Added Shotgun.
This commit is contained in:
parent
4a2a715f32
commit
cf67e4588e
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@ -50,6 +50,7 @@ public class GameRenderer {
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private Model blockModel;
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private Model bulletModel;
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private Model smgModel;
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private Model shotgunModel;
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private Model flagModel;
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// Standard GUI textures.
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@ -149,6 +150,7 @@ public class GameRenderer {
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blockModel = new Model("model/block.obj", "model/block.png");
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bulletModel = new Model("model/bullet.obj", "model/bullet.png");
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flagModel = new Model("model/flag.obj", "model/flag.png");
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shotgunModel = new Model("model/shotgun.obj", "model/shotgun.png");
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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@ -231,6 +233,17 @@ public class GameRenderer {
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}
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}
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smgModel.unbind();
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shotgunModel.bind();
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if (myPlayer.getInventory().getSelectedItemStack().getType().getId() == ItemTypes.WINCHESTER.getId()) {
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modelRenderer.render(shotgunModel, myPlayer.getHeldItemTransformData(), myPlayer.getHeldItemNormalTransformData());
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}
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for (var player : client.getPlayers().values()) {
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if (player.getHeldItemId() == ItemTypes.WINCHESTER.getId()) {
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modelRenderer.render(shotgunModel, player.getHeldItemTransformData(), player.getHeldItemNormalTransformData());
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}
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}
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shotgunModel.unbind();
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blockModel.bind();
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if (myPlayer.getInventory().getSelectedItemStack().getType().getId() == ItemTypes.BLOCK.getId()) {
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BlockItemStack stack = (BlockItemStack) myPlayer.getInventory().getSelectedItemStack();
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@ -0,0 +1,13 @@
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# Blender MTL File: 'shotgun.blend'
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# Material Count: 1
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newmtl Material
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Ns 323.999994
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd shotgun.png
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@ -0,0 +1,745 @@
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# Blender v2.82 (sub 7) OBJ File: 'shotgun.blend'
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# www.blender.org
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mtllib shotgun.mtl
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o Cube
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usemtl Material
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
f 23/39/20 33/51/20 19/49/20
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f 10/15/2 33/14/2 20/52/2
|
||||
f 20/50/21 33/51/21 25/53/21
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||||
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||||
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||||
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||||
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||||
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||||
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||||
f 16/44/32 53/64/32 31/45/32
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||||
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||||
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||||
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f 44/82/47 74/83/47 64/84/47
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||||
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||||
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||||
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||||
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||||
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||||
f 90/142/58 56/149/58 72/143/58
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
f 96/173/25 2/13/25 4/12/25
|
||||
f 93/174/2 3/7/2 1/6/2
|
||||
f 94/175/3 1/10/3 2/9/3
|
||||
f 103/176/67 100/177/67 99/171/67
|
||||
f 100/178/25 94/179/25 96/173/25
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
f 95/1/1 96/172/1 4/2/1
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||||
f 5/4/1 6/20/1 3/3/1
|
||||
f 6/5/2 8/16/2 1/6/2
|
||||
f 8/8/3 7/18/3 2/9/3
|
||||
f 105/11/4 106/200/4 4/12/4
|
||||
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|
||||
f 6/5/2 13/231/2 33/14/2
|
||||
f 8/8/78 10/232/78 9/17/78
|
||||
f 11/19/79 13/33/79 6/20/79
|
||||
f 5/23/7 7/233/7 34/21/7
|
||||
f 7/233/7 9/234/7 34/21/7
|
||||
f 35/24/8 52/70/8 30/25/8
|
||||
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|
||||
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|
||||
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||||
f 11/19/87 15/38/87 28/31/87
|
||||
f 37/37/13 50/75/13 28/31/13
|
||||
f 23/39/14 45/76/14 39/40/14
|
||||
f 17/41/30 39/40/30 47/62/30
|
||||
f 24/59/31 46/78/31 40/63/31
|
||||
f 16/44/32 38/235/32 53/64/32
|
||||
f 29/28/33 51/77/33 37/65/33
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||||
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|
||||
f 27/48/35 49/73/35 35/67/35
|
||||
f 31/45/36 53/64/36 41/68/36
|
||||
f 14/36/37 36/236/37 54/69/37
|
||||
f 52/70/38 36/237/38 14/30/38
|
||||
f 25/53/39 47/62/39 42/71/39
|
||||
f 26/60/40 48/66/40 43/72/40
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
f 55/141/95 75/246/95 90/142/95
|
||||
f 61/144/96 79/160/96 83/145/96
|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
f 85/170/47 84/261/47 90/168/47
|
||||
f 84/261/47 82/262/47 76/263/47
|
||||
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|
||||
f 76/263/47 90/168/47 84/261/47
|
||||
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|
||||
f 96/173/25 94/179/25 2/13/25
|
||||
f 93/174/2 95/181/2 3/7/2
|
||||
f 94/175/3 93/183/3 1/10/3
|
||||
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|
||||
f 100/178/25 98/188/25 94/179/25
|
||||
f 97/180/2 99/190/2 95/181/2
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 117/228/83 118/276/83 114/229/83
|
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
|
@ -13,7 +13,7 @@ public class Ak47 extends Gun {
|
|||
0.95f,
|
||||
0.1f,
|
||||
1.2f,
|
||||
40f,
|
||||
0.4f,
|
||||
30f,
|
||||
true
|
||||
);
|
||||
|
|
|
@ -13,7 +13,7 @@ public class Rifle extends Gun {
|
|||
0.97f,
|
||||
0.8f,
|
||||
2.5f,
|
||||
80f,
|
||||
0.8f,
|
||||
50f,
|
||||
false
|
||||
);
|
||||
|
|
|
@ -118,6 +118,30 @@ public class World {
|
|||
return Collections.unmodifiableMap(spawnPoints);
|
||||
}
|
||||
|
||||
public int getMinX() {
|
||||
return chunkMap.values().stream().mapToInt(c -> c.getPosition().x * Chunk.SIZE).min().orElse(0);
|
||||
}
|
||||
|
||||
public int getMinY() {
|
||||
return chunkMap.values().stream().mapToInt(c -> c.getPosition().y * Chunk.SIZE).min().orElse(0);
|
||||
}
|
||||
|
||||
public int getMinZ() {
|
||||
return chunkMap.values().stream().mapToInt(c -> c.getPosition().z * Chunk.SIZE).min().orElse(0);
|
||||
}
|
||||
|
||||
public int getMaxX() {
|
||||
return chunkMap.values().stream().mapToInt(c -> c.getPosition().x * Chunk.SIZE + Chunk.SIZE - 1).max().orElse(0);
|
||||
}
|
||||
|
||||
public int getMaxY() {
|
||||
return chunkMap.values().stream().mapToInt(c -> c.getPosition().y * Chunk.SIZE + Chunk.SIZE - 1).max().orElse(0);
|
||||
}
|
||||
|
||||
public int getMaxZ() {
|
||||
return chunkMap.values().stream().mapToInt(c -> c.getPosition().z * Chunk.SIZE + Chunk.SIZE - 1).max().orElse(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all data from the world.
|
||||
*/
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -154,8 +154,9 @@ public class PlayerManager {
|
|||
* determined to be killed somehow. We will reset their inventory, health,
|
||||
* and respawn them.
|
||||
* @param player The player that died.
|
||||
* @param killedBy The player that killed them. Can be null.
|
||||
*/
|
||||
public void playerKilled(ServerPlayer player) {
|
||||
public void playerKilled(ServerPlayer player, ServerPlayer killedBy) {
|
||||
Vector3f deathPosition = new Vector3f(player.getPosition());
|
||||
player.setPosition(getBestSpawnPoint(player));
|
||||
player.setVelocity(new Vector3f(0));
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package nl.andrewl.aos2_server;
|
||||
|
||||
import nl.andrewl.aos2_server.model.BlockHitTracker;
|
||||
import nl.andrewl.aos2_server.model.ServerPlayer;
|
||||
import nl.andrewl.aos2_server.model.ServerProjectile;
|
||||
import nl.andrewl.aos_core.Directions;
|
||||
|
@ -12,6 +13,7 @@ import nl.andrewl.aos_core.net.client.SoundMessage;
|
|||
import nl.andrewl.aos_core.net.world.ChunkUpdateMessage;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
import org.joml.Vector3i;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
@ -27,11 +29,13 @@ public class ProjectileManager {
|
|||
private int nextProjectileId = 1;
|
||||
private final Map<Integer, ServerProjectile> projectiles;
|
||||
private final Queue<ServerProjectile> removalQueue;
|
||||
private final Map<Vector3i, BlockHitTracker> blockHitTrackers;
|
||||
|
||||
public ProjectileManager(Server server) {
|
||||
this.server = server;
|
||||
this.projectiles = new HashMap<>();
|
||||
this.removalQueue = new LinkedList<>();
|
||||
this.blockHitTrackers = new HashMap<>();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -68,23 +72,25 @@ public class ProjectileManager {
|
|||
.mul(200 * MOVEMENT_FACTOR)
|
||||
.add(player.getVelocity());
|
||||
|
||||
ServerProjectile bullet = new ServerProjectile(id, new Vector3f(pos), vel, Projectile.Type.BULLET, player);
|
||||
ServerProjectile bullet = new ServerProjectile(id, new Vector3f(pos), vel, Projectile.Type.BULLET, player, gun);
|
||||
projectiles.put(bullet.getId(), bullet);
|
||||
server.getPlayerManager().broadcastUdpMessage(bullet.toMessage(false));
|
||||
}
|
||||
}
|
||||
|
||||
public void tick(float dt) {
|
||||
public void tick(long now, float dt) {
|
||||
for (var projectile : projectiles.values()) {
|
||||
tickProjectile(projectile, dt);
|
||||
tickProjectile(projectile, now, dt);
|
||||
}
|
||||
while (!removalQueue.isEmpty()) {
|
||||
ServerProjectile projectile = removalQueue.remove();
|
||||
projectiles.remove(projectile.getId());
|
||||
}
|
||||
// Remove any block hit trackers for blocks whose cooldown period has passed.
|
||||
blockHitTrackers.entrySet().removeIf(entry -> now - entry.getValue().getLastHitAt() > server.getConfig().actions.blockBulletDamageCooldown * 1000);
|
||||
}
|
||||
|
||||
private void tickProjectile(ServerProjectile projectile, float dt) {
|
||||
private void tickProjectile(ServerProjectile projectile, long now, float dt) {
|
||||
projectile.getVelocity().y -= server.getConfig().physics.gravity * dt * MOVEMENT_FACTOR;
|
||||
|
||||
// Check for if the bullet will move close enough to a player to hit them.
|
||||
|
@ -139,7 +145,7 @@ public class ProjectileManager {
|
|||
// If we hit the world before the player,
|
||||
if (hit != null && (playerHit == null || worldHitDist < playerHitDist)) {
|
||||
// Bullet struck the world first.
|
||||
handleProjectileBlockHit(hit, projectile);
|
||||
handleProjectileBlockHit(hit, projectile, now);
|
||||
} else if (playerHit != null && (hit == null || playerHitDist < worldHitDist)) {
|
||||
// Bullet struck the player first.
|
||||
handleProjectilePlayerHit(playerHitType, hitPlayer, projectile);
|
||||
|
@ -154,24 +160,37 @@ public class ProjectileManager {
|
|||
}
|
||||
}
|
||||
|
||||
private void handleProjectileBlockHit(Hit hit, ServerProjectile projectile) {
|
||||
server.getWorld().setBlockAt(hit.pos().x, hit.pos().y, hit.pos().z, (byte) 0);
|
||||
server.getPlayerManager().broadcastUdpMessage(ChunkUpdateMessage.fromWorld(hit.pos(), server.getWorld()));
|
||||
int soundVariant = ThreadLocalRandom.current().nextInt(1, 6);
|
||||
server.getPlayerManager().broadcastUdpMessage(new SoundMessage("bullet_impact_" + soundVariant, 1, hit.rawPos()));
|
||||
private void handleProjectileBlockHit(Hit hit, ServerProjectile projectile, long now) {
|
||||
if (!server.getTeamManager().isProtected(hit.pos())) {
|
||||
Gun gun = (Gun) projectile.getSourceItem();
|
||||
float damage = gun.getBaseDamage();
|
||||
BlockHitTracker blockHitTracker = blockHitTrackers.computeIfAbsent(hit.pos(), p -> new BlockHitTracker(now, damage));
|
||||
if (blockHitTracker.getDamageAccumulated() >= server.getConfig().actions.blockBulletDamageResistance) {
|
||||
server.getWorld().setBlockAt(hit.pos().x, hit.pos().y, hit.pos().z, (byte) 0);
|
||||
server.getPlayerManager().broadcastUdpMessage(ChunkUpdateMessage.fromWorld(hit.pos(), server.getWorld()));
|
||||
blockHitTrackers.remove(hit.pos());
|
||||
} else {
|
||||
blockHitTracker.doHit(now, damage);
|
||||
}
|
||||
int soundVariant = ThreadLocalRandom.current().nextInt(1, 6);
|
||||
server.getPlayerManager().broadcastUdpMessage(new SoundMessage("bullet_impact_" + soundVariant, 1, hit.rawPos()));
|
||||
}
|
||||
deleteProjectile(projectile);
|
||||
}
|
||||
|
||||
private void handleProjectilePlayerHit(int playerHitType, ServerPlayer hitPlayer, ServerProjectile projectile) {
|
||||
float damage = 0.4f;
|
||||
if (playerHitType == 1) damage *= 2;
|
||||
hitPlayer.setHealth(hitPlayer.getHealth() - damage);
|
||||
int soundVariant = ThreadLocalRandom.current().nextInt(1, 4);
|
||||
server.getPlayerManager().broadcastUdpMessage(new SoundMessage("hurt_" + soundVariant, 1, hitPlayer.getPosition(), hitPlayer.getVelocity()));
|
||||
if (hitPlayer.getHealth() == 0) {
|
||||
server.getPlayerManager().playerKilled(hitPlayer);
|
||||
} else {
|
||||
server.getPlayerManager().getHandler(hitPlayer).sendDatagramPacket(new ClientHealthMessage(hitPlayer.getHealth()));
|
||||
if (!server.getTeamManager().isProtected(hitPlayer)) {
|
||||
Gun gun = (Gun) projectile.getSourceItem();
|
||||
float damage = gun.getBaseDamage();
|
||||
if (playerHitType == 1) damage *= 2;
|
||||
hitPlayer.setHealth(hitPlayer.getHealth() - damage);
|
||||
int soundVariant = ThreadLocalRandom.current().nextInt(1, 4);
|
||||
server.getPlayerManager().broadcastUdpMessage(new SoundMessage("hurt_" + soundVariant, 1, hitPlayer.getPosition(), hitPlayer.getVelocity()));
|
||||
if (hitPlayer.getHealth() == 0) {
|
||||
server.getPlayerManager().playerKilled(hitPlayer, projectile.getPlayer());
|
||||
} else {
|
||||
server.getPlayerManager().getHandler(hitPlayer).sendDatagramPacket(new ClientHealthMessage(hitPlayer.getHealth()));
|
||||
}
|
||||
}
|
||||
deleteProjectile(projectile);
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ package nl.andrewl.aos2_server;
|
|||
import nl.andrewl.aos2_server.model.ServerPlayer;
|
||||
import nl.andrewl.aos_core.model.Team;
|
||||
import org.joml.Vector3f;
|
||||
import org.joml.Vector3i;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
|
@ -46,4 +47,16 @@ public class TeamManager {
|
|||
if (team == null) return Collections.emptyList();
|
||||
return getPlayers(team);
|
||||
}
|
||||
|
||||
public boolean isProtected(Vector3i pos) {
|
||||
float prot = server.getConfig().actions.teamSpawnProtection;
|
||||
return prot > 0 &&
|
||||
getTeams().stream().anyMatch(t -> t.getSpawnPoint().distance(pos.x + 0.5f, pos.y + 0.5f, pos.z + 0.5f) <= prot);
|
||||
}
|
||||
|
||||
public boolean isProtected(ServerPlayer player) {
|
||||
float prot = server.getConfig().actions.teamSpawnProtection;
|
||||
return prot > 0 &&
|
||||
getTeams().stream().anyMatch(t -> t.equals(player.getTeam()) && player.getPosition().distance(t.getSpawnPoint()) <= prot);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,8 +22,11 @@ public class ServerConfig {
|
|||
public float blockPlaceCooldown = 0.1f;
|
||||
public float blockBreakReach = 5;
|
||||
public float blockPlaceReach = 5;
|
||||
public float blockBulletDamageResistance = 3;
|
||||
public float blockBulletDamageCooldown = 10;
|
||||
public float resupplyCooldown = 30;
|
||||
public float resupplyRadius = 3;
|
||||
public float teamSpawnProtection = 10;
|
||||
public float movementAccuracyDecreaseFactor = 0.01f;
|
||||
public boolean friendlyFire = false;
|
||||
}
|
||||
|
|
|
@ -11,10 +11,7 @@ import nl.andrewl.aos_core.model.item.gun.Ak47;
|
|||
import nl.andrewl.aos_core.model.item.gun.Rifle;
|
||||
import nl.andrewl.aos_core.model.item.gun.Winchester;
|
||||
import nl.andrewl.aos_core.model.world.World;
|
||||
import nl.andrewl.aos_core.net.client.ClientInputState;
|
||||
import nl.andrewl.aos_core.net.client.InventorySelectedStackMessage;
|
||||
import nl.andrewl.aos_core.net.client.ItemStackMessage;
|
||||
import nl.andrewl.aos_core.net.client.SoundMessage;
|
||||
import nl.andrewl.aos_core.net.client.*;
|
||||
import nl.andrewl.aos_core.net.world.ChunkUpdateMessage;
|
||||
import org.joml.Math;
|
||||
import org.joml.Vector2i;
|
||||
|
@ -23,6 +20,7 @@ import org.joml.Vector3i;
|
|||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
import static nl.andrewl.aos2_server.model.ServerPlayer.RADIUS;
|
||||
|
||||
|
@ -100,7 +98,7 @@ public class PlayerActionManager {
|
|||
updated = true;
|
||||
}
|
||||
|
||||
tickMovement(dt, world, server.getConfig().physics);
|
||||
tickMovement(dt, server, world, server.getConfig().physics);
|
||||
}
|
||||
|
||||
private void tickGunAction(long now, Server server, World world, GunItemStack g) {
|
||||
|
@ -110,7 +108,8 @@ public class PlayerActionManager {
|
|||
g.getBulletCount() > 0 &&
|
||||
!gunReloading &&
|
||||
now - gunLastShotAt > gun.getShotCooldownTime() * 1000 &&
|
||||
(gun.isAutomatic() || !gunNeedsReCock)
|
||||
(gun.isAutomatic() || !gunNeedsReCock) &&
|
||||
!server.getTeamManager().isProtected(player) // Don't allow players to shoot from within their own team's protected zones.
|
||||
) {
|
||||
server.getProjectileManager().spawnBullets(player, gun);
|
||||
g.setBulletCount(g.getBulletCount() - 1);
|
||||
|
@ -165,7 +164,7 @@ public class PlayerActionManager {
|
|||
now - lastBlockRemovedAt > server.getConfig().actions.blockBreakCooldown * 1000
|
||||
) {
|
||||
var hit = world.getLookingAtPos(player.getEyePosition(), player.getViewVector(), server.getConfig().actions.blockBreakReach);
|
||||
if (hit != null) {
|
||||
if (hit != null && !server.getTeamManager().isProtected(hit.pos())) {
|
||||
world.setBlockAt(hit.pos().x, hit.pos().y, hit.pos().z, (byte) 0);
|
||||
lastBlockRemovedAt = now;
|
||||
stack.incrementAmount();
|
||||
|
@ -181,7 +180,7 @@ public class PlayerActionManager {
|
|||
now - lastBlockPlacedAt > server.getConfig().actions.blockPlaceCooldown * 1000
|
||||
) {
|
||||
var hit = world.getLookingAtPos(player.getEyePosition(), player.getViewVector(), server.getConfig().actions.blockPlaceReach);
|
||||
if (hit != null) {
|
||||
if (hit != null && !server.getTeamManager().isProtected(hit.pos())) {
|
||||
Vector3i placePos = new Vector3i(hit.pos());
|
||||
placePos.add(hit.norm());
|
||||
if (!isSpaceOccupied(placePos)) { // Ensure that we can't place blocks in space we're occupying.
|
||||
|
@ -196,7 +195,7 @@ public class PlayerActionManager {
|
|||
}
|
||||
}
|
||||
|
||||
private void tickMovement(float dt, World world, ServerConfig.PhysicsConfig config) {
|
||||
private void tickMovement(float dt, Server server, World world, ServerConfig.PhysicsConfig config) {
|
||||
var velocity = player.getVelocity();
|
||||
var position = player.getPosition();
|
||||
boolean grounded = isGrounded(world);
|
||||
|
@ -216,10 +215,19 @@ public class PlayerActionManager {
|
|||
if (velocity.lengthSquared() > 0) {
|
||||
Vector3f movement = new Vector3f(velocity).mul(dt);
|
||||
// Check for collisions if we try to move according to what the player wants.
|
||||
checkBlockCollisions(movement, world);
|
||||
checkBlockCollisions(movement, server, world);
|
||||
position.add(movement);
|
||||
updated = true;
|
||||
}
|
||||
|
||||
// Finally, check to see if the player is outside the world, and kill them if so.
|
||||
if (
|
||||
player.getPosition().x < world.getMinX() - 5 || player.getPosition().x > world.getMaxX() + 6 ||
|
||||
player.getPosition().z < world.getMinZ() - 5 || player.getPosition().z > world.getMaxZ() + 6 ||
|
||||
player.getPosition().y < world.getMinY() - 50 || player.getPosition().y > world.getMaxY() + 500
|
||||
) {
|
||||
server.getPlayerManager().playerKilled(player, null);
|
||||
}
|
||||
}
|
||||
|
||||
private void tickHorizontalVelocity(ServerConfig.PhysicsConfig config, boolean doDeceleration) {
|
||||
|
@ -319,7 +327,7 @@ public class PlayerActionManager {
|
|||
return pos.x >= minX && pos.x <= maxX && pos.y >= minY && pos.y <= maxY && pos.z >= minZ && pos.z <= maxZ;
|
||||
}
|
||||
|
||||
private void checkBlockCollisions(Vector3f movement, World world) {
|
||||
private void checkBlockCollisions(Vector3f movement, Server server, World world) {
|
||||
var position = player.getPosition();
|
||||
var velocity = player.getVelocity();
|
||||
final Vector3f nextTickPosition = new Vector3f(position).add(movement);
|
||||
|
@ -430,6 +438,19 @@ public class PlayerActionManager {
|
|||
*/
|
||||
boolean collidingWithFloor = playerBodyPrevMinY >= blockMaxY && playerBodyMinY < blockMaxY && world.getBlockAt(x, y + 1, z) <= 0;
|
||||
if (collidingWithFloor) {
|
||||
// This is a special case! We need to check for fall damage.
|
||||
if (velocity.y < -20) {
|
||||
float damage = velocity.y / 200f;
|
||||
player.setHealth(player.getHealth() + damage);
|
||||
if (player.getHealth() <= 0) {
|
||||
server.getPlayerManager().playerKilled(player, player);
|
||||
} else {
|
||||
var handler = server.getPlayerManager().getHandler(player.getId());
|
||||
handler.sendDatagramPacket(new ClientHealthMessage(player.getHealth()));
|
||||
int soundVariant = ThreadLocalRandom.current().nextInt(1, 4);
|
||||
handler.sendDatagramPacket(new SoundMessage("hurt_" + soundVariant, 1, player.getPosition()));
|
||||
}
|
||||
}
|
||||
position.y = blockMaxY;
|
||||
velocity.y = 0;
|
||||
movement.y = 0;
|
||||
|
|
|
@ -60,6 +60,6 @@ public class WorldUpdater implements Runnable {
|
|||
*/
|
||||
private void tick(long currentTimeMillis) {
|
||||
server.getPlayerManager().tick(currentTimeMillis, secondsPerTick);
|
||||
server.getProjectileManager().tick(secondsPerTick);
|
||||
server.getProjectileManager().tick(currentTimeMillis, secondsPerTick);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
package nl.andrewl.aos2_server.model;
|
||||
|
||||
/**
|
||||
* A simple component that's used to track an individual block's accumulated
|
||||
* damage from consecutive bullet strikes. This is used to allow for blocks to
|
||||
* take multiple hits before being destroyed.
|
||||
*/
|
||||
public class BlockHitTracker {
|
||||
private long lastHitAt;
|
||||
private float damageAccumulated;
|
||||
|
||||
public BlockHitTracker(long now, float initialDamage) {
|
||||
this.lastHitAt = now;
|
||||
damageAccumulated = initialDamage;
|
||||
}
|
||||
|
||||
public void doHit(long now, float damage) {
|
||||
lastHitAt = now;
|
||||
damageAccumulated += damage;
|
||||
}
|
||||
|
||||
public long getLastHitAt() {
|
||||
return lastHitAt;
|
||||
}
|
||||
|
||||
public float getDamageAccumulated() {
|
||||
return damageAccumulated;
|
||||
}
|
||||
}
|
|
@ -1,6 +1,8 @@
|
|||
package nl.andrewl.aos2_server.model;
|
||||
|
||||
import nl.andrewl.aos_core.model.Projectile;
|
||||
import nl.andrewl.aos_core.model.item.Gun;
|
||||
import nl.andrewl.aos_core.model.item.Item;
|
||||
import nl.andrewl.aos_core.net.client.ProjectileMessage;
|
||||
import org.joml.Vector3f;
|
||||
|
||||
|
@ -11,12 +13,14 @@ import org.joml.Vector3f;
|
|||
*/
|
||||
public class ServerProjectile extends Projectile {
|
||||
private final ServerPlayer player;
|
||||
private final Item sourceItem;
|
||||
private final Vector3f origin;
|
||||
|
||||
public ServerProjectile(int id, Vector3f position, Vector3f velocity, Type type, ServerPlayer player) {
|
||||
public ServerProjectile(int id, Vector3f position, Vector3f velocity, Type type, ServerPlayer player, Item sourceItem) {
|
||||
super(id, position, velocity, type);
|
||||
this.player = player;
|
||||
this.origin = new Vector3f(position);
|
||||
this.sourceItem = sourceItem;
|
||||
}
|
||||
|
||||
public ServerPlayer getPlayer() {
|
||||
|
@ -39,4 +43,8 @@ public class ServerProjectile extends Projectile {
|
|||
destroyed
|
||||
);
|
||||
}
|
||||
|
||||
public Item getSourceItem() {
|
||||
return sourceItem;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue