Increased far plane.
This commit is contained in:
		
							parent
							
								
									d5bed83e86
								
							
						
					
					
						commit
						e66c94680d
					
				| 
						 | 
					@ -83,6 +83,8 @@ public class Client implements Runnable {
 | 
				
			||||||
			if (glfwGetKey(windowHandle, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) cam.move(Camera.DOWN);
 | 
								if (glfwGetKey(windowHandle, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) cam.move(Camera.DOWN);
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							communicationHandler.shutdown();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		chunkRenderer.free();
 | 
							chunkRenderer.free();
 | 
				
			||||||
		WindowUtils.clearUI(windowHandle);
 | 
							WindowUtils.clearUI(windowHandle);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -27,7 +27,7 @@ public class ChunkRenderer {
 | 
				
			||||||
	private final List<ChunkMesh> chunkMeshes = new ArrayList<>();
 | 
						private final List<ChunkMesh> chunkMeshes = new ArrayList<>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	public ChunkRenderer(int windowWidth, int windowHeight) {
 | 
						public ChunkRenderer(int windowWidth, int windowHeight) {
 | 
				
			||||||
		this.projectionTransform = new Matrix4f().perspective(70, (float) windowWidth / (float) windowHeight, 0.01f, 100.0f);
 | 
							this.projectionTransform = new Matrix4f().perspective(70, (float) windowWidth / (float) windowHeight, 0.01f, 500.0f);
 | 
				
			||||||
		this.shaderProgram = new ShaderProgram.Builder()
 | 
							this.shaderProgram = new ShaderProgram.Builder()
 | 
				
			||||||
				.withShader("shader/chunk/vertex.glsl", GL_VERTEX_SHADER)
 | 
									.withShader("shader/chunk/vertex.glsl", GL_VERTEX_SHADER)
 | 
				
			||||||
				.withShader("shader/chunk/fragment.glsl", GL_FRAGMENT_SHADER)
 | 
									.withShader("shader/chunk/fragment.glsl", GL_FRAGMENT_SHADER)
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue