Added basic settings support, smoother player movement, customizable guns, etc.
This commit is contained in:
parent
6eeb69d500
commit
f50a2d72a3
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@ -70,7 +70,7 @@ public class Client {
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player.setPosition(p.getPosition());
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player.setOrientation(p.getOrientation());
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player.setVelocity(p.getVelocity());
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player.setGun(Gun.forType(p.getGunType()));
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player.setGun(new Gun(this.world.getGunTypes().get(p.getGunTypeName())));
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}
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}
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this.soundManager.play(update.getSoundsToPlay());
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@ -92,14 +92,7 @@ public class Client {
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if (this.myPlayer == null) return;
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this.myPlayer.setHealth(update.getHealth());
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this.myPlayer.setReloading(update.isReloading());
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this.myPlayer.setGun(Gun.forType(
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this.myPlayer.getGun().getType(),
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update.getGunMaxClipCount(),
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update.getGunClipSize(),
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update.getGunBulletsPerRound(),
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update.getGunCurrentClipBulletCount(),
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update.getGunClipCount()
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));
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this.myPlayer.setGun(new Gun(this.myPlayer.getGun().getType(), update.getGunCurrentClipBulletCount(), update.getGunClipCount()));
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}
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public void sendPlayerState() {
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@ -54,6 +54,8 @@ public class MessageTransceiver extends Thread {
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this.client.setPlayer(msg.getPlayer());
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this.client.setWorld(msg.getWorld());
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established = true;
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} else if (obj instanceof ConnectionRejectedMessage msg) {
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throw new IOException(msg.getMessage());
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}
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} catch (ClassNotFoundException e) {
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e.printStackTrace();
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@ -9,7 +9,7 @@ public class Tester {
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};
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public static void main(String[] args) {
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for (int i = 0; i < 1; i++) {
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for (int i = 0; i < 2; i++) {
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try {
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new Client("localhost", 8035, names[ThreadLocalRandom.current().nextInt(names.length)]);
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} catch (IOException e) {
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@ -50,6 +50,10 @@ public class PlayerKeyListener extends KeyAdapter {
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state.setMovingRight(true);
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} else if (e.getKeyCode() == KeyEvent.VK_R) {
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state.setReloading(true);
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} else if (e.getKeyCode() == KeyEvent.VK_SHIFT) {
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state.setSprinting(true);
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} else if (e.getKeyCode() == KeyEvent.VK_CONTROL) {
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state.setSneaking(true);
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}
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this.client.sendPlayerState();
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}
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@ -68,6 +72,10 @@ public class PlayerKeyListener extends KeyAdapter {
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state.setMovingRight(false);
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} else if (e.getKeyCode() == KeyEvent.VK_R) {
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state.setReloading(false);
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} else if (e.getKeyCode() == KeyEvent.VK_SHIFT) {
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state.setSprinting(false);
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} else if (e.getKeyCode() == KeyEvent.VK_CONTROL) {
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state.setSneaking(false);
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}
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this.client.sendPlayerState();
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}
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@ -3,7 +3,6 @@ package nl.andrewlalis.aos_client.view;
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import nl.andrewlalis.aos_client.Client;
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import nl.andrewlalis.aos_core.model.*;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import nl.andrewlalis.aos_core.model.tools.GunType;
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import nl.andrewlalis.aos_core.net.chat.ChatMessage;
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import nl.andrewlalis.aos_core.net.chat.PlayerChatMessage;
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import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
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@ -148,12 +147,7 @@ public class GamePanel extends JPanel {
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}
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private void drawGun(Graphics2D g2, Gun gun) {
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g2.setColor(Color.GRAY);
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if (gun.getType() == GunType.RIFLE) {
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g2.setColor(new Color(59, 43, 0));
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} else if (gun.getType() == GunType.SHOTGUN) {
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g2.setColor(new Color(18, 18, 17));
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}
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g2.setColor(Color.decode(gun.getType().getColor()));
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Rectangle2D.Double gunBarrel = new Rectangle2D.Double(
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0,
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0.5,
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@ -235,8 +229,8 @@ public class GamePanel extends JPanel {
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g2.drawString("Reloading...", 5, this.getHeight() - 10);
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}
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Gun gun = myPlayer.getGun();
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g2.drawString("Clips: " + gun.getClipCount() + " / " + gun.getMaxClipCount(), 5, this.getHeight() - 20);
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g2.drawString("Bullets: " + gun.getCurrentClipBulletCount() + " / " + gun.getClipSize(), 5, this.getHeight() - 30);
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g2.drawString("Clips: " + gun.getClipCount() + " / " + gun.getType().getMaxClipCount(), 5, this.getHeight() - 20);
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g2.drawString("Bullets: " + gun.getCurrentClipBulletCount() + " / " + gun.getType().getClipSize(), 5, this.getHeight() - 30);
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if (myPlayer.getHealth() >= 66.0f) {
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g2.setColor(Color.GREEN);
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} else if (myPlayer.getHealth() >= 33.0f) {
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15
core/pom.xml
15
core/pom.xml
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@ -26,4 +26,19 @@
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</plugins>
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</build>
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<dependencies>
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<!-- https://mvnrepository.com/artifact/com.fasterxml.jackson.core/jackson-databind -->
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<dependency>
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<groupId>com.fasterxml.jackson.core</groupId>
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<artifactId>jackson-databind</artifactId>
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<version>2.12.3</version>
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</dependency>
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<!-- https://mvnrepository.com/artifact/com.fasterxml.jackson.dataformat/jackson-dataformat-yaml -->
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<dependency>
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<groupId>com.fasterxml.jackson.dataformat</groupId>
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<artifactId>jackson-dataformat-yaml</artifactId>
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<version>2.12.3</version>
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</dependency>
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</dependencies>
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</project>
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@ -7,6 +7,9 @@ import java.util.Random;
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import java.util.concurrent.ThreadLocalRandom;
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public record Vec2(float x, float y) implements Serializable {
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public static final Vec2 ZERO = new Vec2(0, 0);
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public static final Vec2 UP = new Vec2(0, -1);
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public float mag() {
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return (float) Math.sqrt(x * x + y * y);
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@ -3,28 +3,35 @@ package nl.andrewlalis.aos_core.model;
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import nl.andrewlalis.aos_core.geom.Vec2;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import java.util.Random;
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import java.util.concurrent.ThreadLocalRandom;
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public class Bullet extends PhysicsObject {
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private final int playerId;
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private final Player player;
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private final Gun gun;
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public Bullet(Player player) {
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this.playerId = player.getId();
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this.player = player;
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this.setPosition(player.getPosition()
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.add(player.getOrientation().mul(1.5f))
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.add(player.getOrientation().perp().mul(Player.RADIUS))
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);
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this.setOrientation(player.getOrientation());
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Vec2 perturbation = Vec2.random(-1, 1).mul(player.getGun().getAccuracy());
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this.setVelocity(this.getOrientation().add(perturbation).mul(player.getGun().getBulletSpeed()));
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float accuracy = player.getGun().getType().getAccuracy();
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if (player.isSneaking()) {
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accuracy *= Player.SNEAK_ACCURACY_MODIFIER;
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} else if (player.isSprinting()) {
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accuracy *= Player.SPRINT_ACCURACY_MODIFIER;
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}
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Vec2 perturbation = Vec2.random(-1, 1).mul(accuracy);
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Vec2 localVelocity = this.getOrientation().add(perturbation).mul(player.getGun().getType().getBulletSpeed());
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this.setVelocity(player.getVelocity().add(localVelocity));
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this.gun = player.getGun();
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}
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public Bullet(Vec2 position, Vec2 velocity) {
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super(position, new Vec2(0, -1), velocity);
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this.playerId = -1;
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this.player = null;
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this.gun = null;
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}
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@ -32,6 +39,10 @@ public class Bullet extends PhysicsObject {
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return playerId;
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}
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public Player getPlayer() {
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return player;
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}
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public Gun getGun() {
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return gun;
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}
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@ -2,14 +2,23 @@ package nl.andrewlalis.aos_core.model;
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import nl.andrewlalis.aos_core.geom.Vec2;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import nl.andrewlalis.aos_core.model.tools.GunType;
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import java.util.Objects;
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public class Player extends PhysicsObject implements Comparable<Player> {
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public static final float MOVEMENT_SPEED = 10; // Movement speed, in m/s
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public static final float MOVEMENT_SPEED_SPRINT = 18;
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public static final float MOVEMENT_SPEED_SNEAK = 5;
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public static final float MOVEMENT_ACCELERATION = 60; // Acceleration speed, in m/s^2.
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public static final float MOVEMENT_THRESHOLD = 0.001f; // Threshold for stopping movement. Speeds slower than this are reduced to 0.
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public static final float MOVEMENT_DECELERATION = 30; // Deceleration speed, in m/s^2.
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public static final float RADIUS = 0.5f; // Collision radius, in meters.
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public static final float RESUPPLY_COOLDOWN = 30; // Seconds between allowing resupply.
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public static final float MAX_HEALTH = 100.0f;
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public static final float HEALTH_REGEN_RATE = 1.0f; // How quickly players regenerate health over time.
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public static final float SNEAK_ACCURACY_MODIFIER = 0.5f;
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public static final float SPRINT_ACCURACY_MODIFIER = 1.5f;
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private final int id;
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private final String name;
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@ -23,12 +32,12 @@ public class Player extends PhysicsObject implements Comparable<Player> {
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private boolean reloading;
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private transient long lastResupply;
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public Player(int id, String name, Team team) {
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public Player(int id, String name, Team team, GunType gunType) {
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this.id = id;
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this.name = name;
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this.team = team;
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this.state = new PlayerControlState();
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this.gun = Gun.ak47();
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this.gun = new Gun(gunType);
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this.health = MAX_HEALTH;
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this.useWeapon();
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this.lastShot = System.currentTimeMillis();
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@ -79,7 +88,7 @@ public class Player extends PhysicsObject implements Comparable<Player> {
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!this.state.isReloading() &&
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!this.reloading &&
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this.gun.getCurrentClipBulletCount() > 0 &&
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this.lastShot + ((long) (this.gun.getShotCooldownTime() * 1000)) < System.currentTimeMillis() &&
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this.lastShot + ((long) (this.gun.getType().getShotCooldownTime() * 1000)) < System.currentTimeMillis() &&
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(this.getTeam() == null || this.getTeam().getSpawnPoint().dist(this.getPosition()) > Team.SPAWN_RADIUS);
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}
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@ -100,10 +109,7 @@ public class Player extends PhysicsObject implements Comparable<Player> {
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public boolean isReloadingComplete() {
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long msSinceStart = System.currentTimeMillis() - this.reloadingStartedAt;
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if (msSinceStart > this.gun.getReloadTime() * 1000) {
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return true;
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}
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return false;
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return msSinceStart > this.gun.getType().getReloadTime() * 1000;
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}
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public boolean isReloading() {
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@ -138,6 +144,16 @@ public class Player extends PhysicsObject implements Comparable<Player> {
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}
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}
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public boolean isSneaking() {
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return this.state.isSneaking() &&
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!this.state.isSprinting();
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}
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public boolean isSprinting() {
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return this.state.isSprinting() &&
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!this.state.isSneaking();
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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@ -11,6 +11,8 @@ public class PlayerControlState implements Serializable {
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boolean movingRight;
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boolean movingForward;
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boolean movingBackward;
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boolean sprinting;
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boolean sneaking;
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boolean shooting;
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boolean reloading;
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@ -49,6 +51,22 @@ public class PlayerControlState implements Serializable {
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this.movingBackward = movingBackward;
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}
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public boolean isSprinting() {
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return sprinting;
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}
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public void setSprinting(boolean sprinting) {
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this.sprinting = sprinting;
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}
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public boolean isSneaking() {
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return sneaking;
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}
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public void setSneaking(boolean sneaking) {
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this.sneaking = sneaking;
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}
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public boolean isShooting() {
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return shooting;
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}
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@ -73,19 +91,6 @@ public class PlayerControlState implements Serializable {
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this.mouseLocation = mouseLocation;
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}
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@Override
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public String toString() {
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return "PlayerControlState{" +
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"movingLeft=" + movingLeft +
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", movingRight=" + movingRight +
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", movingForward=" + movingForward +
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", movingBackward=" + movingBackward +
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", shooting=" + shooting +
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", reloading=" + reloading +
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", mouseLocation=" + mouseLocation +
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'}';
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}
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public byte[] toBytes() {
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ByteBuffer buffer = ByteBuffer.allocate(Integer.BYTES + 2 * Float.BYTES);
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int flags = 0;
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@ -95,6 +100,8 @@ public class PlayerControlState implements Serializable {
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if (this.movingBackward) flags |= 8;
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if (this.shooting) flags |= 16;
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if (this.reloading) flags |= 32;
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if (this.sprinting) flags |= 64;
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if (this.sneaking) flags |= 128;
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buffer.putInt(flags);
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buffer.putFloat(this.mouseLocation.x());
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buffer.putFloat(this.mouseLocation.y());
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@ -111,6 +118,8 @@ public class PlayerControlState implements Serializable {
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s.movingBackward = (flags & 8) > 0;
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s.shooting = (flags & 16) > 0;
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s.reloading = (flags & 32) > 0;
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s.sprinting = (flags & 64) > 0;
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s.sneaking = (flags & 128) > 0;
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s.mouseLocation = new Vec2(buffer.getFloat(), buffer.getFloat());
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return s;
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}
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@ -10,6 +10,7 @@ import java.util.List;
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public class Team implements Serializable {
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public static final float SPAWN_RADIUS = 3;
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public static final float SUPPLY_POINT_RADIUS = 2;
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public static final boolean FRIENDLY_FIRE = false;
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private final String name;
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private final java.awt.Color color;
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@ -1,10 +1,10 @@
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package nl.andrewlalis.aos_core.model;
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import nl.andrewlalis.aos_core.geom.Vec2;
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import nl.andrewlalis.aos_core.model.tools.GunType;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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@ -17,19 +17,18 @@ public class World implements Serializable {
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private final Vec2 size;
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private final List<Team> teams;
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private final Map<String, GunType> gunTypes;
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private final Map<Integer, Player> players;
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private final List<Bullet> bullets;
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private final List<Barricade> barricades;
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private final List<String> soundsToPlay;
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public World(Vec2 size) {
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this.size = size;
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this.teams = new ArrayList<>();
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this.gunTypes = new ConcurrentHashMap<>();
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this.players = new ConcurrentHashMap<>();
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this.bullets = new CopyOnWriteArrayList<>();
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this.barricades = new ArrayList<>();
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this.soundsToPlay = new ArrayList<>();
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}
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public Vec2 getSize() {
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@ -40,6 +39,10 @@ public class World implements Serializable {
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return teams;
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}
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public Map<String, GunType> getGunTypes() {
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return gunTypes;
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}
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public Map<Integer, Player> getPlayers() {
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return this.players;
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}
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@ -51,8 +54,4 @@ public class World implements Serializable {
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public List<Barricade> getBarricades() {
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return barricades;
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}
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public List<String> getSoundsToPlay() {
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return soundsToPlay;
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}
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}
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@ -3,48 +3,7 @@ package nl.andrewlalis.aos_core.model.tools;
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import java.io.Serializable;
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public class Gun implements Serializable {
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private final GunType type;
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/**
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* Maximum number of clips a player can carry when using this gun.
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*/
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private final int maxClipCount;
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/**
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* Number of bullets in each clip.
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*/
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private final int clipSize;
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/**
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* Number of bullets that are fired simultaneously per round. Usually only
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* shotguns fire multiple.
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*/
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private final int bulletsPerRound;
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/**
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* How accurate shots from this gun are.
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*/
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private final float accuracy;
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/**
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* How long (in seconds) to wait after each shot, before another is shot.
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*/
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private final float shotCooldownTime;
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/**
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* How long (in seconds) for reloading a new clip.
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*/
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private final float reloadTime;
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/**
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* How fast the bullet travels (in m/s).
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*/
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private final float bulletSpeed;
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/**
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* How much damage the bullet does for a direct hit.
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*/
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private final float baseDamage;
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GunType type;
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/**
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* Number of bullets left in the current clip.
|
||||
|
@ -55,57 +14,20 @@ public class Gun implements Serializable {
|
|||
*/
|
||||
private int clipCount;
|
||||
|
||||
private Gun(GunType type, int maxClipCount, int clipSize, int bulletsPerRound, float accuracy, float shotCooldownTime, float reloadTime, float bulletSpeed, float baseDamage) {
|
||||
public Gun(GunType type, int currentClipBulletCount, int clipCount) {
|
||||
this.type = type;
|
||||
this.maxClipCount = maxClipCount;
|
||||
this.clipSize = clipSize;
|
||||
this.bulletsPerRound = bulletsPerRound;
|
||||
this.accuracy = accuracy;
|
||||
this.shotCooldownTime = shotCooldownTime;
|
||||
this.reloadTime = reloadTime;
|
||||
this.bulletSpeed = bulletSpeed;
|
||||
this.baseDamage = baseDamage;
|
||||
this.currentClipBulletCount = currentClipBulletCount;
|
||||
this.clipCount = clipCount;
|
||||
}
|
||||
|
||||
this.currentClipBulletCount = 0;
|
||||
this.clipCount = maxClipCount;
|
||||
public Gun(GunType type) {
|
||||
this(type, 0, type.getMaxClipCount());
|
||||
}
|
||||
|
||||
public GunType getType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
public int getMaxClipCount() {
|
||||
return maxClipCount;
|
||||
}
|
||||
|
||||
public int getClipSize() {
|
||||
return clipSize;
|
||||
}
|
||||
|
||||
public int getBulletsPerRound() {
|
||||
return bulletsPerRound;
|
||||
}
|
||||
|
||||
public float getAccuracy() {
|
||||
return accuracy;
|
||||
}
|
||||
|
||||
public float getShotCooldownTime() {
|
||||
return shotCooldownTime;
|
||||
}
|
||||
|
||||
public float getReloadTime() {
|
||||
return reloadTime;
|
||||
}
|
||||
|
||||
public float getBulletSpeed() {
|
||||
return bulletSpeed;
|
||||
}
|
||||
|
||||
public float getBaseDamage() {
|
||||
return baseDamage;
|
||||
}
|
||||
|
||||
public int getCurrentClipBulletCount() {
|
||||
return currentClipBulletCount;
|
||||
}
|
||||
|
@ -115,7 +37,7 @@ public class Gun implements Serializable {
|
|||
}
|
||||
|
||||
public void refillClips() {
|
||||
this.clipCount = this.maxClipCount;
|
||||
this.clipCount = this.type.getMaxClipCount();
|
||||
}
|
||||
|
||||
public void decrementBulletCount() {
|
||||
|
@ -133,36 +55,7 @@ public class Gun implements Serializable {
|
|||
public void reload() {
|
||||
if (this.clipCount > 0) {
|
||||
this.clipCount--;
|
||||
this.currentClipBulletCount = this.clipSize;
|
||||
this.currentClipBulletCount = this.type.getClipSize();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to obtain a "dummy" gun for client-side rendering.
|
||||
* TODO: Improve cleanliness so this isn't necessary.
|
||||
* @param type The type of gun.
|
||||
* @return The gun.
|
||||
*/
|
||||
public static Gun forType(GunType type) {
|
||||
return new Gun(type, -1, -1, -1, -1, -1, -1, -1, -1);
|
||||
}
|
||||
|
||||
public static Gun forType(GunType type, int maxClipCount, int clipSize, int bulletsPerRound, int currentClipBulletCount, int clipCount) {
|
||||
Gun g = new Gun(type, maxClipCount, clipSize, bulletsPerRound, -1, -1, -1, -1, -1);
|
||||
g.currentClipBulletCount = currentClipBulletCount;
|
||||
g.clipCount = clipCount;
|
||||
return g;
|
||||
}
|
||||
|
||||
public static Gun ak47() {
|
||||
return new Gun(GunType.SMG, 4, 30, 1, 0.10f, 0.05f, 1.2f, 90, 40);
|
||||
}
|
||||
|
||||
public static Gun m1Garand() {
|
||||
return new Gun(GunType.RIFLE, 6, 8, 1, 0.02f, 0.75f, 1.5f, 150, 100);
|
||||
}
|
||||
|
||||
public static Gun winchester() {
|
||||
return new Gun(GunType.SHOTGUN, 8, 4, 3, 0.15f, 0.5f, 2.0f, 75, 60);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,24 @@
|
|||
package nl.andrewlalis.aos_core.model.tools;
|
||||
|
||||
public enum GunCategory {
|
||||
SHOTGUN(0),
|
||||
SMG(1),
|
||||
RIFLE(2);
|
||||
|
||||
private final byte code;
|
||||
|
||||
GunCategory(int code) {
|
||||
this.code = (byte) code;
|
||||
}
|
||||
|
||||
public byte getCode() {
|
||||
return code;
|
||||
}
|
||||
|
||||
public static GunCategory get(byte code) {
|
||||
for (var val : values()) {
|
||||
if (val.code == code) return val;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -1,24 +1,113 @@
|
|||
package nl.andrewlalis.aos_core.model.tools;
|
||||
|
||||
public enum GunType {
|
||||
SHOTGUN(0),
|
||||
SMG(1),
|
||||
RIFLE(2);
|
||||
import java.io.Serializable;
|
||||
|
||||
private final byte code;
|
||||
/**
|
||||
* Relatively constant configuration information about a particular type of gun,
|
||||
* while not including state data for any single gun.
|
||||
*/
|
||||
public class GunType implements Serializable {
|
||||
/**
|
||||
* The name of this type of gun. Should be unique among all guns in a world.
|
||||
*/
|
||||
private final String name;
|
||||
/**
|
||||
* The category of gun.
|
||||
*/
|
||||
private final GunCategory category;
|
||||
/**
|
||||
* The color of this type of gun, in hex.
|
||||
*/
|
||||
private final String color;
|
||||
/**
|
||||
* Maximum number of clips a player can carry when using this gun.
|
||||
*/
|
||||
private final int maxClipCount;
|
||||
/**
|
||||
* Number of bullets in each clip.
|
||||
*/
|
||||
private final int clipSize;
|
||||
/**
|
||||
* Number of bullets that are fired simultaneously per round. Usually only
|
||||
* shotguns fire multiple.
|
||||
*/
|
||||
private final int bulletsPerRound;
|
||||
/**
|
||||
* How accurate shots from this gun are. 0 = never miss, 1 = complete random.
|
||||
*/
|
||||
private final float accuracy;
|
||||
/**
|
||||
* How long (in seconds) to wait after each shot, before another is shot.
|
||||
*/
|
||||
private final float shotCooldownTime;
|
||||
/**
|
||||
* How long (in seconds) for reloading a new clip.
|
||||
*/
|
||||
private final float reloadTime;
|
||||
/**
|
||||
* How fast the bullet travels (in m/s).
|
||||
*/
|
||||
private final float bulletSpeed;
|
||||
/**
|
||||
* How much damage the bullet does for a direct hit.
|
||||
*/
|
||||
private final float baseDamage;
|
||||
|
||||
GunType(int code) {
|
||||
this.code = (byte) code;
|
||||
public GunType(String name, GunCategory category, String color, int maxClipCount, int clipSize, int bulletsPerRound, float accuracy, float shotCooldownTime, float reloadTime, float bulletSpeed, float baseDamage) {
|
||||
this.name = name;
|
||||
this.category = category;
|
||||
this.color = color;
|
||||
this.maxClipCount = maxClipCount;
|
||||
this.clipSize = clipSize;
|
||||
this.bulletsPerRound = bulletsPerRound;
|
||||
this.accuracy = accuracy;
|
||||
this.shotCooldownTime = shotCooldownTime;
|
||||
this.reloadTime = reloadTime;
|
||||
this.bulletSpeed = bulletSpeed;
|
||||
this.baseDamage = baseDamage;
|
||||
}
|
||||
|
||||
public byte getCode() {
|
||||
return code;
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public static GunType get(byte code) {
|
||||
for (var val : values()) {
|
||||
if (val.code == code) return val;
|
||||
}
|
||||
return null;
|
||||
public GunCategory getCategory() {
|
||||
return category;
|
||||
}
|
||||
|
||||
public String getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
public int getMaxClipCount() {
|
||||
return maxClipCount;
|
||||
}
|
||||
|
||||
public int getClipSize() {
|
||||
return clipSize;
|
||||
}
|
||||
|
||||
public int getBulletsPerRound() {
|
||||
return bulletsPerRound;
|
||||
}
|
||||
|
||||
public float getAccuracy() {
|
||||
return accuracy;
|
||||
}
|
||||
|
||||
public float getShotCooldownTime() {
|
||||
return shotCooldownTime;
|
||||
}
|
||||
|
||||
public float getReloadTime() {
|
||||
return reloadTime;
|
||||
}
|
||||
|
||||
public float getBulletSpeed() {
|
||||
return bulletSpeed;
|
||||
}
|
||||
|
||||
public float getBaseDamage() {
|
||||
return baseDamage;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
package nl.andrewlalis.aos_core.net;
|
||||
|
||||
public class ConnectionRejectedMessage extends Message {
|
||||
private final String message;
|
||||
|
||||
public ConnectionRejectedMessage(String message) {
|
||||
super(Type.CONNECTION_REJECTED);
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
public String getMessage() {
|
||||
return message;
|
||||
}
|
||||
}
|
|
@ -7,5 +7,6 @@ public enum Type {
|
|||
PLAYER_JOINED,
|
||||
PLAYER_LEFT,
|
||||
PLAYER_TEAM_CHANGE,
|
||||
SERVER_SHUTDOWN
|
||||
SERVER_SHUTDOWN,
|
||||
CONNECTION_REJECTED
|
||||
}
|
||||
|
|
|
@ -20,9 +20,9 @@ public class PlayerDetailUpdate {
|
|||
this.health = player.getHealth();
|
||||
this.reloading = player.isReloading();
|
||||
|
||||
this.gunMaxClipCount = player.getGun().getMaxClipCount();
|
||||
this.gunClipSize = player.getGun().getClipSize();
|
||||
this.gunBulletsPerRound = player.getGun().getBulletsPerRound();
|
||||
this.gunMaxClipCount = player.getGun().getType().getMaxClipCount();
|
||||
this.gunClipSize = player.getGun().getType().getClipSize();
|
||||
this.gunBulletsPerRound = player.getGun().getType().getBulletsPerRound();
|
||||
this.gunCurrentClipBulletCount = player.getGun().getCurrentClipBulletCount();
|
||||
this.gunClipCount = player.getGun().getClipCount();
|
||||
}
|
||||
|
|
|
@ -2,12 +2,15 @@ package nl.andrewlalis.aos_core.net.data;
|
|||
|
||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||
import nl.andrewlalis.aos_core.model.Player;
|
||||
import nl.andrewlalis.aos_core.model.tools.GunType;
|
||||
|
||||
import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* The data that's sent to all clients about a player, and contains only the
|
||||
* information needed to render the player on the screen.
|
||||
*/
|
||||
public class PlayerUpdate {
|
||||
public static final int BYTES = Integer.BYTES + 6 * Float.BYTES + 1;
|
||||
|
||||
|
@ -15,22 +18,22 @@ public class PlayerUpdate {
|
|||
private final Vec2 position;
|
||||
private final Vec2 orientation;
|
||||
private final Vec2 velocity;
|
||||
private final GunType gunType;
|
||||
private final String gunTypeName;
|
||||
|
||||
public PlayerUpdate(Player player) {
|
||||
this.id = player.getId();
|
||||
this.position = player.getPosition();
|
||||
this.orientation = player.getOrientation();
|
||||
this.velocity = player.getVelocity();
|
||||
this.gunType = player.getGun().getType();
|
||||
this.gunTypeName = player.getGun().getType().getName();
|
||||
}
|
||||
|
||||
public PlayerUpdate(int id, Vec2 position, Vec2 orientation, Vec2 velocity, GunType gunType) {
|
||||
public PlayerUpdate(int id, Vec2 position, Vec2 orientation, Vec2 velocity, String gunTypeName) {
|
||||
this.id = id;
|
||||
this.position = position;
|
||||
this.orientation = orientation;
|
||||
this.velocity = velocity;
|
||||
this.gunType = gunType;
|
||||
this.gunTypeName = gunTypeName;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
|
@ -49,8 +52,8 @@ public class PlayerUpdate {
|
|||
return velocity;
|
||||
}
|
||||
|
||||
public GunType getGunType() {
|
||||
return gunType;
|
||||
public String getGunTypeName() {
|
||||
return gunTypeName;
|
||||
}
|
||||
|
||||
public void write(DataOutputStream out) throws IOException {
|
||||
|
@ -61,16 +64,17 @@ public class PlayerUpdate {
|
|||
out.writeFloat(this.orientation.y());
|
||||
out.writeFloat(this.velocity.x());
|
||||
out.writeFloat(this.velocity.y());
|
||||
out.writeByte(this.gunType.getCode());
|
||||
out.writeInt(this.gunTypeName.length());
|
||||
out.writeBytes(this.gunTypeName);
|
||||
}
|
||||
|
||||
public static PlayerUpdate read(DataInputStream in) throws IOException {
|
||||
return new PlayerUpdate(
|
||||
in.readInt(),
|
||||
Vec2.read(in),
|
||||
Vec2.read(in),
|
||||
Vec2.read(in),
|
||||
GunType.get(in.readByte())
|
||||
);
|
||||
int id = in.readInt();
|
||||
Vec2 position = Vec2.read(in);
|
||||
Vec2 orientation = Vec2.read(in);
|
||||
Vec2 velocity = Vec2.read(in);
|
||||
int gunTypeNameLength = in.readInt();
|
||||
String gunTypeName = new String(in.readNBytes(gunTypeNameLength));
|
||||
return new PlayerUpdate(id, position, orientation, velocity, gunTypeName);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,4 +2,8 @@ module aos_server {
|
|||
requires java.logging;
|
||||
requires aos_core;
|
||||
requires java.desktop;
|
||||
requires com.fasterxml.jackson.databind;
|
||||
requires com.fasterxml.jackson.dataformat.yaml;
|
||||
|
||||
opens nl.andrewlalis.aos_server.settings to com.fasterxml.jackson.databind;
|
||||
}
|
|
@ -3,6 +3,7 @@ package nl.andrewlalis.aos_server;
|
|||
import nl.andrewlalis.aos_core.model.Player;
|
||||
import nl.andrewlalis.aos_core.net.chat.ChatMessage;
|
||||
import nl.andrewlalis.aos_core.net.chat.PlayerChatMessage;
|
||||
import nl.andrewlalis.aos_server.command.GunsCommand;
|
||||
import nl.andrewlalis.aos_server.command.ResetCommand;
|
||||
import nl.andrewlalis.aos_server.command.chat.ChatCommand;
|
||||
import nl.andrewlalis.aos_server.command.chat.GunCommand;
|
||||
|
@ -25,6 +26,7 @@ public class ChatManager {
|
|||
this.chatCommands = new ConcurrentHashMap<>();
|
||||
this.chatCommands.put("gun", new GunCommand());
|
||||
this.chatCommands.put("reset", new ResetCommand(server));
|
||||
this.chatCommands.put("guns", new GunsCommand(server));
|
||||
}
|
||||
|
||||
public void handlePlayerChat(ClientHandler handler, Player player, ChatMessage msg) {
|
||||
|
|
|
@ -1,10 +1,7 @@
|
|||
package nl.andrewlalis.aos_server;
|
||||
|
||||
import nl.andrewlalis.aos_core.model.Player;
|
||||
import nl.andrewlalis.aos_core.net.IdentMessage;
|
||||
import nl.andrewlalis.aos_core.net.Message;
|
||||
import nl.andrewlalis.aos_core.net.PlayerRegisteredMessage;
|
||||
import nl.andrewlalis.aos_core.net.Type;
|
||||
import nl.andrewlalis.aos_core.net.*;
|
||||
import nl.andrewlalis.aos_core.net.chat.ChatMessage;
|
||||
|
||||
import java.io.EOFException;
|
||||
|
@ -53,6 +50,10 @@ public class ClientHandler extends Thread {
|
|||
* @throws IOException If initialization could not be completed.
|
||||
*/
|
||||
private void initializeConnection() throws IOException {
|
||||
if (this.server.getPlayerCount() > this.server.getSettings().getMaxPlayers()) {
|
||||
this.send(new ConnectionRejectedMessage("Server is full."));
|
||||
throw new IOException("Client cannot join because server is full.");
|
||||
}
|
||||
boolean connectionEstablished = false;
|
||||
int attempts = 0;
|
||||
while (!connectionEstablished && attempts < 100) {
|
||||
|
@ -74,6 +75,10 @@ public class ClientHandler extends Thread {
|
|||
}
|
||||
}
|
||||
|
||||
public Server getServer() {
|
||||
return server;
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
@ -132,7 +137,7 @@ public class ClientHandler extends Thread {
|
|||
this.server.getChatManager().handlePlayerChat(this, this.player, (ChatMessage) msg);
|
||||
}
|
||||
} catch (SocketException e) {
|
||||
if (e.getMessage().equals("Socket closed")) {
|
||||
if (e.getMessage().equals("Socket closed") | e.getMessage().equals("Connection reset")) {
|
||||
this.shutdown();
|
||||
} else {
|
||||
e.printStackTrace();
|
||||
|
|
|
@ -1,7 +1,13 @@
|
|||
package nl.andrewlalis.aos_server;
|
||||
|
||||
import com.fasterxml.jackson.databind.DeserializationFeature;
|
||||
import com.fasterxml.jackson.databind.ObjectMapper;
|
||||
import com.fasterxml.jackson.databind.PropertyNamingStrategies;
|
||||
import com.fasterxml.jackson.dataformat.yaml.YAMLFactory;
|
||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||
import nl.andrewlalis.aos_core.model.*;
|
||||
import nl.andrewlalis.aos_core.model.tools.GunCategory;
|
||||
import nl.andrewlalis.aos_core.model.tools.GunType;
|
||||
import nl.andrewlalis.aos_core.net.Message;
|
||||
import nl.andrewlalis.aos_core.net.PlayerUpdateMessage;
|
||||
import nl.andrewlalis.aos_core.net.Type;
|
||||
|
@ -10,6 +16,7 @@ import nl.andrewlalis.aos_core.net.data.DataTypes;
|
|||
import nl.andrewlalis.aos_core.net.data.PlayerDetailUpdate;
|
||||
import nl.andrewlalis.aos_core.net.data.WorldUpdate;
|
||||
import nl.andrewlalis.aos_core.util.ByteUtils;
|
||||
import nl.andrewlalis.aos_server.settings.ServerSettings;
|
||||
|
||||
import java.awt.*;
|
||||
import java.io.IOException;
|
||||
|
@ -17,12 +24,11 @@ import java.net.ServerSocket;
|
|||
import java.net.Socket;
|
||||
import java.net.SocketException;
|
||||
import java.util.List;
|
||||
import java.util.Scanner;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class Server {
|
||||
public static final int DEFAULT_PORT = 8035;
|
||||
private final ServerSettings settings;
|
||||
|
||||
private final List<ClientHandler> clientHandlers;
|
||||
private final ServerSocket serverSocket;
|
||||
|
@ -34,10 +40,11 @@ public class Server {
|
|||
|
||||
private volatile boolean running;
|
||||
|
||||
public Server(int port) throws IOException {
|
||||
public Server(ServerSettings settings) throws IOException {
|
||||
this.settings = settings;
|
||||
this.clientHandlers = new CopyOnWriteArrayList<>();
|
||||
this.serverSocket = new ServerSocket(port);
|
||||
this.dataTransceiver = new DataTransceiver(this, port);
|
||||
this.serverSocket = new ServerSocket(settings.getPort());
|
||||
this.dataTransceiver = new DataTransceiver(this, settings.getPort());
|
||||
this.cli = new ServerCli(this);
|
||||
this.world = new World(new Vec2(50, 70));
|
||||
this.initWorld();
|
||||
|
@ -45,7 +52,27 @@ public class Server {
|
|||
this.chatManager = new ChatManager(this);
|
||||
}
|
||||
|
||||
public ServerSettings getSettings() {
|
||||
return settings;
|
||||
}
|
||||
|
||||
private void initWorld() {
|
||||
for (var gs : this.settings.getGunSettings()) {
|
||||
this.world.getGunTypes().put(gs.getName(), new GunType(
|
||||
gs.getName(),
|
||||
GunCategory.valueOf(gs.getCategory().toUpperCase()),
|
||||
gs.getColor(),
|
||||
gs.getMaxClipCount(),
|
||||
gs.getClipSize(),
|
||||
gs.getBulletsPerRound(),
|
||||
gs.getAccuracy(),
|
||||
gs.getShotCooldownTime(),
|
||||
gs.getReloadTime(),
|
||||
gs.getBulletSpeed(),
|
||||
gs.getBaseDamage()
|
||||
));
|
||||
}
|
||||
|
||||
world.getBarricades().add(new Barricade(10, 10, 30, 5));
|
||||
world.getBarricades().add(new Barricade(10, 55, 30, 5));
|
||||
world.getBarricades().add(new Barricade(20, 30, 10, 10));
|
||||
|
@ -76,6 +103,10 @@ public class Server {
|
|||
return chatManager;
|
||||
}
|
||||
|
||||
public int getPlayerCount() {
|
||||
return this.clientHandlers.size();
|
||||
}
|
||||
|
||||
public void acceptClientConnection() {
|
||||
try {
|
||||
Socket socket = this.serverSocket.accept();
|
||||
|
@ -100,7 +131,7 @@ public class Server {
|
|||
team = t;
|
||||
}
|
||||
}
|
||||
Player p = new Player(id, name, team);
|
||||
Player p = new Player(id, name, team, this.world.getGunTypes().get(this.settings.getPlayerSettings().getDefaultGun()));
|
||||
this.world.getPlayers().put(p.getId(), p);
|
||||
String message = p.getName() + " connected.";
|
||||
this.broadcastMessage(new SystemChatMessage(SystemChatMessage.Level.INFO, message));
|
||||
|
@ -215,20 +246,11 @@ public class Server {
|
|||
|
||||
|
||||
public static void main(String[] args) throws IOException {
|
||||
System.out.println("Enter the port number to start the server on, or blank for default (" + DEFAULT_PORT + "):");
|
||||
Scanner sc = new Scanner(System.in);
|
||||
String input = sc.nextLine();
|
||||
int port = DEFAULT_PORT;
|
||||
if (input != null && !input.isBlank()) {
|
||||
try {
|
||||
port = Integer.parseInt(input.trim());
|
||||
} catch (NumberFormatException e) {
|
||||
System.err.println("Invalid port.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Server server = new Server(port);
|
||||
ObjectMapper mapper = new ObjectMapper(new YAMLFactory());
|
||||
mapper.setPropertyNamingStrategy(PropertyNamingStrategies.KEBAB_CASE);
|
||||
mapper.configure(DeserializationFeature.FAIL_ON_UNKNOWN_PROPERTIES, false);
|
||||
var settings = mapper.readValue(Server.class.getClassLoader().getResourceAsStream("default_settings.yaml"), ServerSettings.class);
|
||||
Server server = new Server(settings);
|
||||
server.run();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@ public class ServerCli extends Thread {
|
|||
|
||||
this.commands.put("list", new ListPlayersCommand(server));
|
||||
this.commands.put("kick", new KickCommand(server));
|
||||
this.commands.put("guns", new GunsCommand(server));
|
||||
}
|
||||
|
||||
public void shutdown() {
|
||||
|
|
|
@ -2,7 +2,7 @@ package nl.andrewlalis.aos_server;
|
|||
|
||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||
import nl.andrewlalis.aos_core.model.*;
|
||||
import nl.andrewlalis.aos_core.model.tools.GunType;
|
||||
import nl.andrewlalis.aos_core.model.tools.GunCategory;
|
||||
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
||||
import nl.andrewlalis.aos_core.net.data.Sound;
|
||||
import nl.andrewlalis.aos_core.net.data.SoundType;
|
||||
|
@ -12,6 +12,12 @@ import java.util.ArrayList;
|
|||
import java.util.List;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
/**
|
||||
* The world updater thread is responsible for periodically updating the server
|
||||
* world data in a "tick" method. At each tick, we compute physics updates for
|
||||
* every player, bullet, and other movable object in the world, and check for
|
||||
* various interactions.
|
||||
*/
|
||||
public class WorldUpdater extends Thread {
|
||||
public static final double TARGET_TPS = 120.0;
|
||||
public static final double MS_PER_TICK = 1000.0 / TARGET_TPS;
|
||||
|
@ -66,6 +72,7 @@ public class WorldUpdater extends Thread {
|
|||
for (Player p : this.world.getPlayers().values()) {
|
||||
this.updatePlayerMovement(p, t);
|
||||
this.updatePlayerShooting(p);
|
||||
p.setHealth(Math.min(p.getHealth() + Player.HEALTH_REGEN_RATE * t, Player.MAX_HEALTH));
|
||||
this.worldUpdate.addPlayer(p);
|
||||
}
|
||||
}
|
||||
|
@ -79,18 +86,64 @@ public class WorldUpdater extends Thread {
|
|||
}
|
||||
p.setOrientation(newOrientation);
|
||||
}
|
||||
float vx = 0;
|
||||
float vy = 0;
|
||||
if (p.getState().isMovingForward()) vy += Player.MOVEMENT_SPEED;
|
||||
if (p.getState().isMovingBackward()) vy -= Player.MOVEMENT_SPEED;
|
||||
if (p.getState().isMovingLeft()) vx -= Player.MOVEMENT_SPEED;
|
||||
if (p.getState().isMovingRight()) vx += Player.MOVEMENT_SPEED;
|
||||
Vec2 forwardVector = new Vec2(0, -1);
|
||||
|
||||
Vec2 forward = Vec2.UP;
|
||||
if (p.getTeam() != null) {
|
||||
forwardVector = p.getTeam().getOrientation();
|
||||
forward = p.getTeam().getOrientation();
|
||||
}
|
||||
Vec2 leftVector = forwardVector.perp();
|
||||
Vec2 newPos = p.getPosition().add(forwardVector.mul(vy * t)).add(leftVector.mul(vx * t));
|
||||
Vec2 left = forward.perp();
|
||||
|
||||
// Compute changes to player velocity due to control input.
|
||||
Vec2 localVelocity = p.getVelocity().rotate(-left.angle());
|
||||
float vx = localVelocity.x();
|
||||
float vy = localVelocity.y();
|
||||
if (p.getState().isMovingForward()) {
|
||||
vy -= Player.MOVEMENT_ACCELERATION * t;
|
||||
}
|
||||
if (p.getState().isMovingBackward()) {
|
||||
vy += Player.MOVEMENT_ACCELERATION * t;
|
||||
}
|
||||
if (p.getState().isMovingLeft()) {
|
||||
vx -= Player.MOVEMENT_ACCELERATION * t;
|
||||
}
|
||||
if (p.getState().isMovingRight()) {
|
||||
vx += Player.MOVEMENT_ACCELERATION * t;
|
||||
}
|
||||
// Compute deceleration.
|
||||
if (p.getState().isMovingForward() == p.getState().isMovingBackward()) {
|
||||
if (vy > 0) {
|
||||
vy = Math.max(0.0f, vy - Player.MOVEMENT_DECELERATION * t);
|
||||
} else {
|
||||
vy = Math.min(0.0f, vy + Player.MOVEMENT_DECELERATION * t);
|
||||
}
|
||||
}
|
||||
if (p.getState().isMovingLeft() == p.getState().isMovingRight()) {
|
||||
if (vx > 0) {
|
||||
vx = Math.max(0.0f, vx - Player.MOVEMENT_DECELERATION * t);
|
||||
} else {
|
||||
vx = Math.min(0.0f, vx + Player.MOVEMENT_DECELERATION * t);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Vec2 newLocalVelocity = new Vec2(vx, vy);
|
||||
if (newLocalVelocity.mag() < Player.MOVEMENT_THRESHOLD) {
|
||||
newLocalVelocity = Vec2.ZERO;
|
||||
}
|
||||
float speedLimit;
|
||||
if (p.isSprinting()) {
|
||||
speedLimit = Player.MOVEMENT_SPEED_SPRINT;
|
||||
} else if (p.isSneaking()) {
|
||||
speedLimit = Player.MOVEMENT_SPEED_SNEAK;
|
||||
} else {
|
||||
speedLimit = Player.MOVEMENT_SPEED;
|
||||
}
|
||||
if (newLocalVelocity.mag() > speedLimit) {
|
||||
newLocalVelocity = newLocalVelocity.mul(speedLimit / newLocalVelocity.mag());
|
||||
}
|
||||
p.setVelocity(newLocalVelocity.rotate(left.angle()));
|
||||
|
||||
Vec2 newPos = p.getPosition().add(p.getVelocity().mul(t));
|
||||
float nx = newPos.x();
|
||||
float ny = newPos.y();
|
||||
|
||||
|
@ -130,15 +183,15 @@ public class WorldUpdater extends Thread {
|
|||
|
||||
private void updatePlayerShooting(Player p) {
|
||||
if (p.canUseWeapon()) {
|
||||
for (int i = 0; i < p.getGun().getBulletsPerRound(); i++) {
|
||||
for (int i = 0; i < p.getGun().getType().getBulletsPerRound(); i++) {
|
||||
Bullet b = new Bullet(p);
|
||||
this.world.getBullets().add(b);
|
||||
this.worldUpdate.addBullet(b);
|
||||
}
|
||||
SoundType soundType = SoundType.SHOT_SMG;
|
||||
if (p.getGun().getType() == GunType.RIFLE) {
|
||||
if (p.getGun().getType().getCategory() == GunCategory.RIFLE) {
|
||||
soundType = SoundType.SHOT_RIFLE;
|
||||
} else if (p.getGun().getType() == GunType.SHOTGUN) {
|
||||
} else if (p.getGun().getType().getCategory() == GunCategory.SHOTGUN) {
|
||||
soundType = SoundType.SHOT_SHOTGUN;
|
||||
}
|
||||
this.worldUpdate.addSound(new Sound(p.getPosition(), 1.0f, soundType));
|
||||
|
@ -184,13 +237,20 @@ public class WorldUpdater extends Thread {
|
|||
float y2 = b.getPosition().y();
|
||||
float lineDist = oldPos.dist(b.getPosition());
|
||||
for (Player p : this.world.getPlayers().values()) {
|
||||
if (
|
||||
!server.getSettings().getTeamSettings().friendlyFireEnabled() &&
|
||||
b.getPlayer() != null && p.getTeam() != null &&
|
||||
p.getTeam().equals(b.getPlayer().getTeam())
|
||||
) {
|
||||
continue; // Don't check collisions against teammates if friendly fire is off.
|
||||
}
|
||||
float n = ((p.getPosition().x() - x1) * (x2 - x1) + (p.getPosition().y() - y1) * (y2 - y1)) / lineDist;
|
||||
n = Math.max(Math.min(n, 1), 0);
|
||||
double dist = p.getPosition().dist(new Vec2(x1 + n * (x2 - x1), y1 + n * (y2 - y1)));
|
||||
if (dist < Player.RADIUS && (p.getTeam() == null || p.getTeam().getSpawnPoint().dist(p.getPosition()) > Team.SPAWN_RADIUS)) {
|
||||
|
||||
// Player was shot!
|
||||
float damage = (float) (((Player.RADIUS - dist) / Player.RADIUS) * b.getGun().getBaseDamage());
|
||||
float damage = (float) (((Player.RADIUS - dist) / Player.RADIUS) * b.getGun().getType().getBaseDamage());
|
||||
p.takeDamage(damage);
|
||||
if (p.getHealth() == 0.0f) {
|
||||
Player shooter = this.world.getPlayers().get(b.getPlayerId());
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
package nl.andrewlalis.aos_server.command;
|
||||
|
||||
import nl.andrewlalis.aos_core.model.Player;
|
||||
import nl.andrewlalis.aos_core.model.tools.GunType;
|
||||
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
||||
import nl.andrewlalis.aos_server.ClientHandler;
|
||||
import nl.andrewlalis.aos_server.Server;
|
||||
import nl.andrewlalis.aos_server.command.chat.ChatCommand;
|
||||
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class GunsCommand implements Command, ChatCommand {
|
||||
private final Server server;
|
||||
|
||||
public GunsCommand(Server server) {
|
||||
this.server = server;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(String[] args) {
|
||||
for (var gunType : this.server.getWorld().getGunTypes().values()) {
|
||||
System.out.println(gunType.getName());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(ClientHandler handler, Player player, String[] args) {
|
||||
String msg = handler.getServer().getWorld().getGunTypes().values().stream().map(GunType::getName).collect(Collectors.joining(", "));
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, msg));
|
||||
}
|
||||
}
|
|
@ -27,7 +27,7 @@ public class ListPlayersCommand implements Command {
|
|||
player.getTeam() == null ? "none" : player.getTeam().getName(),
|
||||
player.getHealth(),
|
||||
Player.MAX_HEALTH,
|
||||
player.getGun().getType().name()
|
||||
player.getGun().getType().getName()
|
||||
))
|
||||
.collect(Collectors.joining("\n"));
|
||||
System.out.println(message);
|
||||
|
|
|
@ -2,23 +2,32 @@ package nl.andrewlalis.aos_server.command.chat;
|
|||
|
||||
import nl.andrewlalis.aos_core.model.Player;
|
||||
import nl.andrewlalis.aos_core.model.tools.Gun;
|
||||
import nl.andrewlalis.aos_core.model.tools.GunType;
|
||||
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
||||
import nl.andrewlalis.aos_server.ClientHandler;
|
||||
|
||||
import java.util.Locale;
|
||||
|
||||
public class GunCommand implements ChatCommand {
|
||||
@Override
|
||||
public void execute(ClientHandler handler, Player player, String[] args) {
|
||||
if (args.length < 1) {
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.WARNING, "No gun name specified."));
|
||||
return;
|
||||
}
|
||||
String gunName = args[0];
|
||||
if (gunName.equalsIgnoreCase("smg")) {
|
||||
player.setGun(Gun.ak47());
|
||||
} else if (gunName.equalsIgnoreCase("rifle")) {
|
||||
player.setGun(Gun.m1Garand());
|
||||
} else if (gunName.equalsIgnoreCase("shotgun")) {
|
||||
player.setGun(Gun.winchester());
|
||||
String gunName = String.join(" ", args);
|
||||
GunType gunType = null;
|
||||
for (GunType type : handler.getServer().getWorld().getGunTypes().values()) {
|
||||
if (type.getName().equalsIgnoreCase(gunName)) {
|
||||
gunType = type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, "Changed gun to " + player.getGun().getType().name() + "."));
|
||||
if (gunType == null) {
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.WARNING, "Unknown gun name."));
|
||||
return;
|
||||
}
|
||||
player.setGun(new Gun(gunType));
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, "Changed gun to " + player.getGun().getType().getName() + "."));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,59 @@
|
|||
package nl.andrewlalis.aos_server.settings;
|
||||
|
||||
public class GunSettings {
|
||||
private String name;
|
||||
private String category;
|
||||
private String color;
|
||||
private int maxClipCount;
|
||||
private int clipSize;
|
||||
private int bulletsPerRound;
|
||||
private float accuracy;
|
||||
private float shotCooldownTime;
|
||||
private float reloadTime;
|
||||
private float bulletSpeed;
|
||||
private float baseDamage;
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public String getCategory() {
|
||||
return category;
|
||||
}
|
||||
|
||||
public String getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
public int getMaxClipCount() {
|
||||
return maxClipCount;
|
||||
}
|
||||
|
||||
public int getClipSize() {
|
||||
return clipSize;
|
||||
}
|
||||
|
||||
public int getBulletsPerRound() {
|
||||
return bulletsPerRound;
|
||||
}
|
||||
|
||||
public float getAccuracy() {
|
||||
return accuracy;
|
||||
}
|
||||
|
||||
public float getShotCooldownTime() {
|
||||
return shotCooldownTime;
|
||||
}
|
||||
|
||||
public float getReloadTime() {
|
||||
return reloadTime;
|
||||
}
|
||||
|
||||
public float getBulletSpeed() {
|
||||
return bulletSpeed;
|
||||
}
|
||||
|
||||
public float getBaseDamage() {
|
||||
return baseDamage;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
package nl.andrewlalis.aos_server.settings;
|
||||
|
||||
public class PlayerSettings {
|
||||
private float speed;
|
||||
private float sprintSpeed;
|
||||
private float sneakSpeed;
|
||||
private float acceleration;
|
||||
private float deceleration;
|
||||
private float radius;
|
||||
private float resupplyCooldown;
|
||||
private float maxHealth;
|
||||
private float healthRegenRate;
|
||||
private float sneakAccuracyModifier;
|
||||
private float sprintAccuracyModifier;
|
||||
private String defaultGun;
|
||||
|
||||
public float getSpeed() {
|
||||
return speed;
|
||||
}
|
||||
|
||||
public float getSprintSpeed() {
|
||||
return sprintSpeed;
|
||||
}
|
||||
|
||||
public float getSneakSpeed() {
|
||||
return sneakSpeed;
|
||||
}
|
||||
|
||||
public float getAcceleration() {
|
||||
return acceleration;
|
||||
}
|
||||
|
||||
public float getDeceleration() {
|
||||
return deceleration;
|
||||
}
|
||||
|
||||
public float getRadius() {
|
||||
return radius;
|
||||
}
|
||||
|
||||
public float getResupplyCooldown() {
|
||||
return resupplyCooldown;
|
||||
}
|
||||
|
||||
public float getMaxHealth() {
|
||||
return maxHealth;
|
||||
}
|
||||
|
||||
public float getHealthRegenRate() {
|
||||
return healthRegenRate;
|
||||
}
|
||||
|
||||
public float getSneakAccuracyModifier() {
|
||||
return sneakAccuracyModifier;
|
||||
}
|
||||
|
||||
public float getSprintAccuracyModifier() {
|
||||
return sprintAccuracyModifier;
|
||||
}
|
||||
|
||||
public String getDefaultGun() {
|
||||
return defaultGun;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
package nl.andrewlalis.aos_server.settings;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class ServerSettings {
|
||||
private int port;
|
||||
private int maxPlayers;
|
||||
private float ticksPerSecond;
|
||||
private PlayerSettings playerSettings;
|
||||
private TeamSettings teamSettings;
|
||||
private List<GunSettings> gunSettings;
|
||||
|
||||
public int getPort() {
|
||||
return port;
|
||||
}
|
||||
|
||||
public int getMaxPlayers() {
|
||||
return maxPlayers;
|
||||
}
|
||||
|
||||
public float getTicksPerSecond() {
|
||||
return ticksPerSecond;
|
||||
}
|
||||
|
||||
public PlayerSettings getPlayerSettings() {
|
||||
return playerSettings;
|
||||
}
|
||||
|
||||
public TeamSettings getTeamSettings() {
|
||||
return teamSettings;
|
||||
}
|
||||
|
||||
public List<GunSettings> getGunSettings() {
|
||||
return gunSettings;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
package nl.andrewlalis.aos_server.settings;
|
||||
|
||||
import com.fasterxml.jackson.annotation.JsonProperty;
|
||||
|
||||
public class TeamSettings {
|
||||
private float spawnPointRadius;
|
||||
private float supplyPointRadius;
|
||||
@JsonProperty("friendly-fire")
|
||||
private boolean friendlyFire;
|
||||
|
||||
public float getSpawnPointRadius() {
|
||||
return spawnPointRadius;
|
||||
}
|
||||
|
||||
public float getSupplyPointRadius() {
|
||||
return supplyPointRadius;
|
||||
}
|
||||
|
||||
public boolean friendlyFireEnabled() {
|
||||
return friendlyFire;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
port: 8035
|
||||
max-players: 32
|
||||
ticks-per-second: 120
|
||||
|
||||
# Settings that control player behavior.
|
||||
player-settings:
|
||||
speed: 10
|
||||
sprint-speed: 18
|
||||
sneak-speed: 5
|
||||
acceleration: 60
|
||||
deceleration: 30
|
||||
radius: 0.5
|
||||
resupply-cooldown: 30
|
||||
max-health: 100
|
||||
health-regen-rate: 1.0
|
||||
sneak-accuracy-modifier: 0.5
|
||||
sprint-accuracy-modifier: 1.5
|
||||
# Should be the name of one of the guns defined in "gun-settings".
|
||||
default-gun: M1 Garand
|
||||
|
||||
# Settings for team mechanics.
|
||||
team-settings:
|
||||
spawn-point-radius: 3
|
||||
supply-point-radius: 2
|
||||
friendly-fire: false
|
||||
|
||||
# The list of available guns are defined in this list.
|
||||
gun-settings:
|
||||
- name: AK-47
|
||||
category: SMG
|
||||
color: "#2e2b26"
|
||||
max-clip-count: 4
|
||||
clip-size: 30
|
||||
bullets-per-round: 1
|
||||
accuracy: 0.10
|
||||
shot-cooldown-time: 0.05
|
||||
reload-time: 1.2
|
||||
bullet-speed: 90
|
||||
base-damage: 40
|
||||
|
||||
- name: M1 Garand
|
||||
category: RIFLE
|
||||
color: "#452d06"
|
||||
max-clip-count: 10
|
||||
clip-size: 8
|
||||
bullets-per-round: 1
|
||||
accuracy: 0.02
|
||||
shot-cooldown-time: 0.75
|
||||
reload-time: 0.75
|
||||
bullet-speed: 150
|
||||
base-damage: 100
|
||||
|
||||
- name: Winchester
|
||||
category: SHOTGUN
|
||||
color: "#1a1205"
|
||||
max-clip-count: 8
|
||||
clip-size: 6
|
||||
bullets-per-round: 3
|
||||
accuracy: 0.15
|
||||
shot-cooldown-time: 0.5
|
||||
reload-time: 2.0
|
||||
bullet-speed: 75
|
||||
base-damage: 80
|
Loading…
Reference in New Issue