217 lines
5.8 KiB
Lua
217 lines
5.8 KiB
Lua
--[[
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Author: Andrew Lalis
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File: lumber_farm.lua
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Version: 2.0
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Last Modified: 04-11-2018
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Description:
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This script will automate the farming of large spruce trees, and will chop and
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replant them, but not pick up items, since there are many mod items available
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which can do this more efficiently.
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The robot should be given an 'unbreakable' tool with 5 reinforced upgrades.
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--]]
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--Require statements and componenent definitions.
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local robot = require("robot")
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local component = require("component")
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local ms = require("movescript")
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local ic = component.inventory_controller
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local move_to_start = "5F"
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local return_from_start = "5B"
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local ROWS = 3
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local COLS = 2
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local TREE_SPACING = 3
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-- Global counter.
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local TREES_CHOPPED = 0
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--Runtime Constants defined for this robot.
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local SAPLING_NAME = "minecraft:sapling"
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local SAPLING_DATA = 1
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--[[
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Select an item, given its name and damage value.
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item_name - string: The id string for an item.
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item_data - number: The damage value, or variation of an item. Defaults to zero.
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min_count - number: The minimum number of items to have.
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return - boolean: True if at least one slot contains the item. That slot is now
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selected.
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--]]
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local function selectItemByName(item_name, item_data, min_count)
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for i=1,16 do
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local stack = ic.getStackInInternalSlot(i)
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if (stack ~= nil and stack.name == item_name and stack.damage == item_data and stack.size >= min_count) then
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robot.select(i)
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return true
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end
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end
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return false
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end
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--[[
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Select an item, similar to selectItemByName, but if the item cannot be found,
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the user will be prompted to add it to the robot's inventory and press enter to
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continue.
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item_name - string: The id string for an item.
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item_data - number: The damage value, or variation of an item. Defaults to zero.
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min_count - number: The minimum number of items to have.
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--]]
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local function selectSafely(item_name, item_data, min_count)
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local success = selectItemByName(item_name, item_data, min_count)
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while not success do
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print("Cannot find "..min_count.."x "..item_name.." in inventory. Please add some, and press enter.")
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io.read()
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success = selectItemByName(item_name, item_data, min_count)
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end
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end
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--[[
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Gets the total number of items with the given data.
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item_name - string: The id string for an item.
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item_data - number: The damage value, or variation of an item. Defaults to zero.
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--]]
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local function getItemCount(item_name, item_data)
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local count = 0
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for i=1,16 do
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local stack = ic.getStackInInternalSlot(i)
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if (stack ~= nil and stack.name == item_name and stack.damage == item_data) then
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count = count + stack.size
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end
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end
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return count
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end
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--[[
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return - bool: True if the tree is grown, false otherwise.
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--]]
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local function isTreeGrown()
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local success, str = robot.detect()
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return (success and str == "solid")
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end
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--[[
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Plants a sapling, and if it can't place one at first, loops until it is
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possible. Assumes the robot is at the starting position:
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OO
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OO
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R
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Where O=dirt, R=robot.
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--]]
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local function plantTree()
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local success, str = robot.detect()
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if (success and (str == "passable" or str == "solid" or str == "replaceable")) then
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return
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end
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local saplings_needed = 4
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if (getItemCount(SAPLING_NAME, SAPLING_DATA) < saplings_needed) then
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print("Not enough saplings. Needed: "..saplings_needed..". Add some and press ENTER.")
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io.read()
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end
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selectSafely(SAPLING_NAME, SAPLING_DATA, 1)
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ms.execute("2FRP")
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selectSafely(SAPLING_NAME, SAPLING_DATA, 1)
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ms.execute("LBP")
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selectSafely(SAPLING_NAME, SAPLING_DATA, 1)
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ms.execute("RP")
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selectSafely(SAPLING_NAME, SAPLING_DATA, 1)
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ms.execute("LBP")
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end
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--[[
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Uses the robot's axe to chop a tree, and quits if the lumber axe provided has
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less than 10% durability.
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return - integer: 1 if the tree was chopped, 0 otherwise.
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--]]
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local function chopTree()
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if (isTreeGrown()) then
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ms.execute("S")
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plantTree()
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return 1
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end
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return 0
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end
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--[[
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Moves to the next tree in a row.
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current_col - integer: The current column.
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col_count - integer: The total number of columns.
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--]]
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local function moveToNextTree(current_col, col_count)
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if (current_col < col_count) then
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ms.execute("d_LFR3FRFL"..(TREE_SPACING - 1).."F")
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end
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end
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--[[
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Moves to the next row.
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current_row - integer: The row that was just finished.
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row_count - integer: The total number of rows.
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col_count - integer: The total number of columns.
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--]]
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local function moveToNextRow(current_row, row_count, col_count)
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local script = "d_LFL"..((TREE_SPACING + 2) * (col_count - 1)).."FLF"
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if (current_row < row_count) then
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script = script..(TREE_SPACING + 2).."FL"
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else
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script = script.."L"
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end
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ms.execute(script)
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end
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--[[
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Moves back to the start of the orchard.
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row_count - integer: The total number of rows.
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--]]
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local function moveToOrchardStart(row_count)
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ms.execute("d_L"..((TREE_SPACING + 2) * (row_count - 1)).."FR")
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end
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--[[
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Performs a function at each tree in the orchard.
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rows - integer: The total number of rows.
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cols - integer: The total number of columns.
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func - function: The function to execute at each position.
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--]]
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local function doForEachTree(rows, cols, func)
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ms.execute(move_to_start)
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for i=1,rows do
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for k=1,cols do
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func()
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moveToNextTree(k, cols)
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end
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moveToNextRow(i, rows, cols)
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end
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moveToOrchardStart(rows)
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ms.execute(return_from_start)
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end
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--[[
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Chops an array of trees. The robot starts facing the first row.
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--]]
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local function chopOrchard(rows, cols)
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doForEachTree(rows, cols, chopTree)
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end
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--[[
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Reads any given arguments and uses them for program constants instead of
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default values.
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args - table: the arguments passed to the program.
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--]]
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local function getSettingsFromArgs(args)
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ROWS = tonumber(args[1])
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COLS = tonumber(args[2])
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TREE_SPACING = tonumber(args[3])
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move_to_start = args[4]
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return_from_start = args[5]
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end
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local args = {...}
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if (#args == 5) then
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getSettingsFromArgs(args)
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end
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chopOrchard(ROWS, COLS)
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