Added help info and more launcher functionality.

This commit is contained in:
Andrew Lalis 2021-06-24 09:57:09 +02:00
parent dec56be4af
commit fb52091aa9
2 changed files with 98 additions and 68 deletions

View File

@ -7,11 +7,11 @@ import nl.andrewlalis.aos_client.launcher.servers.ServerInfoListModel;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.IOException;
import java.net.URI;
import java.net.URISyntaxException;
import java.util.ArrayList;
import java.util.List;
import java.util.regex.Pattern;
@ -35,7 +35,6 @@ public class Launcher extends JFrame {
private Container buildContent() {
JTabbedPane mainPanel = new JTabbedPane(SwingConstants.TOP, JTabbedPane.SCROLL_TAB_LAYOUT);
mainPanel.addTab("Connect", null, this.getConnectPanel(), "Connect to a server and play.");
mainPanel.addTab("Servers", null, this.getServersPanel(), "View a list of available servers.");
//
// JPanel settingsPanel = new JPanel();
@ -44,57 +43,6 @@ public class Launcher extends JFrame {
return mainPanel;
}
private Container getConnectPanel() {
JPanel inputPanel = new JPanel(new GridBagLayout());
GridBagConstraints c = new GridBagConstraints();
c.insets = new Insets(5, 5, 5, 5);
c.gridx = 0;
c.gridy = 0;
inputPanel.add(new JLabel("Address"), c);
JTextField addressField = new JTextField(20);
c.gridx = 1;
inputPanel.add(addressField, c);
c.gridy = 1;
c.gridx = 0;
inputPanel.add(new JLabel("Username"), c);
JTextField usernameField = new JTextField(20);
c.gridx = 1;
inputPanel.add(usernameField, c);
var enterListener = new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_ENTER) {
if (validateConnectInput(addressField, usernameField)) {
connect(addressField, usernameField);
}
}
}
};
addressField.addKeyListener(enterListener);
usernameField.addKeyListener(enterListener);
JPanel buttonPanel = new JPanel(new FlowLayout());
JButton cancelButton = new JButton("Cancel");
cancelButton.addActionListener(e -> this.dispose());
JButton connectButton = new JButton("Connect");
connectButton.addActionListener(e -> {
if (validateConnectInput(addressField, usernameField)) {
connect(addressField, usernameField);
}
});
buttonPanel.add(cancelButton);
buttonPanel.add(connectButton);
JPanel mainPanel = new JPanel(new BorderLayout());
mainPanel.add(new JLabel("Directly connect to a server and play."), BorderLayout.NORTH);
mainPanel.add(inputPanel, BorderLayout.CENTER);
mainPanel.add(buttonPanel, BorderLayout.SOUTH);
return mainPanel;
}
private Container getServersPanel() {
JPanel panel = new JPanel(new BorderLayout());
@ -144,16 +92,76 @@ public class Launcher extends JFrame {
JPanel buttonPanel = new JPanel();
JButton addServerButton = new JButton("Add Server");
addServerButton.setToolTipText("Add a new server to the list.");
addServerButton.addActionListener(e -> {
// TODO: Add server dialog.
});
buttonPanel.add(addServerButton);
JButton directConnectButton = new JButton("Direct Connect");
directConnectButton.setToolTipText("Connect to any server directly.");
directConnectButton.addActionListener(e -> {
JDialog dialog = new JDialog(this, true);
dialog.setTitle("Direct Connect");
dialog.setContentPane(getConnectPanel(dialog));
dialog.pack();
dialog.setLocationRelativeTo(this);
dialog.setVisible(true);
});
buttonPanel.add(directConnectButton);
JButton helpButton = new JButton("Help");
helpButton.setToolTipText("Show some helpful information for using this program.");
helpButton.addActionListener(e -> {
String uri = "https://github.com/andrewlalis/AceOfShades/blob/main/help.md";
try {
Desktop.getDesktop().browse(new URI(uri));
} catch (IOException | URISyntaxException ex) {
ex.printStackTrace();
JOptionPane.showMessageDialog(this, "Could not open URI in browser. For help, please visit\n" + uri, "Error", JOptionPane.WARNING_MESSAGE);
}
});
buttonPanel.add(helpButton);
panel.add(buttonPanel, BorderLayout.SOUTH);
return panel;
}
private Container getConnectPanel(JDialog dialog) {
JPanel inputPanel = new JPanel(new GridBagLayout());
GridBagConstraints c = new GridBagConstraints();
c.insets = new Insets(5, 5, 5, 5);
c.gridx = 0;
c.gridy = 0;
inputPanel.add(new JLabel("Address"), c);
JTextField addressField = new JTextField(20);
c.gridx = 1;
inputPanel.add(addressField, c);
c.gridy = 1;
c.gridx = 0;
inputPanel.add(new JLabel("Username"), c);
JTextField usernameField = new JTextField(20);
c.gridx = 1;
inputPanel.add(usernameField, c);
JPanel buttonPanel = new JPanel(new FlowLayout());
JButton connectButton = new JButton("Connect");
connectButton.addActionListener(e -> {
if (validateConnectInput(addressField, usernameField)) {
dialog.dispose();
connect(new ServerInfo("Unknown", addressField.getText(), usernameField.getText()));
}
});
buttonPanel.add(connectButton);
JPanel mainPanel = new JPanel(new BorderLayout());
mainPanel.add(inputPanel, BorderLayout.CENTER);
mainPanel.add(buttonPanel, BorderLayout.SOUTH);
return mainPanel;
}
private boolean validateConnectInput(JTextField addressField, JTextField usernameField) {
List<String> warnings = new ArrayList<>();
if (addressField.getText() == null || addressField.getText().isBlank()) {
@ -179,20 +187,6 @@ public class Launcher extends JFrame {
return warnings.isEmpty();
}
private void connect(JTextField addressField, JTextField usernameField) {
String hostAndPort = addressField.getText();
String[] parts = hostAndPort.split(":");
String host = parts[0].trim();
int port = Integer.parseInt(parts[1]);
String username = usernameField.getText();
try {
new Client(host, port, username);
} catch (IOException ex) {
ex.printStackTrace();
JOptionPane.showMessageDialog(null, "Could not connect:\n" + ex.getMessage(), "Connection Error", JOptionPane.WARNING_MESSAGE);
}
}
private void connect(ServerInfo serverInfo) {
String username = serverInfo.getUsername();
if (username == null) {

36
help.md Normal file
View File

@ -0,0 +1,36 @@
# Ace of Shades - Help Information
In this document, we'll go over how to use the launcher, basic game controls, and some explanations of game mechanics so that you can start playing right away.
## Launcher
The launcher is a small application that makes it easy to connect to different servers to join their hosted games. The first thing you'll see is a list of servers. **You can remove or edit a server by right-clicking on it**, and **you can add new servers using the Add Server button** at the bottom.
Each entry in the list is just a way to remember a specific address (and optionally your preferred username when connecting to that server), so that **you can double-click on a server to instantly connect**.
> Servers have an *address* which consists usually of an IP address and port number. For example, there might be a server whose address is `123.123.123.123:54321`.
>
> It's up to the server to decide whether to allow you to join, so pick a sensible username.
## Controls
To control your player in-game, the following are the default controls:
| Control | Description |
|--------------|-------------------------------------------------|
| `WASD` | Move player forward, left, backward, and right. |
| `R` | Reload your weapon. |
| `T` | Start typing a message in chat. |
| `/` | Start typing a command in chat. |
| `LEFT-CLICK` | Use your weapon. |
| `SCROLL` | Zoom in or out. |
| `MOUSE-MOVE` | Aim your weapon. |
| `ENTER` | Send your message or command in chat. |
> Be careful when typing a message or command in chat! Other players can and will try to kill you.
## Basic Mechanics
In most scenarios, when you join a server, you'll be placed onto a *team*. Each team has a spawn point, which is where you'll start out. There's also a resupply area for each team, where you can replenish your health and ammunition when running low.
Each time you kill someone from another team, your own team's score increases. Different servers may come up with different rules for what constitutes a victory, but the premise is simple: **kill as many enemies as possible**.
You can quit at any time by closing the game window.
> Some servers may have policies which discourage *combat-logging* (disconnecting when about to die), and they may ban you from reconnecting! Take this into account, and play fair.