Added improved player input contexts.
This commit is contained in:
parent
3e26a33f5a
commit
606d0ea674
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@ -29,6 +29,7 @@ public class Client implements Runnable {
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private final ClientConfig config;
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private final CommunicationHandler communicationHandler;
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private final InputHandler inputHandler;
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private final Camera camera;
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private GameRenderer gameRenderer;
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private SoundManager soundManager;
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private long lastPlayerUpdate = 0;
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@ -43,11 +44,12 @@ public class Client implements Runnable {
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public Client(ClientConfig config) {
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this.config = config;
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this.camera = new Camera();
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this.players = new ConcurrentHashMap<>();
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this.teams = new ConcurrentHashMap<>();
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this.projectiles = new ConcurrentHashMap<>();
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this.communicationHandler = new CommunicationHandler(this);
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this.inputHandler = new InputHandler(this, communicationHandler);
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this.inputHandler = new InputHandler(this, communicationHandler, camera);
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this.chat = new Chat();
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this.mainThreadActions = new ConcurrentLinkedQueue<>();
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}
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@ -78,7 +80,7 @@ public class Client implements Runnable {
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return;
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}
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gameRenderer = new GameRenderer(this, inputHandler);
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gameRenderer = new GameRenderer(this, inputHandler, camera);
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soundManager = new SoundManager();
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long lastFrameAt = System.currentTimeMillis();
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@ -0,0 +1,23 @@
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package nl.andrewl.aos2_client.control;
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/**
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* Represents a particular context in which player input is obtained. Different
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* contexts do different things with the input. The main game, for example, will
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* move the player when WASD keys are pressed, and a chatting context might type
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* out the keys the player presses into a chat buffer. Contexts may choose to
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* implement only some specified methods here.
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*/
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public interface InputContext {
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default void onEnable() {}
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default void onDisable() {}
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default void keyPress(long window, int key, int mods) {}
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default void keyRelease(long window, int key, int mods) {}
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default void keyRepeat(long window, int key, int mods) {}
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default void charInput(long window, int codePoint) {}
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default void mouseButtonPress(long window, int button, int mods) {}
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default void mouseButtonRelease(long window, int button, int mods) {}
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default void mouseScroll(long window, double xOffset, double yOffset) {}
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default void mouseCursorPos(long window, double xPos, double yPos) {}
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}
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@ -1,14 +1,11 @@
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package nl.andrewl.aos2_client.control;
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import nl.andrewl.aos2_client.Camera;
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import nl.andrewl.aos2_client.Client;
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import nl.andrewl.aos2_client.CommunicationHandler;
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import nl.andrewl.aos2_client.model.ClientPlayer;
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import nl.andrewl.aos_core.model.item.BlockItemStack;
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import nl.andrewl.aos_core.model.item.GunItemStack;
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import nl.andrewl.aos_core.model.world.Hit;
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import nl.andrewl.aos_core.net.client.BlockColorMessage;
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import nl.andrewl.aos_core.net.client.ChatWrittenMessage;
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import nl.andrewl.aos_core.net.client.ClientInputState;
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import nl.andrewl.aos2_client.control.context.ChattingContext;
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import nl.andrewl.aos2_client.control.context.ExitMenuContext;
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import nl.andrewl.aos2_client.control.context.NormalContext;
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/**
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* Class which manages the player's input, and sending it to the server.
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@ -19,236 +16,81 @@ public class InputHandler {
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private long windowId;
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private ClientInputState lastInputState = null;
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private final NormalContext normalContext;
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private final ChattingContext chattingContext;
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private final ExitMenuContext exitMenuContext;
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private boolean forward;
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private boolean backward;
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private boolean left;
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private boolean right;
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private boolean jumping;
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private boolean crouching;
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private boolean sprinting;
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private boolean hitting;
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private boolean interacting;
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private boolean reloading;
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private int selectedInventoryIndex;
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private InputContext activeContext;
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private boolean debugEnabled;
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private boolean chatting;
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private StringBuffer chatText = new StringBuffer();
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public InputHandler(Client client, CommunicationHandler comm) {
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public InputHandler(Client client, CommunicationHandler comm, Camera cam) {
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this.client = client;
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this.comm = comm;
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this.normalContext = new NormalContext(this, cam);
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this.chattingContext = new ChattingContext(this);
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this.exitMenuContext = new ExitMenuContext(this);
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this.activeContext = normalContext;
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}
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public void setWindowId(long windowId) {
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this.windowId = windowId;
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}
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public void updateInputState() {
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ClientInputState currentInputState = new ClientInputState(
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comm.getClientId(),
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forward, backward, left, right,
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jumping, crouching, sprinting,
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hitting, interacting, reloading,
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selectedInventoryIndex
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);
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if (!currentInputState.equals(lastInputState)) {
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comm.sendDatagramPacket(currentInputState);
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lastInputState = currentInputState;
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public InputContext getActiveContext() {
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return activeContext;
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}
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ClientPlayer player = client.getMyPlayer();
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private void switchToContext(InputContext newContext) {
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if (newContext.equals(activeContext)) return;
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activeContext.onDisable();
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newContext.onEnable();
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activeContext = newContext;
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}
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public boolean isForward() {
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return forward;
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public void switchToNormalContext() {
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switchToContext(normalContext);
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}
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public void setForward(boolean forward) {
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if (chatting) return;
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this.forward = forward;
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updateInputState();
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public void switchToChattingContext() {
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switchToContext(chattingContext);
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}
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public boolean isBackward() {
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return backward;
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public void switchToExitMenuContext() {
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switchToContext(exitMenuContext);
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}
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public void setBackward(boolean backward) {
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if (chatting) return;
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this.backward = backward;
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updateInputState();
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public NormalContext getNormalContext() {
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return normalContext;
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}
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public boolean isLeft() {
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return left;
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public ChattingContext getChattingContext() {
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return chattingContext;
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}
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public void setLeft(boolean left) {
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if (chatting) return;
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this.left = left;
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updateInputState();
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public ExitMenuContext getExitMenuContext() {
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return exitMenuContext;
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}
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public boolean isRight() {
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return right;
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public boolean isNormalContextActive() {
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return normalContext.equals(activeContext);
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}
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public void setRight(boolean right) {
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if (chatting) return;
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this.right = right;
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updateInputState();
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public boolean isChattingContextActive() {
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return chattingContext.equals(activeContext);
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}
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public boolean isJumping() {
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return jumping;
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public boolean isExitMenuContextActive() {
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return exitMenuContext.equals(activeContext);
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}
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public void setJumping(boolean jumping) {
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if (chatting) return;
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this.jumping = jumping;
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updateInputState();
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public Client getClient() {
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return client;
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}
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public boolean isCrouching() {
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return crouching;
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public CommunicationHandler getComm() {
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return comm;
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}
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public void setCrouching(boolean crouching) {
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if (chatting) return;
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this.crouching = crouching;
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updateInputState();
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}
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public boolean isSprinting() {
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return sprinting;
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}
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public void setSprinting(boolean sprinting) {
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if (chatting) return;
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this.sprinting = sprinting;
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updateInputState();
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}
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public boolean isHitting() {
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return hitting;
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}
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public void setHitting(boolean hitting) {
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if (chatting) return;
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this.hitting = hitting;
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updateInputState();
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}
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public boolean isInteracting() {
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return interacting;
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}
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public void setInteracting(boolean interacting) {
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if (chatting) return;
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this.interacting = interacting;
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updateInputState();
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}
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public boolean isReloading() {
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return reloading;
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}
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public void setReloading(boolean reloading) {
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if (chatting) return;
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this.reloading = reloading;
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updateInputState();
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}
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public int getSelectedInventoryIndex() {
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return selectedInventoryIndex;
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}
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public void setSelectedInventoryIndex(int selectedInventoryIndex) {
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if (chatting) return;
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this.selectedInventoryIndex = selectedInventoryIndex;
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updateInputState();
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}
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public boolean isDebugEnabled() {
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return debugEnabled;
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}
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public void toggleDebugEnabled() {
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this.debugEnabled = !debugEnabled;
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}
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public void enableChatting() {
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if (chatting) return;
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setForward(false);
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setBackward(false);
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setLeft(false);
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setRight(false);
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setJumping(false);
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setCrouching(false);
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setSprinting(false);
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setReloading(false);
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chatting = true;
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chatText = new StringBuffer();
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}
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public boolean isChatting() {
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return chatting;
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}
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public void cancelChatting() {
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chatting = false;
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chatText.delete(0, chatText.length());
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}
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public void appendToChat(int codePoint) {
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if (!chatting || chatText.length() + 1 > 120) return;
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chatText.appendCodePoint(codePoint);
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}
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public void appendToChat(String s) {
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if (!chatting || chatText.length() + s.length() > 120) return;
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chatText.append(s);
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}
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public void deleteFromChat() {
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if (!chatting || chatText.length() == 0) return;
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chatText.deleteCharAt(chatText.length() - 1);
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}
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public String getChatText() {
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return chatText.toString();
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}
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public void sendChat() {
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if (!chatting) return;
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String text = chatText.toString().trim();
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cancelChatting();
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if (!text.isBlank()) {
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client.getCommunicationHandler().sendMessage(new ChatWrittenMessage(text));
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}
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}
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public boolean isScopeEnabled() {
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return interacting &&
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client.getMyPlayer().getInventory().getSelectedItemStack() instanceof GunItemStack;
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}
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public void pickBlock() {
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var player = client.getMyPlayer();
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if (player.getInventory().getSelectedItemStack() instanceof BlockItemStack stack) {
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Hit hit = client.getWorld().getLookingAtPos(player.getEyePosition(), player.getViewVector(), 50);
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if (hit != null) {
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byte selectedBlock = client.getWorld().getBlockAt(hit.pos().x, hit.pos().y, hit.pos().z);
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if (selectedBlock > 0) {
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stack.setSelectedValue(selectedBlock);
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comm.sendDatagramPacket(new BlockColorMessage(player.getId(), selectedBlock));
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}
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}
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}
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public long getWindowId() {
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return windowId;
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}
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}
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@ -11,8 +11,6 @@ public class PlayerCharacterInputCallback implements GLFWCharCallbackI {
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@Override
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public void invoke(long window, int codepoint) {
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if (inputHandler.isChatting()) {
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inputHandler.appendToChat(codepoint);
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}
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inputHandler.getActiveContext().charInput(window, codepoint);
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}
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}
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@ -13,58 +13,10 @@ public class PlayerInputKeyCallback implements GLFWKeyCallbackI {
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@Override
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public void invoke(long window, int key, int scancode, int action, int mods) {
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if (action == GLFW_PRESS) {
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switch (key) {
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case GLFW_KEY_W -> inputHandler.setForward(true);
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case GLFW_KEY_A -> inputHandler.setLeft(true);
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case GLFW_KEY_S -> inputHandler.setBackward(true);
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case GLFW_KEY_D -> inputHandler.setRight(true);
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case GLFW_KEY_SPACE -> inputHandler.setJumping(true);
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case GLFW_KEY_LEFT_CONTROL -> inputHandler.setCrouching(true);
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case GLFW_KEY_LEFT_SHIFT -> inputHandler.setSprinting(true);
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case GLFW_KEY_R -> inputHandler.setReloading(true);
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case GLFW_KEY_BACKSPACE -> inputHandler.deleteFromChat();
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case GLFW_KEY_ENTER -> inputHandler.sendChat();
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case GLFW_KEY_1 -> inputHandler.setSelectedInventoryIndex(0);
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case GLFW_KEY_2 -> inputHandler.setSelectedInventoryIndex(1);
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case GLFW_KEY_3 -> inputHandler.setSelectedInventoryIndex(2);
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case GLFW_KEY_4 -> inputHandler.setSelectedInventoryIndex(3);
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case GLFW_KEY_F3 -> inputHandler.toggleDebugEnabled();
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case GLFW_KEY_ESCAPE -> {
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if (inputHandler.isChatting()) {
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inputHandler.cancelChatting();
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} else {
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glfwSetWindowShouldClose(window, true);
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}
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}
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}
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} else if (action == GLFW_RELEASE) {
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switch (key) {
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case GLFW_KEY_W -> inputHandler.setForward(false);
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case GLFW_KEY_A -> inputHandler.setLeft(false);
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case GLFW_KEY_S -> inputHandler.setBackward(false);
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case GLFW_KEY_D -> inputHandler.setRight(false);
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case GLFW_KEY_SPACE -> inputHandler.setJumping(false);
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case GLFW_KEY_LEFT_CONTROL -> inputHandler.setCrouching(false);
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case GLFW_KEY_LEFT_SHIFT -> inputHandler.setSprinting(false);
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case GLFW_KEY_R -> inputHandler.setReloading(false);
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case GLFW_KEY_T -> inputHandler.enableChatting();
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case GLFW_KEY_SLASH -> {
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if (!inputHandler.isChatting()) {
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inputHandler.enableChatting();
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inputHandler.appendToChat("/");
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}
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}
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}
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} else if (action == GLFW_REPEAT) {
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switch (key) {
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case GLFW_KEY_BACKSPACE -> inputHandler.deleteFromChat();
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}
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switch (action) {
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case GLFW_PRESS -> inputHandler.getActiveContext().keyPress(window, key, mods);
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case GLFW_RELEASE -> inputHandler.getActiveContext().keyRelease(window, key, mods);
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case GLFW_REPEAT -> inputHandler.getActiveContext().keyRepeat(window, key, mods);
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}
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}
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}
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@ -2,7 +2,8 @@ package nl.andrewl.aos2_client.control;
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import org.lwjgl.glfw.GLFWMouseButtonCallbackI;
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.glfw.GLFW.GLFW_PRESS;
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import static org.lwjgl.glfw.GLFW.GLFW_RELEASE;
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/**
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* Callback that's called when the player clicks with their mouse.
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@ -16,17 +17,9 @@ public class PlayerInputMouseClickCallback implements GLFWMouseButtonCallbackI {
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@Override
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public void invoke(long window, int button, int action, int mods) {
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if (action == GLFW_PRESS) {
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switch (button) {
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case GLFW_MOUSE_BUTTON_1 -> inputHandler.setHitting(true);
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case GLFW_MOUSE_BUTTON_2 -> inputHandler.setInteracting(true);
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case GLFW_MOUSE_BUTTON_3 -> inputHandler.pickBlock();
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}
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} else if (action == GLFW_RELEASE) {
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switch (button) {
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case GLFW_MOUSE_BUTTON_1 -> inputHandler.setHitting(false);
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case GLFW_MOUSE_BUTTON_2 -> inputHandler.setInteracting(false);
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}
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switch (action) {
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case GLFW_PRESS -> inputHandler.getActiveContext().mouseButtonPress(window, button, mods);
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case GLFW_RELEASE -> inputHandler.getActiveContext().mouseButtonRelease(window, button, mods);
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}
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}
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}
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@ -1,29 +1,16 @@
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package nl.andrewl.aos2_client.control;
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import nl.andrewl.aos2_client.Client;
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import nl.andrewl.aos2_client.CommunicationHandler;
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import nl.andrewl.aos_core.model.item.BlockItemStack;
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import nl.andrewl.aos_core.net.client.BlockColorMessage;
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import org.lwjgl.glfw.GLFWScrollCallbackI;
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public class PlayerInputMouseScrollCallback implements GLFWScrollCallbackI {
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private final Client client;
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private final CommunicationHandler comm;
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private final InputHandler inputHandler;
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public PlayerInputMouseScrollCallback(Client client) {
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this.client = client;
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this.comm = client.getCommunicationHandler();
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public PlayerInputMouseScrollCallback(InputHandler inputHandler) {
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this.inputHandler = inputHandler;
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}
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@Override
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public void invoke(long window, double xoffset, double yoffset) {
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if (client.getMyPlayer().getInventory().getSelectedItemStack() instanceof BlockItemStack stack) {
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if (yoffset < 0) {
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stack.setSelectedValue((byte) (stack.getSelectedValue() - 1));
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} else if (yoffset > 0) {
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stack.setSelectedValue((byte) (stack.getSelectedValue() + 1));
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}
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comm.sendDatagramPacket(new BlockColorMessage(client.getMyPlayer().getId(), stack.getSelectedValue()));
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}
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inputHandler.getActiveContext().mouseScroll(window, xoffset, yoffset);
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}
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}
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|
|
|
@ -1,64 +1,17 @@
|
|||
package nl.andrewl.aos2_client.control;
|
||||
|
||||
import nl.andrewl.aos2_client.Camera;
|
||||
import nl.andrewl.aos2_client.Client;
|
||||
import nl.andrewl.aos2_client.CommunicationHandler;
|
||||
import nl.andrewl.aos2_client.config.ClientConfig;
|
||||
import nl.andrewl.aos_core.net.client.ClientOrientationState;
|
||||
import org.lwjgl.glfw.GLFWCursorPosCallbackI;
|
||||
|
||||
import java.util.concurrent.ForkJoinPool;
|
||||
|
||||
import static org.lwjgl.glfw.GLFW.glfwGetCursorPos;
|
||||
|
||||
/**
|
||||
* Callback that's called when the player's cursor position updates. This means
|
||||
* the player is looking around.
|
||||
*/
|
||||
public class PlayerViewCursorCallback implements GLFWCursorPosCallbackI {
|
||||
/**
|
||||
* The number of milliseconds to wait before sending orientation updates,
|
||||
* to prevent overloading the server.
|
||||
*/
|
||||
private static final int ORIENTATION_UPDATE_LIMIT = 20;
|
||||
|
||||
private final ClientConfig.InputConfig config;
|
||||
private final Client client;
|
||||
private final Camera camera;
|
||||
private final CommunicationHandler comm;
|
||||
private float lastMouseCursorX;
|
||||
private float lastMouseCursorY;
|
||||
private long lastOrientationUpdateSentAt = 0L;
|
||||
private final InputHandler inputHandler;
|
||||
|
||||
public PlayerViewCursorCallback(Client client, Camera cam) {
|
||||
this.config = client.getConfig().input;
|
||||
this.client = client;
|
||||
this.camera = cam;
|
||||
this.comm = client.getCommunicationHandler();
|
||||
public PlayerViewCursorCallback(InputHandler inputHandler) {
|
||||
this.inputHandler = inputHandler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void invoke(long window, double xpos, double ypos) {
|
||||
double[] xb = new double[1];
|
||||
double[] yb = new double[1];
|
||||
glfwGetCursorPos(window, xb, yb);
|
||||
float x = (float) xb[0];
|
||||
float y = (float) yb[0];
|
||||
float dx = x - lastMouseCursorX;
|
||||
float dy = y - lastMouseCursorY;
|
||||
lastMouseCursorX = x;
|
||||
lastMouseCursorY = y;
|
||||
float trueSensitivity = config.mouseSensitivity;
|
||||
if (client.getInputHandler().isScopeEnabled()) trueSensitivity *= 0.1f;
|
||||
client.getMyPlayer().setOrientation(
|
||||
client.getMyPlayer().getOrientation().x - dx * trueSensitivity,
|
||||
client.getMyPlayer().getOrientation().y - dy * trueSensitivity
|
||||
);
|
||||
camera.setOrientationToPlayer(client.getMyPlayer());
|
||||
long now = System.currentTimeMillis();
|
||||
if (lastOrientationUpdateSentAt + ORIENTATION_UPDATE_LIMIT < now) {
|
||||
ForkJoinPool.commonPool().submit(() -> comm.sendDatagramPacket(ClientOrientationState.fromPlayer(client.getMyPlayer())));
|
||||
lastOrientationUpdateSentAt = now;
|
||||
}
|
||||
inputHandler.getActiveContext().mouseCursorPos(window, xpos, ypos);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,88 @@
|
|||
package nl.andrewl.aos2_client.control.context;
|
||||
|
||||
import nl.andrewl.aos2_client.control.InputContext;
|
||||
import nl.andrewl.aos2_client.control.InputHandler;
|
||||
import nl.andrewl.aos2_client.util.WindowUtils;
|
||||
import nl.andrewl.aos_core.net.client.ChatWrittenMessage;
|
||||
|
||||
import static org.lwjgl.glfw.GLFW.*;
|
||||
|
||||
public class ChattingContext implements InputContext {
|
||||
private static final int MAX_LENGTH = 120;
|
||||
|
||||
private final InputHandler inputHandler;
|
||||
|
||||
private final StringBuffer chatBuffer = new StringBuffer(MAX_LENGTH);
|
||||
|
||||
public ChattingContext(InputHandler inputHandler) {
|
||||
this.inputHandler = inputHandler;
|
||||
}
|
||||
|
||||
public void appendToChat(int codePoint) {
|
||||
appendToChat(Character.toString(codePoint));
|
||||
}
|
||||
|
||||
public void appendToChat(String content) {
|
||||
if (chatBuffer.length() + content.length() > MAX_LENGTH) return;
|
||||
chatBuffer.append(content);
|
||||
}
|
||||
|
||||
private void deleteFromChat() {
|
||||
if (chatBuffer.length() > 0) {
|
||||
chatBuffer.deleteCharAt(chatBuffer.length() - 1);
|
||||
}
|
||||
}
|
||||
|
||||
private void clearChatBuffer() {
|
||||
chatBuffer.delete(0, chatBuffer.length());
|
||||
}
|
||||
|
||||
private void sendChat() {
|
||||
String text = chatBuffer.toString().trim();
|
||||
if (!text.isBlank()) {
|
||||
inputHandler.getComm().sendMessage(new ChatWrittenMessage(text));
|
||||
}
|
||||
inputHandler.switchToNormalContext();
|
||||
}
|
||||
|
||||
public String getChatBufferText() {
|
||||
return new String(chatBuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnable() {
|
||||
clearChatBuffer();
|
||||
if (inputHandler.getClient().getConfig().display.captureCursor) {
|
||||
WindowUtils.freeCursor(inputHandler.getWindowId());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDisable() {
|
||||
clearChatBuffer();
|
||||
if (inputHandler.getClient().getConfig().display.captureCursor) {
|
||||
WindowUtils.captureCursor(inputHandler.getWindowId());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPress(long window, int key, int mods) {
|
||||
switch (key) {
|
||||
case GLFW_KEY_BACKSPACE -> deleteFromChat();
|
||||
case GLFW_KEY_ENTER -> sendChat();
|
||||
case GLFW_KEY_ESCAPE -> inputHandler.switchToNormalContext();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyRepeat(long window, int key, int mods) {
|
||||
switch (key) {
|
||||
case GLFW_KEY_BACKSPACE -> deleteFromChat();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void charInput(long window, int codePoint) {
|
||||
appendToChat(codePoint);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
package nl.andrewl.aos2_client.control.context;
|
||||
|
||||
import nl.andrewl.aos2_client.control.InputContext;
|
||||
import nl.andrewl.aos2_client.control.InputHandler;
|
||||
import nl.andrewl.aos2_client.util.WindowUtils;
|
||||
|
||||
import static org.lwjgl.glfw.GLFW.GLFW_KEY_ESCAPE;
|
||||
import static org.lwjgl.glfw.GLFW.glfwSetWindowShouldClose;
|
||||
|
||||
public class ExitMenuContext implements InputContext {
|
||||
private final InputHandler inputHandler;
|
||||
|
||||
public ExitMenuContext(InputHandler inputHandler) {
|
||||
this.inputHandler = inputHandler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnable() {
|
||||
if (inputHandler.getClient().getConfig().display.captureCursor) {
|
||||
WindowUtils.freeCursor(inputHandler.getWindowId());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDisable() {
|
||||
if (inputHandler.getClient().getConfig().display.captureCursor) {
|
||||
WindowUtils.captureCursor(inputHandler.getWindowId());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPress(long window, int key, int mods) {
|
||||
switch (key) {
|
||||
case GLFW_KEY_ESCAPE -> glfwSetWindowShouldClose(window, true);
|
||||
default -> inputHandler.switchToNormalContext();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,283 @@
|
|||
package nl.andrewl.aos2_client.control.context;
|
||||
|
||||
import nl.andrewl.aos2_client.Camera;
|
||||
import nl.andrewl.aos2_client.control.InputContext;
|
||||
import nl.andrewl.aos2_client.control.InputHandler;
|
||||
import nl.andrewl.aos_core.model.item.BlockItemStack;
|
||||
import nl.andrewl.aos_core.model.item.GunItemStack;
|
||||
import nl.andrewl.aos_core.model.item.ItemStack;
|
||||
import nl.andrewl.aos_core.model.world.Hit;
|
||||
import nl.andrewl.aos_core.net.client.BlockColorMessage;
|
||||
import nl.andrewl.aos_core.net.client.ClientInputState;
|
||||
import nl.andrewl.aos_core.net.client.ClientOrientationState;
|
||||
|
||||
import java.util.concurrent.ForkJoinPool;
|
||||
|
||||
import static org.lwjgl.glfw.GLFW.*;
|
||||
|
||||
/**
|
||||
* The normal input context that occurs when the player is active in the game.
|
||||
* This includes moving around, interacting with their inventory, moving their
|
||||
* view, and so on.
|
||||
*/
|
||||
public class NormalContext implements InputContext {
|
||||
/**
|
||||
* The number of milliseconds to wait before sending orientation updates,
|
||||
* to prevent overloading the server.
|
||||
*/
|
||||
private static final int ORIENTATION_UPDATE_LIMIT = 20;
|
||||
|
||||
private final InputHandler inputHandler;
|
||||
private final Camera camera;
|
||||
|
||||
private ClientInputState lastInputState = null;
|
||||
|
||||
private boolean forward;
|
||||
private boolean backward;
|
||||
private boolean left;
|
||||
private boolean right;
|
||||
private boolean jumping;
|
||||
private boolean crouching;
|
||||
private boolean sprinting;
|
||||
private boolean hitting;
|
||||
private boolean interacting;
|
||||
private boolean reloading;
|
||||
private int selectedInventoryIndex;
|
||||
|
||||
private boolean debugEnabled;
|
||||
|
||||
private float lastMouseCursorX;
|
||||
private float lastMouseCursorY;
|
||||
private long lastOrientationUpdateSentAt = 0L;
|
||||
|
||||
public NormalContext(InputHandler inputHandler, Camera camera) {
|
||||
this.inputHandler = inputHandler;
|
||||
this.camera = camera;
|
||||
}
|
||||
|
||||
public void updateInputState() {
|
||||
var comm = inputHandler.getComm();
|
||||
ClientInputState currentInputState = new ClientInputState(
|
||||
comm.getClientId(),
|
||||
forward, backward, left, right,
|
||||
jumping, crouching, sprinting,
|
||||
hitting, interacting, reloading,
|
||||
selectedInventoryIndex
|
||||
);
|
||||
if (!currentInputState.equals(lastInputState)) {
|
||||
comm.sendDatagramPacket(currentInputState);
|
||||
lastInputState = currentInputState;
|
||||
}
|
||||
}
|
||||
|
||||
public void resetInputState() {
|
||||
forward = false;
|
||||
backward = false;
|
||||
left = false;
|
||||
right = false;
|
||||
jumping = false;
|
||||
crouching = false;
|
||||
sprinting = false;
|
||||
hitting = false;
|
||||
interacting = false;
|
||||
reloading = false;
|
||||
updateInputState();
|
||||
}
|
||||
|
||||
public void setForward(boolean forward) {
|
||||
this.forward = forward;
|
||||
updateInputState();
|
||||
}
|
||||
|
||||
public void setBackward(boolean backward) {
|
||||
this.backward = backward;
|
||||
updateInputState();
|
||||
}
|
||||
|
||||
public void setLeft(boolean left) {
|
||||
this.left = left;
|
||||
updateInputState();
|
||||
}
|
||||
|
||||
public void setRight(boolean right) {
|
||||
this.right = right;
|
||||
updateInputState();
|
||||
}
|
||||
|
||||
public void setJumping(boolean jumping) {
|
||||
this.jumping = jumping;
|
||||
updateInputState();
|
||||
}
|
||||
|
||||
public void setCrouching(boolean crouching) {
|
||||
this.crouching = crouching;
|
||||
updateInputState();
|
||||
}
|
||||
|
||||
public void setSprinting(boolean sprinting) {
|
||||
this.sprinting = sprinting;
|
||||
updateInputState();
|
||||
}
|
||||
|
||||
public void setHitting(boolean hitting) {
|
||||
this.hitting = hitting;
|
||||
updateInputState();
|
||||
}
|
||||
|
||||
public void setInteracting(boolean interacting) {
|
||||
this.interacting = interacting;
|
||||
updateInputState();
|
||||
}
|
||||
|
||||
public void setReloading(boolean reloading) {
|
||||
this.reloading = reloading;
|
||||
updateInputState();
|
||||
}
|
||||
|
||||
public void setSelectedInventoryIndex(int selectedInventoryIndex) {
|
||||
this.selectedInventoryIndex = selectedInventoryIndex;
|
||||
updateInputState();
|
||||
}
|
||||
|
||||
public void toggleDebugEnabled() {
|
||||
this.debugEnabled = !debugEnabled;
|
||||
}
|
||||
|
||||
public void enableChatting() {
|
||||
inputHandler.switchToChattingContext();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnable() {
|
||||
resetInputState();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDisable() {
|
||||
resetInputState();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPress(long window, int key, int mods) {
|
||||
switch (key) {
|
||||
case GLFW_KEY_W -> setForward(true);
|
||||
case GLFW_KEY_A -> setLeft(true);
|
||||
case GLFW_KEY_S -> setBackward(true);
|
||||
case GLFW_KEY_D -> setRight(true);
|
||||
case GLFW_KEY_SPACE -> setJumping(true);
|
||||
case GLFW_KEY_LEFT_CONTROL -> setCrouching(true);
|
||||
case GLFW_KEY_LEFT_SHIFT -> setSprinting(true);
|
||||
case GLFW_KEY_R -> setReloading(true);
|
||||
|
||||
case GLFW_KEY_1 -> setSelectedInventoryIndex(0);
|
||||
case GLFW_KEY_2 -> setSelectedInventoryIndex(1);
|
||||
case GLFW_KEY_3 -> setSelectedInventoryIndex(2);
|
||||
case GLFW_KEY_4 -> setSelectedInventoryIndex(3);
|
||||
|
||||
case GLFW_KEY_F3 -> toggleDebugEnabled();
|
||||
case GLFW_KEY_ESCAPE -> inputHandler.switchToExitMenuContext();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyRelease(long window, int key, int mods) {
|
||||
switch (key) {
|
||||
case GLFW_KEY_W -> setForward(false);
|
||||
case GLFW_KEY_A -> setLeft(false);
|
||||
case GLFW_KEY_S -> setBackward(false);
|
||||
case GLFW_KEY_D -> setRight(false);
|
||||
case GLFW_KEY_SPACE -> setJumping(false);
|
||||
case GLFW_KEY_LEFT_CONTROL -> setCrouching(false);
|
||||
case GLFW_KEY_LEFT_SHIFT -> setSprinting(false);
|
||||
case GLFW_KEY_R -> setReloading(false);
|
||||
|
||||
case GLFW_KEY_T -> enableChatting();
|
||||
case GLFW_KEY_SLASH -> {
|
||||
enableChatting();
|
||||
inputHandler.getChattingContext().appendToChat("/");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseButtonPress(long window, int button, int mods) {
|
||||
switch (button) {
|
||||
case GLFW_MOUSE_BUTTON_1 -> setHitting(true);
|
||||
case GLFW_MOUSE_BUTTON_2 -> setInteracting(true);
|
||||
case GLFW_MOUSE_BUTTON_3 -> pickBlock();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseButtonRelease(long window, int button, int mods) {
|
||||
switch (button) {
|
||||
case GLFW_MOUSE_BUTTON_1 -> setHitting(false);
|
||||
case GLFW_MOUSE_BUTTON_2 -> setInteracting(false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseScroll(long window, double xOffset, double yOffset) {
|
||||
var player = inputHandler.getClient().getMyPlayer();
|
||||
ItemStack stack = player.getInventory().getSelectedItemStack();
|
||||
if (stack instanceof BlockItemStack blockStack) {
|
||||
if (yOffset < 0) {
|
||||
blockStack.setSelectedValue((byte) (blockStack.getSelectedValue() - 1));
|
||||
} else if (yOffset > 0) {
|
||||
blockStack.setSelectedValue((byte) (blockStack.getSelectedValue() + 1));
|
||||
}
|
||||
inputHandler.getComm().sendDatagramPacket(new BlockColorMessage(player.getId(), blockStack.getSelectedValue()));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseCursorPos(long window, double xPos, double yPos) {
|
||||
double[] xb = new double[1];
|
||||
double[] yb = new double[1];
|
||||
glfwGetCursorPos(window, xb, yb);
|
||||
float x = (float) xb[0];
|
||||
float y = (float) yb[0];
|
||||
float dx = x - lastMouseCursorX;
|
||||
float dy = y - lastMouseCursorY;
|
||||
lastMouseCursorX = x;
|
||||
lastMouseCursorY = y;
|
||||
var client = inputHandler.getClient();
|
||||
float trueSensitivity = inputHandler.getClient().getConfig().input.mouseSensitivity;
|
||||
if (isScopeEnabled()) trueSensitivity *= 0.1f;
|
||||
client.getMyPlayer().setOrientation(
|
||||
client.getMyPlayer().getOrientation().x - dx * trueSensitivity,
|
||||
client.getMyPlayer().getOrientation().y - dy * trueSensitivity
|
||||
);
|
||||
camera.setOrientationToPlayer(client.getMyPlayer());
|
||||
long now = System.currentTimeMillis();
|
||||
if (lastOrientationUpdateSentAt + ORIENTATION_UPDATE_LIMIT < now) {
|
||||
ForkJoinPool.commonPool().submit(() -> inputHandler.getComm().sendDatagramPacket(ClientOrientationState.fromPlayer(client.getMyPlayer())));
|
||||
lastOrientationUpdateSentAt = now;
|
||||
}
|
||||
}
|
||||
|
||||
public void pickBlock() {
|
||||
var client = inputHandler.getClient();
|
||||
var comm = inputHandler.getComm();
|
||||
var player = client.getMyPlayer();
|
||||
if (player.getInventory().getSelectedItemStack() instanceof BlockItemStack stack) {
|
||||
Hit hit = client.getWorld().getLookingAtPos(player.getEyePosition(), player.getViewVector(), 50);
|
||||
if (hit != null) {
|
||||
byte selectedBlock = client.getWorld().getBlockAt(hit.pos().x, hit.pos().y, hit.pos().z);
|
||||
if (selectedBlock > 0) {
|
||||
stack.setSelectedValue(selectedBlock);
|
||||
comm.sendDatagramPacket(new BlockColorMessage(player.getId(), selectedBlock));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isScopeEnabled() {
|
||||
return interacting &&
|
||||
inputHandler.getClient().getMyPlayer().getInventory().getSelectedItemStack() instanceof GunItemStack;
|
||||
}
|
||||
|
||||
public boolean isDebugEnabled() {
|
||||
return debugEnabled;
|
||||
}
|
||||
}
|
|
@ -48,7 +48,7 @@ public class ClientPlayer extends Player {
|
|||
.translate(cam.getPosition())
|
||||
.rotate((float) (cam.getOrientation().x + Math.PI), Camera.UP)
|
||||
.rotate(-cam.getOrientation().y + (float) Math.PI / 2, Camera.RIGHT);
|
||||
if (inputHandler.isScopeEnabled()) {
|
||||
if (inputHandler.isNormalContextActive() && inputHandler.getNormalContext().isScopeEnabled()) {
|
||||
heldItemTransform.translate(0, -0.12f, 0);
|
||||
} else {
|
||||
heldItemTransform.translate(-0.35f, -0.4f, 0.5f);
|
||||
|
|
|
@ -39,6 +39,7 @@ public class GameRenderer {
|
|||
private final ModelRenderer modelRenderer;
|
||||
private final Camera camera;
|
||||
private final Client client;
|
||||
private final InputHandler inputHandler;
|
||||
|
||||
// Standard models for various game components.
|
||||
private final Model playerModel;
|
||||
|
@ -56,10 +57,11 @@ public class GameRenderer {
|
|||
private final Matrix4f perspectiveTransform;
|
||||
private final float[] perspectiveTransformData = new float[16];
|
||||
|
||||
public GameRenderer(Client client, InputHandler inputHandler) {
|
||||
public GameRenderer(Client client, InputHandler inputHandler, Camera camera) {
|
||||
this.config = client.getConfig().display;
|
||||
this.client = client;
|
||||
this.camera = new Camera();
|
||||
this.inputHandler = inputHandler;
|
||||
this.camera = camera;
|
||||
camera.setToPlayer(client.getMyPlayer());
|
||||
this.perspectiveTransform = new Matrix4f();
|
||||
|
||||
|
@ -88,9 +90,9 @@ public class GameRenderer {
|
|||
|
||||
// Setup callbacks.
|
||||
glfwSetKeyCallback(windowHandle, new PlayerInputKeyCallback(inputHandler));
|
||||
glfwSetCursorPosCallback(windowHandle, new PlayerViewCursorCallback(client, camera));
|
||||
glfwSetCursorPosCallback(windowHandle, new PlayerViewCursorCallback(inputHandler));
|
||||
glfwSetMouseButtonCallback(windowHandle, new PlayerInputMouseClickCallback(inputHandler));
|
||||
glfwSetScrollCallback(windowHandle, new PlayerInputMouseScrollCallback(client));
|
||||
glfwSetScrollCallback(windowHandle, new PlayerInputMouseScrollCallback(inputHandler));
|
||||
glfwSetCharCallback(windowHandle, new PlayerCharacterInputCallback(inputHandler));
|
||||
if (config.captureCursor) {
|
||||
glfwSetInputMode(windowHandle, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
|
@ -168,7 +170,7 @@ public class GameRenderer {
|
|||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
ClientPlayer myPlayer = client.getMyPlayer();
|
||||
if (client.getInputHandler().isScopeEnabled()) {
|
||||
if (inputHandler.isNormalContextActive() && inputHandler.getNormalContext().isScopeEnabled()) {
|
||||
updatePerspective(15);
|
||||
} else {
|
||||
updatePerspective(config.fov);
|
||||
|
|
|
@ -2,7 +2,6 @@ package nl.andrewl.aos2_client.render.gui;
|
|||
|
||||
import nl.andrewl.aos2_client.Camera;
|
||||
import nl.andrewl.aos2_client.Client;
|
||||
import nl.andrewl.aos2_client.model.Chat;
|
||||
import nl.andrewl.aos2_client.model.ClientPlayer;
|
||||
import nl.andrewl.aos2_client.model.OtherPlayer;
|
||||
import nl.andrewl.aos2_client.render.ShaderProgram;
|
||||
|
@ -223,15 +222,19 @@ public class GuiRenderer {
|
|||
nvgBeginFrame(vgId, width, height, width / height);
|
||||
nvgSave(vgId);
|
||||
|
||||
drawCrosshair(width, height, client.getInputHandler().isScopeEnabled());
|
||||
boolean scopeEnabled = client.getInputHandler().getNormalContext().isScopeEnabled();
|
||||
drawCrosshair(width, height, scopeEnabled);
|
||||
drawHeldItemStackInfo(width, height, client.getMyPlayer());
|
||||
if (!client.getInputHandler().isScopeEnabled()) {
|
||||
if (!scopeEnabled) {
|
||||
drawChat(width, height, client);
|
||||
drawHealthBar(width, height, client.getMyPlayer());
|
||||
}
|
||||
if (client.getInputHandler().isDebugEnabled()) {
|
||||
if (client.getInputHandler().getNormalContext().isDebugEnabled()) {
|
||||
drawDebugInfo(width, height, client);
|
||||
}
|
||||
if (client.getInputHandler().isExitMenuContextActive()) {
|
||||
drawExitMenu(width, height);
|
||||
}
|
||||
|
||||
nvgRestore(vgId);
|
||||
nvgEndFrame(vgId);
|
||||
|
@ -353,13 +356,13 @@ public class GuiRenderer {
|
|||
y -= 16;
|
||||
}
|
||||
var input = client.getInputHandler();
|
||||
if (input.isChatting()) {
|
||||
if (input.isChattingContextActive()) {
|
||||
nvgFillColor(vgId, GuiUtils.rgba(0, 0, 0, 0.5f, colorA));
|
||||
nvgBeginPath(vgId);
|
||||
nvgRect(vgId, 0, h - 16, w, 16);
|
||||
nvgFill(vgId);
|
||||
nvgFillColor(vgId, GuiUtils.rgba(1, 1, 1, 1, colorA));
|
||||
nvgText(vgId, 5, h - 14, "> " + input.getChatText() + "_");
|
||||
nvgText(vgId, 5, h - 14, "> " + input.getChattingContext().getChatBufferText() + "_");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -394,4 +397,17 @@ public class GuiRenderer {
|
|||
nvgText(vgId, 5, y, String.format("Looking at: x=%d, y=%d, z=%d", hit.pos().x, hit.pos().y, hit.pos().z));
|
||||
}
|
||||
}
|
||||
|
||||
private void drawExitMenu(float width, float height) {
|
||||
nvgFillColor(vgId, GuiUtils.rgba(0, 0, 0, 0.5f, colorA));
|
||||
nvgBeginPath(vgId);
|
||||
nvgRect(vgId, 0, 0, width, height);
|
||||
nvgFill(vgId);
|
||||
|
||||
nvgFontSize(vgId, 12f);
|
||||
nvgFontFaceId(vgId, jetbrainsMonoFont);
|
||||
nvgTextAlign(vgId, NVG_ALIGN_LEFT | NVG_ALIGN_TOP);
|
||||
nvgFillColor(vgId, GuiUtils.rgba(1, 1, 1, 1, colorA));
|
||||
nvgText(vgId, width / 2f, height / 2f, "Press ESC to quit. Press any other key to return to the game.");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,27 @@
|
|||
package nl.andrewl.aos2_client.util;
|
||||
|
||||
import nl.andrewl.aos_core.Pair;
|
||||
import org.lwjgl.BufferUtils;
|
||||
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static org.lwjgl.glfw.GLFW.*;
|
||||
|
||||
public class WindowUtils {
|
||||
public static Pair<Integer, Integer> getSize(long id) {
|
||||
IntBuffer wBuf = BufferUtils.createIntBuffer(1);
|
||||
IntBuffer hBuf = BufferUtils.createIntBuffer(1);
|
||||
glfwGetWindowSize(id, wBuf, hBuf);
|
||||
return new Pair<>(wBuf.get(0), hBuf.get(0));
|
||||
}
|
||||
|
||||
public static void captureCursor(long id) {
|
||||
glfwSetInputMode(id, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
}
|
||||
|
||||
public static void freeCursor(long id) {
|
||||
glfwSetInputMode(id, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
var size = WindowUtils.getSize(id);
|
||||
glfwSetCursorPos(id, size.first() / 2.0, size.second() / 2.0);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue