diff --git a/client/src/main/java/nl/andrewl/aos2_client/render/GameRenderer.java b/client/src/main/java/nl/andrewl/aos2_client/render/GameRenderer.java index 49b875a..58d5924 100644 --- a/client/src/main/java/nl/andrewl/aos2_client/render/GameRenderer.java +++ b/client/src/main/java/nl/andrewl/aos2_client/render/GameRenderer.java @@ -37,7 +37,7 @@ public class GameRenderer { private boolean fullscreen; private int screenWidth = 800; private int screenHeight = 600; - private float fov = 70f; + private float fov = 90f; private final Matrix4f perspectiveTransform; @@ -57,12 +57,15 @@ public class GameRenderer { glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); - primaryMonitorSettings = glfwGetVideoMode(glfwGetPrimaryMonitor()); + long monitorId = glfwGetPrimaryMonitor(); + primaryMonitorSettings = glfwGetVideoMode(monitorId); if (primaryMonitorSettings == null) throw new IllegalStateException("Could not get information about the primary monitory."); log.debug("Primary monitor settings: Width: {}, Height: {}", primaryMonitorSettings.width(), primaryMonitorSettings.height()); - windowHandle = glfwCreateWindow(screenWidth, screenHeight, "Ace of Shades 2", 0, 0); + screenWidth = primaryMonitorSettings.width(); + screenHeight = primaryMonitorSettings.height(); + windowHandle = glfwCreateWindow(screenWidth, screenHeight, "Ace of Shades 2", monitorId, 0); if (windowHandle == 0) throw new RuntimeException("Failed to create GLFW window."); - fullscreen = false; + fullscreen = true; log.debug("Initialized GLFW window."); // Setup callbacks. @@ -106,12 +109,14 @@ public class GameRenderer { public void setFullscreen(boolean fullscreen) { if (windowHandle == 0) throw new IllegalStateException("Window not setup."); long monitor = glfwGetPrimaryMonitor(); - if (!this.fullscreen && fullscreen) { + if (fullscreen) { + log.debug("Changing to fullscreen: {} x {}", primaryMonitorSettings.width(), primaryMonitorSettings.height()); glfwSetWindowMonitor(windowHandle, monitor, 0, 0, primaryMonitorSettings.width(), primaryMonitorSettings.height(), primaryMonitorSettings.refreshRate()); screenWidth = primaryMonitorSettings.width(); screenHeight = primaryMonitorSettings.height(); updatePerspective(); - } else if (this.fullscreen && !fullscreen) { + } else { + log.debug("Changing to windowed mode."); screenWidth = 800; screenHeight = 600; int left = primaryMonitorSettings.width() / 2;