Bleh
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@ -13,7 +13,7 @@ public class ClientConfig {
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public static class DisplayConfig {
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public boolean fullscreen = false;
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public boolean captureCursor = false;
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public boolean captureCursor = true;
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public float fov = 70;
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}
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}
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@ -3,6 +3,8 @@ package nl.andrewl.aos2_server;
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import nl.andrewl.aos2_server.model.ServerPlayer;
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import nl.andrewl.aos2_server.model.ServerProjectile;
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import nl.andrewl.aos_core.model.Projectile;
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import nl.andrewl.aos_core.model.world.Hit;
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import nl.andrewl.aos_core.net.world.ChunkUpdateMessage;
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import org.joml.Vector3f;
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import java.util.HashMap;
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@ -46,9 +48,14 @@ public class ProjectileManager {
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projectile.getVelocity().y -= server.getConfig().physics.gravity * dt;
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// TODO: Check if bullet will hit anything, like blocks or players, if it follows current velocity.
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Vector3f movement = new Vector3f(projectile.getVelocity()).mul(dt);
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Vector3f movementDir = new Vector3f(movement).normalize();
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// Hit hit = server.getWorld().getLookingAtPos(projectile.getPosition(), movementDir, movement.length());
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projectile.getPosition().add(movement);
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if (projectile.getDistanceTravelled() > 500) {
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// if (hit != null) {
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// server.getWorld().setBlockAt(hit.pos().x, hit.pos().y, hit.pos().z, (byte) 0);
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// server.getPlayerManager().broadcastUdpMessage(ChunkUpdateMessage.fromWorld(hit.pos(), server.getWorld()));
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// }
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removalQueue.add(projectile);
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server.getPlayerManager().broadcastUdpMessage(projectile.toMessage(true));
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} else {
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