Added better block color picking, smg and flag models, and implemented gun accuracy.
This commit is contained in:
parent
cefaeae5f6
commit
0f31f32607
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@ -1,10 +1,7 @@
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package nl.andrewl.aos2_client;
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import nl.andrewl.aos2_client.config.ClientConfig;
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import nl.andrewl.aos2_client.control.InputHandler;
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import nl.andrewl.aos2_client.control.PlayerInputKeyCallback;
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import nl.andrewl.aos2_client.control.PlayerInputMouseClickCallback;
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import nl.andrewl.aos2_client.control.PlayerViewCursorCallback;
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import nl.andrewl.aos2_client.control.*;
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import nl.andrewl.aos2_client.model.ClientPlayer;
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import nl.andrewl.aos2_client.model.OtherPlayer;
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import nl.andrewl.aos2_client.render.GameRenderer;
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@ -84,7 +81,8 @@ public class Client implements Runnable {
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gameRenderer.setupWindow(
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new PlayerViewCursorCallback(config.input, this, gameRenderer.getCamera(), communicationHandler),
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new PlayerInputKeyCallback(inputHandler),
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new PlayerInputMouseClickCallback(inputHandler)
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new PlayerInputMouseClickCallback(inputHandler),
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new PlayerInputMouseScrollCallback(this, communicationHandler)
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);
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soundManager = new SoundManager();
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log.debug("Sound system initialized.");
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@ -13,7 +13,7 @@ public class ClientConfig {
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public static class DisplayConfig {
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public boolean fullscreen = false;
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public boolean captureCursor = true;
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public boolean captureCursor = false;
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public float fov = 70;
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}
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}
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@ -1,8 +1,12 @@
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package nl.andrewl.aos2_client.control;
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import nl.andrewl.aos2_client.CommunicationHandler;
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import nl.andrewl.aos_core.net.client.ClientInputState;
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import nl.andrewl.aos2_client.Client;
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import nl.andrewl.aos2_client.CommunicationHandler;
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import nl.andrewl.aos2_client.model.ClientPlayer;
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import nl.andrewl.aos_core.model.item.BlockItemStack;
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import nl.andrewl.aos_core.model.world.Hit;
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import nl.andrewl.aos_core.net.client.BlockColorMessage;
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import nl.andrewl.aos_core.net.client.ClientInputState;
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import static org.lwjgl.glfw.GLFW.*;
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@ -46,5 +50,19 @@ public class InputHandler {
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comm.sendDatagramPacket(currentInputState);
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lastInputState = currentInputState;
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}
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ClientPlayer player = client.getMyPlayer();
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// Check for "pick block" functionality.
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if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_3) == GLFW_PRESS && player.getInventory().getSelectedItemStack() instanceof BlockItemStack stack) {
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Hit hit = client.getWorld().getLookingAtPos(player.getEyePosition(), player.getViewVector(), 50);
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if (hit != null) {
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byte selectedBlock = client.getWorld().getBlockAt(hit.pos().x, hit.pos().y, hit.pos().z);
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if (selectedBlock > 0) {
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stack.setSelectedValue(selectedBlock);
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comm.sendDatagramPacket(new BlockColorMessage(player.getId(), selectedBlock));
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}
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}
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}
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}
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}
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@ -0,0 +1,30 @@
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package nl.andrewl.aos2_client.control;
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import nl.andrewl.aos2_client.Client;
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import nl.andrewl.aos2_client.CommunicationHandler;
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import nl.andrewl.aos_core.model.item.BlockItemStack;
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import nl.andrewl.aos_core.net.client.BlockColorMessage;
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import org.lwjgl.glfw.GLFWScrollCallbackI;
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public class PlayerInputMouseScrollCallback implements GLFWScrollCallbackI {
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private final Client client;
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private final CommunicationHandler comm;
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public PlayerInputMouseScrollCallback(Client client, CommunicationHandler comm) {
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this.client = client;
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this.comm = comm;
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}
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@Override
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public void invoke(long window, double xoffset, double yoffset) {
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System.out.println(yoffset);
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if (client.getMyPlayer().getInventory().getSelectedItemStack() instanceof BlockItemStack stack) {
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if (yoffset < 0) {
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stack.setSelectedValue((byte) (stack.getSelectedValue() - 1));
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} else if (yoffset > 0) {
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stack.setSelectedValue((byte) (stack.getSelectedValue() + 1));
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}
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comm.sendDatagramPacket(new BlockColorMessage(client.getMyPlayer().getId(), stack.getSelectedValue()));
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}
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}
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}
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@ -77,7 +77,8 @@ public class GameRenderer {
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public void setupWindow(
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GLFWCursorPosCallbackI viewCursorCallback,
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GLFWKeyCallbackI inputKeyCallback,
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GLFWMouseButtonCallbackI mouseButtonCallback
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GLFWMouseButtonCallbackI mouseButtonCallback,
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GLFWScrollCallbackI scrollCallback
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) {
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GLFWErrorCallback.createPrint(System.err).set();
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if (!glfwInit()) throw new IllegalStateException("Could not initialize GLFW.");
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@ -105,6 +106,7 @@ public class GameRenderer {
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glfwSetKeyCallback(windowHandle, inputKeyCallback);
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glfwSetCursorPosCallback(windowHandle, viewCursorCallback);
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glfwSetMouseButtonCallback(windowHandle, mouseButtonCallback);
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glfwSetScrollCallback(windowHandle, scrollCallback);
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if (config.captureCursor) {
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glfwSetInputMode(windowHandle, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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}
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@ -45,6 +45,7 @@ public final class Net {
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serializer.registerType(16, SoundMessage.class);
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serializer.registerType(17, ProjectileMessage.class);
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serializer.registerType(18, ClientHealthMessage.class);
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serializer.registerType(19, BlockColorMessage.class);
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}
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public static ExtendedDataInputStream getInputStream(InputStream in) {
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@ -0,0 +1,13 @@
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package nl.andrewl.aos_core.net.client;
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import nl.andrewl.record_net.Message;
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/**
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* A message that's sent when a client is holding a block item stack, and
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* selects a different color. It's also sent to other clients to tell them that
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* the player with the given id has selected a different block color.
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*/
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public record BlockColorMessage(
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int clientId,
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byte block
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) implements Message {}
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@ -5,6 +5,7 @@ import nl.andrewl.aos2_server.model.ServerProjectile;
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import nl.andrewl.aos_core.Directions;
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import nl.andrewl.aos_core.model.Player;
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import nl.andrewl.aos_core.model.Projectile;
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import nl.andrewl.aos_core.model.item.Gun;
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import nl.andrewl.aos_core.model.world.Hit;
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import nl.andrewl.aos_core.net.client.ClientHealthMessage;
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import nl.andrewl.aos_core.net.client.SoundMessage;
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@ -12,10 +13,7 @@ import nl.andrewl.aos_core.net.world.ChunkUpdateMessage;
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import org.joml.Matrix4f;
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import org.joml.Vector3f;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.Map;
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import java.util.Queue;
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import java.util.*;
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import java.util.concurrent.ThreadLocalRandom;
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/**
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@ -36,18 +34,30 @@ public class ProjectileManager {
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this.removalQueue = new LinkedList<>();
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}
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public void spawnBullet(ServerPlayer player) {
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public void spawnBullet(ServerPlayer player, Gun gun) {
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int id = nextProjectileId++;
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if (nextProjectileId == Integer.MAX_VALUE) nextProjectileId = 1;
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Random rand = ThreadLocalRandom.current();
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Vector3f pos = new Vector3f();
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Matrix4f bulletTransform = new Matrix4f()
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.translate(player.getEyePosition())
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.rotate(player.getOrientation().x + (float) Math.PI, Directions.UPf)
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.translate(-0.35f, -0.4f, 0.35f);
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bulletTransform.transformPosition(pos);
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Vector3f vel = new Vector3f(player.getViewVector()).normalize()
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Vector3f direction = new Vector3f(player.getViewVector()).normalize();
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float accuracy = gun.getAccuracy();
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accuracy -= server.getConfig().actions.movementAccuracyDecreaseFactor * player.getVelocity().length();
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float perturbationFactor = (1 - accuracy) / 8;
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direction.x += rand.nextGaussian(0, perturbationFactor);
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direction.y += rand.nextGaussian(0, perturbationFactor);
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direction.z += rand.nextGaussian(0, perturbationFactor);
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Vector3f vel = new Vector3f(direction).normalize()
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.mul(200 * MOVEMENT_FACTOR)
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.add(player.getVelocity());
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ServerProjectile bullet = new ServerProjectile(id, pos, vel, Projectile.Type.BULLET, player);
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projectiles.put(bullet.getId(), bullet);
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server.getPlayerManager().broadcastUdpMessage(bullet.toMessage(false));
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@ -5,9 +5,11 @@ import nl.andrewl.aos2_server.config.ServerConfig;
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import nl.andrewl.aos2_server.logic.WorldUpdater;
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import nl.andrewl.aos2_server.model.ServerPlayer;
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import nl.andrewl.aos_core.config.Config;
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import nl.andrewl.aos_core.model.item.BlockItemStack;
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import nl.andrewl.aos_core.model.world.World;
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import nl.andrewl.aos_core.model.world.Worlds;
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import nl.andrewl.aos_core.net.UdpReceiver;
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import nl.andrewl.aos_core.net.client.BlockColorMessage;
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import nl.andrewl.aos_core.net.client.ClientInputState;
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import nl.andrewl.aos_core.net.client.ClientOrientationState;
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import nl.andrewl.aos_core.net.connect.DatagramInit;
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@ -103,6 +105,12 @@ public class Server implements Runnable {
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player.setOrientation(orientationState.x(), orientationState.y());
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playerManager.broadcastUdpMessageToAllBut(player.getUpdateMessage(now), player);
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}
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} else if (msg instanceof BlockColorMessage blockColorMessage) {
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ServerPlayer player = playerManager.getPlayer(blockColorMessage.clientId());
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if (player != null && player.getInventory().getSelectedItemStack() instanceof BlockItemStack stack) {
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stack.setSelectedValue(blockColorMessage.block());
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playerManager.broadcastUdpMessageToAllBut(blockColorMessage, player);
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}
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}
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}
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@ -18,9 +18,12 @@ public class ServerConfig {
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}
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public static class ActionsConfig {
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public float blockRemoveCooldown = 0.25f;
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public float blockBreakCooldown = 0.25f;
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public float blockPlaceCooldown = 0.1f;
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public float blockBreakReach = 5;
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public float blockPlaceReach = 5;
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public float resupplyCooldown = 30;
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public float resupplyRadius = 3;
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public float movementAccuracyDecreaseFactor = 0.01f;
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}
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}
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@ -111,7 +111,7 @@ public class PlayerActionManager {
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now - gunLastShotAt > gun.getShotCooldownTime() * 1000 &&
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(gun.isAutomatic() || !gunNeedsReCock)
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) {
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server.getProjectileManager().spawnBullet(player);
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server.getProjectileManager().spawnBullet(player, gun);
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g.setBulletCount(g.getBulletCount() - 1);
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gunLastShotAt = now;
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if (!gun.isAutomatic()) {
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@ -159,9 +159,9 @@ public class PlayerActionManager {
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if (
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lastInputState.hitting() &&
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stack.getAmount() < stack.getType().getMaxAmount() &&
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now - lastBlockRemovedAt > server.getConfig().actions.blockRemoveCooldown * 1000
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now - lastBlockRemovedAt > server.getConfig().actions.blockBreakCooldown * 1000
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) {
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var hit = world.getLookingAtPos(player.getEyePosition(), player.getViewVector(), 10);
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var hit = world.getLookingAtPos(player.getEyePosition(), player.getViewVector(), server.getConfig().actions.blockBreakReach);
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if (hit != null) {
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world.setBlockAt(hit.pos().x, hit.pos().y, hit.pos().z, (byte) 0);
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lastBlockRemovedAt = now;
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@ -177,7 +177,7 @@ public class PlayerActionManager {
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stack.getAmount() > 0 &&
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now - lastBlockPlacedAt > server.getConfig().actions.blockPlaceCooldown * 1000
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) {
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var hit = world.getLookingAtPos(player.getEyePosition(), player.getViewVector(), 10);
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var hit = world.getLookingAtPos(player.getEyePosition(), player.getViewVector(), server.getConfig().actions.blockPlaceReach);
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if (hit != null) {
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Vector3i placePos = new Vector3i(hit.pos());
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placePos.add(hit.norm());
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