Updated movescript and added lumber farm.

This commit is contained in:
Andrew Lalis 2018-09-30 11:30:23 +02:00
parent f9f2be629a
commit f145f5a17e
4 changed files with 542 additions and 8 deletions

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@ -7,21 +7,76 @@ Last Modified: 27-09-2018
Description: Description:
This library enables string representation of robot movement, for easier This library enables string representation of robot movement, for easier
robotic control without repeating functions many times. robotic control without repeating functions many times.
Begin a script with "d_" to tell the robot to attempt to destroy blocks in the
way of the path of movement.
--]] --]]
local r = require("robot") local r = require("robot")
local movescript = {} local movescript = {}
local destructive = true
local function doUntilSuccess(f)
local success = f()
while (not success) do
success = f()
end
end
local function up()
while (destructive and r.detectUp()) do
r.swingUp()
end
doUntilSuccess(r.up)
end
local function down()
while (destructive and r.detectDown()) do
r.swingDown()
end
doUntilSuccess(r.down)
end
local function forward()
while (destructive and r.detect()) do
r.swing()
end
doUntilSuccess(r.forward)
end
local function back()
if (destructive) then
r.turnAround()
while (r.detect()) do
r.swing()
end
r.turnAround()
end
doUntilSuccess(r.back)
end
local functionMap = { local functionMap = {
["U"] = r.up, ["U"] = up,
["D"] = r.down, ["D"] = down,
["L"] = r.turnLeft, ["L"] = r.turnLeft,
["R"] = r.turnRight, ["R"] = r.turnRight,
["F"] = r.forward, ["F"] = forward,
["B"] = r.back ["B"] = back,
["P"] = r.place,
["S"] = r.swing
} }
--[[
Determines if a string starts with a certain string.
str - string: The string to check the prefix of.
start - string: The prefix to look for.
--]]
local function starts_with(str, start)
return str:sub(1, #start) == start
end
--[[ --[[
Executes a single instruction once. Executes a single instruction once.
c - character: One uppercase character to translate into movement. c - character: One uppercase character to translate into movement.
@ -31,10 +86,7 @@ local function executeChar(c)
if (f == nil) then if (f == nil) then
return return
end end
local success = f() f()
while (not success) do
success = f()
end
end end
--[[ --[[
@ -60,6 +112,12 @@ Executes a given script.
script - string: The script to execute. script - string: The script to execute.
--]] --]]
function movescript.execute(script) function movescript.execute(script)
if (starts_with(script, "d_")) then
destructive = true
script = string.sub(script, 3)
else
destructive = false
end
while (script ~= nil and script ~= "") do while (script ~= nil and script ~= "") do
-- Matches the next instruction, possibly prefixed by an integer value. -- Matches the next instruction, possibly prefixed by an integer value.
local next_instruction = string.match(script, "%d*%u") local next_instruction = string.match(script, "%d*%u")

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@ -0,0 +1,41 @@
# lumber_farm.lua
Automatically chop an array of spruce trees.
## Pastebin
[dB0XwcAY](https://pastebin.com/dB0XwcAY)
## Module Requirements
* tractor_beam
* inventory_controller
* movescript library [4c2AN8Jw](https://pastebin.com/4c2AN8Jw)
* A lumber axe of obscenely high durability, or unbreakable.
## Instructions
First, install *movescript* to `/lib/movescript.lua`.
Then, download this script, and `edit` the downloaded file to set some constants.
* `ROWS`: The number of rows in the farm.
* `COLS`: The number of columns in the farm.
* `TREE_SPACING`: The number of blocks between trees.
* `DELAY`: The time, in tens of seconds, to wait between chopping and picking up items.
* `move_to_start`: A *movescript* describing how to get from the robot's base station to the first tree.
* `return_from_start`: A *movescript* describing how to get back to the robot's base station from the first tree. Should usually be the opposite of `move_to_start`.
Make sure you have a very powerful lumber axe, or one which is unbreakable, and give it to the robot.
### Farm Setup
The construction of the farm should be as follows:
```
R-1 R-2 R-3
| [T] | [T] | [T] | Column 1
| [T] | [T] | [T] | Column 2
| [T] | [T] | [T] | Column 3
| [T] | [T] | [T] | Column 4
X
```
Where `[T]` denotes a 2x2 tree, `X` denotes the starting location for the robot.
Each tree should be separated from those adjacent to it by `TREE_SPACING` blocks.

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@ -0,0 +1,180 @@
--[[
Author: Andrew Lalis
File: TreeFarm.lua
Version: 1.0
Last Modified: 12-06-2018
Description:
This script lets a robot, equipped with a tractor_beam and inventory controller
module, chop trees with a Tinker's Construct lumber axe. It will automatically
stop when it runs out of saplings or bonemeal, or when its axe is close to
breaking. It also can either chop a certain number of trees, or simply chop
until its resources are depleted.
--]]
--Require statements and componenent definitions.
local robot = require("robot")
local component = require("component")
local tractor_beam = component.tractor_beam
local ic = component.inventory_controller
--Runtime Constants defined for this robot.
local SAPLING_NAME = "minecraft:sapling"
local SAPLING_DATA = 0
local BONEMEAL_NAME = "minecraft:dye"
local BONEMEAL_DATA = 15
--Global configuration variables.
--Flag for if program should run until out of resources.
local continuous = false
--[[
Exits the program.
--]]
local function quit()
print("#--------------------------------#")
print("# Tree Chopping Program exited. #")
os.exit()
end
--[[
Select an item, given its name and damage value.
item_name - string: The id string for an item.
item_data - number: The damage value, or variation of an item. Defaults to zero.
return - boolean: True if at least one slot contains the item. That slot is now
selected.
--]]
local function selectItemByName(item_name, item_data)
for i=1,16 do
local stack = ic.getStackInInternalSlot(i)
if (stack ~= nil and stack.name == item_name and stack.damage == item_data) then
robot.select(i)
return true
end
end
return false
end
--[[
Select an item, similar to selectItemByName, but if the item cannot be found,
the user will be prompted to add it to the robot's inventory and press enter to
continue.
item_name - string: The id string for an item.
item_data - number: The damage value, or variation of an item. Defaults to zero.
return - nil: If set to be continuous, then if the item cannot be found, then
the program will exit. If not, it will loop until the item is provided by the
user.
--]]
local function selectSafely(item_name, item_data)
local success = selectItemByName(item_name, item_data)
if continuous and not success then
print("Out of "..item_name..", exiting.")
quit()
end
while not success do
print("Cannot find "..item_name.." in inventory. Please add some, and press enter.")
io.read()
success = selectItemByName(item_name, item_data)
end
end
--[[
Plants a sapling, and if it can't place one at first, loops until it is
possible.
--]]
local function plantSapling()
selectSafely(SAPLING_NAME, SAPLING_DATA)
local success = robot.place()
while not success do
print("Unable to place the sapling. Please remove any blocks in front of the robot, and press enter.")
io.read()
success = robot.place()
end
end
--[[
Repeatedly applies bonemeal to the sapling until either the sapling has grown,
or the robot runs out of bonemeal.
--]]
local function applyBonemeal()
local success, block_type = robot.detect()
while block_type ~= "solid" do
selectSafely(BONEMEAL_NAME, BONEMEAL_DATA)
robot.place()
success, block_type = robot.detect()
end
end
--[[
Uses the robot's axe to chop a tree, and quits if the lumber axe provided has
less than 10% durability.
--]]
local function chopTree()
local durability = robot.durability()
if continuous and (durability == nil or durability < 0.1) then
print("Inadequate tool to chop trees, exiting.")
quit()
end
while (durability == nil) or (durability < 0.1) do
print("Please ensure that a lumber axe with at least 10% durability is equipped in the tool slot, and press enter.")
io.read()
durability = robot.durability()
end
robot.swing()
end
--[[
Uses the tractor_beam module to repeatedly pick up items until there are no
more to pick up.
--]]
local function pickupItems()
local success = tractor_beam.suck()
while success do
success = tractor_beam.suck()
end
end
--[[
Grows a tree by planting a sapling and applying bonemeal until it is grown.
--]]
local function growTree()
plantSapling()
applyBonemeal()
end
--[[
The entire cycle of the farm. Grows a tree, harvests the wood, and picks up
the items.
--]]
local function farmTree()
growTree()
chopTree()
os.sleep(2)
pickupItems()
end
--[[
Main function in which the iterations of the cycle are performed.
--]]
local function main()
print("# Andrew's Tree Chopping Program #")
print("# Copyright 2018 Andrew Lalis #")
print("#--------------------------------#")
print("Please enter the number of trees to chop, or -1 to chop until out of resources.")
local choice = tonumber(io.read())
if (choice == nil or choice == -1) then
continuous = true
print(" Chopping trees until out of resources.")
while continuous do
farmTree()
end
else
print(" Chopping "..choice.." trees.")
for i=1,choice do
farmTree()
end
end
quit()
end
main()

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@ -0,0 +1,255 @@
--[[
Author: Andrew Lalis
File: lumber_farm.lua
Version: 1.0
Last Modified: 30-09-2018
Description:
This script will automate the farming of large spruce trees, and manages an
array of 2x2 trees which it will replant and collect the saplings of.
The robot should be given an 'unbreakable' tool with 5 reinforced upgrades.
--]]
--Require statements and componenent definitions.
local robot = require("robot")
local component = require("component")
local ms = require("movescript")
local tractor_beam = component.tractor_beam
local ic = component.inventory_controller
local move_to_start = "5F"
local return_from_start = "5B"
local ROWS = 3
local COLS = 2
local TREE_SPACING = 3
local DELAY = 15
-- Global counter.
local TREES_CHOPPED = 0
--Runtime Constants defined for this robot.
local SAPLING_NAME = "minecraft:sapling"
local SAPLING_DATA = 1
--[[
Select an item, given its name and damage value.
item_name - string: The id string for an item.
item_data - number: The damage value, or variation of an item. Defaults to zero.
min_count - number: The minimum number of items to have.
return - boolean: True if at least one slot contains the item. That slot is now
selected.
--]]
local function selectItemByName(item_name, item_data, min_count)
for i=1,16 do
local stack = ic.getStackInInternalSlot(i)
if (stack ~= nil and stack.name == item_name and stack.damage == item_data and stack.size >= min_count) then
robot.select(i)
return true
end
end
return false
end
--[[
Select an item, similar to selectItemByName, but if the item cannot be found,
the user will be prompted to add it to the robot's inventory and press enter to
continue.
item_name - string: The id string for an item.
item_data - number: The damage value, or variation of an item. Defaults to zero.
min_count - number: The minimum number of items to have.
--]]
local function selectSafely(item_name, item_data, min_count)
local success = selectItemByName(item_name, item_data, min_count)
while not success do
print("Cannot find "..min_count.."x "..item_name.." in inventory. Please add some, and press enter.")
io.read()
success = selectItemByName(item_name, item_data, min_count)
end
end
--[[
Gets the total number of items with the given data.
item_name - string: The id string for an item.
item_data - number: The damage value, or variation of an item. Defaults to zero.
--]]
local function getItemCount(item_name, item_data)
local count = 0
for i=1,16 do
local stack = ic.getStackInInternalSlot(i)
if (stack ~= nil and stack.name == item_name and stack.damage == item_data) then
count = count + stack.size
end
end
return count
end
--[[
return - bool: True if the tree is grown, false otherwise.
--]]
local function isTreeGrown()
local success, str = robot.detect()
return (success and str == "solid")
end
--[[
Uses the tractor_beam module to repeatedly pick up items until there are no
more to pick up.
--]]
local function pickupItems()
local success = tractor_beam.suck()
while success do
success = tractor_beam.suck()
end
end
--[[
Uses the robot's axe to chop a tree, and quits if the lumber axe provided has
less than 10% durability.
return - integer: 1 if the tree was chopped, 0 otherwise.
--]]
local function chopTree()
if (isTreeGrown()) then
local durability = robot.durability()
while (durability == nil) or (durability < 0.1) do
print("Please ensure that a lumber axe with at least 10% durability is equipped in the tool slot, and press enter.")
io.read()
durability = robot.durability()
end
ms.execute("SF")
os.sleep(1)
pickupItems()
ms.execute("B")
return 1
end
return 0
end
--[[
Plants a sapling, and if it can't place one at first, loops until it is
possible. Assumes the robot is at the starting position:
OO
OO
R
Where O=dirt, R=robot.
--]]
local function plantTree()
--Pick up any remaining items.
pickupItems()
local success, str = robot.detect()
if (success and (str == "passable" or str == "solid" or str == "replaceable")) then
return
end
selectSafely(SAPLING_NAME, SAPLING_DATA, 1)
ms.execute("2FRP")
selectSafely(SAPLING_NAME, SAPLING_DATA, 1)
ms.execute("LBP")
selectSafely(SAPLING_NAME, SAPLING_DATA, 1)
ms.execute("RP")
selectSafely(SAPLING_NAME, SAPLING_DATA, 1)
ms.execute("LBP")
end
--[[
Moves to the next tree in a row.
current_col - integer: The current column.
col_count - integer: The total number of columns.
--]]
local function moveToNextTree(current_col, col_count)
if (current_col < col_count) then
ms.execute("d_LFR3FRFL"..(TREE_SPACING - 1).."F")
end
end
--[[
Moves to the next row.
current_row - integer: The row that was just finished.
row_count - integer: The total number of rows.
col_count - integer: The total number of columns.
--]]
local function moveToNextRow(current_row, row_count, col_count)
local script = "d_LFL"..((TREE_SPACING + 2) * (col_count - 1)).."FLF"
if (current_row < row_count) then
script = script..(TREE_SPACING + 2).."FL"
else
script = script.."L"
end
ms.execute(script)
end
--[[
Moves back to the start of the orchard.
row_count - integer: The total number of rows.
--]]
local function moveToOrchardStart(row_count)
ms.execute("d_L"..((TREE_SPACING + 2) * (row_count - 1)).."FR")
end
--[[
Performs a function at each tree in the orchard.
rows - integer: The total number of rows.
cols - integer: The total number of columns.
func - function: The function to execute at each position.
--]]
local function doForEachTree(rows, cols, func)
ms.execute(move_to_start)
for i=1,rows do
for k=1,cols do
func()
moveToNextTree(k, cols)
end
moveToNextRow(i, rows, cols)
end
moveToOrchardStart(rows)
ms.execute(return_from_start)
end
--[[
Chops an array of trees. The robot starts facing the first row.
--]]
local function chopOrchard(rows, cols)
doForEachTree(rows, cols, chopTree)
end
--[[
Collects items from an array of trees.
--]]
local function collectItems(rows, cols)
doForEachTree(rows, cols, pickupItems)
end
--[[
Plants saplings for the array of trees.
--]]
local function plantSaplings(rows, cols)
local saplings_needed = TREES_CHOPPED * 4
if (getItemCount(SAPLING_NAME, SAPLING_DATA) < saplings_needed) then
print("Not enough saplings. Needed: "..saplings_needed..". Add some and press ENTER.")
io.read()
end
doForEachTree(rows, cols, plantTree)
TREES_CHOPPED = 0
end
--[[
Deposits all items into a chest below the robot.
--]]
local function depositItems()
for i=1,16 do
robot.select(i)
robot.dropDown()
end
robot.select(1)
end
chopOrchard(ROWS, COLS)
depositItems()
print("Orchard chopped. Waiting 2.5 min before collecting saplings...")
for i=1,(DELAY) do
os.sleep(10)
print(i*10)
end
collectItems(ROWS, COLS)
plantSaplings(ROWS, COLS)
depositItems()