Added config.
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de6e50264b
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725659a4a4
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@ -41,6 +41,12 @@
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<artifactId>zero-allocation-hashing</artifactId>
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<version>0.15</version>
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</dependency>
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<!-- https://mvnrepository.com/artifact/org.yaml/snakeyaml -->
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<dependency>
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<groupId>org.yaml</groupId>
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<artifactId>snakeyaml</artifactId>
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<version>1.30</version>
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</dependency>
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<!-- https://mvnrepository.com/artifact/org.slf4j/slf4j-api -->
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<dependency>
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<groupId>org.slf4j</groupId>
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@ -0,0 +1,58 @@
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package nl.andrewl.aos_core.config;
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import org.yaml.snakeyaml.Yaml;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.ArrayList;
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import java.util.List;
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public final class Config {
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private static final Yaml yaml = new Yaml();
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private Config() {}
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/**
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* Loads a configuration YAML object from the first available path.
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* @param configType The type of the configuration object.
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* @param paths The paths to load from.
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* @param fallback A default configuration object to use if no config could
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* be loaded from any of the paths.
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* @return The configuration object.
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* @param <T> The type of the configuration object.
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*/
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public static <T> T loadConfig(Class<T> configType, List<Path> paths, T fallback) {
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for (var path : paths) {
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if (Files.exists(path) && Files.isRegularFile(path) && Files.isReadable(path)) {
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try (var reader = Files.newBufferedReader(path)) {
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return yaml.loadAs(reader, configType);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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return fallback;
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}
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public static <T> T loadConfig(Class<T> configType, List<Path> paths) {
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var cfg = loadConfig(configType, paths, null);
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if (cfg == null) {
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throw new RuntimeException("Could not load config from any of the supplied paths.");
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}
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return cfg;
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}
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public static <T> T loadConfig(Class<T> configType, T fallback, Path... paths) {
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return loadConfig(configType, List.of(paths), fallback);
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}
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public static List<Path> getCommonConfigPaths() {
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List<Path> paths = new ArrayList<>();
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paths.add(Path.of("config.yaml"));
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paths.add(Path.of("config.yml"));
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paths.add(Path.of("cfg.yaml"));
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paths.add(Path.of("cfg.yml"));
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return paths;
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}
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}
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@ -1,7 +1,8 @@
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package nl.andrewl.aos2_server;
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import nl.andrewl.aos2_server.config.ServerConfig;
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import nl.andrewl.aos_core.config.Config;
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import nl.andrewl.aos_core.model.world.World;
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import nl.andrewl.aos_core.model.world.WorldIO;
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import nl.andrewl.aos_core.model.world.Worlds;
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import nl.andrewl.aos_core.net.UdpReceiver;
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import nl.andrewl.aos_core.net.udp.ClientInputState;
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@ -15,6 +16,7 @@ import org.slf4j.LoggerFactory;
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import java.io.IOException;
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import java.net.*;
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import java.nio.file.Path;
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import java.util.List;
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import java.util.concurrent.ForkJoinPool;
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public class Server implements Runnable {
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@ -23,18 +25,19 @@ public class Server implements Runnable {
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private final ServerSocket serverSocket;
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private final DatagramSocket datagramSocket;
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private volatile boolean running;
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private final ServerConfig config;
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private final PlayerManager playerManager;
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private final World world;
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private final WorldUpdater worldUpdater;
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public Server() throws IOException {
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this.serverSocket = new ServerSocket(25565, 5);
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public Server(ServerConfig config) throws IOException {
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this.config = config;
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this.serverSocket = new ServerSocket(config.port, config.connectionBacklog);
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this.serverSocket.setReuseAddress(true);
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this.datagramSocket = new DatagramSocket(25565);
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this.datagramSocket = new DatagramSocket(config.port);
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this.datagramSocket.setReuseAddress(true);
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this.playerManager = new PlayerManager();
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this.worldUpdater = new WorldUpdater(this, 20);
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this.worldUpdater = new WorldUpdater(this, config.ticksPerSecond);
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this.world = Worlds.testingWorld();
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}
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@ -107,6 +110,10 @@ public class Server implements Runnable {
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}
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}
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public ServerConfig getConfig() {
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return config;
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}
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public World getWorld() {
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return world;
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}
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@ -116,6 +123,11 @@ public class Server implements Runnable {
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}
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public static void main(String[] args) throws IOException {
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new Server().run();
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List<Path> configPaths = Config.getCommonConfigPaths();
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if (args.length > 0) {
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configPaths.add(Path.of(args[0].trim()));
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}
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ServerConfig cfg = Config.loadConfig(ServerConfig.class, configPaths, new ServerConfig());
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new Server(cfg).run();
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}
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}
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@ -1,5 +1,6 @@
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package nl.andrewl.aos2_server;
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import nl.andrewl.aos2_server.config.ServerConfig;
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import nl.andrewl.aos_core.model.Player;
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import nl.andrewl.aos_core.model.world.World;
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import nl.andrewl.aos_core.net.udp.ChunkUpdateMessage;
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@ -24,17 +25,6 @@ public class ServerPlayer extends Player {
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public static final float WIDTH = 0.75f;
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public static final float RADIUS = WIDTH / 2f;
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public static final float GRAVITY = 9.81f * 3;
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public static final float SPEED_NORMAL = 4f;
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public static final float SPEED_CROUCH = 1.5f;
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public static final float SPEED_SPRINT = 9f;
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public static final float MOVEMENT_ACCELERATION = 2f;
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public static final float MOVEMENT_DECELERATION = 1f;
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public static final float JUMP_SPEED = 8f;
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public static final int BLOCK_REMOVE_COOLDOWN = 250;
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public static final int BLOCK_PLACE_COOLDOWN = 100;
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private ClientInputState lastInputState;
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private long lastBlockRemovedAt = 0;
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private long lastBlockPlacedAt = 0;
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@ -62,7 +52,7 @@ public class ServerPlayer extends Player {
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public void tick(float dt, World world, Server server) {
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long now = System.currentTimeMillis();
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// Check for breaking blocks.
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if (lastInputState.hitting() && now - lastBlockRemovedAt > BLOCK_REMOVE_COOLDOWN) {
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if (lastInputState.hitting() && now - lastBlockRemovedAt > server.getConfig().actions.blockRemoveCooldown * 1000) {
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Vector3f eyePos = new Vector3f(position);
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eyePos.y += getEyeHeight();
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var hit = world.getLookingAtPos(eyePos, viewVector, 10);
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}
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}
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// Check for placing blocks.
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if (lastInputState.interacting() && now - lastBlockPlacedAt > BLOCK_PLACE_COOLDOWN) {
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if (lastInputState.interacting() && now - lastBlockPlacedAt > server.getConfig().actions.blockPlaceCooldown * 1000) {
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Vector3f eyePos = new Vector3f(position);
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eyePos.y += getEyeHeight();
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var hit = world.getLookingAtPos(eyePos, viewVector, 10);
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@ -85,21 +75,21 @@ public class ServerPlayer extends Player {
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server.getPlayerManager().broadcastUdpMessage(ChunkUpdateMessage.fromWorld(placePos, world));
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}
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}
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tickMovement(dt, world);
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tickMovement(dt, world, server.getConfig().physics);
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}
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private void tickMovement(float dt, World world) {
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private void tickMovement(float dt, World world, ServerConfig.PhysicsConfig config) {
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updated = false; // Reset the updated flag. This will be set to true if the player was updated in this tick.
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boolean grounded = isGrounded(world);
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tickHorizontalVelocity(grounded);
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tickHorizontalVelocity(config, grounded);
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if (isGrounded(world)) {
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if (lastInputState.jumping()) {
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velocity.y = JUMP_SPEED * (lastInputState.sprinting() ? 1.25f : 1f);
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velocity.y = config.jumpVerticalSpeed * (lastInputState.sprinting() ? 1.25f : 1f);
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updated = true;
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}
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} else {
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velocity.y -= GRAVITY * dt;
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velocity.y -= config.gravity * dt;
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updated = true;
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}
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}
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}
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private void tickHorizontalVelocity(boolean doDeceleration) {
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private void tickHorizontalVelocity(ServerConfig.PhysicsConfig config, boolean doDeceleration) {
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Vector3f horizontalVelocity = new Vector3f(
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velocity.x == velocity.x ? velocity.x : 0f,
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0,
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if (acceleration.lengthSquared() > 0) {
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acceleration.normalize();
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acceleration.rotateAxis(orientation.x, 0, 1, 0);
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acceleration.mul(MOVEMENT_ACCELERATION);
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acceleration.mul(config.movementAcceleration);
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horizontalVelocity.add(acceleration);
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final float maxSpeed;
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if (lastInputState.crouching()) {
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maxSpeed = SPEED_CROUCH;
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maxSpeed = config.crouchingSpeed;
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} else if (lastInputState.sprinting()) {
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maxSpeed = SPEED_SPRINT;
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maxSpeed = config.sprintingSpeed;
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} else {
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maxSpeed = SPEED_NORMAL;
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maxSpeed = config.walkingSpeed;
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}
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if (horizontalVelocity.length() > maxSpeed) {
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horizontalVelocity.normalize(maxSpeed);
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} else if (doDeceleration && horizontalVelocity.lengthSquared() > 0) {
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Vector3f deceleration = new Vector3f(horizontalVelocity)
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.negate().normalize()
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.mul(Math.min(horizontalVelocity.length(), MOVEMENT_DECELERATION));
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.mul(Math.min(horizontalVelocity.length(), config.movementDeceleration));
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horizontalVelocity.add(deceleration);
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if (horizontalVelocity.length() < 0.1f) {
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horizontalVelocity.set(0);
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@ -0,0 +1,24 @@
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package nl.andrewl.aos2_server.config;
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public class ServerConfig {
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public int port = 25565;
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public int connectionBacklog = 5;
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public float ticksPerSecond = 20.0f;
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public PhysicsConfig physics = new PhysicsConfig();
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public ActionsConfig actions = new ActionsConfig();
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public static class PhysicsConfig {
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public float gravity = 9.81f * 3;
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public float walkingSpeed = 4;
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public float crouchingSpeed = 1.5f;
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public float sprintingSpeed = 9;
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public float movementAcceleration = 2;
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public float movementDeceleration = 1;
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public float jumpVerticalSpeed = 8;
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}
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public static class ActionsConfig {
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public float blockRemoveCooldown = 0.25f;
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public float blockPlaceCooldown = 0.1f;
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}
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}
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