--[[ Author: Andrew Lalis File: lumber_farm.lua Version: 2.0 Last Modified: 04-11-2018 Description: This script will automate the farming of large spruce trees, and will chop and replant them, but not pick up items, since there are many mod items available which can do this more efficiently. The robot should be given an 'unbreakable' tool with 5 reinforced upgrades. --]] --Require statements and componenent definitions. local robot = require("robot") local component = require("component") local ms = require("movescript") local ic = component.inventory_controller local move_to_start = "5F" local return_from_start = "5B" local ROWS = 3 local COLS = 2 local TREE_SPACING = 3 -- Global counter. local TREES_CHOPPED = 0 --Runtime Constants defined for this robot. local SAPLING_NAME = "minecraft:sapling" local SAPLING_DATA = 1 --[[ Select an item, given its name and damage value. item_name - string: The id string for an item. item_data - number: The damage value, or variation of an item. Defaults to zero. min_count - number: The minimum number of items to have. return - boolean: True if at least one slot contains the item. That slot is now selected. --]] local function selectItemByName(item_name, item_data, min_count) for i=1,16 do local stack = ic.getStackInInternalSlot(i) if (stack ~= nil and stack.name == item_name and stack.damage == item_data and stack.size >= min_count) then robot.select(i) return true end end return false end --[[ Select an item, similar to selectItemByName, but if the item cannot be found, the user will be prompted to add it to the robot's inventory and press enter to continue. item_name - string: The id string for an item. item_data - number: The damage value, or variation of an item. Defaults to zero. min_count - number: The minimum number of items to have. --]] local function selectSafely(item_name, item_data, min_count) local success = selectItemByName(item_name, item_data, min_count) while not success do print("Cannot find "..min_count.."x "..item_name.." in inventory. Please add some, and press enter.") io.read() success = selectItemByName(item_name, item_data, min_count) end end --[[ Gets the total number of items with the given data. item_name - string: The id string for an item. item_data - number: The damage value, or variation of an item. Defaults to zero. --]] local function getItemCount(item_name, item_data) local count = 0 for i=1,16 do local stack = ic.getStackInInternalSlot(i) if (stack ~= nil and stack.name == item_name and stack.damage == item_data) then count = count + stack.size end end return count end --[[ return - bool: True if the tree is grown, false otherwise. --]] local function isTreeGrown() local success, str = robot.detect() return (success and str == "solid") end --[[ Plants a sapling, and if it can't place one at first, loops until it is possible. Assumes the robot is at the starting position: OO OO R Where O=dirt, R=robot. --]] local function plantTree() local success, str = robot.detect() if (success and (str == "passable" or str == "solid" or str == "replaceable")) then return end local saplings_needed = 4 if (getItemCount(SAPLING_NAME, SAPLING_DATA) < saplings_needed) then print("Not enough saplings. Needed: "..saplings_needed..". Add some and press ENTER.") io.read() end selectSafely(SAPLING_NAME, SAPLING_DATA, 1) ms.execute("2FRP") selectSafely(SAPLING_NAME, SAPLING_DATA, 1) ms.execute("LBP") selectSafely(SAPLING_NAME, SAPLING_DATA, 1) ms.execute("RP") selectSafely(SAPLING_NAME, SAPLING_DATA, 1) ms.execute("LBP") end --[[ Uses the robot's axe to chop a tree, and quits if the lumber axe provided has less than 10% durability. return - integer: 1 if the tree was chopped, 0 otherwise. --]] local function chopTree() if (isTreeGrown()) then ms.execute("S") plantTree() return 1 end return 0 end --[[ Moves to the next tree in a row. current_col - integer: The current column. col_count - integer: The total number of columns. --]] local function moveToNextTree(current_col, col_count) if (current_col < col_count) then ms.execute("d_LFR3FRFL"..(TREE_SPACING - 1).."F") end end --[[ Moves to the next row. current_row - integer: The row that was just finished. row_count - integer: The total number of rows. col_count - integer: The total number of columns. --]] local function moveToNextRow(current_row, row_count, col_count) local script = "d_LFL"..((TREE_SPACING + 2) * (col_count - 1)).."FLF" if (current_row < row_count) then script = script..(TREE_SPACING + 2).."FL" else script = script.."L" end ms.execute(script) end --[[ Moves back to the start of the orchard. row_count - integer: The total number of rows. --]] local function moveToOrchardStart(row_count) ms.execute("d_L"..((TREE_SPACING + 2) * (row_count - 1)).."FR") end --[[ Performs a function at each tree in the orchard. rows - integer: The total number of rows. cols - integer: The total number of columns. func - function: The function to execute at each position. --]] local function doForEachTree(rows, cols, func) ms.execute(move_to_start) for i=1,rows do for k=1,cols do func() moveToNextTree(k, cols) end moveToNextRow(i, rows, cols) end moveToOrchardStart(rows) ms.execute(return_from_start) end --[[ Chops an array of trees. The robot starts facing the first row. --]] local function chopOrchard(rows, cols) doForEachTree(rows, cols, chopTree) end --[[ Reads any given arguments and uses them for program constants instead of default values. args - table: the arguments passed to the program. --]] local function getSettingsFromArgs(args) ROWS = tonumber(args[1]) COLS = tonumber(args[2]) TREE_SPACING = tonumber(args[3]) move_to_start = args[4] return_from_start = args[5] end local args = {...} if (#args == 5) then getSettingsFromArgs(args) end chopOrchard(ROWS, COLS)