OC_Scripts/libs/move_script/movescript.lua

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--[[
Author: Andrew Lalis
File: movescript.lua
Version: 1.0
Last Modified: 27-09-2018
Description:
This library enables string representation of robot movement, for easier
robotic control without repeating functions many times.
Begin a script with "d_" to tell the robot to attempt to destroy blocks in the
way of the path of movement.
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--]]
local r = require("robot")
local movescript = {}
local destructive = true
local function doUntilSuccess(f)
local success = f()
while (not success) do
success = f()
end
end
local function up()
while (destructive and r.detectUp()) do
r.swingUp()
end
doUntilSuccess(r.up)
end
local function down()
while (destructive and r.detectDown()) do
r.swingDown()
end
doUntilSuccess(r.down)
end
local function forward()
while (destructive and r.detect()) do
r.swing()
end
doUntilSuccess(r.forward)
end
local function back()
if (destructive) then
r.turnAround()
while (r.detect()) do
r.swing()
end
r.turnAround()
end
doUntilSuccess(r.back)
end
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local functionMap = {
["U"] = up,
["D"] = down,
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["L"] = r.turnLeft,
["R"] = r.turnRight,
["F"] = forward,
["B"] = back,
["P"] = r.place,
["S"] = r.swing
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}
--[[
Determines if a string starts with a certain string.
str - string: The string to check the prefix of.
start - string: The prefix to look for.
--]]
local function starts_with(str, start)
return str:sub(1, #start) == start
end
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--[[
Executes a single instruction once.
c - character: One uppercase character to translate into movement.
--]]
local function executeChar(c)
local f = functionMap[c]
if (f == nil) then
return
end
f()
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end
--[[
Executes a single instruction, such as '15D'
instruction - string: An integer followed by an uppercase character.
--]]
local function executeInstruction(instruction)
local count = string.match(instruction, "%d+")
local char = string.match(instruction, "%u")
if (count == nil) then
count = 1
end
if (char == nil) then
return
end
for i=1,count do
executeChar(char)
end
end
--[[
Executes a given script.
script - string: The script to execute.
--]]
function movescript.execute(script)
if (starts_with(script, "d_")) then
destructive = true
script = string.sub(script, 3)
else
destructive = false
end
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while (script ~= nil and script ~= "") do
-- Matches the next instruction, possibly prefixed by an integer value.
local next_instruction = string.match(script, "%d*%u")
executeInstruction(next_instruction)
script = string.sub(script, string.len(next_instruction) + 1)
end
end
return movescript