/* handytree.h Created By: Andrew Lalis (andrewlalisofficial@gmail.com) 02 October 2017 This file is free to use, as long as the above comment remains in the file. Please contact the author regarding bugs and/or feature requests. */ #ifdef TREE_TYPE #include "templates.h" #include #include #include #include /* Tree: A data structure in which each node has some child nodes, and data about itself. A tree has only one root node, can have a great number of leaf nodes. */ /* TREE_NODE: the tree type for a tree node. */ #define TREE_NODE TEMPLATE(TREE_TYPE,tree_node) /* Tree structure: Each tree node has some data, and a list of pointers to its child nodes, if any. */ typedef struct { TREE_NODE** children; int childCount; TREE_TYPE data; } TREE_NODE; /* Tree node creation: Creates a new tree node, with some amount of child nodes, and data. */ TREE_NODE* TEMPLATE(new,TREE_NODE)(TREE_TYPE data, int childNum, ...){ TREE_NODE* node = malloc(sizeof(TREE_NODE)); assert(node != NULL); node->data = data; node->childCount = childNum; if (childNum > 0){ va_list args; va_start(args, childNum); node->children = malloc(childNum*sizeof(TREE_NODE*)); assert(node->children != NULL); for (int i = 0; i < childNum; i++){ node->children[i] = va_arg(args, TREE_NODE*); } va_end(args); } return node; } #endif