Increased far plane.
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d5bed83e86
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@ -83,6 +83,8 @@ public class Client implements Runnable {
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if (glfwGetKey(windowHandle, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) cam.move(Camera.DOWN);
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}
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communicationHandler.shutdown();
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chunkRenderer.free();
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WindowUtils.clearUI(windowHandle);
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}
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@ -27,7 +27,7 @@ public class ChunkRenderer {
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private final List<ChunkMesh> chunkMeshes = new ArrayList<>();
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public ChunkRenderer(int windowWidth, int windowHeight) {
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this.projectionTransform = new Matrix4f().perspective(70, (float) windowWidth / (float) windowHeight, 0.01f, 100.0f);
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this.projectionTransform = new Matrix4f().perspective(70, (float) windowWidth / (float) windowHeight, 0.01f, 500.0f);
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this.shaderProgram = new ShaderProgram.Builder()
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.withShader("shader/chunk/vertex.glsl", GL_VERTEX_SHADER)
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.withShader("shader/chunk/fragment.glsl", GL_FRAGMENT_SHADER)
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