Adjusted acceleration.
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@ -28,8 +28,8 @@ public class ServerPlayer extends Player {
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public static final float SPEED_NORMAL = 4f;
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public static final float SPEED_NORMAL = 4f;
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public static final float SPEED_CROUCH = 1.5f;
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public static final float SPEED_CROUCH = 1.5f;
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public static final float SPEED_SPRINT = 9f;
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public static final float SPEED_SPRINT = 9f;
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public static final float MOVEMENT_ACCELERATION = 5f;
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public static final float MOVEMENT_ACCELERATION = 2f;
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public static final float MOVEMENT_DECELERATION = 2f;
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public static final float MOVEMENT_DECELERATION = 1f;
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public static final float JUMP_SPEED = 8f;
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public static final float JUMP_SPEED = 8f;
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public static final int BLOCK_REMOVE_COOLDOWN = 250;
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public static final int BLOCK_REMOVE_COOLDOWN = 250;
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