Improved crosshair slightly and added more debug statements.

This commit is contained in:
Andrew Lalis 2022-07-16 13:06:24 +02:00
parent 91ef650457
commit 3c49b42b23
2 changed files with 79 additions and 1 deletions

View File

@ -8,7 +8,6 @@ import nl.andrewl.aos_core.model.World;
import org.joml.Matrix4f; import org.joml.Matrix4f;
import org.lwjgl.glfw.*; import org.lwjgl.glfw.*;
import org.lwjgl.opengl.GL; import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GLUtil;
import org.slf4j.Logger; import org.slf4j.Logger;
import org.slf4j.LoggerFactory; import org.slf4j.LoggerFactory;
@ -89,6 +88,7 @@ public class GameRenderer {
log.debug("Initialized OpenGL context."); log.debug("Initialized OpenGL context.");
chunkRenderer.setupShaderProgram(); chunkRenderer.setupShaderProgram();
log.debug("Initialized chunk renderer.");
guiRenderer.setup(); guiRenderer.setup();
// TODO: More organized way to load textures for GUI. // TODO: More organized way to load textures for GUI.
try { try {
@ -99,6 +99,7 @@ public class GameRenderer {
} catch (IOException e) { } catch (IOException e) {
throw new RuntimeException(e); throw new RuntimeException(e);
} }
log.debug("Initialized GUI renderer.");
updatePerspective(); updatePerspective();
} }

77
design/crosshair.svg Normal file
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@ -0,0 +1,77 @@
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