Updated player manager.
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@ -3,7 +3,12 @@ package nl.andrewl.aos2_server;
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import nl.andrewl.aos2_server.model.ServerPlayer;
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import nl.andrewl.aos2_server.model.ServerPlayer;
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import nl.andrewl.aos_core.Net;
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import nl.andrewl.aos_core.Net;
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import nl.andrewl.aos_core.model.Team;
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import nl.andrewl.aos_core.model.Team;
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import nl.andrewl.aos_core.model.item.BlockItemStack;
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import nl.andrewl.aos_core.model.item.Gun;
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import nl.andrewl.aos_core.model.item.GunItemStack;
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import nl.andrewl.aos_core.model.item.ItemStack;
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import nl.andrewl.aos_core.net.client.ClientHealthMessage;
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import nl.andrewl.aos_core.net.client.ClientHealthMessage;
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import nl.andrewl.aos_core.net.client.ItemStackMessage;
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import nl.andrewl.aos_core.net.client.PlayerJoinMessage;
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import nl.andrewl.aos_core.net.client.PlayerJoinMessage;
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import nl.andrewl.aos_core.net.client.PlayerLeaveMessage;
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import nl.andrewl.aos_core.net.client.PlayerLeaveMessage;
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import nl.andrewl.aos_core.net.connect.DatagramInit;
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import nl.andrewl.aos_core.net.connect.DatagramInit;
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@ -136,7 +141,19 @@ public class PlayerManager {
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player.setPosition(getBestSpawnPoint(player));
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player.setPosition(getBestSpawnPoint(player));
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player.setVelocity(new Vector3f(0));
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player.setVelocity(new Vector3f(0));
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player.setHealth(1);
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player.setHealth(1);
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getHandler(player.getId()).sendDatagramPacket(new ClientHealthMessage(player.getHealth()));
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var handler = getHandler(player.getId());
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for (int i = 0; i < player.getInventory().getItemStacks().size(); i++) {
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ItemStack stack = player.getInventory().getItemStacks().get(i);
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if (stack instanceof GunItemStack g) {
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Gun gun = (Gun) g.getType();
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g.setBulletCount(gun.getMaxBulletCount());
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g.setClipCount(gun.getMaxClipCount());
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} else if (stack instanceof BlockItemStack b) {
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b.setAmount(50);
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}
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handler.sendTcpMessage(new ItemStackMessage(i, stack));
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}
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handler.sendDatagramPacket(new ClientHealthMessage(player.getHealth()));
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broadcastUdpMessage(player.getUpdateMessage(System.currentTimeMillis()));
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broadcastUdpMessage(player.getUpdateMessage(System.currentTimeMillis()));
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// TODO: Team points or something.
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// TODO: Team points or something.
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}
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}
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