Added more javadoc.

This commit is contained in:
Andrew Lalis 2021-07-06 15:03:28 +02:00
parent 7c62812783
commit 6a6d367054
2 changed files with 67 additions and 1 deletions

View File

@ -27,6 +27,14 @@ public class Client {
private final GameFrame frame;
/**
* Initializes and starts the client, connecting immediately to a server
* according to the given host, port, and username.
* @param serverHost The server's host name or ip to connect to.
* @param serverPort The server's port to connect to.
* @param username The player's username to use when connecting.
* @throws IOException If the connection could not be initialized.
*/
public Client(String serverHost, int serverPort, String username) throws IOException {
this.soundManager = new SoundManager();
this.chatManager = new ChatManager(this.soundManager);
@ -59,6 +67,11 @@ public class Client {
return world;
}
/**
* Updates the client's version of the world according to an update packet
* that was received from the server.
* @param update The update packet from the server.
*/
public void updateWorld(WorldUpdate update) {
if (this.world == null) return;
this.world.getBullets().clear();
@ -95,6 +108,11 @@ public class Client {
return myPlayer;
}
/**
* Updates the client's own player data according to an update from the
* server.
* @param update The updated player information from the server.
*/
public void updatePlayer(PlayerDetailUpdate update) {
if (this.myPlayer == null) return;
this.myPlayer.setHealth(update.getHealth());
@ -102,6 +120,10 @@ public class Client {
this.myPlayer.setGun(new Gun(this.myPlayer.getGun().getType(), update.getGunCurrentClipBulletCount(), update.getGunClipCount()));
}
/**
* Sends a player control state message to the server, which indicates that
* the player's controls have been updated, due to a key or mouse event.
*/
public void sendPlayerState() {
try {
this.messageTransceiver.sendData(DataTypes.PLAYER_CONTROL_STATE, myPlayer.getId(), myPlayer.getState().toBytes());
@ -110,6 +132,9 @@ public class Client {
}
}
/**
* Shuts down the client.
*/
public void shutdown() {
this.chatManager.unbindTransceiver();
System.out.println("Chat manager shutdown.");

View File

@ -13,15 +13,44 @@ import java.util.concurrent.Executors;
/**
* This thread is responsible for handling TCP message communication with the
* server.
* server. During its {@link MessageTransceiver#run()} method, it will try to
* receive objects from the server, and process them.
* <p>
* It also manages an internal UDP transceiver for sending and receiving
* high volume, lightweight data packets about things like world updates and
* player input events.
* </p>
*/
public class MessageTransceiver extends Thread {
/**
* A reference to the client that this transceiver thread is working for.
*/
private final Client client;
/**
* The TCP socket that's used for communication.
*/
private final Socket socket;
/**
* An internal datagram transceiver that is used for UDP communication.
*/
private final DataTransceiver dataTransceiver;
/**
* Output stream that is used for sending objects to the server.
*/
private final ObjectOutputStream out;
/**
* Input stream that is used for receiving objects from the server.
*/
private final ObjectInputStream in;
/**
* A single-threaded executor that is used to queue and send messages to the
* server sequentially without blocking the main transceiver thread.
*/
private final ExecutorService writeService = Executors.newFixedThreadPool(1);
private volatile boolean running = true;
@ -80,6 +109,11 @@ public class MessageTransceiver extends Thread {
}
}
/**
* Sends a message to the server, by submitting it to the write service's
* queue.
* @param message The message to send.
*/
public void send(Message message) {
if (this.socket.isClosed()) return;
this.writeService.submit(() -> {
@ -92,6 +126,13 @@ public class MessageTransceiver extends Thread {
});
}
/**
* Sends a packet via UDP to the server.
* @param type The type of data to send.
* @param playerId The id of the player.
* @param data The data to send.
* @throws IOException If the data could not be sent.
*/
public void sendData(byte type, int playerId, byte[] data) throws IOException {
ByteBuffer buffer = ByteBuffer.allocate(1 + Integer.BYTES + data.length);
buffer.put(type);