Added simple commands, reloading, and new gun skins.
This commit is contained in:
parent
49bb724f65
commit
bd02d89995
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@ -131,7 +131,7 @@ public class Client {
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public void sendChat() {
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String message = this.chatBuffer.toString().trim();
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if (!message.isBlank()) {
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if (!message.isBlank() && !message.equals("/")) {
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try {
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this.messageTransceiver.send(new PlayerChatMessage(this.playerId, message));
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} catch (IOException e) {
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@ -0,0 +1,22 @@
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package nl.andrewlalis.aos_client;
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import java.io.IOException;
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import java.util.concurrent.ThreadLocalRandom;
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public class Tester {
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private static final String[] names = {
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"andrew", "john", "william", "farnsworth", "xXx_noSc0p3r_xXx"
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};
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public static void main(String[] args) {
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for (int i = 0; i < 2; i++) {
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Client client = new Client();
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try {
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client.connect("localhost", 8035, names[ThreadLocalRandom.current().nextInt(names.length)]);
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} catch (IOException | ClassNotFoundException e) {
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client.shutdown();
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e.printStackTrace();
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}
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}
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}
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}
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@ -3,6 +3,7 @@ package nl.andrewlalis.aos_client.view;
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import nl.andrewlalis.aos_client.Client;
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import nl.andrewlalis.aos_core.model.*;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import nl.andrewlalis.aos_core.model.tools.GunType;
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import nl.andrewlalis.aos_core.net.chat.ChatMessage;
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import nl.andrewlalis.aos_core.net.chat.PlayerChatMessage;
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import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
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@ -63,7 +64,21 @@ public class GamePanel extends JPanel {
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this.drawField(g2, world);
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this.drawPlayers(g2, world);
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this.drawBullets(g2, world);
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this.drawMarkers(g2, world, myPlayer);
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g2.setTransform(pre);
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// Put shadow gradient.
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RadialGradientPaint p = new RadialGradientPaint(
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this.getWidth() / 2.0f,
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this.getHeight() / 2.0f,
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(float) (25 * scale),
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new float[]{0.0f, 1.0f},
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new Color[]{new Color(0, 0, 0, 0), new Color(0, 0, 0, 255)},
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MultipleGradientPaint.CycleMethod.NO_CYCLE
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);
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g2.setPaint(p);
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g2.fillRect(0, 0, this.getWidth(), this.getHeight());
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}
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private AffineTransform getWorldTransform(Player player, double scale) {
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@ -97,12 +112,19 @@ public class GamePanel extends JPanel {
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for (Team t : world.getTeams()) {
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g2.setColor(t.getColor());
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Ellipse2D.Double spawnCircle = new Ellipse2D.Double(
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t.getSpawnPoint().x() - Player.RADIUS,
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t.getSpawnPoint().y() - Player.RADIUS,
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Player.RADIUS * 2,
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Player.RADIUS * 2
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t.getSpawnPoint().x() - Team.SPAWN_RADIUS,
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t.getSpawnPoint().y() - Team.SPAWN_RADIUS,
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Team.SPAWN_RADIUS * 2,
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Team.SPAWN_RADIUS * 2
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);
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g2.draw(spawnCircle);
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Rectangle2D.Double supplyMarker = new Rectangle2D.Double(
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t.getSupplyPoint().x() - Team.SUPPLY_POINT_RADIUS,
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t.getSupplyPoint().y() - Team.SUPPLY_POINT_RADIUS,
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Team.SUPPLY_POINT_RADIUS * 2,
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Team.SUPPLY_POINT_RADIUS * 2
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);
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g2.draw(supplyMarker);
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}
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}
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@ -110,7 +132,6 @@ public class GamePanel extends JPanel {
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for (Player p : world.getPlayers().values()) {
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AffineTransform pre = g2.getTransform();
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AffineTransform tx = g2.getTransform();
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tx.translate(p.getPosition().x(), p.getPosition().y());
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tx.rotate(p.getOrientation().x(), p.getOrientation().y());
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g2.setTransform(tx);
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@ -119,23 +140,30 @@ public class GamePanel extends JPanel {
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Color playerColor = p.getTeam() != null ? p.getTeam().getColor() : Color.BLACK;
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g2.setColor(playerColor);
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g2.fill(dot);
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this.drawGun(g2, p.getGun());
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g2.setTransform(pre);
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}
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}
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private void drawGun(Graphics2D g2, Gun gun) {
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g2.setColor(Color.GRAY);
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Rectangle2D.Double gun = new Rectangle2D.Double(
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if (gun.getType() == GunType.RIFLE) {
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g2.setColor(new Color(59, 43, 0));
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} else if (gun.getType() == GunType.SHOTGUN) {
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g2.setColor(new Color(18, 18, 17));
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}
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Rectangle2D.Double gunBarrel = new Rectangle2D.Double(
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0,
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0.5,
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2,
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0.25
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);
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g2.fill(gun);
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g2.setTransform(pre);
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}
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g2.fill(gunBarrel);
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}
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private void drawBullets(Graphics2D g2, World world) {
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g2.setColor(Color.YELLOW);
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double bulletSize = 0.5;
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g2.setColor(Color.BLACK);
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double bulletSize = 0.25;
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for (Bullet b : world.getBullets()) {
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Ellipse2D.Double bulletShape = new Ellipse2D.Double(
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b.getPosition().x() - bulletSize / 2,
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@ -147,6 +175,21 @@ public class GamePanel extends JPanel {
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}
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}
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private void drawMarkers(Graphics2D g2, World world, Player myPlayer) {
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g2.setColor(Color.WHITE);
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for (Player p : world.getPlayers().values()) {
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if (p.getId() == myPlayer.getId()) continue;
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AffineTransform pre = g2.getTransform();
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AffineTransform tx = g2.getTransform();
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tx.translate(p.getPosition().x(), p.getPosition().y());
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tx.rotate(myPlayer.getTeam().getOrientation().perp().angle());
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tx.scale(0.1, 0.1);
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g2.setTransform(tx);
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g2.drawString(p.getName(), 0, 0);
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g2.setTransform(pre);
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}
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}
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private void drawChat(Graphics2D g2, World world) {
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int height = g2.getFontMetrics().getHeight();
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int y = height;
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@ -7,6 +7,7 @@ import java.util.Objects;
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public class Player extends PhysicsObject {
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public static final double MOVEMENT_SPEED = 10; // Movement speed, in m/s
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public static final double RADIUS = 0.5; // Collision radius, in meters.
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public static final double RESUPPLY_COOLDOWN = 30; // Seconds between allowing resupply.
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private final int id;
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private final String name;
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@ -17,6 +18,7 @@ public class Player extends PhysicsObject {
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private transient long lastShot;
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private transient long reloadingStartedAt;
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private boolean reloading;
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private transient long lastResupply;
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public Player(int id, String name, Team team) {
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this.id = id;
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@ -24,7 +26,7 @@ public class Player extends PhysicsObject {
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this.team = team;
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this.state = new PlayerControlState();
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this.state.setPlayerId(this.id);
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this.gun = Gun.m1Garand();
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this.gun = Gun.winchester();
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this.useWeapon();
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}
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@ -69,7 +71,8 @@ public class Player extends PhysicsObject {
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!this.state.isReloading() &&
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!this.reloading &&
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this.gun.getCurrentClipBulletCount() > 0 &&
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this.lastShot + this.gun.getShotCooldownTime() * 1000 < System.currentTimeMillis();
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this.lastShot + this.gun.getShotCooldownTime() * 1000 < System.currentTimeMillis() &&
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(this.getTeam() == null || this.getTeam().getSpawnPoint().dist(this.getPosition()) > Team.SPAWN_RADIUS);
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}
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public void useWeapon() {
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@ -99,6 +102,17 @@ public class Player extends PhysicsObject {
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return reloading;
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}
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public boolean canResupply() {
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return this.team != null &&
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this.team.getSupplyPoint().dist(this.getPosition()) < Team.SUPPLY_POINT_RADIUS &&
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System.currentTimeMillis() - this.lastResupply > RESUPPLY_COOLDOWN * 1000;
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}
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public void resupply() {
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this.lastResupply = System.currentTimeMillis();
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this.gun.refillClips();
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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@ -8,17 +8,22 @@ import java.util.ArrayList;
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import java.util.List;
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public class Team implements Serializable {
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public static final double SPAWN_RADIUS = 3;
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public static final double SUPPLY_POINT_RADIUS = 2;
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private final String name;
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private final java.awt.Color color;
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private final Vec2 spawnPoint;
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private final Vec2 supplyPoint;
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private final Vec2 orientation;
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private final List<Player> players;
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public Team(String name, Color color, Vec2 spawnPoint, Vec2 orientation) {
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public Team(String name, Color color, Vec2 spawnPoint, Vec2 supplyPoint, Vec2 orientation) {
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this.name = name;
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this.color = color;
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this.spawnPoint = spawnPoint;
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this.supplyPoint = supplyPoint;
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this.orientation = orientation;
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this.players = new ArrayList<>();
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}
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return spawnPoint;
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}
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public Vec2 getSupplyPoint() {
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return supplyPoint;
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}
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public Vec2 getOrientation() {
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return orientation;
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}
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@ -15,6 +15,12 @@ public class Gun implements Serializable {
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*/
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private final int clipSize;
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/**
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* Number of bullets that are fired simultaneously per round. Usually only
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* shotguns fire multiple.
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*/
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private final int bulletsPerRound;
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/**
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* How accurate shots from this gun are.
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*/
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@ -44,10 +50,11 @@ public class Gun implements Serializable {
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*/
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private int clipCount;
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private Gun(GunType type, int maxClipCount, int clipSize, double accuracy, double shotCooldownTime, double reloadTime, double bulletSpeed) {
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private Gun(GunType type, int maxClipCount, int clipSize, int bulletsPerRound, double accuracy, double shotCooldownTime, double reloadTime, double bulletSpeed) {
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this.type = type;
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this.maxClipCount = maxClipCount;
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this.clipSize = clipSize;
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this.bulletsPerRound = bulletsPerRound;
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this.accuracy = accuracy;
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this.shotCooldownTime = shotCooldownTime;
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this.reloadTime = reloadTime;
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return clipSize;
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}
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public int getBulletsPerRound() {
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return bulletsPerRound;
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}
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public double getAccuracy() {
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return accuracy;
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}
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@ -93,6 +104,10 @@ public class Gun implements Serializable {
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return clipCount;
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}
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public void refillClips() {
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this.clipCount = this.maxClipCount;
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}
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public void decrementBulletCount() {
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this.currentClipBulletCount = Math.max(this.currentClipBulletCount - 1, 0);
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}
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@ -109,14 +124,14 @@ public class Gun implements Serializable {
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}
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public static Gun ak47() {
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return new Gun(GunType.SMG, 4, 30, 0.10, 0.05, 1.2, 90);
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return new Gun(GunType.SMG, 4, 30, 1, 0.10, 0.05, 1.2, 90);
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}
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public static Gun m1Garand() {
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return new Gun(GunType.RIFLE, 6, 8, 0.02, 0.75, 1.5, 150);
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return new Gun(GunType.RIFLE, 6, 8, 1, 0.02, 0.75, 1.5, 150);
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}
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public static Gun winchester() {
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return new Gun(GunType.SHOTGUN, 8, 4, 0.15, 0.5, 2.0, 75);
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return new Gun(GunType.SHOTGUN, 8, 4, 3, 0.15, 0.5, 2.0, 75);
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}
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}
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@ -7,8 +7,11 @@ import java.io.IOException;
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import java.io.ObjectInputStream;
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import java.io.ObjectOutputStream;
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import java.net.Socket;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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public class ClientHandler extends Thread {
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private final ExecutorService sendingQueue = Executors.newSingleThreadExecutor();
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private final Server server;
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private final Socket socket;
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private final ObjectOutputStream out;
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@ -33,9 +36,15 @@ public class ClientHandler extends Thread {
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this.running = false;
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}
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public synchronized void send(Message message) throws IOException {
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public void send(Message message) {
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this.sendingQueue.submit(() -> {
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try {
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this.out.reset();
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this.out.writeObject(message);
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} catch (IOException e) {
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e.printStackTrace();
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}
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});
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}
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@Override
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@ -48,7 +57,7 @@ public class ClientHandler extends Thread {
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IdentMessage ident = (IdentMessage) msg;
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this.playerId = this.server.registerNewPlayer(ident.getName(), this);
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} else if (msg.getType() == Type.CHAT) {
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this.server.broadcastPlayerChat(this.playerId, (ChatMessage) msg);
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this.server.handlePlayerChat(this, this.playerId, (ChatMessage) msg);
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} else if (msg.getType() == Type.PLAYER_CONTROL_STATE) {
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this.server.updatePlayerState(((PlayerControlStateMessage) msg).getPlayerControlState());
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}
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@ -2,6 +2,7 @@ package nl.andrewlalis.aos_server;
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import nl.andrewlalis.aos_core.geom.Vec2;
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import nl.andrewlalis.aos_core.model.*;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import nl.andrewlalis.aos_core.net.Message;
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import nl.andrewlalis.aos_core.net.PlayerRegisteredMessage;
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import nl.andrewlalis.aos_core.net.WorldUpdateMessage;
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@ -13,6 +14,7 @@ import java.awt.*;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.net.Socket;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Scanner;
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import java.util.concurrent.CopyOnWriteArrayList;
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@ -37,8 +39,20 @@ public class Server {
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world.getBarricades().add(new Barricade(0, 30, 10, 10));
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world.getBarricades().add(new Barricade(40, 30, 10, 10));
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world.getTeams().add(new Team("Red", Color.RED, new Vec2(3, 3), new Vec2(0, 1)));
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world.getTeams().add(new Team("Blue", Color.BLUE, new Vec2(world.getSize().x() - 3, world.getSize().y() - 3), new Vec2(0, -1)));
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world.getTeams().add(new Team(
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"Red",
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Color.RED,
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new Vec2(3, 3),
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new Vec2(15, 3),
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new Vec2(0, 1)
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));
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world.getTeams().add(new Team(
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"Blue",
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Color.BLUE,
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new Vec2(world.getSize().x() - 3, world.getSize().y() - 3),
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new Vec2(world.getSize().x() - 15, world.getSize().y() - 3),
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new Vec2(0, -1)
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));
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this.worldUpdater = new WorldUpdater(this, this.world);
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System.out.println("Started AOS-Server TCP on port " + port);
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@ -63,11 +77,7 @@ public class Server {
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}
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Player p = new Player(id, name, team);
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this.world.getPlayers().put(p.getId(), p);
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try {
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handler.send(new PlayerRegisteredMessage(id));
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} catch (IOException e) {
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e.printStackTrace();
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}
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String message = p.getName() + " connected.";
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this.broadcastMessage(new SystemChatMessage(SystemChatMessage.Level.INFO, message));
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System.out.println(message);
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@ -97,11 +107,7 @@ public class Server {
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public void sendWorldToClients() {
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for (ClientHandler handler : this.clientHandlers) {
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try {
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handler.send(new WorldUpdateMessage(this.world));
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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|
@ -114,19 +120,40 @@ public class Server {
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public void broadcastMessage(Message message) {
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for (ClientHandler handler : this.clientHandlers) {
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try {
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handler.send(message);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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public void broadcastPlayerChat(int playerId, ChatMessage msg) {
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public void handlePlayerChat(ClientHandler handler, int playerId, ChatMessage msg) {
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Player p = this.world.getPlayers().get(playerId);
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if (p == null) return;
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if (msg.getText().startsWith("/")) {
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String[] words = msg.getText().substring(1).split("\\s+");
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if (words.length == 0) return;
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String command = words[0];
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String[] args = Arrays.copyOfRange(words, 1, words.length);
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this.handleCommand(handler, p, command, args);
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} else {
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this.broadcastMessage(new PlayerChatMessage(p.getId(), msg.getText()));
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}
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}
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|
||||
public void handleCommand(ClientHandler handler, Player player, String command, String[] args) {
|
||||
if (command.equalsIgnoreCase("gun")) {
|
||||
if (args.length < 1) {
|
||||
return;
|
||||
}
|
||||
String gunName = args[0];
|
||||
if (gunName.equalsIgnoreCase("smg")) {
|
||||
player.setGun(Gun.ak47());
|
||||
} else if (gunName.equalsIgnoreCase("rifle")) {
|
||||
player.setGun(Gun.m1Garand());
|
||||
} else if (gunName.equalsIgnoreCase("shotgun")) {
|
||||
player.setGun(Gun.winchester());
|
||||
}
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, "Changed gun to " + player.getGun().getType().name() + "."));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
package nl.andrewlalis.aos_server;
|
||||
|
||||
import nl.andrewlalis.aos_core.geom.Vec2;
|
||||
import nl.andrewlalis.aos_core.model.Barricade;
|
||||
import nl.andrewlalis.aos_core.model.Bullet;
|
||||
import nl.andrewlalis.aos_core.model.Player;
|
||||
import nl.andrewlalis.aos_core.model.World;
|
||||
import nl.andrewlalis.aos_core.model.*;
|
||||
import nl.andrewlalis.aos_core.model.tools.GunType;
|
||||
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
@ -113,12 +111,24 @@ public class WorldUpdater extends Thread {
|
|||
if (ny - Player.RADIUS < 0) ny = Player.RADIUS;
|
||||
if (ny + Player.RADIUS > this.world.getSize().y()) ny = this.world.getSize().y() - Player.RADIUS;
|
||||
p.setPosition(new Vec2(nx, ny));
|
||||
|
||||
if (p.canResupply()) {
|
||||
p.resupply();
|
||||
}
|
||||
}
|
||||
|
||||
private void updatePlayerShooting(Player p) {
|
||||
if (p.canUseWeapon()) {
|
||||
for (int i = 0; i < p.getGun().getBulletsPerRound(); i++) {
|
||||
this.world.getBullets().add(new Bullet(p));
|
||||
this.world.getSoundsToPlay().add("ak47shot1.wav");
|
||||
}
|
||||
String sound = "ak47shot1.wav";
|
||||
if (p.getGun().getType() == GunType.RIFLE) {
|
||||
sound = "m1garand-shot1.wav";
|
||||
} else if (p.getGun().getType() == GunType.SHOTGUN) {
|
||||
sound = "shotgun-shot1.wav";
|
||||
}
|
||||
this.world.getSoundsToPlay().add(sound);
|
||||
p.useWeapon();
|
||||
}
|
||||
if (p.getState().isReloading() && !p.isReloading() && p.getGun().canReload()) {
|
||||
|
@ -126,6 +136,7 @@ public class WorldUpdater extends Thread {
|
|||
}
|
||||
if (p.isReloading() && p.isReloadingComplete()) {
|
||||
p.finishReloading();
|
||||
this.world.getSoundsToPlay().add("reload.wav");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -159,7 +170,7 @@ public class WorldUpdater extends Thread {
|
|||
double n = ((p.getPosition().x() - x1) * (x2 - x1) + (p.getPosition().y() - y1) * (y2 - y1)) / lineDist;
|
||||
n = Math.max(Math.min(n, 1), 0);
|
||||
double dist = p.getPosition().dist(new Vec2(x1 + n * (x2 - x1), y1 + n * (y2 - y1)));
|
||||
if (dist < Player.RADIUS) {
|
||||
if (dist < Player.RADIUS && (p.getTeam() == null || p.getTeam().getSpawnPoint().dist(p.getPosition()) > Team.SPAWN_RADIUS)) {
|
||||
Player killer = this.world.getPlayers().get(b.getPlayerId());
|
||||
this.server.broadcastMessage(new SystemChatMessage(SystemChatMessage.Level.SEVERE, p.getName() + " was shot by " + killer.getName() + "."));
|
||||
world.getSoundsToPlay().add("death.wav");
|
||||
|
|
Loading…
Reference in New Issue