Added KD command, team chat command, and synchronized team scores over network.
This commit is contained in:
parent
f50a2d72a3
commit
93e623d5d4
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@ -3,6 +3,7 @@ package nl.andrewlalis.aos_client;
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import nl.andrewlalis.aos_client.view.GameFrame;
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import nl.andrewlalis.aos_client.view.GamePanel;
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import nl.andrewlalis.aos_core.model.Player;
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import nl.andrewlalis.aos_core.model.Team;
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import nl.andrewlalis.aos_core.model.World;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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import nl.andrewlalis.aos_core.net.data.DataTypes;
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@ -73,6 +74,12 @@ public class Client {
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player.setGun(new Gun(this.world.getGunTypes().get(p.getGunTypeName())));
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}
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}
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for (var t : update.getTeamUpdates()) {
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Team team = this.world.getTeams().get(t.getId());
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if (team != null) {
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team.setScore(t.getScore());
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}
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}
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this.soundManager.play(update.getSoundsToPlay());
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}
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@ -110,7 +110,7 @@ public class GamePanel extends JPanel {
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g2.fill(barricadeRect);
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}
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for (Team t : world.getTeams()) {
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for (Team t : world.getTeams().values()) {
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g2.setColor(t.getColor());
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Ellipse2D.Double spawnCircle = new Ellipse2D.Double(
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t.getSpawnPoint().x() - Team.SPAWN_RADIUS,
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@ -231,17 +231,11 @@ public class GamePanel extends JPanel {
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Gun gun = myPlayer.getGun();
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g2.drawString("Clips: " + gun.getClipCount() + " / " + gun.getType().getMaxClipCount(), 5, this.getHeight() - 20);
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g2.drawString("Bullets: " + gun.getCurrentClipBulletCount() + " / " + gun.getType().getClipSize(), 5, this.getHeight() - 30);
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if (myPlayer.getHealth() >= 66.0f) {
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g2.setColor(Color.GREEN);
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} else if (myPlayer.getHealth() >= 33.0f) {
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g2.setColor(Color.YELLOW);
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} else {
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g2.setColor(Color.RED);
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}
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g2.drawString(String.format("Health: %.1f / %.1f", myPlayer.getHealth(), Player.MAX_HEALTH), 5, this.getHeight() - 40);
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g2.setColor(Color.GREEN);
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g2.drawString(String.format("Health: %.1f", myPlayer.getHealth()), 5, this.getHeight() - 40);
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int y = this.getHeight() - 60;
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for (Team t : world.getTeams()) {
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for (Team t : world.getTeams().values()) {
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g2.setColor(t.getColor());
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g2.drawString("Team " + t.getName() + ": " + t.getScore(), 5, y);
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y -= 15;
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@ -3,29 +3,22 @@ package nl.andrewlalis.aos_core.model;
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import nl.andrewlalis.aos_core.geom.Vec2;
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import nl.andrewlalis.aos_core.model.tools.Gun;
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/**
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* Represents a single projectile bullet fired from a player's gun. When shot by
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* a player, a newly-spawned bullet will be initialized with a velocity in the
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* general direction of the gun, with some perturbation according to the gun's
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* accuracy and player's sprinting/sneaking status.
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*/
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public class Bullet extends PhysicsObject {
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private final int playerId;
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private final Player player;
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private final Gun gun;
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public Bullet(Player player) {
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public Bullet(Player player, float sneakAccuracyModifier, float sprintAccuracyModifier) {
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this.playerId = player.getId();
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this.player = player;
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this.setPosition(player.getPosition()
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.add(player.getOrientation().mul(1.5f))
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.add(player.getOrientation().perp().mul(Player.RADIUS))
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);
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this.setOrientation(player.getOrientation());
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float accuracy = player.getGun().getType().getAccuracy();
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if (player.isSneaking()) {
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accuracy *= Player.SNEAK_ACCURACY_MODIFIER;
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} else if (player.isSprinting()) {
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accuracy *= Player.SPRINT_ACCURACY_MODIFIER;
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}
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Vec2 perturbation = Vec2.random(-1, 1).mul(accuracy);
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Vec2 localVelocity = this.getOrientation().add(perturbation).mul(player.getGun().getType().getBulletSpeed());
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this.setVelocity(player.getVelocity().add(localVelocity));
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this.gun = player.getGun();
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this.setPhysicsProperties(sneakAccuracyModifier, sprintAccuracyModifier);
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}
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public Bullet(Vec2 position, Vec2 velocity) {
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@ -35,6 +28,23 @@ public class Bullet extends PhysicsObject {
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this.gun = null;
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}
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private void setPhysicsProperties(float sneakAccuracyModifier, float sprintAccuracyModifier) {
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this.setPosition(player.getPosition()
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.add(player.getOrientation().mul(1.5f))
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.add(player.getOrientation().perp().mul(Player.RADIUS))
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);
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this.setOrientation(player.getOrientation());
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float accuracy = player.getGun().getType().getAccuracy();
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if (player.isSneaking()) {
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accuracy *= sneakAccuracyModifier;
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} else if (player.isSprinting()) {
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accuracy *= sprintAccuracyModifier;
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}
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Vec2 perturbation = Vec2.random(-1, 1).mul(accuracy);
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Vec2 localVelocity = this.getOrientation().add(perturbation).mul(player.getGun().getType().getBulletSpeed());
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this.setVelocity(player.getVelocity().add(localVelocity));
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}
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public int getPlayerId() {
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return playerId;
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}
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@ -7,18 +7,8 @@ import nl.andrewlalis.aos_core.model.tools.GunType;
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import java.util.Objects;
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public class Player extends PhysicsObject implements Comparable<Player> {
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public static final float MOVEMENT_SPEED = 10; // Movement speed, in m/s
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public static final float MOVEMENT_SPEED_SPRINT = 18;
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public static final float MOVEMENT_SPEED_SNEAK = 5;
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public static final float MOVEMENT_ACCELERATION = 60; // Acceleration speed, in m/s^2.
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public static final float MOVEMENT_THRESHOLD = 0.001f; // Threshold for stopping movement. Speeds slower than this are reduced to 0.
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public static final float MOVEMENT_DECELERATION = 30; // Deceleration speed, in m/s^2.
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public static final float RADIUS = 0.5f; // Collision radius, in meters.
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public static final float RESUPPLY_COOLDOWN = 30; // Seconds between allowing resupply.
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public static final float MAX_HEALTH = 100.0f;
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public static final float HEALTH_REGEN_RATE = 1.0f; // How quickly players regenerate health over time.
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public static final float SNEAK_ACCURACY_MODIFIER = 0.5f;
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public static final float SPRINT_ACCURACY_MODIFIER = 1.5f;
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private final int id;
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private final String name;
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@ -32,13 +22,19 @@ public class Player extends PhysicsObject implements Comparable<Player> {
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private boolean reloading;
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private transient long lastResupply;
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public Player(int id, String name, Team team, GunType gunType) {
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// Stats
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private transient int killCount;
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private transient int deathCount;
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private transient int shotCount;
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private transient int resupplyCount;
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public Player(int id, String name, Team team, GunType gunType, float maxHealth) {
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this.id = id;
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this.name = name;
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this.team = team;
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this.state = new PlayerControlState();
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this.gun = new Gun(gunType);
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this.health = MAX_HEALTH;
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this.health = maxHealth;
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this.useWeapon();
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this.lastShot = System.currentTimeMillis();
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}
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@ -95,6 +91,7 @@ public class Player extends PhysicsObject implements Comparable<Player> {
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public void useWeapon() {
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this.lastShot = System.currentTimeMillis();
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this.gun.decrementBulletCount();
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this.shotCount++;
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}
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public void startReloading() {
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@ -116,16 +113,17 @@ public class Player extends PhysicsObject implements Comparable<Player> {
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return reloading;
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}
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public boolean canResupply() {
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public boolean canResupply(float resupplyCooldown) {
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return this.team != null &&
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this.team.getSupplyPoint().dist(this.getPosition()) < Team.SUPPLY_POINT_RADIUS &&
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System.currentTimeMillis() - this.lastResupply > RESUPPLY_COOLDOWN * 1000;
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System.currentTimeMillis() - this.lastResupply > resupplyCooldown * 1000;
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}
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public void resupply() {
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public void resupply(float maxHealth) {
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this.lastResupply = System.currentTimeMillis();
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this.gun.refillClips();
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this.health = MAX_HEALTH;
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this.health = maxHealth;
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this.resupplyCount++;
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}
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public float getHealth() {
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@ -136,8 +134,8 @@ public class Player extends PhysicsObject implements Comparable<Player> {
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this.health = Math.max(this.health - damage, 0.0f);
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}
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public void respawn() {
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this.resupply();
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public void respawn(float maxHealth) {
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this.resupply(maxHealth);
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this.gun.emptyCurrentClip();
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if (this.team != null) {
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this.setPosition(this.team.getSpawnPoint().add(Vec2.random(-Team.SPAWN_RADIUS / 2, Team.SPAWN_RADIUS / 2)));
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@ -154,6 +152,37 @@ public class Player extends PhysicsObject implements Comparable<Player> {
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!this.state.isSneaking();
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}
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public int getKillCount() {
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return killCount;
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}
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public int getDeathCount() {
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return deathCount;
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}
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public int getShotCount() {
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return shotCount;
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}
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public int getResupplyCount() {
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return resupplyCount;
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}
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public void incrementDeathCount() {
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this.deathCount++;
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}
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public void incrementKillCount() {
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this.killCount++;
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}
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public void resetStats() {
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this.killCount = 0;
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this.deathCount = 0;
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this.shotCount = 0;
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this.resupplyCount = 0;
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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@ -6,12 +6,13 @@ import java.awt.*;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Objects;
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public class Team implements Serializable {
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public static final float SPAWN_RADIUS = 3;
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public static final float SUPPLY_POINT_RADIUS = 2;
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public static final boolean FRIENDLY_FIRE = false;
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private final byte id;
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private final String name;
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private final java.awt.Color color;
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private final Vec2 spawnPoint;
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@ -22,7 +23,8 @@ public class Team implements Serializable {
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private int score;
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public Team(String name, Color color, Vec2 spawnPoint, Vec2 supplyPoint, Vec2 orientation) {
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public Team(byte id, String name, Color color, Vec2 spawnPoint, Vec2 supplyPoint, Vec2 orientation) {
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this.id = id;
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this.name = name;
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this.color = color;
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this.spawnPoint = spawnPoint;
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this.score = 0;
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}
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public byte getId() {
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return id;
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}
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public String getName() {
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return name;
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}
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@ -67,4 +73,21 @@ public class Team implements Serializable {
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public void resetScore() {
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this.score = 0;
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}
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public void setScore(int score) {
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this.score = score;
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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Team team = (Team) o;
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return getId() == team.getId();
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}
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@Override
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public int hashCode() {
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return Objects.hash(getId());
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}
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}
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@ -16,7 +16,7 @@ import java.util.concurrent.CopyOnWriteArrayList;
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public class World implements Serializable {
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private final Vec2 size;
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private final List<Team> teams;
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private final Map<Byte, Team> teams;
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private final Map<String, GunType> gunTypes;
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private final Map<Integer, Player> players;
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private final List<Bullet> bullets;
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@ -24,7 +24,7 @@ public class World implements Serializable {
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public World(Vec2 size) {
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this.size = size;
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this.teams = new ArrayList<>();
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this.teams = new ConcurrentHashMap<>();
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this.gunTypes = new ConcurrentHashMap<>();
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this.players = new ConcurrentHashMap<>();
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this.bullets = new CopyOnWriteArrayList<>();
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@ -35,7 +35,7 @@ public class World implements Serializable {
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return size;
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}
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public List<Team> getTeams() {
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public Map<Byte, Team> getTeams() {
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return teams;
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}
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@ -0,0 +1,44 @@
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package nl.andrewlalis.aos_core.net.data;
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import nl.andrewlalis.aos_core.model.Team;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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public class TeamUpdate {
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public static final int BYTES = 1 + Integer.BYTES;
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private final byte id;
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private final int score;
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public TeamUpdate(Team team) {
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this.id = team.getId();
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this.score = team.getScore();
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}
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public TeamUpdate(byte id, int score) {
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this.id = id;
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this.score = score;
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}
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public byte getId() {
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return id;
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}
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public int getScore() {
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return score;
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}
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public void write(DataOutputStream out) throws IOException {
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out.writeByte(this.id);
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out.writeInt(this.score);
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}
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public static TeamUpdate read(DataInputStream in) throws IOException {
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return new TeamUpdate(
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in.readByte(),
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in.readInt()
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);
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}
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}
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@ -2,6 +2,7 @@ package nl.andrewlalis.aos_core.net.data;
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import nl.andrewlalis.aos_core.model.Bullet;
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import nl.andrewlalis.aos_core.model.Player;
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import nl.andrewlalis.aos_core.model.Team;
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import java.io.*;
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import java.util.ArrayList;
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@ -20,21 +21,24 @@ import java.util.List;
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public class WorldUpdate {
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private final List<PlayerUpdate> playerUpdates;
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private final List<BulletUpdate> bulletUpdates;
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private final List<TeamUpdate> teamUpdates;
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private final List<Sound> soundsToPlay;
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public WorldUpdate() {
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this(new ArrayList<>(), new ArrayList<>(), new ArrayList<>());
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this(new ArrayList<>(), new ArrayList<>(), new ArrayList<>(), new ArrayList<>());
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}
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private WorldUpdate(List<PlayerUpdate> playerUpdates, List<BulletUpdate> bulletUpdates, List<Sound> soundsToPlay) {
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private WorldUpdate(List<PlayerUpdate> playerUpdates, List<BulletUpdate> bulletUpdates, List<TeamUpdate> teamUpdates, List<Sound> soundsToPlay) {
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this.playerUpdates = playerUpdates;
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this.bulletUpdates = bulletUpdates;
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this.teamUpdates = teamUpdates;
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this.soundsToPlay = soundsToPlay;
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}
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public void clear() {
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this.playerUpdates.clear();
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this.bulletUpdates.clear();
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this.teamUpdates.clear();
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this.soundsToPlay.clear();
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}
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@ -46,6 +50,10 @@ public class WorldUpdate {
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this.bulletUpdates.add(new BulletUpdate(b));
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}
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public void addTeam(Team team) {
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this.teamUpdates.add(new TeamUpdate(team));
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}
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public void addSound(Sound sound) {
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this.soundsToPlay.add(sound);
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}
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@ -58,6 +66,10 @@ public class WorldUpdate {
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return bulletUpdates;
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}
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public List<TeamUpdate> getTeamUpdates() {
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return teamUpdates;
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}
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public List<Sound> getSoundsToPlay() {
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return soundsToPlay;
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}
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@ -66,6 +78,7 @@ public class WorldUpdate {
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int size = 3 * Integer.BYTES + // List size integers.
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this.playerUpdates.size() * PlayerUpdate.BYTES +
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this.bulletUpdates.size() * BulletUpdate.BYTES +
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this.teamUpdates.size() * TeamUpdate.BYTES +
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this.soundsToPlay.size() * Sound.BYTES;
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ByteArrayOutputStream out = new ByteArrayOutputStream(size);
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DataOutputStream dataOut = new DataOutputStream(out);
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@ -77,6 +90,10 @@ public class WorldUpdate {
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for (var u : this.bulletUpdates) {
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u.write(dataOut);
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}
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dataOut.writeInt(this.teamUpdates.size());
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for (var u : this.teamUpdates) {
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u.write(dataOut);
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}
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dataOut.writeInt(this.soundsToPlay.size());
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for (var u : this.soundsToPlay) {
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u.write(dataOut);
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@ -100,12 +117,17 @@ public class WorldUpdate {
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for (int i = 0; i < bullets; i++) {
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bulletUpdates.add(BulletUpdate.read(dataIn));
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}
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int teams = dataIn.readInt();
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List<TeamUpdate> teamUpdates = new ArrayList<>(teams);
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for (int i = 0; i < teams; i++) {
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teamUpdates.add(TeamUpdate.read(dataIn));
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}
|
||||
int sounds = dataIn.readInt();
|
||||
List<Sound> soundsToPlay = new ArrayList<>(sounds);
|
||||
for (int i = 0; i < sounds; i++) {
|
||||
soundsToPlay.add(Sound.read(dataIn));
|
||||
}
|
||||
var obj = new WorldUpdate(playerUpdates, bulletUpdates, soundsToPlay);
|
||||
var obj = new WorldUpdate(playerUpdates, bulletUpdates, teamUpdates, soundsToPlay);
|
||||
dataIn.close();
|
||||
return obj;
|
||||
}
|
||||
|
|
|
@ -7,6 +7,8 @@ import nl.andrewlalis.aos_server.command.GunsCommand;
|
|||
import nl.andrewlalis.aos_server.command.ResetCommand;
|
||||
import nl.andrewlalis.aos_server.command.chat.ChatCommand;
|
||||
import nl.andrewlalis.aos_server.command.chat.GunCommand;
|
||||
import nl.andrewlalis.aos_server.command.chat.KillDeathRatioCommand;
|
||||
import nl.andrewlalis.aos_server.command.chat.TeamChatCommand;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Map;
|
||||
|
@ -27,6 +29,8 @@ public class ChatManager {
|
|||
this.chatCommands.put("gun", new GunCommand());
|
||||
this.chatCommands.put("reset", new ResetCommand(server));
|
||||
this.chatCommands.put("guns", new GunsCommand(server));
|
||||
this.chatCommands.put("kd", new KillDeathRatioCommand());
|
||||
this.chatCommands.put("t", new TeamChatCommand());
|
||||
}
|
||||
|
||||
public void handlePlayerChat(ClientHandler handler, Player player, ChatMessage msg) {
|
||||
|
|
|
@ -79,14 +79,16 @@ public class Server {
|
|||
world.getBarricades().add(new Barricade(0, 30, 10, 10));
|
||||
world.getBarricades().add(new Barricade(40, 30, 10, 10));
|
||||
|
||||
world.getTeams().add(new Team(
|
||||
world.getTeams().put((byte) 1, new Team(
|
||||
(byte) 1,
|
||||
"Red",
|
||||
Color.RED,
|
||||
new Vec2(3, 3),
|
||||
new Vec2(15, 3),
|
||||
new Vec2(0, 1)
|
||||
));
|
||||
world.getTeams().add(new Team(
|
||||
world.getTeams().put((byte) 2, new Team(
|
||||
(byte) 2,
|
||||
"Blue",
|
||||
Color.BLUE,
|
||||
new Vec2(world.getSize().x() - 3, world.getSize().y() - 3),
|
||||
|
@ -124,14 +126,14 @@ public class Server {
|
|||
public Player registerNewPlayer(String name) {
|
||||
int id = ThreadLocalRandom.current().nextInt(1, Integer.MAX_VALUE);
|
||||
Team team = null;
|
||||
for (Team t : this.world.getTeams()) {
|
||||
for (Team t : this.world.getTeams().values()) {
|
||||
if (team == null) {
|
||||
team = t;
|
||||
} else if (t.getPlayers().size() < team.getPlayers().size()) {
|
||||
team = t;
|
||||
}
|
||||
}
|
||||
Player p = new Player(id, name, team, this.world.getGunTypes().get(this.settings.getPlayerSettings().getDefaultGun()));
|
||||
Player p = new Player(id, name, team, this.world.getGunTypes().get(this.settings.getPlayerSettings().getDefaultGun()), settings.getPlayerSettings().getMaxHealth());
|
||||
this.world.getPlayers().put(p.getId(), p);
|
||||
String message = p.getName() + " connected.";
|
||||
this.broadcastMessage(new SystemChatMessage(SystemChatMessage.Level.INFO, message));
|
||||
|
@ -196,10 +198,11 @@ public class Server {
|
|||
}
|
||||
|
||||
public void resetGame() {
|
||||
for (Team t : this.world.getTeams()) {
|
||||
for (Team t : this.world.getTeams().values()) {
|
||||
t.resetScore();
|
||||
for (Player p : t.getPlayers()) {
|
||||
p.respawn();
|
||||
p.resetStats();
|
||||
p.respawn(settings.getPlayerSettings().getMaxHealth());
|
||||
}
|
||||
}
|
||||
broadcastMessage(new SystemChatMessage(SystemChatMessage.Level.INFO, "Game has been reset."));
|
||||
|
@ -211,6 +214,14 @@ public class Server {
|
|||
}
|
||||
}
|
||||
|
||||
public void sendTeamMessage(Team team, Message message) {
|
||||
for (ClientHandler handler : this.clientHandlers) {
|
||||
if (team.equals(handler.getPlayer().getTeam())) {
|
||||
handler.send(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void shutdown() {
|
||||
this.running = false;
|
||||
try {
|
||||
|
|
|
@ -72,7 +72,7 @@ public class WorldUpdater extends Thread {
|
|||
for (Player p : this.world.getPlayers().values()) {
|
||||
this.updatePlayerMovement(p, t);
|
||||
this.updatePlayerShooting(p);
|
||||
p.setHealth(Math.min(p.getHealth() + Player.HEALTH_REGEN_RATE * t, Player.MAX_HEALTH));
|
||||
p.setHealth(Math.min(p.getHealth() + server.getSettings().getPlayerSettings().getHealthRegenRate() * t, server.getSettings().getPlayerSettings().getMaxHealth()));
|
||||
this.worldUpdate.addPlayer(p);
|
||||
}
|
||||
}
|
||||
|
@ -97,31 +97,33 @@ public class WorldUpdater extends Thread {
|
|||
Vec2 localVelocity = p.getVelocity().rotate(-left.angle());
|
||||
float vx = localVelocity.x();
|
||||
float vy = localVelocity.y();
|
||||
float a = server.getSettings().getPlayerSettings().getAcceleration();
|
||||
if (p.getState().isMovingForward()) {
|
||||
vy -= Player.MOVEMENT_ACCELERATION * t;
|
||||
vy -= a * t;
|
||||
}
|
||||
if (p.getState().isMovingBackward()) {
|
||||
vy += Player.MOVEMENT_ACCELERATION * t;
|
||||
vy += a * t;
|
||||
}
|
||||
if (p.getState().isMovingLeft()) {
|
||||
vx -= Player.MOVEMENT_ACCELERATION * t;
|
||||
vx -= a * t;
|
||||
}
|
||||
if (p.getState().isMovingRight()) {
|
||||
vx += Player.MOVEMENT_ACCELERATION * t;
|
||||
vx += a * t;
|
||||
}
|
||||
// Compute deceleration.
|
||||
float d = server.getSettings().getPlayerSettings().getDeceleration();
|
||||
if (p.getState().isMovingForward() == p.getState().isMovingBackward()) {
|
||||
if (vy > 0) {
|
||||
vy = Math.max(0.0f, vy - Player.MOVEMENT_DECELERATION * t);
|
||||
vy = Math.max(0.0f, vy - d * t);
|
||||
} else {
|
||||
vy = Math.min(0.0f, vy + Player.MOVEMENT_DECELERATION * t);
|
||||
vy = Math.min(0.0f, vy + d * t);
|
||||
}
|
||||
}
|
||||
if (p.getState().isMovingLeft() == p.getState().isMovingRight()) {
|
||||
if (vx > 0) {
|
||||
vx = Math.max(0.0f, vx - Player.MOVEMENT_DECELERATION * t);
|
||||
vx = Math.max(0.0f, vx - d * t);
|
||||
} else {
|
||||
vx = Math.min(0.0f, vx + Player.MOVEMENT_DECELERATION * t);
|
||||
vx = Math.min(0.0f, vx + d * t);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -132,11 +134,11 @@ public class WorldUpdater extends Thread {
|
|||
}
|
||||
float speedLimit;
|
||||
if (p.isSprinting()) {
|
||||
speedLimit = Player.MOVEMENT_SPEED_SPRINT;
|
||||
speedLimit = server.getSettings().getPlayerSettings().getSprintSpeed();
|
||||
} else if (p.isSneaking()) {
|
||||
speedLimit = Player.MOVEMENT_SPEED_SNEAK;
|
||||
speedLimit = server.getSettings().getPlayerSettings().getSneakSpeed();
|
||||
} else {
|
||||
speedLimit = Player.MOVEMENT_SPEED;
|
||||
speedLimit = server.getSettings().getPlayerSettings().getSpeed();
|
||||
}
|
||||
if (newLocalVelocity.mag() > speedLimit) {
|
||||
newLocalVelocity = newLocalVelocity.mul(speedLimit / newLocalVelocity.mag());
|
||||
|
@ -176,15 +178,15 @@ public class WorldUpdater extends Thread {
|
|||
if (ny + Player.RADIUS > this.world.getSize().y()) ny = this.world.getSize().y() - Player.RADIUS;
|
||||
p.setPosition(new Vec2(nx, ny));
|
||||
|
||||
if (p.canResupply()) {
|
||||
p.resupply();
|
||||
if (p.canResupply(server.getSettings().getPlayerSettings().getResupplyCooldown())) {
|
||||
p.resupply(server.getSettings().getPlayerSettings().getMaxHealth());
|
||||
}
|
||||
}
|
||||
|
||||
private void updatePlayerShooting(Player p) {
|
||||
if (p.canUseWeapon()) {
|
||||
for (int i = 0; i < p.getGun().getType().getBulletsPerRound(); i++) {
|
||||
Bullet b = new Bullet(p);
|
||||
Bullet b = new Bullet(p, server.getSettings().getPlayerSettings().getSneakAccuracyModifier(), server.getSettings().getPlayerSettings().getSprintAccuracyModifier());
|
||||
this.world.getBullets().add(b);
|
||||
this.worldUpdate.addBullet(b);
|
||||
}
|
||||
|
@ -256,10 +258,13 @@ public class WorldUpdater extends Thread {
|
|||
Player shooter = this.world.getPlayers().get(b.getPlayerId());
|
||||
this.server.broadcastMessage(new SystemChatMessage(SystemChatMessage.Level.SEVERE, p.getName() + " was shot by " + shooter.getName() + "."));
|
||||
this.worldUpdate.addSound(new Sound(p.getPosition(), 1.0f, SoundType.DEATH));
|
||||
shooter.incrementKillCount();
|
||||
if (shooter.getTeam() != null) {
|
||||
shooter.getTeam().incrementScore();
|
||||
this.worldUpdate.addTeam(shooter.getTeam());
|
||||
}
|
||||
p.respawn();
|
||||
p.incrementDeathCount();
|
||||
p.respawn(server.getSettings().getPlayerSettings().getMaxHealth());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ public class ListPlayersCommand implements Command {
|
|||
player.getName(),
|
||||
player.getTeam() == null ? "none" : player.getTeam().getName(),
|
||||
player.getHealth(),
|
||||
Player.MAX_HEALTH,
|
||||
this.server.getSettings().getPlayerSettings().getMaxHealth(),
|
||||
player.getGun().getType().getName()
|
||||
))
|
||||
.collect(Collectors.joining("\n"));
|
||||
|
|
|
@ -12,7 +12,7 @@ public class GunCommand implements ChatCommand {
|
|||
@Override
|
||||
public void execute(ClientHandler handler, Player player, String[] args) {
|
||||
if (args.length < 1) {
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.WARNING, "No gun name specified."));
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.WARNING, "No gun name specified. Use /guns to see available guns."));
|
||||
return;
|
||||
}
|
||||
String gunName = String.join(" ", args);
|
||||
|
@ -24,7 +24,7 @@ public class GunCommand implements ChatCommand {
|
|||
}
|
||||
}
|
||||
if (gunType == null) {
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.WARNING, "Unknown gun name."));
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.WARNING, "Unknown gun name. Use /guns to see available guns."));
|
||||
return;
|
||||
}
|
||||
player.setGun(new Gun(gunType));
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
package nl.andrewlalis.aos_server.command.chat;
|
||||
|
||||
import nl.andrewlalis.aos_core.model.Player;
|
||||
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
||||
import nl.andrewlalis.aos_server.ClientHandler;
|
||||
|
||||
public class KillDeathRatioCommand implements ChatCommand {
|
||||
@Override
|
||||
public void execute(ClientHandler handler, Player player, String[] args) {
|
||||
float ratio = player.getKillCount() / ((float) player.getDeathCount());
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.INFO, String.format("Your Kill/Death ratio is %.2f.", ratio)));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
package nl.andrewlalis.aos_server.command.chat;
|
||||
|
||||
import nl.andrewlalis.aos_core.model.Player;
|
||||
import nl.andrewlalis.aos_core.net.chat.PlayerChatMessage;
|
||||
import nl.andrewlalis.aos_core.net.chat.SystemChatMessage;
|
||||
import nl.andrewlalis.aos_server.ClientHandler;
|
||||
|
||||
/**
|
||||
* This command, when invoked, sends a message to all team members.
|
||||
*/
|
||||
public class TeamChatCommand implements ChatCommand {
|
||||
@Override
|
||||
public void execute(ClientHandler handler, Player player, String[] args) {
|
||||
if (player.getTeam() == null) {
|
||||
handler.send(new SystemChatMessage(SystemChatMessage.Level.WARNING, "You're not in a team, so you can't send team chat messages."));
|
||||
return;
|
||||
}
|
||||
handler.getServer().sendTeamMessage(player.getTeam(), new PlayerChatMessage(player.getId(), String.join(" ", args)));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue