLeft(boolean left) {
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this.left = left;
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updateInputState();
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}
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public boolean isRight() {
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return right;
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}
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public void setRight(boolean right) {
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this.right = right;
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updateInputState();
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}
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public boolean isJumping() {
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return jumping;
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}
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public void setJumping(boolean jumping) {
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this.jumping = jumping;
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updateInputState();
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}
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public boolean isCrouching() {
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return crouching;
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}
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public void setCrouching(boolean crouching) {
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this.crouching = crouching;
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updateInputState();
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}
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public boolean isSprinting() {
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return sprinting;
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}
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public void setSprinting(boolean sprinting) {
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this.sprinting = sprinting;
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updateInputState();
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}
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public boolean isHitting() {
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return hitting;
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}
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public void setHitting(boolean hitting) {
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this.hitting = hitting;
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updateInputState();
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}
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public boolean isInteracting() {
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return interacting;
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}
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public void setInteracting(boolean interacting) {
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this.interacting = interacting;
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updateInputState();
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}
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public boolean isReloading() {
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return reloading;
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}
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public void setReloading(boolean reloading) {
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this.reloading = reloading;
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updateInputState();
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}
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public int getSelectedInventoryIndex() {
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return selectedInventoryIndex;
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}
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public void setSelectedInventoryIndex(int selectedInventoryIndex) {
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this.selectedInventoryIndex = selectedInventoryIndex;
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updateInputState();
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}
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public boolean isDebugEnabled() {
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return debugEnabled;
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}
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public void toggleDebugEnabled() {
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this.debugEnabled = !debugEnabled;
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}
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}
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@ -13,9 +13,37 @@ public class PlayerInputKeyCallback implements GLFWKeyCallbackI {
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@Override
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public void invoke(long window, int key, int scancode, int action, int mods) {
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if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
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glfwSetWindowShouldClose(window, true);
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if (action == GLFW_PRESS) {
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switch (key) {
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case GLFW_KEY_W -> inputHandler.setForward(true);
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case GLFW_KEY_A -> inputHandler.setLeft(true);
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case GLFW_KEY_S -> inputHandler.setBackward(true);
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case GLFW_KEY_D -> inputHandler.setRight(true);
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case GLFW_KEY_SPACE -> inputHandler.setJumping(true);
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case GLFW_KEY_LEFT_CONTROL -> inputHandler.setCrouching(true);
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case GLFW_KEY_LEFT_SHIFT -> inputHandler.setSprinting(true);
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case GLFW_KEY_R -> inputHandler.setReloading(true);
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case GLFW_KEY_1 -> inputHandler.setSelectedInventoryIndex(0);
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case GLFW_KEY_2 -> inputHandler.setSelectedInventoryIndex(1);
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case GLFW_KEY_3 -> inputHandler.setSelectedInventoryIndex(2);
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case GLFW_KEY_4 -> inputHandler.setSelectedInventoryIndex(3);
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case GLFW_KEY_F3 -> inputHandler.toggleDebugEnabled();
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}
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} else if (action == GLFW_RELEASE) {
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switch (key) {
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case GLFW_KEY_W -> inputHandler.setForward(false);
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case GLFW_KEY_A -> inputHandler.setLeft(false);
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case GLFW_KEY_S -> inputHandler.setBackward(false);
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case GLFW_KEY_D -> inputHandler.setRight(false);
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case GLFW_KEY_SPACE -> inputHandler.setJumping(false);
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case GLFW_KEY_LEFT_CONTROL -> inputHandler.setCrouching(false);
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case GLFW_KEY_LEFT_SHIFT -> inputHandler.setSprinting(false);
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case GLFW_KEY_R -> inputHandler.setReloading(false);
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case GLFW_KEY_ESCAPE -> glfwSetWindowShouldClose(window, true);
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}
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}
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inputHandler.updateInputState(window);
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}
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}
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@ -2,6 +2,8 @@ package nl.andrewl.aos2_client.control;
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import org.lwjgl.glfw.GLFWMouseButtonCallbackI;
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import static org.lwjgl.glfw.GLFW.*;
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/**
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* Callback that's called when the player clicks with their mouse.
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*/
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@ -14,6 +16,16 @@ public class PlayerInputMouseClickCallback implements GLFWMouseButtonCallbackI {
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@Override
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public void invoke(long window, int button, int action, int mods) {
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inputHandler.updateInputState(window);
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if (action == GLFW_PRESS) {
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switch (button) {
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case GLFW_MOUSE_BUTTON_1 -> inputHandler.setHitting(true);
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case GLFW_MOUSE_BUTTON_2 -> inputHandler.setInteracting(true);
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}
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} else if (action == GLFW_RELEASE) {
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switch (button) {
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case GLFW_MOUSE_BUTTON_1 -> inputHandler.setHitting(false);
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case GLFW_MOUSE_BUTTON_2 -> inputHandler.setInteracting(false);
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}
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}
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}
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}
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@ -3,6 +3,7 @@ package nl.andrewl.aos2_client.render;
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import nl.andrewl.aos2_client.Camera;
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||||
import nl.andrewl.aos2_client.Client;
|
||||
import nl.andrewl.aos2_client.config.ClientConfig;
|
||||
import nl.andrewl.aos2_client.control.InputHandler;
|
||||
import nl.andrewl.aos2_client.model.ClientPlayer;
|
||||
import nl.andrewl.aos2_client.render.chunk.ChunkRenderer;
|
||||
import nl.andrewl.aos2_client.render.gui.GuiRenderer;
|
||||
|
@ -56,8 +57,8 @@ public class GameRenderer {
|
|||
|
||||
private final Matrix4f perspectiveTransform;
|
||||
|
||||
public GameRenderer(ClientConfig.DisplayConfig config, Client client) {
|
||||
this.config = config;
|
||||
public GameRenderer(Client client) {
|
||||
this.config = client.getConfig().display;
|
||||
this.client = client;
|
||||
this.camera = new Camera();
|
||||
camera.setToPlayer(client.getMyPlayer());
|
||||
|
@ -65,6 +66,7 @@ public class GameRenderer {
|
|||
}
|
||||
|
||||
public void setupWindow(
|
||||
InputHandler inputHandler,
|
||||
GLFWCursorPosCallbackI viewCursorCallback,
|
||||
GLFWKeyCallbackI inputKeyCallback,
|
||||
GLFWMouseButtonCallbackI mouseButtonCallback,
|
||||
|
@ -90,6 +92,7 @@ public class GameRenderer {
|
|||
windowHandle = glfwCreateWindow(screenWidth, screenHeight, "Ace of Shades 2", 0, 0);
|
||||
}
|
||||
if (windowHandle == 0) throw new RuntimeException("Failed to create GLFW window.");
|
||||
inputHandler.setWindowId(windowHandle);
|
||||
log.debug("Initialized GLFW window.");
|
||||
|
||||
// Setup callbacks.
|
||||
|
@ -110,7 +113,7 @@ public class GameRenderer {
|
|||
|
||||
GL.createCapabilities();
|
||||
// GLUtil.setupDebugMessageCallback(System.out);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glCullFace(GL_BACK);
|
||||
|
@ -259,7 +262,7 @@ public class GameRenderer {
|
|||
flagModel.bind();
|
||||
for (Team team : client.getTeams().values()) {
|
||||
modelTransform.identity()
|
||||
.translate(team.getSpawnPoint());
|
||||
.translate(team.getSpawnPoint().x() - 0.25f, team.getSpawnPoint().y(), team.getSpawnPoint().z() - 0.25f);
|
||||
modelTransform.normal(normalTransform);
|
||||
modelRenderer.setAspectColor(team.getColor());
|
||||
modelRenderer.render(flagModel, modelTransform, normalTransform);
|
||||
|
@ -271,7 +274,7 @@ public class GameRenderer {
|
|||
// GUI rendering
|
||||
guiRenderer.start();
|
||||
guiRenderer.drawNameplates(myPlayer, camera.getViewTransformData(), perspectiveTransform.get(new float[16]));
|
||||
guiRenderer.drawNvg(screenWidth, screenHeight, myPlayer, client.getChat());
|
||||
guiRenderer.drawNvg(screenWidth, screenHeight, client);
|
||||
guiRenderer.end();
|
||||
|
||||
glfwSwapBuffers(windowHandle);
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
package nl.andrewl.aos2_client.render.gui;
|
||||
|
||||
import nl.andrewl.aos2_client.Camera;
|
||||
import nl.andrewl.aos2_client.Client;
|
||||
import nl.andrewl.aos2_client.model.Chat;
|
||||
import nl.andrewl.aos2_client.model.ClientPlayer;
|
||||
import nl.andrewl.aos2_client.model.OtherPlayer;
|
||||
import nl.andrewl.aos2_client.render.ShaderProgram;
|
||||
import nl.andrewl.aos2_client.sound.SoundSource;
|
||||
import nl.andrewl.aos_core.FileUtils;
|
||||
import nl.andrewl.aos_core.model.Player;
|
||||
import nl.andrewl.aos_core.model.item.BlockItem;
|
||||
|
@ -216,14 +218,17 @@ public class GuiRenderer {
|
|||
shaderProgram.use();
|
||||
}
|
||||
|
||||
public void drawNvg(float width, float height, ClientPlayer player, Chat chat) {
|
||||
public void drawNvg(float width, float height, Client client) {
|
||||
nvgBeginFrame(vgId, width, height, width / height);
|
||||
nvgSave(vgId);
|
||||
|
||||
drawCrosshair(width, height);
|
||||
drawChat(width, height, chat);
|
||||
drawHealthBar(width, height, player);
|
||||
drawHeldItemStackInfo(width, height, player);
|
||||
drawChat(width, height, client.getChat());
|
||||
drawHealthBar(width, height, client.getMyPlayer());
|
||||
drawHeldItemStackInfo(width, height, client.getMyPlayer());
|
||||
if (client.getInputHandler().isDebugEnabled()) {
|
||||
drawDebugInfo(width, height, client);
|
||||
}
|
||||
|
||||
nvgRestore(vgId);
|
||||
nvgEndFrame(vgId);
|
||||
|
@ -346,4 +351,30 @@ public class GuiRenderer {
|
|||
y -= 16;
|
||||
}
|
||||
}
|
||||
|
||||
private void drawDebugInfo(float w, float h, Client client) {
|
||||
float y = h / 4 + 10;
|
||||
nvgFontSize(vgId, 12f);
|
||||
nvgFontFaceId(vgId, jetbrainsMonoFont);
|
||||
nvgTextAlign(vgId, NVG_ALIGN_LEFT | NVG_ALIGN_TOP);
|
||||
nvgFillColor(vgId, GuiUtils.rgba(1, 1, 1, 1, colorA));
|
||||
var pos = client.getMyPlayer().getPosition();
|
||||
nvgText(vgId, 5, y, String.format("Pos: x=%.3f, y=%.3f, z=%.3f", pos.x, pos.y, pos.z));
|
||||
y += 12;
|
||||
var vel = client.getMyPlayer().getVelocity();
|
||||
nvgText(vgId, 5, y, String.format("Vel: x=%.3f, y=%.3f, z=%.3f, speed=%.3f", vel.x, vel.y, vel.z, vel.length()));
|
||||
y += 12;
|
||||
var view = client.getMyPlayer().getOrientation();
|
||||
nvgText(vgId, 5, y, String.format("View: horizontal=%.3f, vertical=%.3f", Math.toDegrees(view.x), Math.toDegrees(view.y)));
|
||||
y += 12;
|
||||
var soundSources = client.getSoundManager().getSources();
|
||||
int activeCount = (int) soundSources.stream().filter(SoundSource::isPlaying).count();
|
||||
nvgText(vgId, 5, y, String.format("Sounds: %d / %d playing", activeCount, soundSources.size()));
|
||||
y += 12;
|
||||
nvgText(vgId, 5, y, String.format("Projectiles: %d", client.getProjectiles().size()));
|
||||
y += 12;
|
||||
nvgText(vgId, 5, y, String.format("Players: %d", client.getPlayers().size()));
|
||||
y += 12;
|
||||
nvgText(vgId, 5, y, String.format("Chunks: %d", client.getWorld().getChunkMap().size()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,10 +10,7 @@ import org.slf4j.LoggerFactory;
|
|||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
|
@ -133,6 +130,10 @@ public class SoundManager {
|
|||
}
|
||||
}
|
||||
|
||||
public Collection<SoundSource> getSources() {
|
||||
return Collections.unmodifiableCollection(availableSources);
|
||||
}
|
||||
|
||||
private SoundSource getNextAvailableSoundSource() {
|
||||
for (var source : availableSources) {
|
||||
if (!source.isPlaying()) return source;
|
||||
|
|
Loading…
Reference in New Issue