Compare commits
No commits in common. "weapons" and "main" have entirely different histories.
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@ -5,7 +5,7 @@
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<parent>
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<parent>
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<artifactId>ace-of-shades</artifactId>
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<artifactId>ace-of-shades</artifactId>
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<groupId>nl.andrewlalis</groupId>
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<groupId>nl.andrewlalis</groupId>
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<version>0.6.0</version>
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<version>0.5.0</version>
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</parent>
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</parent>
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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@ -9,15 +9,10 @@ import nl.andrewlalis.aos_client.view.GameRenderer;
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import nl.andrewlalis.aos_core.model.Player;
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import nl.andrewlalis.aos_core.model.Player;
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import nl.andrewlalis.aos_core.model.Team;
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import nl.andrewlalis.aos_core.model.Team;
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import nl.andrewlalis.aos_core.model.World;
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import nl.andrewlalis.aos_core.model.World;
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import nl.andrewlalis.aos_core.model.tools.Grenade;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import nl.andrewlalis.aos_core.model.tools.Knife;
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import nl.andrewlalis.aos_core.net.data.DataTypes;
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import nl.andrewlalis.aos_core.net.data.DataTypes;
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import nl.andrewlalis.aos_core.net.data.PlayerDetailUpdate;
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import nl.andrewlalis.aos_core.net.data.PlayerDetailUpdate;
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import nl.andrewlalis.aos_core.net.data.WorldUpdate;
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import nl.andrewlalis.aos_core.net.data.WorldUpdate;
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import nl.andrewlalis.aos_core.net.data.tool.GrenadeData;
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import nl.andrewlalis.aos_core.net.data.tool.GunData;
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import nl.andrewlalis.aos_core.net.data.tool.KnifeData;
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import java.io.IOException;
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import java.io.IOException;
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@ -28,7 +23,7 @@ public class Client {
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private final MessageTransceiver messageTransceiver;
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private final MessageTransceiver messageTransceiver;
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private World world;
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private World world;
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private Player player;
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private Player myPlayer;
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private final GameRenderer renderer;
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private final GameRenderer renderer;
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private final SoundManager soundManager;
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private final SoundManager soundManager;
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@ -51,7 +46,7 @@ public class Client {
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this.messageTransceiver.start();
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this.messageTransceiver.start();
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this.chatManager.bindTransceiver(this.messageTransceiver);
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this.chatManager.bindTransceiver(this.messageTransceiver);
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while (this.player == null || this.world == null) {
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while (this.myPlayer == null || this.world == null) {
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try {
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try {
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System.out.println("Waiting for server response and player registration...");
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System.out.println("Waiting for server response and player registration...");
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Thread.sleep(100);
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Thread.sleep(100);
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@ -93,12 +88,10 @@ public class Client {
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player.setPosition(p.getPosition());
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player.setPosition(p.getPosition());
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player.setOrientation(p.getOrientation());
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player.setOrientation(p.getOrientation());
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player.setVelocity(p.getVelocity());
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player.setVelocity(p.getVelocity());
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player.setGun(new Gun(this.world.getGunTypes().get(p.getGunTypeName())));
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if (player.getVelocity().mag() > 0) {
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if (player.getVelocity().mag() > 0) {
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this.soundManager.playWalking(player, null);
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this.soundManager.playWalking(player, myPlayer);
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}
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}
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player.getTools().clear();
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player.getTools().add(p.getSelectedTool().toTool(this.world));
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player.setSelectedToolIndex(0);
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}
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}
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}
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}
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for (var t : update.getTeamUpdates()) {
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for (var t : update.getTeamUpdates()) {
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@ -107,7 +100,7 @@ public class Client {
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team.setScore(t.getScore());
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team.setScore(t.getScore());
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}
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}
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}
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}
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this.soundManager.play(update.getSoundsToPlay(), null);
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this.soundManager.play(update.getSoundsToPlay(), myPlayer);
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}
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}
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public void setWorld(World world) {
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public void setWorld(World world) {
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@ -115,11 +108,11 @@ public class Client {
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}
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}
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public void setPlayer(Player player) {
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public void setPlayer(Player player) {
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this.player = player;
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this.myPlayer = player;
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}
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}
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public Player getPlayer() {
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public Player getPlayer() {
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return this.player;
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return myPlayer;
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}
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}
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/**
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/**
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@ -128,34 +121,19 @@ public class Client {
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* @param update The updated player information from the server.
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* @param update The updated player information from the server.
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*/
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*/
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public void updatePlayer(PlayerDetailUpdate update) {
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public void updatePlayer(PlayerDetailUpdate update) {
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if (this.player != null) {
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if (this.myPlayer == null) return;
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this.player.setHealth(update.getHealth());
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this.myPlayer.setHealth(update.getHealth());
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this.player.getTools().clear();
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this.myPlayer.setReloading(update.isReloading());
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for (var td : update.getTools()) {
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this.myPlayer.setGun(new Gun(this.myPlayer.getGun().getType(), update.getGunCurrentClipBulletCount(), update.getGunClipCount()));
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if (td instanceof KnifeData knifeData) {
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this.player.getTools().add(new Knife());
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} else if (td instanceof GunData gunData) {
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this.player.getTools().add(new Gun(
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this.world.getGunTypeById(gunData.getTypeId()),
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gunData.getCurrentClipBulletCount(),
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gunData.getClipCount(),
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gunData.isReloading()
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));
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} else if (td instanceof GrenadeData grenadeData) {
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this.player.getTools().add(new Grenade(grenadeData.getGrenades(), grenadeData.getMaxGrenades()));
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}
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}
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this.player.setSelectedToolIndex(update.getSelectedToolIndex());
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}
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}
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}
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/**
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/**
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* Sends a player control state message to the server, which indicates that
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* Sends a player control state message to the server, which indicates that
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* the player's controls have been updated, due to a key or mouse event.
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* the player's controls have been updated, due to a key or mouse event.
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*/
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*/
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public void sendControlState() {
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public void sendPlayerState() {
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try {
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try {
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this.messageTransceiver.sendData(DataTypes.PLAYER_CONTROL_STATE, this.player.getId(), this.player.getState().toBytes());
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this.messageTransceiver.sendData(DataTypes.PLAYER_CONTROL_STATE, myPlayer.getId(), myPlayer.getState().toBytes());
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} catch (IOException e) {
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} catch (IOException e) {
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e.printStackTrace();
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e.printStackTrace();
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}
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}
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@ -28,7 +28,7 @@ public class PlayerKeyListener extends KeyAdapter {
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s.setReloading(false);
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s.setReloading(false);
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s.setSneaking(false);
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s.setSneaking(false);
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s.setSprinting(false);
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s.setSprinting(false);
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this.client.sendControlState();
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this.client.sendPlayerState();
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if (e.getKeyChar() == '/') this.chatManager.appendToChat('/');
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if (e.getKeyChar() == '/') this.chatManager.appendToChat('/');
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}
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}
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} else if (this.chatManager.isChatting()) {
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} else if (this.chatManager.isChatting()) {
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@ -63,12 +63,8 @@ public class PlayerKeyListener extends KeyAdapter {
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state.setSprinting(true);
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state.setSprinting(true);
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} else if (e.getKeyCode() == KeyEvent.VK_CONTROL) {
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} else if (e.getKeyCode() == KeyEvent.VK_CONTROL) {
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state.setSneaking(true);
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state.setSneaking(true);
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} else if (e.getKeyCode() == KeyEvent.VK_Q) {
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state.setSelectingPreviousTool(true);
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} else if (e.getKeyCode() == KeyEvent.VK_E) {
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state.setSelectingNextTool(true);
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}
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}
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this.client.sendControlState();
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this.client.sendPlayerState();
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}
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}
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@Override
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@Override
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@ -89,11 +85,7 @@ public class PlayerKeyListener extends KeyAdapter {
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state.setSprinting(false);
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state.setSprinting(false);
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} else if (e.getKeyCode() == KeyEvent.VK_CONTROL) {
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} else if (e.getKeyCode() == KeyEvent.VK_CONTROL) {
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state.setSneaking(false);
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state.setSneaking(false);
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} else if (e.getKeyCode() == KeyEvent.VK_Q) {
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state.setSelectingPreviousTool(false);
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} else if (e.getKeyCode() == KeyEvent.VK_E) {
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state.setSelectingNextTool(false);
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}
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}
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this.client.sendControlState();
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this.client.sendPlayerState();
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}
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}
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}
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}
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@ -8,15 +8,6 @@ import javax.swing.event.MouseInputAdapter;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseWheelEvent;
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import java.awt.event.MouseWheelEvent;
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/**
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* Listens for changes to the player's mouse state. This handles the following
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* possible control events:
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* <ul>
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* <li>Pressing the mouse to use the player's weapon.</li>
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* <li>Scrolling the mouse wheel to zoom in or out.</li>
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* <li>Moving the mouse to change the player's orientation.</li>
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* </ul>
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*/
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public class PlayerMouseListener extends MouseInputAdapter {
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public class PlayerMouseListener extends MouseInputAdapter {
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private static final float MOUSE_UPDATES_PER_SECOND = 60.0f;
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private static final float MOUSE_UPDATES_PER_SECOND = 60.0f;
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private static final long MS_PER_MOUSE_UPDATE = (long) (1000.0f / MOUSE_UPDATES_PER_SECOND);
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private static final long MS_PER_MOUSE_UPDATE = (long) (1000.0f / MOUSE_UPDATES_PER_SECOND);
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@ -34,16 +25,16 @@ public class PlayerMouseListener extends MouseInputAdapter {
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@Override
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@Override
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public void mousePressed(MouseEvent e) {
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public void mousePressed(MouseEvent e) {
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if (e.getButton() == MouseEvent.BUTTON1) {
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if (e.getButton() == MouseEvent.BUTTON1) {
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client.getPlayer().getState().setUsingTool(true);
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client.getPlayer().getState().setShooting(true);
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client.sendControlState();
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client.sendPlayerState();
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}
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}
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}
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}
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@Override
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@Override
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public void mouseReleased(MouseEvent e) {
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public void mouseReleased(MouseEvent e) {
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if (e.getButton() == MouseEvent.BUTTON1) {
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if (e.getButton() == MouseEvent.BUTTON1) {
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client.getPlayer().getState().setUsingTool(false);
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client.getPlayer().getState().setShooting(false);
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client.sendControlState();
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client.sendPlayerState();
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}
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}
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}
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}
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@ -63,7 +54,7 @@ public class PlayerMouseListener extends MouseInputAdapter {
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client.getPlayer().getState().setMouseLocation(centeredMouseLocation);
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client.getPlayer().getState().setMouseLocation(centeredMouseLocation);
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long now = System.currentTimeMillis();
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long now = System.currentTimeMillis();
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if (now - this.lastMouseMove > MS_PER_MOUSE_UPDATE) {
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if (now - this.lastMouseMove > MS_PER_MOUSE_UPDATE) {
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client.sendControlState();
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client.sendPlayerState();
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this.lastMouseMove = now;
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this.lastMouseMove = now;
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}
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}
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}
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}
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@ -73,10 +64,10 @@ public class PlayerMouseListener extends MouseInputAdapter {
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Vec2 c = new Vec2(this.gamePanel.getWidth() / 2.0f, this.gamePanel.getHeight() / 2.0f);
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Vec2 c = new Vec2(this.gamePanel.getWidth() / 2.0f, this.gamePanel.getHeight() / 2.0f);
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Vec2 centeredMouseLocation = new Vec2(e.getX(), e.getY()).sub(c);
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Vec2 centeredMouseLocation = new Vec2(e.getX(), e.getY()).sub(c);
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client.getPlayer().getState().setMouseLocation(centeredMouseLocation);
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client.getPlayer().getState().setMouseLocation(centeredMouseLocation);
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client.getPlayer().getState().setUsingTool(true);
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client.getPlayer().getState().setShooting(true);
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long now = System.currentTimeMillis();
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long now = System.currentTimeMillis();
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if (now - this.lastMouseMove > MS_PER_MOUSE_UPDATE) {
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if (now - this.lastMouseMove > MS_PER_MOUSE_UPDATE) {
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client.sendControlState();
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client.sendPlayerState();
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this.lastMouseMove = now;
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this.lastMouseMove = now;
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}
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}
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}
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}
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@ -1,9 +1,8 @@
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package nl.andrewlalis.aos_client.view;
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package nl.andrewlalis.aos_client.view;
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import nl.andrewlalis.aos_client.Client;
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import nl.andrewlalis.aos_client.net.ChatManager;
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import nl.andrewlalis.aos_client.net.ChatManager;
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import nl.andrewlalis.aos_client.Client;
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import nl.andrewlalis.aos_core.model.*;
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import nl.andrewlalis.aos_core.model.*;
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import nl.andrewlalis.aos_core.model.tools.Grenade;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import nl.andrewlalis.aos_core.net.chat.ChatMessage;
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import nl.andrewlalis.aos_core.net.chat.ChatMessage;
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import nl.andrewlalis.aos_core.net.chat.ChatType;
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import nl.andrewlalis.aos_core.net.chat.ChatType;
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@ -85,7 +84,7 @@ public class GamePanel extends JPanel {
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* @param world The world to render.
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* @param world The world to render.
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*/
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*/
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private void drawWorld(Graphics2D g2, World world) {
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private void drawWorld(Graphics2D g2, World world) {
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Player myPlayer = this.client.getPlayer();
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Player myPlayer = client.getPlayer();
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if (myPlayer == null) return;
|
if (myPlayer == null) return;
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double scale = this.scales[this.scaleIndex];
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double scale = this.scales[this.scaleIndex];
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AffineTransform pre = g2.getTransform();
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AffineTransform pre = g2.getTransform();
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@ -194,9 +193,7 @@ public class GamePanel extends JPanel {
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Color playerColor = p.getTeam() != null ? p.getTeam().getColor() : Color.BLACK;
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Color playerColor = p.getTeam() != null ? p.getTeam().getColor() : Color.BLACK;
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g2.setColor(playerColor);
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g2.setColor(playerColor);
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g2.fill(dot);
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g2.fill(dot);
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if (p.getSelectedTool() instanceof Gun gun) {
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this.drawGun(g2, p.getGun());
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this.drawGun(g2, gun);
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|
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}
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|
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g2.setTransform(pre);
|
g2.setTransform(pre);
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
@ -207,7 +204,7 @@ public class GamePanel extends JPanel {
|
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* @param gun The gun to draw.
|
* @param gun The gun to draw.
|
||||||
*/
|
*/
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private void drawGun(Graphics2D g2, Gun gun) {
|
private void drawGun(Graphics2D g2, Gun gun) {
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g2.setColor(Color.decode(gun.getType().color()));
|
g2.setColor(Color.decode(gun.getType().getColor()));
|
||||||
Rectangle2D.Double gunBarrel = new Rectangle2D.Double(
|
Rectangle2D.Double gunBarrel = new Rectangle2D.Double(
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||||||
0,
|
0,
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||||||
0.5,
|
0.5,
|
||||||
|
@ -305,35 +302,21 @@ public class GamePanel extends JPanel {
|
||||||
Player myPlayer = this.client.getPlayer();
|
Player myPlayer = this.client.getPlayer();
|
||||||
if (myPlayer == null) return;
|
if (myPlayer == null) return;
|
||||||
|
|
||||||
int lineHeight = this.getHeight() - 10;
|
|
||||||
g2.setColor(Color.WHITE);
|
g2.setColor(Color.WHITE);
|
||||||
if (myPlayer.getSelectedTool() != null) {
|
if (myPlayer.isReloading()) {
|
||||||
g2.drawString(myPlayer.getSelectedTool().getName(), 5, lineHeight);
|
g2.drawString("Reloading...", 5, this.getHeight() - 10);
|
||||||
lineHeight -= 10;
|
|
||||||
}
|
}
|
||||||
|
Gun gun = myPlayer.getGun();
|
||||||
if (myPlayer.getSelectedTool() instanceof Gun gun) {
|
g2.drawString("Clips: " + gun.getClipCount() + " / " + gun.getType().getMaxClipCount(), 5, this.getHeight() - 20);
|
||||||
if (gun.isReloading()) {
|
g2.drawString("Bullets: " + gun.getCurrentClipBulletCount() + " / " + gun.getType().getClipSize(), 5, this.getHeight() - 30);
|
||||||
g2.drawString("Reloading...", 5, lineHeight);
|
|
||||||
lineHeight -= 10;
|
|
||||||
}
|
|
||||||
g2.drawString("Clips: " + gun.getClipCount() + " / " + gun.getType().maxClipCount(), 5, lineHeight);
|
|
||||||
lineHeight -= 10;
|
|
||||||
g2.drawString("Bullets: " + gun.getCurrentClipBulletCount() + " / " + gun.getType().clipSize(), 5, lineHeight);
|
|
||||||
lineHeight -= 10;
|
|
||||||
} else if (myPlayer.getSelectedTool() instanceof Grenade grenade) {
|
|
||||||
g2.drawString(grenade.getGrenadesRemaining() + " / " + grenade.getMaxGrenades() + " grenades", 5, lineHeight);
|
|
||||||
lineHeight -= 10;
|
|
||||||
}
|
|
||||||
|
|
||||||
g2.setColor(Color.GREEN);
|
g2.setColor(Color.GREEN);
|
||||||
g2.drawString(String.format("Health: %.1f", myPlayer.getHealth()), 5, lineHeight);
|
g2.drawString(String.format("Health: %.1f", myPlayer.getHealth()), 5, this.getHeight() - 40);
|
||||||
lineHeight -= 10;
|
|
||||||
|
|
||||||
|
int y = this.getHeight() - 60;
|
||||||
for (Team t : world.getTeams().values()) {
|
for (Team t : world.getTeams().values()) {
|
||||||
g2.setColor(t.getColor());
|
g2.setColor(t.getColor());
|
||||||
g2.drawString("Team " + t.getName() + ": " + t.getScore(), 5, lineHeight);
|
g2.drawString("Team " + t.getName() + ": " + t.getScore(), 5, y);
|
||||||
lineHeight -= 15;
|
y -= 15;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
<parent>
|
<parent>
|
||||||
<artifactId>ace-of-shades</artifactId>
|
<artifactId>ace-of-shades</artifactId>
|
||||||
<groupId>nl.andrewlalis</groupId>
|
<groupId>nl.andrewlalis</groupId>
|
||||||
<version>0.6.0</version>
|
<version>0.5.0</version>
|
||||||
</parent>
|
</parent>
|
||||||
<modelVersion>4.0.0</modelVersion>
|
<modelVersion>4.0.0</modelVersion>
|
||||||
|
|
||||||
|
|
|
@ -4,10 +4,9 @@ module aos_core {
|
||||||
exports nl.andrewlalis.aos_core.net to aos_server, aos_client;
|
exports nl.andrewlalis.aos_core.net to aos_server, aos_client;
|
||||||
exports nl.andrewlalis.aos_core.net.chat to aos_client, aos_server;
|
exports nl.andrewlalis.aos_core.net.chat to aos_client, aos_server;
|
||||||
exports nl.andrewlalis.aos_core.net.data to aos_server, aos_client;
|
exports nl.andrewlalis.aos_core.net.data to aos_server, aos_client;
|
||||||
exports nl.andrewlalis.aos_core.net.data.tool to aos_server, aos_client;
|
|
||||||
|
|
||||||
exports nl.andrewlalis.aos_core.model to aos_server, aos_client;
|
exports nl.andrewlalis.aos_core.model to aos_server, aos_client;
|
||||||
exports nl.andrewlalis.aos_core.model.tools to aos_server, aos_client;
|
exports nl.andrewlalis.aos_core.model.tools to aos_client, aos_server;
|
||||||
|
|
||||||
exports nl.andrewlalis.aos_core.geom to aos_server, aos_client;
|
exports nl.andrewlalis.aos_core.geom to aos_server, aos_client;
|
||||||
exports nl.andrewlalis.aos_core.util to aos_server, aos_client;
|
exports nl.andrewlalis.aos_core.util to aos_server, aos_client;
|
||||||
|
|
|
@ -7,17 +7,17 @@ import nl.andrewlalis.aos_core.model.tools.Gun;
|
||||||
* Represents a single projectile bullet fired from a player's gun. When shot by
|
* Represents a single projectile bullet fired from a player's gun. When shot by
|
||||||
* a player, a newly-spawned bullet will be initialized with a velocity in the
|
* a player, a newly-spawned bullet will be initialized with a velocity in the
|
||||||
* general direction of the gun, with some perturbation according to the gun's
|
* general direction of the gun, with some perturbation according to the gun's
|
||||||
* inaccuracy and player's sprinting/sneaking status.
|
* accuracy and player's sprinting/sneaking status.
|
||||||
*/
|
*/
|
||||||
public class Bullet extends PhysicsObject {
|
public class Bullet extends PhysicsObject {
|
||||||
private final int playerId;
|
private final int playerId;
|
||||||
private final Player player;
|
private final Player player;
|
||||||
private final Gun gun;
|
private final Gun gun;
|
||||||
|
|
||||||
public Bullet(Player player, Gun gun, float sneakAccuracyModifier, float sprintAccuracyModifier) {
|
public Bullet(Player player, float sneakAccuracyModifier, float sprintAccuracyModifier) {
|
||||||
this.playerId = player.getId();
|
this.playerId = player.getId();
|
||||||
this.player = player;
|
this.player = player;
|
||||||
this.gun = gun;
|
this.gun = player.getGun();
|
||||||
this.setPhysicsProperties(sneakAccuracyModifier, sprintAccuracyModifier);
|
this.setPhysicsProperties(sneakAccuracyModifier, sprintAccuracyModifier);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -34,14 +34,14 @@ public class Bullet extends PhysicsObject {
|
||||||
.add(player.getOrientation().perp().mul(Player.RADIUS))
|
.add(player.getOrientation().perp().mul(Player.RADIUS))
|
||||||
);
|
);
|
||||||
this.setOrientation(player.getOrientation());
|
this.setOrientation(player.getOrientation());
|
||||||
float inaccuracy = this.gun.getType().inaccuracy();
|
float accuracy = player.getGun().getType().getAccuracy();
|
||||||
if (player.isSneaking()) {
|
if (player.isSneaking()) {
|
||||||
inaccuracy *= sneakAccuracyModifier;
|
accuracy *= sneakAccuracyModifier;
|
||||||
} else if (player.isSprinting()) {
|
} else if (player.isSprinting()) {
|
||||||
inaccuracy *= sprintAccuracyModifier;
|
accuracy *= sprintAccuracyModifier;
|
||||||
}
|
}
|
||||||
Vec2 perturbation = Vec2.random(-1, 1).mul(inaccuracy);
|
Vec2 perturbation = Vec2.random(-1, 1).mul(accuracy);
|
||||||
Vec2 localVelocity = this.getOrientation().add(perturbation).mul(this.gun.getType().bulletSpeed());
|
Vec2 localVelocity = this.getOrientation().add(perturbation).mul(player.getGun().getType().getBulletSpeed());
|
||||||
this.setVelocity(player.getVelocity().add(localVelocity));
|
this.setVelocity(player.getVelocity().add(localVelocity));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,38 +2,42 @@ package nl.andrewlalis.aos_core.model;
|
||||||
|
|
||||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||||
import nl.andrewlalis.aos_core.model.tools.Gun;
|
import nl.andrewlalis.aos_core.model.tools.Gun;
|
||||||
import nl.andrewlalis.aos_core.model.tools.Knife;
|
import nl.andrewlalis.aos_core.model.tools.GunType;
|
||||||
import nl.andrewlalis.aos_core.model.tools.Tool;
|
|
||||||
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.Objects;
|
import java.util.Objects;
|
||||||
import java.util.concurrent.CopyOnWriteArrayList;
|
|
||||||
|
|
||||||
public class Player extends PhysicsObject implements Comparable<Player> {
|
public class Player extends PhysicsObject implements Comparable<Player> {
|
||||||
public static final float MOVEMENT_THRESHOLD = 0.001f; // Threshold for stopping movement. Speeds slower than this are reduced to 0.
|
public static final float MOVEMENT_THRESHOLD = 0.001f; // Threshold for stopping movement. Speeds slower than this are reduced to 0.
|
||||||
public static final float RADIUS = 0.5f; // Collision radius, in meters.
|
public static final float RADIUS = 0.5f; // Collision radius, in meters.
|
||||||
public static final float TOOL_CHANGE_TIME = 0.5f; // Cooldown when swapping weapons, in seconds.
|
|
||||||
|
|
||||||
private final int id;
|
private final int id;
|
||||||
private final String name;
|
private final String name;
|
||||||
private Team team;
|
private Team team;
|
||||||
private PlayerControlState state;
|
private PlayerControlState state;
|
||||||
private final List<Tool> tools;
|
private Gun gun;
|
||||||
private int selectedToolIndex;
|
|
||||||
private float health;
|
private float health;
|
||||||
|
|
||||||
|
private transient long lastShot;
|
||||||
|
private transient long reloadingStartedAt;
|
||||||
|
private boolean reloading;
|
||||||
private transient long lastResupply;
|
private transient long lastResupply;
|
||||||
private transient long lastToolChange;
|
|
||||||
|
|
||||||
public Player(int id, String name, Team team, float maxHealth) {
|
// Stats
|
||||||
|
private transient int killCount;
|
||||||
|
private transient int deathCount;
|
||||||
|
private transient int shotCount;
|
||||||
|
private transient int resupplyCount;
|
||||||
|
private transient int killStreak;
|
||||||
|
|
||||||
|
public Player(int id, String name, Team team, GunType gunType, float maxHealth) {
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.name = name;
|
this.name = name;
|
||||||
this.team = team;
|
this.team = team;
|
||||||
this.state = new PlayerControlState();
|
this.state = new PlayerControlState();
|
||||||
|
this.gun = new Gun(gunType);
|
||||||
this.health = maxHealth;
|
this.health = maxHealth;
|
||||||
this.tools = new CopyOnWriteArrayList<>();
|
this.useWeapon();
|
||||||
this.tools.add(new Knife());
|
this.lastShot = System.currentTimeMillis();
|
||||||
this.selectedToolIndex = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getId() {
|
public int getId() {
|
||||||
|
@ -60,47 +64,56 @@ public class Player extends PhysicsObject implements Comparable<Player> {
|
||||||
this.team = team;
|
this.team = team;
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<Tool> getTools() {
|
public Gun getGun() {
|
||||||
return this.tools;
|
return gun;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Tool getSelectedTool() {
|
public void setGun(Gun gun) {
|
||||||
if (this.tools.isEmpty()) return null;
|
this.gun = gun;
|
||||||
return this.tools.get(this.selectedToolIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean canChangeSelectedTool() {
|
|
||||||
return System.currentTimeMillis() - this.lastToolChange > TOOL_CHANGE_TIME * 1000;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setSelectedToolIndex(int index) {
|
|
||||||
if (index > this.tools.size() - 1) {
|
|
||||||
index = 0;
|
|
||||||
} else if (index < 0) {
|
|
||||||
index = this.tools.size() - 1;
|
|
||||||
}
|
|
||||||
this.selectedToolIndex = index;
|
|
||||||
this.lastToolChange = System.currentTimeMillis();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void selectNextTool() {
|
|
||||||
this.setSelectedToolIndex(this.selectedToolIndex + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void selectPreviousTool() {
|
|
||||||
this.setSelectedToolIndex(this.selectedToolIndex - 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setHealth(float health) {
|
public void setHealth(float health) {
|
||||||
this.health = health;
|
this.health = health;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean canUseGun() {
|
public void setReloading(boolean reloading) {
|
||||||
return this.state.isUsingTool() &&
|
this.reloading = reloading;
|
||||||
this.getSelectedTool() instanceof Gun gun && gun.isUsable() &&
|
}
|
||||||
|
|
||||||
|
public boolean canUseWeapon() {
|
||||||
|
return this.state.isShooting() &&
|
||||||
|
!this.state.isReloading() &&
|
||||||
|
!this.reloading &&
|
||||||
|
this.gun.getCurrentClipBulletCount() > 0 &&
|
||||||
|
this.lastShot + ((long) (this.gun.getType().getShotCooldownTime() * 1000)) < System.currentTimeMillis() &&
|
||||||
(this.getTeam() == null || this.getTeam().getSpawnPoint().dist(this.getPosition()) > Team.SPAWN_RADIUS);
|
(this.getTeam() == null || this.getTeam().getSpawnPoint().dist(this.getPosition()) > Team.SPAWN_RADIUS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void useWeapon() {
|
||||||
|
this.lastShot = System.currentTimeMillis();
|
||||||
|
this.gun.decrementBulletCount();
|
||||||
|
this.shotCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void startReloading() {
|
||||||
|
this.reloading = true;
|
||||||
|
this.reloadingStartedAt = System.currentTimeMillis();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void finishReloading() {
|
||||||
|
this.gun.reload();
|
||||||
|
this.reloading = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isReloadingComplete() {
|
||||||
|
long msSinceStart = System.currentTimeMillis() - this.reloadingStartedAt;
|
||||||
|
return msSinceStart > this.gun.getType().getReloadTime() * 1000;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isReloading() {
|
||||||
|
return reloading;
|
||||||
|
}
|
||||||
|
|
||||||
public boolean canResupply(float resupplyCooldown) {
|
public boolean canResupply(float resupplyCooldown) {
|
||||||
return this.team != null &&
|
return this.team != null &&
|
||||||
this.team.getSupplyPoint().dist(this.getPosition()) < Team.SUPPLY_POINT_RADIUS &&
|
this.team.getSupplyPoint().dist(this.getPosition()) < Team.SUPPLY_POINT_RADIUS &&
|
||||||
|
@ -108,11 +121,10 @@ public class Player extends PhysicsObject implements Comparable<Player> {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void resupply(float maxHealth) {
|
public void resupply(float maxHealth) {
|
||||||
for (Tool t : this.tools) {
|
|
||||||
t.resupply();
|
|
||||||
}
|
|
||||||
this.health = maxHealth;
|
|
||||||
this.lastResupply = System.currentTimeMillis();
|
this.lastResupply = System.currentTimeMillis();
|
||||||
|
this.gun.refillClips();
|
||||||
|
this.health = maxHealth;
|
||||||
|
this.resupplyCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getHealth() {
|
public float getHealth() {
|
||||||
|
@ -125,9 +137,7 @@ public class Player extends PhysicsObject implements Comparable<Player> {
|
||||||
|
|
||||||
public void respawn(float maxHealth) {
|
public void respawn(float maxHealth) {
|
||||||
this.resupply(maxHealth);
|
this.resupply(maxHealth);
|
||||||
for (Tool t : this.tools) {
|
this.gun.emptyCurrentClip();
|
||||||
t.reset();
|
|
||||||
}
|
|
||||||
if (this.team != null) {
|
if (this.team != null) {
|
||||||
this.setPosition(this.team.getSpawnPoint().add(Vec2.random(-Team.SPAWN_RADIUS / 2, Team.SPAWN_RADIUS / 2)));
|
this.setPosition(this.team.getSpawnPoint().add(Vec2.random(-Team.SPAWN_RADIUS / 2, Team.SPAWN_RADIUS / 2)));
|
||||||
}
|
}
|
||||||
|
@ -143,6 +153,43 @@ public class Player extends PhysicsObject implements Comparable<Player> {
|
||||||
!this.state.isSneaking();
|
!this.state.isSneaking();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getKillCount() {
|
||||||
|
return killCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getDeathCount() {
|
||||||
|
return deathCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getShotCount() {
|
||||||
|
return shotCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getResupplyCount() {
|
||||||
|
return resupplyCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getKillStreak() {
|
||||||
|
return killStreak;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void incrementDeathCount() {
|
||||||
|
this.deathCount++;
|
||||||
|
this.killStreak = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void incrementKillCount() {
|
||||||
|
this.killCount++;
|
||||||
|
this.killStreak++;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void resetStats() {
|
||||||
|
this.killCount = 0;
|
||||||
|
this.deathCount = 0;
|
||||||
|
this.shotCount = 0;
|
||||||
|
this.resupplyCount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean equals(Object o) {
|
public boolean equals(Object o) {
|
||||||
if (this == o) return true;
|
if (this == o) return true;
|
||||||
|
|
|
@ -1,15 +1,11 @@
|
||||||
package nl.andrewlalis.aos_core.model;
|
package nl.andrewlalis.aos_core.model;
|
||||||
|
|
||||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||||
|
import nl.andrewlalis.aos_core.net.data.DataTypes;
|
||||||
|
|
||||||
import java.io.Serializable;
|
import java.io.Serializable;
|
||||||
import java.nio.ByteBuffer;
|
import java.nio.ByteBuffer;
|
||||||
|
|
||||||
/**
|
|
||||||
* This object represents the player's controls at a given point in time. This
|
|
||||||
* object is sent by the client to the server each time the client's inputs
|
|
||||||
* change somehow.
|
|
||||||
*/
|
|
||||||
public class PlayerControlState implements Serializable {
|
public class PlayerControlState implements Serializable {
|
||||||
boolean movingLeft;
|
boolean movingLeft;
|
||||||
boolean movingRight;
|
boolean movingRight;
|
||||||
|
@ -18,12 +14,9 @@ public class PlayerControlState implements Serializable {
|
||||||
boolean sprinting;
|
boolean sprinting;
|
||||||
boolean sneaking;
|
boolean sneaking;
|
||||||
|
|
||||||
boolean usingTool;
|
boolean shooting;
|
||||||
boolean reloading;
|
boolean reloading;
|
||||||
|
|
||||||
boolean selectingPreviousTool;
|
|
||||||
boolean selectingNextTool;
|
|
||||||
|
|
||||||
Vec2 mouseLocation;
|
Vec2 mouseLocation;
|
||||||
|
|
||||||
public boolean isMovingLeft() {
|
public boolean isMovingLeft() {
|
||||||
|
@ -74,12 +67,12 @@ public class PlayerControlState implements Serializable {
|
||||||
this.sneaking = sneaking;
|
this.sneaking = sneaking;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isUsingTool() {
|
public boolean isShooting() {
|
||||||
return usingTool;
|
return shooting;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setUsingTool(boolean usingTool) {
|
public void setShooting(boolean shooting) {
|
||||||
this.usingTool = usingTool;
|
this.shooting = shooting;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isReloading() {
|
public boolean isReloading() {
|
||||||
|
@ -90,22 +83,6 @@ public class PlayerControlState implements Serializable {
|
||||||
this.reloading = reloading;
|
this.reloading = reloading;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isSelectingPreviousTool() {
|
|
||||||
return selectingPreviousTool;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setSelectingPreviousTool(boolean selectingPreviousTool) {
|
|
||||||
this.selectingPreviousTool = selectingPreviousTool;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isSelectingNextTool() {
|
|
||||||
return selectingNextTool;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setSelectingNextTool(boolean selectingNextTool) {
|
|
||||||
this.selectingNextTool = selectingNextTool;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vec2 getMouseLocation() {
|
public Vec2 getMouseLocation() {
|
||||||
return mouseLocation;
|
return mouseLocation;
|
||||||
}
|
}
|
||||||
|
@ -121,12 +98,10 @@ public class PlayerControlState implements Serializable {
|
||||||
if (this.movingRight) flags |= 2;
|
if (this.movingRight) flags |= 2;
|
||||||
if (this.movingForward) flags |= 4;
|
if (this.movingForward) flags |= 4;
|
||||||
if (this.movingBackward) flags |= 8;
|
if (this.movingBackward) flags |= 8;
|
||||||
if (this.usingTool) flags |= 16;
|
if (this.shooting) flags |= 16;
|
||||||
if (this.reloading) flags |= 32;
|
if (this.reloading) flags |= 32;
|
||||||
if (this.sprinting) flags |= 64;
|
if (this.sprinting) flags |= 64;
|
||||||
if (this.sneaking) flags |= 128;
|
if (this.sneaking) flags |= 128;
|
||||||
if (this.selectingPreviousTool) flags |= 256;
|
|
||||||
if (this.selectingNextTool) flags |= 512;
|
|
||||||
buffer.putInt(flags);
|
buffer.putInt(flags);
|
||||||
buffer.putFloat(this.mouseLocation.x());
|
buffer.putFloat(this.mouseLocation.x());
|
||||||
buffer.putFloat(this.mouseLocation.y());
|
buffer.putFloat(this.mouseLocation.y());
|
||||||
|
@ -141,12 +116,10 @@ public class PlayerControlState implements Serializable {
|
||||||
s.movingRight = (flags & 2) > 0;
|
s.movingRight = (flags & 2) > 0;
|
||||||
s.movingForward = (flags & 4) > 0;
|
s.movingForward = (flags & 4) > 0;
|
||||||
s.movingBackward = (flags & 8) > 0;
|
s.movingBackward = (flags & 8) > 0;
|
||||||
s.usingTool = (flags & 16) > 0;
|
s.shooting = (flags & 16) > 0;
|
||||||
s.reloading = (flags & 32) > 0;
|
s.reloading = (flags & 32) > 0;
|
||||||
s.sprinting = (flags & 64) > 0;
|
s.sprinting = (flags & 64) > 0;
|
||||||
s.sneaking = (flags & 128) > 0;
|
s.sneaking = (flags & 128) > 0;
|
||||||
s.selectingPreviousTool = (flags & 256) > 0;
|
|
||||||
s.selectingNextTool = (flags & 512) > 0;
|
|
||||||
s.mouseLocation = new Vec2(buffer.getFloat(), buffer.getFloat());
|
s.mouseLocation = new Vec2(buffer.getFloat(), buffer.getFloat());
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,7 +14,7 @@ public class Team implements Serializable {
|
||||||
|
|
||||||
private final byte id;
|
private final byte id;
|
||||||
private final String name;
|
private final String name;
|
||||||
private final Color color;
|
private final java.awt.Color color;
|
||||||
private final Vec2 spawnPoint;
|
private final Vec2 spawnPoint;
|
||||||
private final Vec2 supplyPoint;
|
private final Vec2 supplyPoint;
|
||||||
private final Vec2 orientation;
|
private final Vec2 orientation;
|
||||||
|
|
|
@ -43,13 +43,6 @@ public class World implements Serializable {
|
||||||
return gunTypes;
|
return gunTypes;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GunType getGunTypeById(byte id) {
|
|
||||||
for (var t : this.gunTypes.values()) {
|
|
||||||
if (t.id() == id) return t;
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Map<Integer, Player> getPlayers() {
|
public Map<Integer, Player> getPlayers() {
|
||||||
return this.players;
|
return this.players;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,56 +0,0 @@
|
||||||
package nl.andrewlalis.aos_core.model.tools;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The grenade tool, when equipped, allows the player to throw grenades into the
|
|
||||||
* world, if there are some grenades available.
|
|
||||||
*/
|
|
||||||
public class Grenade implements Tool {
|
|
||||||
private final int maxGrenades;
|
|
||||||
|
|
||||||
private int grenades;
|
|
||||||
|
|
||||||
public Grenade(int grenades, int maxGrenades) {
|
|
||||||
this.grenades = grenades;
|
|
||||||
this.maxGrenades = maxGrenades;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Grenade() {
|
|
||||||
this(3, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getGrenadesRemaining() {
|
|
||||||
return grenades;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getMaxGrenades() {
|
|
||||||
return maxGrenades;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @return The name of the tool, as it should be shown to the players.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public String getName() {
|
|
||||||
return "Grenade";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void use() {
|
|
||||||
this.grenades--;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void resupply() {
|
|
||||||
this.grenades = this.maxGrenades;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void reset() {
|
|
||||||
this.resupply();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean isUsable() {
|
|
||||||
return this.grenades > 0;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,9 +1,8 @@
|
||||||
package nl.andrewlalis.aos_core.model.tools;
|
package nl.andrewlalis.aos_core.model.tools;
|
||||||
|
|
||||||
/**
|
import java.io.Serializable;
|
||||||
* A type of tool that, when equipped, allows the player to shoot bullets.
|
|
||||||
*/
|
public class Gun implements Serializable {
|
||||||
public class Gun implements Tool {
|
|
||||||
GunType type;
|
GunType type;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -15,21 +14,14 @@ public class Gun implements Tool {
|
||||||
*/
|
*/
|
||||||
private int clipCount;
|
private int clipCount;
|
||||||
|
|
||||||
private transient long lastShot;
|
public Gun(GunType type, int currentClipBulletCount, int clipCount) {
|
||||||
private transient long reloadingStartedAt;
|
|
||||||
private boolean reloading;
|
|
||||||
|
|
||||||
public Gun(GunType type, int currentClipBulletCount, int clipCount, boolean reloading) {
|
|
||||||
this.type = type;
|
this.type = type;
|
||||||
this.currentClipBulletCount = currentClipBulletCount;
|
this.currentClipBulletCount = currentClipBulletCount;
|
||||||
this.clipCount = clipCount;
|
this.clipCount = clipCount;
|
||||||
this.reloading = reloading;
|
|
||||||
|
|
||||||
this.lastShot = System.currentTimeMillis();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Gun(GunType type) {
|
public Gun(GunType type) {
|
||||||
this(type, 0, type.maxClipCount(), false);
|
this(type, 0, type.getMaxClipCount());
|
||||||
}
|
}
|
||||||
|
|
||||||
public GunType getType() {
|
public GunType getType() {
|
||||||
|
@ -44,6 +36,10 @@ public class Gun implements Tool {
|
||||||
return clipCount;
|
return clipCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void refillClips() {
|
||||||
|
this.clipCount = this.type.getMaxClipCount();
|
||||||
|
}
|
||||||
|
|
||||||
public void decrementBulletCount() {
|
public void decrementBulletCount() {
|
||||||
this.currentClipBulletCount = Math.max(this.currentClipBulletCount - 1, 0);
|
this.currentClipBulletCount = Math.max(this.currentClipBulletCount - 1, 0);
|
||||||
}
|
}
|
||||||
|
@ -56,59 +52,10 @@ public class Gun implements Tool {
|
||||||
return this.clipCount > 0;
|
return this.clipCount > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isReloading() {
|
|
||||||
return reloading;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void startReloading() {
|
|
||||||
this.reloading = true;
|
|
||||||
this.reloadingStartedAt = System.currentTimeMillis();
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isReloadingComplete() {
|
|
||||||
return this.reloading && (System.currentTimeMillis() - this.reloadingStartedAt) > this.type.reloadTime() * 1000;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void reload() {
|
public void reload() {
|
||||||
if (this.clipCount > 0) {
|
if (this.clipCount > 0) {
|
||||||
this.clipCount--;
|
this.clipCount--;
|
||||||
this.currentClipBulletCount = this.type.clipSize();
|
this.currentClipBulletCount = this.type.getClipSize();
|
||||||
}
|
}
|
||||||
this.reloading = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @return The name of the tool, as it should be shown to the players.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public String getName() {
|
|
||||||
return this.getType().name();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void use() {
|
|
||||||
this.lastShot = System.currentTimeMillis();
|
|
||||||
this.currentClipBulletCount--;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void resupply() {
|
|
||||||
this.clipCount = this.type.maxClipCount();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean isUsable() {
|
|
||||||
return !this.reloading &&
|
|
||||||
this.currentClipBulletCount > 0 &&
|
|
||||||
(this.lastShot + (long) (this.type.shotCooldownTime() * 1000)) < System.currentTimeMillis();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void reset() {
|
|
||||||
this.reloading = false;
|
|
||||||
this.currentClipBulletCount = this.type.clipSize();
|
|
||||||
this.clipCount = this.type.maxClipCount();
|
|
||||||
this.lastShot = 0;
|
|
||||||
this.reloadingStartedAt = 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,20 +3,120 @@ package nl.andrewlalis.aos_core.model.tools;
|
||||||
import java.io.Serializable;
|
import java.io.Serializable;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Information about a particular type of gun.
|
* Relatively constant configuration information about a particular type of gun,
|
||||||
|
* while not including state data for any single gun.
|
||||||
*/
|
*/
|
||||||
public record GunType (
|
public class GunType implements Serializable {
|
||||||
byte id,
|
/**
|
||||||
String name,
|
* The name of this type of gun. Should be unique among all guns in a world.
|
||||||
GunCategory category,
|
*/
|
||||||
String color,
|
private final String name;
|
||||||
int maxClipCount,
|
/**
|
||||||
int clipSize,
|
* The category of gun.
|
||||||
int bulletsPerRound,
|
*/
|
||||||
float inaccuracy,
|
private final GunCategory category;
|
||||||
float shotCooldownTime,
|
/**
|
||||||
float reloadTime,
|
* The color of this type of gun, in hex.
|
||||||
float bulletSpeed,
|
*/
|
||||||
float baseDamage,
|
private final String color;
|
||||||
float recoil
|
/**
|
||||||
) implements Serializable {}
|
* Maximum number of clips a player can carry when using this gun.
|
||||||
|
*/
|
||||||
|
private final int maxClipCount;
|
||||||
|
/**
|
||||||
|
* Number of bullets in each clip.
|
||||||
|
*/
|
||||||
|
private final int clipSize;
|
||||||
|
/**
|
||||||
|
* Number of bullets that are fired simultaneously per round. Usually only
|
||||||
|
* shotguns fire multiple.
|
||||||
|
*/
|
||||||
|
private final int bulletsPerRound;
|
||||||
|
/**
|
||||||
|
* How accurate shots from this gun are. 0 = never miss, 1 = complete random.
|
||||||
|
*/
|
||||||
|
private final float accuracy;
|
||||||
|
/**
|
||||||
|
* How long (in seconds) to wait after each shot, before another is shot.
|
||||||
|
*/
|
||||||
|
private final float shotCooldownTime;
|
||||||
|
/**
|
||||||
|
* How long (in seconds) for reloading a new clip.
|
||||||
|
*/
|
||||||
|
private final float reloadTime;
|
||||||
|
/**
|
||||||
|
* How fast the bullet travels (in m/s).
|
||||||
|
*/
|
||||||
|
private final float bulletSpeed;
|
||||||
|
/**
|
||||||
|
* How much damage the bullet does for a direct hit.
|
||||||
|
*/
|
||||||
|
private final float baseDamage;
|
||||||
|
/**
|
||||||
|
* How fast the gun pushes the player backwards when shot (in m/s).
|
||||||
|
*/
|
||||||
|
private final float recoil;
|
||||||
|
|
||||||
|
public GunType(String name, GunCategory category, String color, int maxClipCount, int clipSize, int bulletsPerRound, float accuracy, float shotCooldownTime, float reloadTime, float bulletSpeed, float baseDamage, float recoil) {
|
||||||
|
this.name = name;
|
||||||
|
this.category = category;
|
||||||
|
this.color = color;
|
||||||
|
this.maxClipCount = maxClipCount;
|
||||||
|
this.clipSize = clipSize;
|
||||||
|
this.bulletsPerRound = bulletsPerRound;
|
||||||
|
this.accuracy = accuracy;
|
||||||
|
this.shotCooldownTime = shotCooldownTime;
|
||||||
|
this.reloadTime = reloadTime;
|
||||||
|
this.bulletSpeed = bulletSpeed;
|
||||||
|
this.baseDamage = baseDamage;
|
||||||
|
this.recoil = recoil;
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getName() {
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GunCategory getCategory() {
|
||||||
|
return category;
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getColor() {
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getMaxClipCount() {
|
||||||
|
return maxClipCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getClipSize() {
|
||||||
|
return clipSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getBulletsPerRound() {
|
||||||
|
return bulletsPerRound;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getAccuracy() {
|
||||||
|
return accuracy;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getShotCooldownTime() {
|
||||||
|
return shotCooldownTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getReloadTime() {
|
||||||
|
return reloadTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getBulletSpeed() {
|
||||||
|
return bulletSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getBaseDamage() {
|
||||||
|
return baseDamage;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getRecoil() {
|
||||||
|
return recoil;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,45 +0,0 @@
|
||||||
package nl.andrewlalis.aos_core.model.tools;
|
|
||||||
|
|
||||||
public class Knife implements Tool {
|
|
||||||
/**
|
|
||||||
* @return The name of the tool, as it should be shown to the players.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public String getName() {
|
|
||||||
return "Knife";
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Uses the tool.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void use() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Resupplies the tool, when a player is resupplied at their team's area.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void resupply() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Resets the tool to its preferred initial state. This is useful for things
|
|
||||||
* like respawning.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void reset() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @return True if the player may use the tool to perform an action, or
|
|
||||||
* false if it's not possible to do so.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public boolean isUsable() {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,35 +0,0 @@
|
||||||
package nl.andrewlalis.aos_core.model.tools;
|
|
||||||
|
|
||||||
import java.io.Serializable;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents some sort of usable tool item that players can equip and use.
|
|
||||||
*/
|
|
||||||
public interface Tool extends Serializable {
|
|
||||||
/**
|
|
||||||
* @return The name of the tool, as it should be shown to the players.
|
|
||||||
*/
|
|
||||||
String getName();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Uses the tool.
|
|
||||||
*/
|
|
||||||
void use();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Resupplies the tool, when a player is resupplied at their team's area.
|
|
||||||
*/
|
|
||||||
void resupply();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Resets the tool to its preferred initial state. This is useful for things
|
|
||||||
* like respawning.
|
|
||||||
*/
|
|
||||||
void reset();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @return True if the player may use the tool to perform an action, or
|
|
||||||
* false if it's not possible to do so.
|
|
||||||
*/
|
|
||||||
boolean isUsable();
|
|
||||||
}
|
|
|
@ -1,86 +1,105 @@
|
||||||
package nl.andrewlalis.aos_core.net.data;
|
package nl.andrewlalis.aos_core.net.data;
|
||||||
|
|
||||||
import nl.andrewlalis.aos_core.model.Player;
|
import nl.andrewlalis.aos_core.model.Player;
|
||||||
import nl.andrewlalis.aos_core.model.tools.Grenade;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Gun;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Knife;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Tool;
|
|
||||||
import nl.andrewlalis.aos_core.net.data.tool.GrenadeData;
|
|
||||||
import nl.andrewlalis.aos_core.net.data.tool.GunData;
|
|
||||||
import nl.andrewlalis.aos_core.net.data.tool.KnifeData;
|
|
||||||
import nl.andrewlalis.aos_core.net.data.tool.ToolData;
|
|
||||||
|
|
||||||
import java.nio.ByteBuffer;
|
import java.nio.ByteBuffer;
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
public class PlayerDetailUpdate {
|
public class PlayerDetailUpdate {
|
||||||
|
public static final int BYTES = Float.BYTES + 1 + 5 * Integer.BYTES;
|
||||||
|
|
||||||
private final float health;
|
private final float health;
|
||||||
private final List<ToolData> tools;
|
private final boolean reloading;
|
||||||
private final int selectedToolIndex;
|
|
||||||
|
private final int gunMaxClipCount;
|
||||||
|
private final int gunClipSize;
|
||||||
|
private final int gunBulletsPerRound;
|
||||||
|
private final int gunCurrentClipBulletCount;
|
||||||
|
private final int gunClipCount;
|
||||||
|
|
||||||
public PlayerDetailUpdate(Player player) {
|
public PlayerDetailUpdate(Player player) {
|
||||||
this.health = player.getHealth();
|
this.health = player.getHealth();
|
||||||
this.tools = new ArrayList<>(player.getTools().size());
|
this.reloading = player.isReloading();
|
||||||
int toolIndex = 0;
|
|
||||||
for (int i = 0; i < player.getTools().size(); i++) {
|
this.gunMaxClipCount = player.getGun().getType().getMaxClipCount();
|
||||||
var t = player.getTools().get(i);
|
this.gunClipSize = player.getGun().getType().getClipSize();
|
||||||
if (t instanceof Knife k) {
|
this.gunBulletsPerRound = player.getGun().getType().getBulletsPerRound();
|
||||||
this.tools.add(new KnifeData(k));
|
this.gunCurrentClipBulletCount = player.getGun().getCurrentClipBulletCount();
|
||||||
} else if (t instanceof Gun g) {
|
this.gunClipCount = player.getGun().getClipCount();
|
||||||
this.tools.add(new GunData(g));
|
|
||||||
} else if (t instanceof Grenade g) {
|
|
||||||
this.tools.add(new GrenadeData(g));
|
|
||||||
}
|
|
||||||
if (t.equals(player.getSelectedTool())) {
|
|
||||||
toolIndex = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
this.selectedToolIndex = toolIndex;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private PlayerDetailUpdate(float health, List<ToolData> tools, int selectedToolIndex) {
|
private PlayerDetailUpdate(float health, boolean reloading, int gunMaxClipCount, int gunClipSize, int gunBulletsPerRound, int gunCurrentClipBulletCount, int gunClipCount) {
|
||||||
this.health = health;
|
this.health = health;
|
||||||
this.tools = tools;
|
this.reloading = reloading;
|
||||||
this.selectedToolIndex = selectedToolIndex;
|
this.gunMaxClipCount = gunMaxClipCount;
|
||||||
|
this.gunClipSize = gunClipSize;
|
||||||
|
this.gunBulletsPerRound = gunBulletsPerRound;
|
||||||
|
this.gunCurrentClipBulletCount = gunCurrentClipBulletCount;
|
||||||
|
this.gunClipCount = gunClipCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getHealth() {
|
public float getHealth() {
|
||||||
return health;
|
return health;
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<ToolData> getTools() {
|
public boolean isReloading() {
|
||||||
return tools;
|
return reloading;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getSelectedToolIndex() {
|
public int getGunMaxClipCount() {
|
||||||
return this.selectedToolIndex;
|
return gunMaxClipCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getGunClipSize() {
|
||||||
|
return gunClipSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getGunBulletsPerRound() {
|
||||||
|
return gunBulletsPerRound;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getGunCurrentClipBulletCount() {
|
||||||
|
return gunCurrentClipBulletCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getGunClipCount() {
|
||||||
|
return gunClipCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return "PlayerDetailUpdate{" +
|
||||||
|
"health=" + health +
|
||||||
|
", reloading=" + reloading +
|
||||||
|
", gunMaxClipCount=" + gunMaxClipCount +
|
||||||
|
", gunClipSize=" + gunClipSize +
|
||||||
|
", gunBulletsPerRound=" + gunBulletsPerRound +
|
||||||
|
", gunCurrentClipBulletCount=" + gunCurrentClipBulletCount +
|
||||||
|
", gunClipCount=" + gunClipCount +
|
||||||
|
'}';
|
||||||
}
|
}
|
||||||
|
|
||||||
public byte[] toBytes() {
|
public byte[] toBytes() {
|
||||||
int size = Float.BYTES + 2 * Integer.BYTES;
|
ByteBuffer buffer = ByteBuffer.allocate(BYTES);
|
||||||
for (var td : this.tools) {
|
buffer.putFloat(health);
|
||||||
size += 1 + td.getByteSize();
|
buffer.put((byte) (this.reloading ? 1 : 0));
|
||||||
}
|
buffer.putInt(this.gunMaxClipCount);
|
||||||
ByteBuffer buffer = ByteBuffer.allocate(size);
|
buffer.putInt(this.gunClipSize);
|
||||||
buffer.putFloat(this.health);
|
buffer.putInt(this.gunBulletsPerRound);
|
||||||
buffer.putInt(this.selectedToolIndex);
|
buffer.putInt(this.gunCurrentClipBulletCount);
|
||||||
buffer.putInt(this.tools.size());
|
buffer.putInt(this.gunClipCount);
|
||||||
for (var td : this.tools) {
|
|
||||||
td.write(buffer);
|
|
||||||
}
|
|
||||||
return buffer.array();
|
return buffer.array();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static PlayerDetailUpdate fromBytes(byte[] bytes) {
|
public static PlayerDetailUpdate fromBytes(byte[] bytes) {
|
||||||
ByteBuffer buffer = ByteBuffer.wrap(bytes);
|
ByteBuffer buffer = ByteBuffer.wrap(bytes);
|
||||||
float health = buffer.getFloat();
|
return new PlayerDetailUpdate(
|
||||||
int selectedToolIndex = buffer.getInt();
|
buffer.getFloat(),
|
||||||
int toolCount = buffer.getInt();
|
buffer.get() == 1,
|
||||||
List<ToolData> tools = new ArrayList<>(toolCount);
|
buffer.getInt(),
|
||||||
for (int i = 0; i < toolCount; i++) {
|
buffer.getInt(),
|
||||||
tools.add(ToolData.read(buffer));
|
buffer.getInt(),
|
||||||
}
|
buffer.getInt(),
|
||||||
return new PlayerDetailUpdate(health, tools, selectedToolIndex);
|
buffer.getInt()
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,52 +2,38 @@ package nl.andrewlalis.aos_core.net.data;
|
||||||
|
|
||||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||||
import nl.andrewlalis.aos_core.model.Player;
|
import nl.andrewlalis.aos_core.model.Player;
|
||||||
import nl.andrewlalis.aos_core.model.tools.Grenade;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Gun;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Knife;
|
|
||||||
import nl.andrewlalis.aos_core.net.data.tool.GrenadeData;
|
|
||||||
import nl.andrewlalis.aos_core.net.data.tool.GunData;
|
|
||||||
import nl.andrewlalis.aos_core.net.data.tool.KnifeData;
|
|
||||||
import nl.andrewlalis.aos_core.net.data.tool.ToolData;
|
|
||||||
|
|
||||||
import java.io.DataInputStream;
|
import java.io.DataInputStream;
|
||||||
import java.io.DataOutputStream;
|
import java.io.DataOutputStream;
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.nio.ByteBuffer;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The data that's sent to all clients about a player, and contains only the
|
* The data that's sent to all clients about a player, and contains only the
|
||||||
* information needed to render the player on the screen.
|
* information needed to render the player on the screen.
|
||||||
*/
|
*/
|
||||||
public class PlayerUpdate {
|
public class PlayerUpdate {
|
||||||
|
public static final int BYTES = Integer.BYTES + 6 * Float.BYTES + 1;
|
||||||
|
|
||||||
private final int id;
|
private final int id;
|
||||||
private final Vec2 position;
|
private final Vec2 position;
|
||||||
private final Vec2 orientation;
|
private final Vec2 orientation;
|
||||||
private final Vec2 velocity;
|
private final Vec2 velocity;
|
||||||
private final ToolData selectedTool;
|
private final String gunTypeName;
|
||||||
|
|
||||||
public PlayerUpdate(Player player) {
|
public PlayerUpdate(Player player) {
|
||||||
this.id = player.getId();
|
this.id = player.getId();
|
||||||
this.position = player.getPosition();
|
this.position = player.getPosition();
|
||||||
this.orientation = player.getOrientation();
|
this.orientation = player.getOrientation();
|
||||||
this.velocity = player.getVelocity();
|
this.velocity = player.getVelocity();
|
||||||
if (player.getSelectedTool() instanceof Knife knife) {
|
this.gunTypeName = player.getGun().getType().getName();
|
||||||
this.selectedTool = new KnifeData(knife);
|
|
||||||
} else if (player.getSelectedTool() instanceof Gun gun) {
|
|
||||||
this.selectedTool = new GunData(gun);
|
|
||||||
} else if (player.getSelectedTool() instanceof Grenade grenade) {
|
|
||||||
this.selectedTool = new GrenadeData(grenade);
|
|
||||||
} else {
|
|
||||||
throw new IllegalArgumentException("Invalid selected tool.");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public PlayerUpdate(int id, Vec2 position, Vec2 orientation, Vec2 velocity, ToolData selectedTool) {
|
public PlayerUpdate(int id, Vec2 position, Vec2 orientation, Vec2 velocity, String gunTypeName) {
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.position = position;
|
this.position = position;
|
||||||
this.orientation = orientation;
|
this.orientation = orientation;
|
||||||
this.velocity = velocity;
|
this.velocity = velocity;
|
||||||
this.selectedTool = selectedTool;
|
this.gunTypeName = gunTypeName;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getId() {
|
public int getId() {
|
||||||
|
@ -66,8 +52,8 @@ public class PlayerUpdate {
|
||||||
return velocity;
|
return velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ToolData getSelectedTool() {
|
public String getGunTypeName() {
|
||||||
return selectedTool;
|
return gunTypeName;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void write(DataOutputStream out) throws IOException {
|
public void write(DataOutputStream out) throws IOException {
|
||||||
|
@ -78,10 +64,8 @@ public class PlayerUpdate {
|
||||||
out.writeFloat(this.orientation.y());
|
out.writeFloat(this.orientation.y());
|
||||||
out.writeFloat(this.velocity.x());
|
out.writeFloat(this.velocity.x());
|
||||||
out.writeFloat(this.velocity.y());
|
out.writeFloat(this.velocity.y());
|
||||||
out.writeInt(1 + this.selectedTool.getByteSize());
|
out.writeInt(this.gunTypeName.length());
|
||||||
ByteBuffer buffer = ByteBuffer.allocate(1 + this.selectedTool.getByteSize());
|
out.writeBytes(this.gunTypeName);
|
||||||
this.selectedTool.write(buffer);
|
|
||||||
out.write(buffer.array());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static PlayerUpdate read(DataInputStream in) throws IOException {
|
public static PlayerUpdate read(DataInputStream in) throws IOException {
|
||||||
|
@ -89,9 +73,8 @@ public class PlayerUpdate {
|
||||||
Vec2 position = Vec2.read(in);
|
Vec2 position = Vec2.read(in);
|
||||||
Vec2 orientation = Vec2.read(in);
|
Vec2 orientation = Vec2.read(in);
|
||||||
Vec2 velocity = Vec2.read(in);
|
Vec2 velocity = Vec2.read(in);
|
||||||
int toolByteSize = in.readInt();
|
int gunTypeNameLength = in.readInt();
|
||||||
ByteBuffer buffer = ByteBuffer.wrap(in.readNBytes(toolByteSize));
|
String gunTypeName = new String(in.readNBytes(gunTypeNameLength));
|
||||||
ToolData tool = ToolData.read(buffer);
|
return new PlayerUpdate(id, position, orientation, velocity, gunTypeName);
|
||||||
return new PlayerUpdate(id, position, orientation, velocity, tool);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -75,7 +75,12 @@ public class WorldUpdate {
|
||||||
}
|
}
|
||||||
|
|
||||||
public byte[] toBytes() throws IOException {
|
public byte[] toBytes() throws IOException {
|
||||||
ByteArrayOutputStream out = new ByteArrayOutputStream(1024);
|
int size = 3 * Integer.BYTES + // List size integers.
|
||||||
|
this.playerUpdates.size() * PlayerUpdate.BYTES +
|
||||||
|
this.bulletUpdates.size() * BulletUpdate.BYTES +
|
||||||
|
this.teamUpdates.size() * TeamUpdate.BYTES +
|
||||||
|
this.soundsToPlay.size() * SoundData.BYTES;
|
||||||
|
ByteArrayOutputStream out = new ByteArrayOutputStream(size);
|
||||||
DataOutputStream dataOut = new DataOutputStream(out);
|
DataOutputStream dataOut = new DataOutputStream(out);
|
||||||
dataOut.writeInt(this.playerUpdates.size());
|
dataOut.writeInt(this.playerUpdates.size());
|
||||||
for (var u : this.playerUpdates) {
|
for (var u : this.playerUpdates) {
|
||||||
|
|
|
@ -1,52 +0,0 @@
|
||||||
package nl.andrewlalis.aos_core.net.data.tool;
|
|
||||||
|
|
||||||
import nl.andrewlalis.aos_core.model.World;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Grenade;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Tool;
|
|
||||||
|
|
||||||
import java.nio.ByteBuffer;
|
|
||||||
|
|
||||||
public class GrenadeData extends ToolData {
|
|
||||||
private int grenades;
|
|
||||||
private int maxGrenades;
|
|
||||||
|
|
||||||
public GrenadeData() {
|
|
||||||
super((byte) 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
public GrenadeData(Grenade grenade) {
|
|
||||||
this();
|
|
||||||
this.grenades = grenade.getGrenadesRemaining();
|
|
||||||
this.maxGrenades = grenade.getMaxGrenades();
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getGrenades() {
|
|
||||||
return grenades;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getMaxGrenades() {
|
|
||||||
return maxGrenades;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getByteSize() {
|
|
||||||
return 2 * Integer.BYTES;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void putData(ByteBuffer buffer) {
|
|
||||||
buffer.putInt(this.grenades);
|
|
||||||
buffer.putInt(this.maxGrenades);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void getData(ByteBuffer buffer) {
|
|
||||||
this.grenades = buffer.getInt();
|
|
||||||
this.maxGrenades = buffer.getInt();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Tool toTool(World world) {
|
|
||||||
return new Grenade(this.grenades, this.maxGrenades);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,92 +0,0 @@
|
||||||
package nl.andrewlalis.aos_core.net.data.tool;
|
|
||||||
|
|
||||||
import nl.andrewlalis.aos_core.model.World;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Gun;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Tool;
|
|
||||||
|
|
||||||
import java.nio.ByteBuffer;
|
|
||||||
|
|
||||||
public class GunData extends ToolData {
|
|
||||||
private byte typeId;
|
|
||||||
private boolean reloading;
|
|
||||||
private int clipCount;
|
|
||||||
private int currentClipBulletCount;
|
|
||||||
private int bulletsPerRound;
|
|
||||||
private int clipSize;
|
|
||||||
private int maxClipCount;
|
|
||||||
|
|
||||||
public GunData() {
|
|
||||||
super((byte) 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public GunData(Gun gun) {
|
|
||||||
this();
|
|
||||||
this.typeId = gun.getType().id();
|
|
||||||
this.reloading = gun.isReloading();
|
|
||||||
this.clipCount = gun.getClipCount();
|
|
||||||
this.currentClipBulletCount = gun.getCurrentClipBulletCount();
|
|
||||||
this.bulletsPerRound = gun.getType().bulletsPerRound();
|
|
||||||
this.clipSize = gun.getType().clipSize();
|
|
||||||
this.maxClipCount = gun.getType().maxClipCount();
|
|
||||||
}
|
|
||||||
|
|
||||||
public byte getTypeId() {
|
|
||||||
return typeId;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isReloading() {
|
|
||||||
return reloading;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getClipCount() {
|
|
||||||
return clipCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getCurrentClipBulletCount() {
|
|
||||||
return currentClipBulletCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getBulletsPerRound() {
|
|
||||||
return bulletsPerRound;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getClipSize() {
|
|
||||||
return clipSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getMaxClipCount() {
|
|
||||||
return maxClipCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getByteSize() {
|
|
||||||
return 2 * Byte.BYTES + 5 * Integer.BYTES;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void putData(ByteBuffer buffer) {
|
|
||||||
buffer.put(this.getTypeId());
|
|
||||||
buffer.put((byte) (this.reloading ? 1 : 0));
|
|
||||||
buffer.putInt(this.clipCount);
|
|
||||||
buffer.putInt(this.currentClipBulletCount);
|
|
||||||
buffer.putInt(this.bulletsPerRound);
|
|
||||||
buffer.putInt(this.clipSize);
|
|
||||||
buffer.putInt(this.maxClipCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void getData(ByteBuffer buffer) {
|
|
||||||
this.typeId = buffer.get();
|
|
||||||
this.reloading = buffer.get() == 1;
|
|
||||||
this.clipCount = buffer.getInt();
|
|
||||||
this.currentClipBulletCount = buffer.getInt();
|
|
||||||
this.bulletsPerRound = buffer.getInt();
|
|
||||||
this.clipSize = buffer.getInt();
|
|
||||||
this.maxClipCount = buffer.getInt();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Tool toTool(World world) {
|
|
||||||
return new Gun(world.getGunTypeById(this.getTypeId()), this.currentClipBulletCount, this.clipCount, this.reloading);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,37 +0,0 @@
|
||||||
package nl.andrewlalis.aos_core.net.data.tool;
|
|
||||||
|
|
||||||
import nl.andrewlalis.aos_core.model.World;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Knife;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Tool;
|
|
||||||
|
|
||||||
import java.nio.ByteBuffer;
|
|
||||||
|
|
||||||
public class KnifeData extends ToolData {
|
|
||||||
public KnifeData() {
|
|
||||||
super((byte) 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
public KnifeData(Knife knife) {
|
|
||||||
super((byte) 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getByteSize() {
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void putData(ByteBuffer buffer) {
|
|
||||||
buffer.put((byte) 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void getData(ByteBuffer buffer) {
|
|
||||||
buffer.get();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Tool toTool(World world) {
|
|
||||||
return new Knife();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,66 +0,0 @@
|
||||||
package nl.andrewlalis.aos_core.net.data.tool;
|
|
||||||
|
|
||||||
import nl.andrewlalis.aos_core.model.World;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Tool;
|
|
||||||
|
|
||||||
import java.nio.ByteBuffer;
|
|
||||||
import java.util.HashMap;
|
|
||||||
import java.util.Map;
|
|
||||||
|
|
||||||
public abstract class ToolData {
|
|
||||||
private static final Map<Byte, Class<? extends ToolData>> dataMapping = new HashMap<>();
|
|
||||||
static {
|
|
||||||
dataMapping.put((byte) 0, GunData.class);
|
|
||||||
dataMapping.put((byte) 1, GrenadeData.class);
|
|
||||||
dataMapping.put((byte) 2, KnifeData.class);
|
|
||||||
}
|
|
||||||
|
|
||||||
private final byte toolType;
|
|
||||||
|
|
||||||
public ToolData(byte toolType) {
|
|
||||||
this.toolType = toolType;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void write(ByteBuffer buffer) {
|
|
||||||
buffer.put(this.toolType);
|
|
||||||
this.putData(buffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static ToolData read(ByteBuffer buffer) {
|
|
||||||
byte type = buffer.get();
|
|
||||||
var dataClass = dataMapping.get(type);
|
|
||||||
if (dataClass == null) {
|
|
||||||
System.err.println("Invalid tool data type byte.");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
var data = dataClass.getConstructor().newInstance();
|
|
||||||
data.getData(buffer);
|
|
||||||
return data;
|
|
||||||
} catch (ReflectiveOperationException e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public abstract int getByteSize();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Writes data for this tool data object into the given buffer.
|
|
||||||
* @param buffer The byte buffer to write data into.
|
|
||||||
*/
|
|
||||||
protected abstract void putData(ByteBuffer buffer);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reads data for this tool data object from the given buffer.
|
|
||||||
* @param buffer The byte buffer to read data from.
|
|
||||||
*/
|
|
||||||
protected abstract void getData(ByteBuffer buffer);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Converts this data back into a Tool instance.
|
|
||||||
* @param world The world in which the tool is being used.
|
|
||||||
* @return The tool that this data represents.
|
|
||||||
*/
|
|
||||||
public abstract Tool toTool(World world);
|
|
||||||
}
|
|
|
@ -1,8 +0,0 @@
|
||||||
# Networking Protocol
|
|
||||||
In order to make Ace of Shades as performant as possible, the application makes use of a custom, rather low-level system of communication between the server and client. This document explains how this protocol works.
|
|
||||||
|
|
||||||
## Tick Updates
|
|
||||||
Every time the server computes one game tick, it sends a packet to each client. This packet includes the following information:
|
|
||||||
|
|
||||||
- Updated position, velocity, and orientation data for all physics objects.
|
|
||||||
-
|
|
2
pom.xml
2
pom.xml
|
@ -7,7 +7,7 @@
|
||||||
<groupId>nl.andrewlalis</groupId>
|
<groupId>nl.andrewlalis</groupId>
|
||||||
<artifactId>ace-of-shades</artifactId>
|
<artifactId>ace-of-shades</artifactId>
|
||||||
<packaging>pom</packaging>
|
<packaging>pom</packaging>
|
||||||
<version>0.6.0</version>
|
<version>0.5.0</version>
|
||||||
<modules>
|
<modules>
|
||||||
<module>server</module>
|
<module>server</module>
|
||||||
<module>client</module>
|
<module>client</module>
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
<parent>
|
<parent>
|
||||||
<artifactId>ace-of-shades</artifactId>
|
<artifactId>ace-of-shades</artifactId>
|
||||||
<groupId>nl.andrewlalis</groupId>
|
<groupId>nl.andrewlalis</groupId>
|
||||||
<version>0.6.0</version>
|
<version>0.5.0</version>
|
||||||
</parent>
|
</parent>
|
||||||
<modelVersion>4.0.0</modelVersion>
|
<modelVersion>4.0.0</modelVersion>
|
||||||
|
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
<parent>
|
<parent>
|
||||||
<artifactId>ace-of-shades</artifactId>
|
<artifactId>ace-of-shades</artifactId>
|
||||||
<groupId>nl.andrewlalis</groupId>
|
<groupId>nl.andrewlalis</groupId>
|
||||||
<version>0.6.0</version>
|
<version>0.5.0</version>
|
||||||
</parent>
|
</parent>
|
||||||
<modelVersion>4.0.0</modelVersion>
|
<modelVersion>4.0.0</modelVersion>
|
||||||
|
|
||||||
|
|
|
@ -1,12 +1,7 @@
|
||||||
package nl.andrewlalis.aos_server;
|
package nl.andrewlalis.aos_server;
|
||||||
|
|
||||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||||
import nl.andrewlalis.aos_core.model.Barricade;
|
import nl.andrewlalis.aos_core.model.*;
|
||||||
import nl.andrewlalis.aos_core.model.Player;
|
|
||||||
import nl.andrewlalis.aos_core.model.Team;
|
|
||||||
import nl.andrewlalis.aos_core.model.World;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Grenade;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.Gun;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.GunCategory;
|
import nl.andrewlalis.aos_core.model.tools.GunCategory;
|
||||||
import nl.andrewlalis.aos_core.model.tools.GunType;
|
import nl.andrewlalis.aos_core.model.tools.GunType;
|
||||||
import nl.andrewlalis.aos_core.net.Message;
|
import nl.andrewlalis.aos_core.net.Message;
|
||||||
|
@ -14,7 +9,6 @@ import nl.andrewlalis.aos_core.net.PlayerUpdateMessage;
|
||||||
import nl.andrewlalis.aos_core.net.Type;
|
import nl.andrewlalis.aos_core.net.Type;
|
||||||
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
||||||
import nl.andrewlalis.aos_core.net.data.DataTypes;
|
import nl.andrewlalis.aos_core.net.data.DataTypes;
|
||||||
import nl.andrewlalis.aos_core.model.PlayerControlState;
|
|
||||||
import nl.andrewlalis.aos_core.net.data.PlayerDetailUpdate;
|
import nl.andrewlalis.aos_core.net.data.PlayerDetailUpdate;
|
||||||
import nl.andrewlalis.aos_core.net.data.WorldUpdate;
|
import nl.andrewlalis.aos_core.net.data.WorldUpdate;
|
||||||
import nl.andrewlalis.aos_core.util.ByteUtils;
|
import nl.andrewlalis.aos_core.util.ByteUtils;
|
||||||
|
@ -65,10 +59,8 @@ public class Server {
|
||||||
}
|
}
|
||||||
|
|
||||||
private void initWorld() {
|
private void initWorld() {
|
||||||
byte gunTypeId = 0;
|
|
||||||
for (var gs : this.settings.getGunSettings()) {
|
for (var gs : this.settings.getGunSettings()) {
|
||||||
this.world.getGunTypes().put(gs.getName(), new GunType(
|
this.world.getGunTypes().put(gs.getName(), new GunType(
|
||||||
gunTypeId++,
|
|
||||||
gs.getName(),
|
gs.getName(),
|
||||||
GunCategory.valueOf(gs.getCategory().toUpperCase()),
|
GunCategory.valueOf(gs.getCategory().toUpperCase()),
|
||||||
gs.getColor(),
|
gs.getColor(),
|
||||||
|
@ -144,9 +136,7 @@ public class Server {
|
||||||
team = t;
|
team = t;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Player p = new Player(id, name, team, settings.getPlayerSettings().getMaxHealth());
|
Player p = new Player(id, name, team, this.world.getGunTypes().get(this.settings.getPlayerSettings().getDefaultGun()), settings.getPlayerSettings().getMaxHealth());
|
||||||
p.getTools().add(new Gun(this.world.getGunTypes().get(this.settings.getPlayerSettings().getDefaultGun())));
|
|
||||||
p.getTools().add(new Grenade(3, 3));
|
|
||||||
this.world.getPlayers().put(p.getId(), p);
|
this.world.getPlayers().put(p.getId(), p);
|
||||||
String message = p.getName() + " connected.";
|
String message = p.getName() + " connected.";
|
||||||
this.broadcastMessage(new SystemChatMessage(SystemChatMessage.Level.INFO, message));
|
this.broadcastMessage(new SystemChatMessage(SystemChatMessage.Level.INFO, message));
|
||||||
|
@ -214,6 +204,7 @@ public class Server {
|
||||||
for (Team t : this.world.getTeams().values()) {
|
for (Team t : this.world.getTeams().values()) {
|
||||||
t.resetScore();
|
t.resetScore();
|
||||||
for (Player p : t.getPlayers()) {
|
for (Player p : t.getPlayers()) {
|
||||||
|
p.resetStats();
|
||||||
p.respawn(settings.getPlayerSettings().getMaxHealth());
|
p.respawn(settings.getPlayerSettings().getMaxHealth());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,6 @@ package nl.andrewlalis.aos_server;
|
||||||
|
|
||||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||||
import nl.andrewlalis.aos_core.model.*;
|
import nl.andrewlalis.aos_core.model.*;
|
||||||
import nl.andrewlalis.aos_core.model.tools.Gun;
|
|
||||||
import nl.andrewlalis.aos_core.model.tools.GunCategory;
|
import nl.andrewlalis.aos_core.model.tools.GunCategory;
|
||||||
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
||||||
import nl.andrewlalis.aos_core.net.data.SoundData;
|
import nl.andrewlalis.aos_core.net.data.SoundData;
|
||||||
|
@ -72,7 +71,7 @@ public class WorldUpdater extends Thread {
|
||||||
private void updatePlayers(float t) {
|
private void updatePlayers(float t) {
|
||||||
for (Player p : this.world.getPlayers().values()) {
|
for (Player p : this.world.getPlayers().values()) {
|
||||||
this.updatePlayerMovement(p, t);
|
this.updatePlayerMovement(p, t);
|
||||||
this.updatePlayerInteraction(p);
|
this.updatePlayerShooting(p);
|
||||||
p.setHealth(Math.min(p.getHealth() + server.getSettings().getPlayerSettings().getHealthRegenRate() * t, server.getSettings().getPlayerSettings().getMaxHealth()));
|
p.setHealth(Math.min(p.getHealth() + server.getSettings().getPlayerSettings().getHealthRegenRate() * t, server.getSettings().getPlayerSettings().getMaxHealth()));
|
||||||
this.worldUpdate.addPlayer(p);
|
this.worldUpdate.addPlayer(p);
|
||||||
}
|
}
|
||||||
|
@ -184,38 +183,31 @@ public class WorldUpdater extends Thread {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updatePlayerInteraction(Player p) {
|
private void updatePlayerShooting(Player p) {
|
||||||
if ((p.getState().isSelectingNextTool() ^ p.getState().isSelectingPreviousTool()) && p.canChangeSelectedTool()) {
|
if (p.canUseWeapon()) {
|
||||||
if (p.getState().isSelectingNextTool()) p.selectNextTool();
|
for (int i = 0; i < p.getGun().getType().getBulletsPerRound(); i++) {
|
||||||
if (p.getState().isSelectingPreviousTool()) p.selectPreviousTool();
|
Bullet b = new Bullet(p, server.getSettings().getPlayerSettings().getSneakAccuracyModifier(), server.getSettings().getPlayerSettings().getSprintAccuracyModifier());
|
||||||
return; // Don't immediately do any action with the newly-selected tool.
|
this.world.getBullets().add(b);
|
||||||
|
this.worldUpdate.addBullet(b);
|
||||||
|
}
|
||||||
|
SoundType soundType = SoundType.SHOT_SMG;
|
||||||
|
if (p.getGun().getType().getCategory() == GunCategory.RIFLE) {
|
||||||
|
soundType = SoundType.SHOT_RIFLE;
|
||||||
|
} else if (p.getGun().getType().getCategory() == GunCategory.SHOTGUN) {
|
||||||
|
soundType = SoundType.SHOT_SHOTGUN;
|
||||||
|
} else if (p.getGun().getType().getCategory() == GunCategory.MACHINE) {
|
||||||
|
soundType = ThreadLocalRandom.current().nextFloat() < 0.8f ? SoundType.SHOT_MACHINE_GUN_1 : SoundType.SHOT_MACHINE_GUN_2;
|
||||||
|
}
|
||||||
|
this.worldUpdate.addSound(new SoundData(p.getPosition(), 1.0f, soundType));
|
||||||
|
p.useWeapon();
|
||||||
|
p.setVelocity(p.getVelocity().add(p.getOrientation().mul(-1 * p.getGun().getType().getRecoil())));
|
||||||
}
|
}
|
||||||
if (p.getSelectedTool() instanceof Gun gun) {
|
if (p.getState().isReloading() && !p.isReloading() && p.getGun().canReload()) {
|
||||||
if (p.canUseGun()) {
|
p.startReloading();
|
||||||
for (int i = 0; i < gun.getType().bulletsPerRound(); i++) {
|
}
|
||||||
Bullet b = new Bullet(p, gun, server.getSettings().getPlayerSettings().getSneakAccuracyModifier(), server.getSettings().getPlayerSettings().getSprintAccuracyModifier());
|
if (p.isReloading() && p.isReloadingComplete()) {
|
||||||
this.world.getBullets().add(b);
|
p.finishReloading();
|
||||||
this.worldUpdate.addBullet(b);
|
this.worldUpdate.addSound(new SoundData(p.getPosition(), 1.0f, SoundType.RELOAD));
|
||||||
}
|
|
||||||
SoundType soundType = SoundType.SHOT_SMG;
|
|
||||||
if (gun.getType().category() == GunCategory.RIFLE) {
|
|
||||||
soundType = SoundType.SHOT_RIFLE;
|
|
||||||
} else if (gun.getType().category() == GunCategory.SHOTGUN) {
|
|
||||||
soundType = SoundType.SHOT_SHOTGUN;
|
|
||||||
} else if (gun.getType().category() == GunCategory.MACHINE) {
|
|
||||||
soundType = ThreadLocalRandom.current().nextFloat() < 0.8f ? SoundType.SHOT_MACHINE_GUN_1 : SoundType.SHOT_MACHINE_GUN_2;
|
|
||||||
}
|
|
||||||
this.worldUpdate.addSound(new SoundData(p.getPosition(), 1.0f, soundType));
|
|
||||||
gun.use();
|
|
||||||
p.setVelocity(p.getVelocity().add(p.getOrientation().mul(-1 * gun.getType().recoil())));
|
|
||||||
}
|
|
||||||
if (p.getState().isReloading() && !gun.isReloading() && gun.canReload()) {
|
|
||||||
gun.startReloading();
|
|
||||||
}
|
|
||||||
if (gun.isReloading() && gun.isReloadingComplete()) {
|
|
||||||
gun.reload();
|
|
||||||
this.worldUpdate.addSound(new SoundData(p.getPosition(), 1.0f, SoundType.RELOAD));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -263,16 +255,18 @@ public class WorldUpdater extends Thread {
|
||||||
if (dist < Player.RADIUS && (p.getTeam() == null || p.getTeam().getSpawnPoint().dist(p.getPosition()) > Team.SPAWN_RADIUS)) {
|
if (dist < Player.RADIUS && (p.getTeam() == null || p.getTeam().getSpawnPoint().dist(p.getPosition()) > Team.SPAWN_RADIUS)) {
|
||||||
|
|
||||||
// Player was shot!
|
// Player was shot!
|
||||||
float damage = (float) (((Player.RADIUS - dist) / Player.RADIUS) * b.getGun().getType().baseDamage());
|
float damage = (float) (((Player.RADIUS - dist) / Player.RADIUS) * b.getGun().getType().getBaseDamage());
|
||||||
p.takeDamage(damage);
|
p.takeDamage(damage);
|
||||||
if (p.getHealth() == 0.0f) {
|
if (p.getHealth() == 0.0f) {
|
||||||
Player shooter = this.world.getPlayers().get(b.getPlayerId());
|
Player shooter = this.world.getPlayers().get(b.getPlayerId());
|
||||||
this.server.broadcastMessage(new SystemChatMessage(SystemChatMessage.Level.SEVERE, p.getName() + " was shot by " + shooter.getName() + "."));
|
this.server.broadcastMessage(new SystemChatMessage(SystemChatMessage.Level.SEVERE, p.getName() + " was shot by " + shooter.getName() + "."));
|
||||||
this.worldUpdate.addSound(new SoundData(p.getPosition(), 1.0f, SoundType.DEATH));
|
this.worldUpdate.addSound(new SoundData(p.getPosition(), 1.0f, SoundType.DEATH));
|
||||||
|
shooter.incrementKillCount();
|
||||||
if (shooter.getTeam() != null) {
|
if (shooter.getTeam() != null) {
|
||||||
shooter.getTeam().incrementScore();
|
shooter.getTeam().incrementScore();
|
||||||
this.worldUpdate.addTeam(shooter.getTeam());
|
this.worldUpdate.addTeam(shooter.getTeam());
|
||||||
}
|
}
|
||||||
|
p.incrementDeathCount();
|
||||||
p.respawn(server.getSettings().getPlayerSettings().getMaxHealth());
|
p.respawn(server.getSettings().getPlayerSettings().getMaxHealth());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,13 +19,13 @@ public class GunsCommand implements Command, ChatCommand {
|
||||||
@Override
|
@Override
|
||||||
public void execute(String[] args) {
|
public void execute(String[] args) {
|
||||||
for (var gunType : this.server.getWorld().getGunTypes().values()) {
|
for (var gunType : this.server.getWorld().getGunTypes().values()) {
|
||||||
System.out.println(gunType.name());
|
System.out.println(gunType.getName());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void execute(ClientHandler handler, Player player, String[] args) {
|
public void execute(ClientHandler handler, Player player, String[] args) {
|
||||||
String msg = handler.getServer().getWorld().getGunTypes().values().stream().map(GunType::name).collect(Collectors.joining(", "));
|
String msg = handler.getServer().getWorld().getGunTypes().values().stream().map(GunType::getName).collect(Collectors.joining(", "));
|
||||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, msg));
|
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, msg));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
package nl.andrewlalis.aos_server.command;
|
package nl.andrewlalis.aos_server.command;
|
||||||
|
|
||||||
|
import nl.andrewlalis.aos_core.model.Player;
|
||||||
import nl.andrewlalis.aos_server.Server;
|
import nl.andrewlalis.aos_server.Server;
|
||||||
|
|
||||||
import java.util.stream.Collectors;
|
import java.util.stream.Collectors;
|
||||||
|
@ -20,12 +21,13 @@ public class ListPlayersCommand implements Command {
|
||||||
String message = this.server.getWorld().getPlayers().values().stream()
|
String message = this.server.getWorld().getPlayers().values().stream()
|
||||||
.sorted()
|
.sorted()
|
||||||
.map(player -> String.format(
|
.map(player -> String.format(
|
||||||
"%d | %s Team: %s, Health: %.1f / %.1f",
|
"%d | %s Team: %s, Health: %.1f / %.1f, Gun: %s",
|
||||||
player.getId(),
|
player.getId(),
|
||||||
player.getName(),
|
player.getName(),
|
||||||
player.getTeam() == null ? "none" : player.getTeam().getName(),
|
player.getTeam() == null ? "none" : player.getTeam().getName(),
|
||||||
player.getHealth(),
|
player.getHealth(),
|
||||||
this.server.getSettings().getPlayerSettings().getMaxHealth()
|
this.server.getSettings().getPlayerSettings().getMaxHealth(),
|
||||||
|
player.getGun().getType().getName()
|
||||||
))
|
))
|
||||||
.collect(Collectors.joining("\n"));
|
.collect(Collectors.joining("\n"));
|
||||||
System.out.println(message);
|
System.out.println(message);
|
||||||
|
|
|
@ -6,6 +6,8 @@ import nl.andrewlalis.aos_core.model.tools.GunType;
|
||||||
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
||||||
import nl.andrewlalis.aos_server.ClientHandler;
|
import nl.andrewlalis.aos_server.ClientHandler;
|
||||||
|
|
||||||
|
import java.util.Locale;
|
||||||
|
|
||||||
public class GunCommand implements ChatCommand {
|
public class GunCommand implements ChatCommand {
|
||||||
@Override
|
@Override
|
||||||
public void execute(ClientHandler handler, Player player, String[] args) {
|
public void execute(ClientHandler handler, Player player, String[] args) {
|
||||||
|
@ -16,7 +18,7 @@ public class GunCommand implements ChatCommand {
|
||||||
String gunName = String.join(" ", args);
|
String gunName = String.join(" ", args);
|
||||||
GunType gunType = null;
|
GunType gunType = null;
|
||||||
for (GunType type : handler.getServer().getWorld().getGunTypes().values()) {
|
for (GunType type : handler.getServer().getWorld().getGunTypes().values()) {
|
||||||
if (type.name().equalsIgnoreCase(gunName)) {
|
if (type.getName().equalsIgnoreCase(gunName)) {
|
||||||
gunType = type;
|
gunType = type;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -25,16 +27,7 @@ public class GunCommand implements ChatCommand {
|
||||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.WARNING, "Unknown gun name. Use /guns to see available guns."));
|
handler.send(new SystemChatMessage(SystemChatMessage.Level.WARNING, "Unknown gun name. Use /guns to see available guns."));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
boolean gunSet = false;
|
player.setGun(new Gun(gunType));
|
||||||
for (int i = 0; i < player.getTools().size(); i++) {
|
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, "Changed gun to " + player.getGun().getType().getName() + "."));
|
||||||
if (player.getTools().get(i) instanceof Gun) {
|
|
||||||
player.getTools().set(i, new Gun(gunType));
|
|
||||||
gunSet = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!gunSet) {
|
|
||||||
player.getTools().add(new Gun(gunType));
|
|
||||||
}
|
|
||||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, "Changed gun to " + gunType.name() + "."));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,8 +7,7 @@ import nl.andrewlalis.aos_server.ClientHandler;
|
||||||
public class KillDeathRatioCommand implements ChatCommand {
|
public class KillDeathRatioCommand implements ChatCommand {
|
||||||
@Override
|
@Override
|
||||||
public void execute(ClientHandler handler, Player player, String[] args) {
|
public void execute(ClientHandler handler, Player player, String[] args) {
|
||||||
// float ratio = player.getKillCount() / ((float) player.getDeathCount());
|
float ratio = player.getKillCount() / ((float) player.getDeathCount());
|
||||||
// handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, String.format("Your Kill/Death ratio is %.2f.", ratio)));
|
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, String.format("Your Kill/Death ratio is %.2f.", ratio)));
|
||||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.WARNING, "K/D command not yet implemented."));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,9 +0,0 @@
|
||||||
package nl.andrewlalis.aos_server.model;
|
|
||||||
|
|
||||||
public class PlayerStatistics {
|
|
||||||
private transient int killCount;
|
|
||||||
private transient int deathCount;
|
|
||||||
private transient int shotCount;
|
|
||||||
private transient int resupplyCount;
|
|
||||||
private transient int killStreak;
|
|
||||||
}
|
|
|
@ -52,9 +52,9 @@ player-settings:
|
||||||
max-health: 100
|
max-health: 100
|
||||||
# How quickly players regenerate health, in points per second. Set to 0 to disable regeneration.
|
# How quickly players regenerate health, in points per second. Set to 0 to disable regeneration.
|
||||||
health-regen-rate: 1.0
|
health-regen-rate: 1.0
|
||||||
# How much sneaking affects gun inaccuracy. Values less than 0 increase inaccuracy, and greater than 0 decrease inaccuracy.
|
# How much sneaking affects gun accuracy. Values less than 0 increase accuracy, and greater than 0 decrease accuracy.
|
||||||
sneak-accuracy-modifier: 0.5
|
sneak-accuracy-modifier: 0.5
|
||||||
# How much sprinting affects gun inaccuracy. Values less than 0 increase inaccuracy, and greater than 0 decrease inaccuracy.
|
# How much sprinting affects gun accuracy. Values less than 0 increase accuracy, and greater than 0 decrease accuracy.
|
||||||
sprint-accuracy-modifier: 1.5
|
sprint-accuracy-modifier: 1.5
|
||||||
# Should be the name of one of the guns defined in "gun-settings".
|
# Should be the name of one of the guns defined in "gun-settings".
|
||||||
default-gun: M1 Garand
|
default-gun: M1 Garand
|
||||||
|
@ -78,7 +78,7 @@ gun-settings:
|
||||||
max-clip-count: 4 # The maximum number of clips which a player can hold for this gun.
|
max-clip-count: 4 # The maximum number of clips which a player can hold for this gun.
|
||||||
clip-size: 30 # The number of rounds in each clip.
|
clip-size: 30 # The number of rounds in each clip.
|
||||||
bullets-per-round: 1 # The number of bullets spawned for each round fired.
|
bullets-per-round: 1 # The number of bullets spawned for each round fired.
|
||||||
inaccuracy: 0.10 # The inaccuracy of the gun, or rather deviation. Increase this to decrease inaccuracy.
|
accuracy: 0.10 # The accuracy of the gun, or rather deviation. Increase this to decrease accuracy.
|
||||||
shot-cooldown-time: 0.05 # How many seconds to wait after shooting before you can shoot again.
|
shot-cooldown-time: 0.05 # How many seconds to wait after shooting before you can shoot again.
|
||||||
reload-time: 1.2 # How many seconds to wait while reloading.
|
reload-time: 1.2 # How many seconds to wait while reloading.
|
||||||
bullet-speed: 90 # How fast the bullets from this gun fly, in meters per second.
|
bullet-speed: 90 # How fast the bullets from this gun fly, in meters per second.
|
||||||
|
@ -91,7 +91,7 @@ gun-settings:
|
||||||
max-clip-count: 5
|
max-clip-count: 5
|
||||||
clip-size: 16
|
clip-size: 16
|
||||||
bullets-per-round: 1
|
bullets-per-round: 1
|
||||||
inaccuracy: 0.20
|
accuracy: 0.20
|
||||||
shot-cooldown-time: 0.25
|
shot-cooldown-time: 0.25
|
||||||
reload-time: 1.0
|
reload-time: 1.0
|
||||||
bullet-speed: 40
|
bullet-speed: 40
|
||||||
|
@ -104,7 +104,7 @@ gun-settings:
|
||||||
max-clip-count: 3
|
max-clip-count: 3
|
||||||
clip-size: 500
|
clip-size: 500
|
||||||
bullets-per-round: 1
|
bullets-per-round: 1
|
||||||
inaccuracy: 0.10
|
accuracy: 0.10
|
||||||
shot-cooldown-time: 0.04
|
shot-cooldown-time: 0.04
|
||||||
reload-time: 3
|
reload-time: 3
|
||||||
bullet-speed: 60
|
bullet-speed: 60
|
||||||
|
@ -117,7 +117,7 @@ gun-settings:
|
||||||
max-clip-count: 3
|
max-clip-count: 3
|
||||||
clip-size: 100
|
clip-size: 100
|
||||||
bullets-per-round: 1
|
bullets-per-round: 1
|
||||||
inaccuracy: 0.08
|
accuracy: 0.08
|
||||||
shot-cooldown-time: 0.03
|
shot-cooldown-time: 0.03
|
||||||
reload-time: 3.5
|
reload-time: 3.5
|
||||||
bullet-speed: 80
|
bullet-speed: 80
|
||||||
|
@ -130,7 +130,7 @@ gun-settings:
|
||||||
max-clip-count: 10
|
max-clip-count: 10
|
||||||
clip-size: 8
|
clip-size: 8
|
||||||
bullets-per-round: 1
|
bullets-per-round: 1
|
||||||
inaccuracy: 0.02
|
accuracy: 0.02
|
||||||
shot-cooldown-time: 0.75
|
shot-cooldown-time: 0.75
|
||||||
reload-time: 0.75
|
reload-time: 0.75
|
||||||
bullet-speed: 150
|
bullet-speed: 150
|
||||||
|
@ -143,7 +143,7 @@ gun-settings:
|
||||||
max-clip-count: 8
|
max-clip-count: 8
|
||||||
clip-size: 6
|
clip-size: 6
|
||||||
bullets-per-round: 5
|
bullets-per-round: 5
|
||||||
inaccuracy: 0.15
|
accuracy: 0.15
|
||||||
shot-cooldown-time: 0.5
|
shot-cooldown-time: 0.5
|
||||||
reload-time: 2.0
|
reload-time: 2.0
|
||||||
bullet-speed: 75
|
bullet-speed: 75
|
||||||
|
|
Loading…
Reference in New Issue